Difference between revisions of "Making and Breaking"

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|+ Items Creatable at Round-Start
|+ Items Creatable at Round-Start
! Name
! Name
! Icon
! Type  
! Type  
! class=unsortable | [[Miner#Sturdy Metal, High Energy Conductor?! Help!|Materials Required]]  
! class=unsortable | [[Miner#Sturdy Metal, High Energy Conductor?! Help!|Materials Required]]  
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| ID card (no access)
| ID card (no access)
| [[Image:IDCardBlankV2.png]]
| Resource
| Resource
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
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|-
| [[Implants#Access|Electronic Access Implant (2 Access Charges)]]
| [[Implants#Access|Electronic Access Implant (2 Access Charges)]]
| [[Image:AccessImplantCase.png]]
| Resource
| Resource
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
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| [[Medical Objects#Implanter|Implanter]]  
| [[Medical Objects#Implanter|Implanter]]  
| [[Image:Implanter2.png]]
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
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| Gold ID card (no access)
| Gold ID card (no access)
| [[Image:GoldenIDCardV2-32x32.png]]
| Resource
| Resource
| 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal
| 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal
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| [[Implants#Access|Electronic Access Implant (Unlimited Charge)]]
| [[Implants#Access|Electronic Access Implant (Unlimited Charge)]]
| [[Image:AccessImplantCase.png]]
| Resource
| Resource
| 0.9 Conductive Material, 1.5 Crystal
| 0.9 Conductive Material, 1.5 Crystal

Revision as of 21:11, 30 May 2022

So, you got comfortable with the game and now want to renovate the Bar and see what sort of cool stuff you can make with all this glass, metal, and cloth lying around. If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.

Automated

Fabricator.png

Fabricators and manufacturers can automatically create items from a variety of processed materials. The Cargo Bay features many different fabricators right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.

  • Interface:
    • To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item.
    • The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it.
    • You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time.
    • The Repeat Option: If you want to a fabricator/manufacturer to repeatly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off.
    • Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power.
  • Materials:
    • Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.
    • If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it.
    • Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first.
    • Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of units of materials to be withdrawn. 10 units = 1 bar/block.
    • Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer or processor.
  • Hidden Items: Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked.
  • Downloading Items: You can also insert blueprints from Mechanics into any manufacturer/fabricator to make it able to produce things it usually can't produce.

Reclaimers & Material Processors

MaterialReclaimer.gif MaterialProcessorV2.gif

Many materials, such as metal sheets and raw ore, cannot be directly be used in the fabricators/manufacturers. Instead, they must be refined by some sort of processor into bars and blocks, which can then be inserted into a fabricator/manufacturer and then used to make items.

Processors come to two forms: the stationary material processor, often found in Ore Processing and Mining Department, and the portable reclaimer, which can be ordered from the QM and is often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers. Both can take ore and process it into material blocks/bars, but only the reclaimer can accept sheets, rods, floor tiles, and other refined goods. This makes the reclaimer handy for tasks such as:

  • Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively.
  • Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
  • Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.
  • Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware.

For both types, to load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the processor's or simply click on the processor with the materials in your active hand. Also, you can use drag and drop on the processor to set its output to a fabricator, floor tile or crate.

General Manufacturer

Fabricator.png

Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
Screwdriver ScrewdriverV3-32x32.png Tool 0.1 Metal No 1 second
Wirecutters WirecuttersV2-32x32.png Tool 0.1 Metal No 1 second
Wrench WrenchV2-32x32.png Tool 0.1 Metal No 1 second
Crowbar CrowbarV2-32x32.png Tool 0.1 Metal No 1 second
Fire Extinguisher FireExtinguisherV2-32x32.png Tool 0.1 Sturdy Metal, 0.1 Crystal No 2 seconds
Welding Tool WelderV2-32x32.gif Tool 0.1 Sturdy Metal, 0.1 Conductive Material No 2 seconds
Soldering Iron File:Solderingiron.png Tool 0.1 Sturdy Metal, 0.1 Conductive Material No 2 seconds
Flashlight FlashlightOffV2-32x32.png Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1 second
Welder Mask Welding.png Clothing 0.2 Sturdy Metal, 0.2 Crystal No 3 seconds
Multi Tool MultitoolV2-32x32.png Tool 0.1 Crystal, 0.1 High Energy Conductor No 2 seconds
Metal Sheet SteelSheetV2.png Resource 0.1 Metal No 0 seconds
Reinforced Metal SteelReinforcedSheetV2.png Resource 0.2 Metal No 4 seconds
Metal Rods (x2) SteelRodsV2.png Resource 0.1 Sturdy Metal No 1 second
Glass Panel (x5) GlassV2.png Resource 0.5 Crystal No 2 seconds
Reinforced Glass Panel GlassReinforcedV2.png Resource 0.1 Crystal, 0.1 Sturdy Metal No 4 seconds
Portable Gas Canister EmptyCanisterV3.png Machinery 0.3 Sturdy Metal No 3 seconds
Vending Module PlayerVendorModule.png Component 0.2 Conductive Material No 5 second
Electrical Cable Coil (28 lengths) Wire.png Resource 0.1 Insulative Material, 0.1 Conductive Material No 1 second
Power Cell (15k capacity) PowerCellV2-32x32.png Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell (15k capacity) ErebitePowerCellV2-32x32.png Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell (15k capacity) CerenkitePowerCellV2-32x32.png Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Light Bulb Box (7x standard, white light light bulbs) LightBulbBox.png Resource 0.1 Crystal No 1 second
Red Light Bulb Box (7x red light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Yellow Light Bulb Box (7x yellow light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Green Light Bulb Box (7x green light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Cyan Light Bulb Box (7x cyan light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blue Light Bulb Box (7x blue light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Purple Light Bulb Box (7x purple light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blacklight Bulb Box (7x UV light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Light Tube Box (7x standard, white light light tubes) LightTubeBox.png Resource 0.1 Crystal No 1 second
Red Light Tube Box (7x red light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Yellow Light Tube Box (7x yellow light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Green Light Tube Box (7x green light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Cyan Light Tube Box (7x cyan light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blue Light Tube Box (7x blue light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Purple Light Tube Box (7x purple light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blacklight Tube Box (7x UV light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Folding Table FoldingTableParts.png Furniture 0.1 Metal, 0.2 Any Material No 6.7 seconds
Grey Jumpsuit GreyJumpsuit.png Clothing 0.4 Fabric No 1 second
Black Shoes BlackShoes.png Clothing 0.3 Fabric No 1 second
Breath Mask Breathmask.png Clothing 0.1 Fabric No 1 second
Fluid Canister FluidTank.png Machinery 1.5 Sturdy Metal No 3 seconds
Chemical Patch (makes two, both with no chems) GenericPatchNew.png Resource 0.1 Fabric No 1 second
Compressed Matter Cartridge CompressedMatterCartridgeV2-32x32.png Resource 4 High Density Crystalline Material Yes 10 seconds
Medium Compressed Matter Cartridge MediumCompressedMatterCartridgeV2-32x32.png Resource 4 Very High Density Crystalline Matter Yes 20 seconds
Large Compressed Matter Cartridge Large rcd cartridge.png Resource 4 Extraordinarily Dense Crystalline Matter Yes 30 seconds
Glass Bottle (empty) Bottle.png Miscellaneous 0.1 Crystal Yes 1 second
Vuvuzela Vuvuzela.png Miscellaneous 0.1 Any Material Yes 1 second
Harmonica Harmonica.png Miscellaneous 0.1 Metal Yes 1 second
Bicycle Horn BikeHorn.png Miscellaneous 0.1 Any Material Yes 1 second
.22 Bullets 22MagazineV3.png Resource 3 Sturdy Metal, 2.4 Conductive Material Yes 10 seconds
40mm Smoke Grenade 40mmSmokeShellsV3-32x32.png Resource 3 Sturdy Metal, 2.5 Conductive Material Yes 11 second
Staple Gun StapleGun.png Tool 0.2 Sturdy Metal, 0.1 Conductive Material Yes 3 seconds

Robotics Fabricator

RoboticsFabricator.png

Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conventionally enough.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Cyborg Frame Component 1.8 Sturdy Metal No 15 seconds
Standard Cyborg Parts (Standard Head, Chest, Left Arm, Right Arm, Left Leg, and Right Leg) Component 4.8 Sturdy Metal No 40 seconds
Light Cyborg Parts (Light Head, Chest,Left Arm, Right Arm, Left Leg, and Right Leg) Component 2.4 Sturdy Metal No 20 seconds
Cyborg Head Component 1.2 Sturdy Metal No 10 seconds
Cyborg Chest Component 1.2 Sturdy Metal No 10 seconds
Cyborg Arm (Right) Component 0.6 Sturdy Metal No 5 seconds
Cyborg Arm (Left) Component 0.6 Sturdy Metal No 5 seconds
Cyborg Leg (Right) Component 0.6 Sturdy Metal No 5 seconds
Cyborg Leg (Left) Component 0.6 Sturdy Metal No 5 seconds
Light Cyborg Head Component 0.6 Metal No 5 seconds
Light Cyborg Chest Component 0.6 Sturdy Metal No 5 seconds
Light Cyborg Arm (Right) Component 0.3 Metal No 2 seconds
Light Cyborg Arm (Left) Component 0.3 Metal No 2 seconds
Light Cyborg Leg (Right) Component 0.3 Metal No 2 seconds
Light Cyborg Leg (Left) Component 0.3 Metal No 2 seconds
Cyborg Treads Component 1.2 Sturdy Metal, 0.6 Conductive Material No 5 seconds
Cyborg Screen Head Component 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal No 8 seconds
Blank Cyborg Module Component 0.2 Conductive Material, 0.3 Any Material No 13 seconds
Cyberheart Component 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material No 8 seconds
Cybereye Component 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 6 seconds
Mesonic Imager Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
Spectroscopic Imager Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
ProDoc Healthview Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
Camera Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
AI Core Frame Component 2 Sturdy Metal No 16 seconds
AI Shell Frame Component 1.2 Sturdy Metal No 8 seconds
AI Interface Board Component 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal No 11 second
Intelligence Formation Chip Component 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material No 11 second
AI Shell Power Cell Component 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material No 6 seconds
Electrical Cable Coil (28 lengths) Resource 1 Insulative Material, 1 Conductive Material No 1 second
Power Cell Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Crowbar Tool 0.1 Metal No 1 second
Wrench Tool 0.1 Metal No 1 second
Screwdriver Tool 0.1 Metal No 1 second
Scalpel Tool 0.1 Metal No 1 second
Circular Saw Tool 0.1 Metal No 1 second
Surgical Scissors Tool 0.1 Metal No 1 second
Hemostat Tool 0.1 Metal No 1 second
Suture Tool 0.1 Metal No 1 second
Staple Gun Tool 0.2 Sturdy Metal, 0.1 Conductive Material No 3 seconds
Enucleation Spoon Tool 1 Metal No 0.1 second
Implanter Tool 1 Metal No 0.1 second
Security Drone Machinery 3 Metal, 2 High Energy Conductor, 2 Power Source No 40 seconds
Medical Drone Machinery 2 Metal, 1.5 Conductive Material, 0.5 Power Source No 30 seconds
Firefighting Drone Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Construction Drone Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Sanitation Drone Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Mining Drone Machinery 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
VISOR Prosthesis Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Auditory Headset Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Propulsion Upgrade Component 0.3 Conductive Material, 0.5 Sturdy Metal No 20 seconds
ProDoc Healthgoggle Upgrade Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Security HUD Upgrade Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Spectroscopic Scanner Upgrade Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Recharge Pack Component 0.5 Conductive Material No 20 seconds
Repair Pack Component 0.5 Conductive Material No 20 seconds
Speed Upgrade Component 0.3 Conductive Material, 0.5 Crystal No 20 seconds
Optical Meson Upgrade Component 0.2 Crystal, 0.4 Conductive Material No 30 seconds
Recovery Upgrade Component 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material No 30 seconds
Force Shield Upgrade Component 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source No 30 seconds
Heat Shield Upgrade Component 0.2 High Energy Conductor, 1 Crystal No 30 seconds
Teleport Upgrade Component 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source No 40 seconds
Construction Visualizer Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Efficiency Upgrade Component 0.3 High Density Crystalline Matter, 1 High Energy Conductor No 40 seconds
Self-Repair Upgrade Component 0.3 High Density Crystalline Matter, 1 Dense Metal No 40 seconds
Machine Translator Implant Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Station Bounced Radio Resource 0.2 Conductive Material, 0.2 Crystal No 6 seconds
Health Monitor Implant Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Rotbusttec Implant Resource 0.2 Conductive Material, 0.2 Crystal No 30 seconds
Cyberappendix Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberpancreas Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberspleen Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberintestines Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberstomach Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberkidney Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberliver Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Left Cyberlung Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Right Cyberlung Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Metal Rods (x2) Resource 0.1 Sturdy Metal No 1 second
Metal Sheet (1x) Resource 0.1 Metal No 0 seconds
Glass Panel (5x) Resource 0.5 Crystal No 2 seconds
Flash Tool 0.2 Crystal, 0.2 Conductive Material Yes 5 seconds
Thermal Imager Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material Yes 8 seconds
Laser Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite Yes 13 seconds
Cyberbutt Component 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material Yes 5 seconds
Expansion Upgrade Component 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source Yes 40 seconds

Medical Fabricator

MedicalFabricator.png

Found in medbay. Can be used to make surgery tools and other basic medical equipment.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Scalpel Tool 0.1 Metal No 1 second
Circular Saw Tool 0.1 Metal No 1 second
Surgical Scissors Tool 0.1 Metal No 1 second
Hemostat Tool 0.1 Metal No 1 second
Suture Tool 0.1 Metal No 1 second
Staple Gun Tool 0.2 Sturdy Metal, 0.1 Conductive Material No 3 seconds
Enucleation Spoon Tool 0.1 Metal No 1 second
ProDoc Healthgoggles Clothing 0.1 Metal, 0.2 Crystal No 6 seconds
Prescription Glasses Clothing 0.1 Metal, 0.2 Crystal No 6 seconds
VISOR Prosthesis Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Auditory Headset Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Hypospray Tool 0.2 Metal, 0.2 Conductive Material, 0.2 Crystal No 13 seconds
Chemical Patch (empty) (makes two) Resource 0.1 Fabric No 1 second
Auto Mender (empty) Resource 0.5 Sturdy Metal, 0.4 Crystal, 0.5 Gold No 3 seconds
Penlight Tool 0.1 Metal, 0.1 Crystal No 0.7 seconds
Stethoscope Tool 0.2 Metal, 0.1 Crystal No 1.7 seconds
Latex Gloves Clothing 0.1 Fabric No 1 second
Sterile Mask Clothing 0.1 Fabric No 1 second
Surgical Face Shield Clothing 0.1 Fabric No 1 second
White Scrubs Clothing 0.4 Fabric No 1 second
Teal Scrubs Clothing 0.4 Fabric No 1 second
Maroon Scrubs Clothing 0.4 Fabric No 1 second
Blue Scrubs Clothing 0.4 Fabric No 1 second
Purple Scrubs Clothing 0.4 Fabric No 1 second
Orange Scrubs Clothing 0.4 Fabric No 1 second
Pink Scrubs Clothing 0.4 Fabric No 1 second
Gown Clothing 0.4 Fabric No 1 second
Medical Eyepatch Clothing 0.5 Fabric No 5 second
Blindfold Clothing 0.4 Fabric No 1 second
Muzzle Clothing 0.4 Fabric, 0.2 Metal No 1 second
Stress Ball Clothing 0.1 Fabric No 1 second
Body Bag Tool 0.3 Fabric No 5 seconds
Implanter Tool 0.1 Metal No 1 second
Health Monitor Implant Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Rotbusttec Implant Resource 0.2 Conductive Material, 0.2 Crystal No 30 seconds
Crowbar Tool 0.1 Metal No 1 second
Fire Extinguisher Tool 0.1 Sturdy Metal, 0.1 Crystal No 2 seconds
Cyberappendix Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberpancreas Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberspleen Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberintestines Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberstomach Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberkidney Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberliver Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberlung Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Empty First Aid Kit Medicine 0.1 Metal No 1.7 seconds
Metal Rods (x2) Resource 0.1 Sturdy Metal No 1 second
Metal Sheet (1x) Resource 0.1 Metal No 0 seconds
Glass Panel (5x) Resource 0.5 Crystal No 2 seconds
Cyberheart Component 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material Yes 8 seconds
Cybereye Component 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material Yes 6 seconds

Mining Fabricator

MiningFabricator.png

Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Pickaxe Tool 0.1 Sturdy Metal No 1 second
Powered Pick Tool 0.2 Sturdy Metal, 0.5 Conductive Material No 3 seconds
Low Yield Mining Explosives (x5) Resource 0.3 Metal, 0.3 Crystal, 0.7 Conductive Material No 13 seconds
Mining Explosives (x5) Resource 0.7 Metal, 0.7 Crystal, 1.5 Conductive Material No 20 seconds
Power Hammer Tool 0.1 High Density Crystalline Matter, 0.8 Conductive Material No 23 seconds
Laser Drill Tool 1.5 Sturdy Metal, 0.7 Dense Metal, 1 High Energy Conductor No 30 seconds
Concussive Gauntlets Tool 1.5 Dense Metal, 1.5 High Energy Conductor, 0.2 Power Source No 40 seconds
Mining Drone Machinery 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Grey Jumpsuit Clothing 0.4 Fabric No 1 second
Black Shoes Clothing 0.3 Fabric No 1 second
Breath Mask Clothing 0.1 Fabric No 1 second
Engineering Space Suit Set Clothing 0.3 Fabric, 0.3 Metal, 0.2 Crystal No 5 seconds
Industrial Space Armor Set Clothing 1.5 Dense Metal, 0.7 High Energy Conductor, 0.3 Very High Density Crystalline Matter No 30 seconds
Mechanised Boots Clothing 1.5 Sturdy Metal, 0.7 High Energy Conductor, 0.3 Power Source No 13 seconds
Power Cell Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Ore Scoop Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1.7 seconds
Ore Satchel Tool 0.5 Fabric No 1 second
Large Ore Satchel Tool 2.5 Fabric, 0.3 Dense Metal No 5 seconds
Jetpack Clothing 0.2 Dense Metal, 1 Conductive Material No 20 seconds
Geological Scanner Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 2 seconds
Optical Meson Scanner Clothing 0.3 Crystal, 0.2 Conductive Material No 3 seconds
Flashlight Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1 second
Mineral Accumulator Machinery 2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Crystalline Matter No 40 seconds
Metal Rods (x2) Resource 0.1 Sturdy Metal No 1 second
Metal Sheet Resource 0.1 Metal No 0 seconds
Jetpack MkII (Appears only on Oshan) Clothing 1.5 Sturdy Metal, 1 High Energy Conductor, 0.5 Power Source No 13 seconds
Mining Magnet Replacement Parts Component 0.5 High Density Crystalline Matter, 3 Dense Metal, 3 High Energy Conductor No 40 seconds
Rapid Construction Device Tool 2 Dense Metal, 1 Extraordinarily Dense Crystalline Matter, 1 High Energy Conductor, 1 Significant Power Source Yes 90 seconds
Compressed Matter Cartridge Resource 4 High Density Crystalline Material Yes 10 seconds
Medium Compressed Matter Cartridge Resource 4 Very High Density Crystalline Matter Yes 20 seconds
Large Compressed Matter Cartridge Resource 4 Extraordinarily Dense Crystalline Matter Yes 30 seconds

Uniform Manufacturer

UniformManufacturer.png

Found in customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Black Shoes Clothing 0.3 Fabric No 1 second
Brown Shoes Clothing 0.2 Fabric No 0 seconds
White Shoes Clothing 0.3 Fabric No 1 second
Civilian Headset Clothing 0.2 Metal, 0.1 Conductive Material No 1 second
Staff Assistant Jumpsuit Clothing 0.4 Fabric No 1 second
Pink Jumpsuit Clothing 0.4 Fabric No 1 second
Red Jumpsuit Clothing 0.4 Fabric No 1 second
Orange Jumpsuit Clothing 0.4 Fabric No 1 second
Yellow Jumpsuit Clothing 0.4 Fabric No 1 second
Green Jumpsuit Clothing 0.4 Fabric No 1 second
Blue Jumpsuit Clothing 0.4 Fabric No 1 second
Purple Jumpsuit Clothing 0.4 Fabric No 1 second
Black Jumpsuit Clothing 0.4 Fabric No 1 second
Grey Jumpsuit Clothing 0.4 Fabric No 1 second
White Jumpsuit Clothing 0.4 Fabric No 1 second
Brown Jumpsuit Clothing 0.4 Fabric No 1 second
LGBT Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Asexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Aromantic Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Bisexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Intersex Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Lesbian Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Gay Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Non-binary Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Pansexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Polyamorous Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Trans Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Fancy Black Suit Clothing 0.4 Fabric No 1 second
Fancy Black Dress Clothing 0.4 Fabric No 1 second
Black Hat Clothing 0.2 Fabric No 0 seconds
White Hat Clothing 0.2 Fabric No 0 seconds
Pink Hat Clothing 0.2 Fabric No 0 seconds
Red Hat Clothing 0.2 Fabric No 0 seconds
Orange Hat Clothing 0.2 Fabric No 0 seconds
Yellow Hat Clothing 0.2 Fabric No 0 seconds
Green Hat Clothing 0.2 Fabric No 0 seconds
Blue Hat Clothing 0.2 Fabric No 0 seconds
Purple Hat Clothing 0.2 Fabric No 0 seconds
Top Hat Clothing 0.3 Fabric No 1 second
Backpack Clothing 0.8 Fabric No 3 seconds
Red Backpack Clothing 0.8 Fabric No 3 seconds
Green Backpack Clothing 0.8 Fabric No 3 seconds
Blue Backpack Clothing 0.8 Fabric No 3 seconds
Satchel Clothing 0.8 Fabric No 3 seconds
Red Satchel Clothing 0.8 Fabric No 3 seconds
Green Satchel Clothing 0.8 Fabric No 3 seconds
Red Satchel Clothing 0.8 Fabric No 3 seconds
Breath Mask Clothing 0.1 Fabric No 1 second
Chemical Patch (makes two, both have no chems) Resource 0.1 Fabric Yes 1 second

Personnel Equipment Manufacturer

PersonnelEquipmentManufacturer.png

Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.

Items Creatable at Round-Start
Name Icon Type Materials Required Hidden
item?
Time at
Speed 3
ID card (no access) IDCardBlankV2-27x13.png Resource 0.3 Conductive Material, 0.3 Crystal No 1 second
Electronic Access Implant (2 Access Charges) AccessImplantCase.png Resource 0.3 Conductive Material, 0.3 Crystal No 6 seconds
Implanter Implanter2.png Tool 0.1 Metal No 1 second
Gold ID card (no access) GoldenIDCardV2-32x32.png Resource 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal Yes 6 seconds
Electronic Access Implant (Unlimited Charge) AccessImplantCase.png Resource 0.9 Conductive Material, 1.5 Crystal Yes 20 seconds

Personnel Manufacturer

PersonnelEquipmentManufacturer.png

Essentially a Personnel Equipment Manufacturer and Uniform Manufacturer combined together, though unlike the latter, it can't make satchels, backpacks, or formalwear.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
ID card (no access) Resource 0.3 Conductive Material, 0.3 Crystal No 1 second
Electronic Access Implant (2 Access Charges) Resource 0.3 Conductive Material, 0.3 Crystal No 6 seconds
Implanter Tool 0.1 Metal No 1 second
Black Shoes Clothing 0.3 Fabric No 1 second
Brown Shoes Clothing 0.2 Fabric No 0 seconds
White Shoes Clothing 0.3 Fabric No 1 second
Civilian Headset Clothing 0.2 Metal, 0.1 Conductive Material No 1 second
Staff Assistant Jumpsuit Clothing 0.4 Fabric No 1 second
Grey Jumpsuit Clothing 0.4 Fabric No 1 second
White Jumpsuit Clothing 0.4 Fabric No 1 second
Pink Jumpsuit Clothing 0.4 Fabric No 1 second
Red Jumpsuit Clothing 0.4 Fabric No 1 second
Orange Jumpsuit Clothing 0.4 Fabric No 1 second
Yellow Jumpsuit Clothing 0.4 Fabric No 1 second
Green Jumpsuit Clothing 0.4 Fabric No 1 second
Blue Jumpsuit Clothing 0.4 Fabric No 1 second
Purple Jumpsuit Clothing 0.4 Fabric No 1 second
Black Jumpsuit Clothing 0.4 Fabric No 1 second
Brown Jumpsuit Clothing 0.4 Fabric No 1 second
LGBT Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Asexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Aromantic Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Bisexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Intersex Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Lesbian Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Gay Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Non-binary Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Pansexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Polyamorous Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Trans Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Black Hat Clothing 0.2 Fabric No 0 seconds
White Hat Clothing 0.2 Fabric No 0 seconds
Pink Hat Clothing 0.2 Fabric No 0 seconds
Red Hat Clothing 0.2 Fabric No 0 seconds
Orange Hat Clothing 0.2 Fabric No 0 seconds
Yellow Hat Clothing 0.2 Fabric No 0 seconds
Green Hat Clothing 0.2 Fabric No 0 seconds
Blue Hat Clothing 0.2 Fabric No 0 seconds
Purple Hat Clothing 0.2 Fabric No 0 seconds
Top Hat Clothing 0.3 Fabric No 1 second
Gold ID card (no access) Resource 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal Yes 6 seconds
Electronic Access Implant (Unlimited Charge) Resource 0.9 Conductive Material, 1.5 Crystal Yes 20 seconds

Ship Component Fabricator

ReverseFab.png

Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
MiniPutt Engine Manifold Component 0.5 Sturdy Metal, 0.2 Conductive Material No 1 second
MiniPutt Circuitry Component 0.2 Crystal, 0.2 Conductive Material No 1 second
MiniPutt Control Interface Component 0.5 Crystal, 0.5 Conductive Material No 1 second
MiniPutt Frame Kit Component 1.5 Sturdy Metal No 3 seconds
Engine Manifold Component 1 Sturdy Metal, 0.5 Conductive Material No 3 seconds
Pod Circuitry Component 0.5 Crystal, 0.5 Conductive Material No 3 seconds
Light Pod Armor Component 3 Sturdy Metal, 2 Conductive Material No 6 seconds
Heavy Pod Armor Component 3 Sturdy Metal, 2 Dense Metal No 10 seconds
Industrial Pod Armor Component 2.5 Dense Metal, 1 High Energy Conductor, 0.5 High Density Crystalline Matter No 16 seconds
Pod Control Interface Component 1 Crystal, 1 Conductive Material No 3 seconds
Pod Frame Kit Component 3 Sturdy Metal No 6 seconds
Cargo Hold Resource 2 Sturdy Metal No 4 seconds
Ore Scoop Resource 2 Sturdy Metal, 1 Conductive Material No 4 seconds
Conclave A-1984 Sensor System Resource 0.1 Power Source, 0.5 Crystal, 0.2 High Energy Conductor No 1 second
NT Magnet Link Array Resource 1 Sturdy Metal, 2 Conductive Material No 4 seconds
Plasma Cutter System Tool 1 Power Source, 1 Dense Metal, 2 Extraordinarily Dense Crystalline Matter No 6 seconds
Rock Drilling Rig Tool 1 Power Source, 1 Dense Metal, 1 Extraordinarily Dense Crystalline Matter No 6 seconds
Dual Phasers Tool 1.5 Sturdy Metal, 1.5 Conductive Material, 1.5 Crystal No 6 seconds
Helios Mark-II Engine Resource 2 Sturdy Metal, 1 Dense Metal, 1.5 High Energy Conductor No 30 seconds
Hermes 3.0 Engine Resource 2 Dense Metal, 2 High Energy Conductor, 0.5 Power Source No 40 seconds
Pod Locking Mechanism Tool 0.5 Crystal, 1 Conductive Material No 3 seconds
Warp Beacon Frame Component 1 Crystal, 1 Conductive Material, 1 Sturdy Metal No 10 seconds

Gas Extractor

MiningFabricator.png

Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurising repaired hull breaches.

Items Creatable at Round-Start
Name Icon Type Materials Required Hidden
item?
Time at
Speed 3
Portable Gas Canister (empty) EmptyCanisterV3.png Machinery 0.3 Sturdy Metal No 3 seconds
High-Volume Air Canister HighCapacityAirCanister.png Machinery 0.3 Sturdy Metal, 1 Molitz, 3 Viscerite No 33 seconds
O2 Canister OxygenCanister.png Machinery 0.3 Sturdy Metal, 1 Molitz No 33 seconds
CO2 Canister CO2Canister.png Machinery 0.3 Sturdy Metal, 1 Char No 33 seconds
N2 Canister N2Canister.png Machinery 0.3 Sturdy Metal, 1 Viscerite No 33 seconds
Plasma Canister PlasmaCanister.png Machinery 0.3 Sturdy Metal, 1 Plasmastone No 33 seconds

Crate Manufacturer

CrateManufacturer.png

Creates empty crates of various designs, for all your shipping needs.

Items Creatable at Round-Start
Name Icon Type Materials Required Hidden
item?
Time at
Speed 3
Crate (standard grey crate) CrateV3-32x32.png Miscellaneous 0.5 Metal No 3.3 seconds
Random Packing Crate (cardboard crates of various designs) PackingCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Pizza Box (same as crate for pizza delivery) PizzaBox.png Miscellaneous 0.5 Metal No 3.3 seconds
Wooden Crate WoodenCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Medical Crate MedicalCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Biohazard Crate (orange, same as one given by QM's CDC) BiohazardCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Freezer Crate FreezerCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Class Crate (same crate used for operative class crates) ClassCrateV2.png Miscellaneous 0.5 Metal Yes 3.3 seconds

Reverse-Engineering Fabricator

ReverseFab.png

Found in the mechanic's workshop, you can't fabricate anything from it round start, instead you must scan objects around the station with a Device Analyzer, enter the data into a Ruckingenur Kit, print a blueprint out, enter it into the machine, and then fabricate it.

Manual

Construction

You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.

Robots

Want to fill the station with tiny beeping vermin helpful robots? Look no further!

Hacking

Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.

Chemicals

Certain chemicals can be used for making and breaking things. CLF3 for instance can melt floor tiles, whereas thermite burns through walls. Metal foam is convenient for repairing hull breaches.


Department Guides
Engineering Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates
Medsci Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition
Security Security Officer · Contraband · Forensics · Space Law
Service Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments
The AI Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI
Computers Computers · TermOS · ThinkDOS · Packets