Difference between revisions of "Computers"
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Studenterhue (talk | contribs) (Add an animation for the computer version of the Turret deactivation control, just because Oshan Lab uses it) |
Studenterhue (talk | contribs) m (Upgrade a link on how to build a computer to host a comms console to a link to Calling the Escape Shuttle's tutorial on building a comms console) |
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! Communications Console | ! Communications Console | ||
| <center>[[Image:CommunicationsComputer.png]]</center> | | <center>[[Image:CommunicationsComputer.png]]</center> | ||
| A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] pre-installed. Used to [[Calling_the_Escape_Shuttle|call/recall the emergency shuttle]]. The [[Bridge|bridge]] has two, one in the main room and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Security (place)#Armory|armory]]. It's quite possible to [[ | | A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] pre-installed. Used to [[Calling_the_Escape_Shuttle|call/recall the emergency shuttle]]. The [[Bridge|bridge]] has two, one in the main room and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Security (place)#Armory|armory]]. It's quite possible to [[Calling the Escape Shuttle#I can't figure this out, I'll just build my own!|build your own]] if the existing consoles have been destroyed. | ||
|- id="Medical Computer" | |- id="Medical Computer" |
Revision as of 02:17, 1 April 2019
The station is littered with Computers, which basically fall into three categories:
- Simple. They are typically non-modular and serve a single purpose.
- Normal. Built around a circuit board providing all the software. Most computers with a GUI, basically.
- Heavy computers and terminals, built around a mainboard and usually some modules available from special vending machines. Either can run ThinkDOS or TermOS just fine, but OEM terminals tend to use TermOS, while heavy computers run ThinkDOS.
Want to build one? Check out Construction!
Simple computers
Item | Image | Description |
---|---|---|
TV | Reality shows! Lets you look through certain cameras, such as telescience's helmet cam. Portioned out here and there on the station, easiest to find in the bar and crew quarters. | |
Slot Machine | See General Objects. | |
Shuttle Control | Remotely calls or sends off the mining station shuttle. | |
Arrivals Announcement Computer | Found in a little side room in the Bridge. Announces new players joining the current round. By default, the announcement message is "$NAME has signed up as a $JOB", but it can be just about anything you want so long as it's within the Rules. Just be careful about apostrophes and other punctuation parts. | |
Announcement Computer | Allows you to make, you guessed it, station/server-wide announcements, similar to the ones accompanying Random Events. Cargo Bay has one by default, and on Cogmap2, there's also on in the Bridge and every Head's office, serving each of their specific departments. All have a roughly two-minute timer between annoucements and require a ID with the relevant access. | |
Supply Request Console | A wish granter. Use this to send a material order to the quartermaster. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way! And you can give back by donating money to the QM budget through Request Supply Points. These consoles are located in each one of the Belt Hell docks and elsewhere on the station. | |
Quartermaster's Console | The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system. | |
Bank Records | Shows the station's three budgets (payroll, research and shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. The Head of Personnel keeps it in customs. | |
ATM | See General Objects. | |
Special ATM | A strange, freestanding teller machine in the staff chief's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved. | |
Mineral Magnet Controls | See Miner. | |
Pathology Research Terminal | See Pathology Research. | |
Module Rewriter | See Medical Objects. | |
Wanted Poster Station | See Security Objects. | |
Airbridge Computer | A fancy control panel with a fancy interface (that abhors older operating systems) for controlling the station's airbridges, the little hallways with white walls and blue tiling that are sort of like drawbridges or skybridges. It has three commands:
| |
Turret deactivation control | Lets you control whether the turrets in the AI Chamber/Computer Core/AI Module Storage/AI Upload are on or off and whether they'll fire taser (stun) or laser (lethal) shots. |
Normal computers
Item | Image | Description |
---|---|---|
Security Camera Viewer | See Security Objects. | |
Security Records | See Security Objects. | |
Arcade Machine | See General Objects. | |
Barcode Computer | Located in all Belt Hell depots. Select a destination terminal, slap the fresh barcode sticker on the crate and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to claim their cut from the profits. The quartermaster has a special yellow terminal in the cargo bay that includes off-station merchants in the list of destinations. | |
ID Computer | Lurks in Customs and sometimes one of the Security Checkpoints. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards by the diligent HoP. | |
AI Upload Computer | Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the AI's lair, two paces away from a heavy laser turret. | |
Robotics Control Computer | Lists all active cyborgs and AI cores on the station, and can be used to remotely activate their killswitches in an emergency. Don't do that without a good reason, Jesus Christ! | |
Teleporter | One third of the teleporter room. More understandable than the setup in the science wing, but dependent on tracking beacons. | |
Science Teleporter | A Telescience essential. Must be decoded and adjusted for miscalibrations first. | |
Genetics Console | See Medical Objects. | |
Cloning Console | See Medical Objects. | |
Surgery Computer | See Medical Objects. | |
General Alert Computer | See Engineering Objects. | |
Shield Control Computer | See Engineering Objects. | |
Engine Output Monitoring Computer | See Engineering Objects. | |
Solar Panel Control | See Engineering Objects. | |
Power Monitoring Computer | See Engineering Objects. | |
Engine Master | See Engineering Objects. | |
Reactor Statistics Computer | See Engineering Objects. | |
Quantum Telescope | See Guide to Mining. | |
Magix System IV | See Wizard. |
Advanced computers
Item | Image | Description |
---|---|---|
Data Terminal | If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these. | |
Heavy Computer | Fits three modules, take 5 sheets of metal to build. | |
Communications Console | A ThinkDOS computer with COMMaster pre-installed. Used to call/recall the emergency shuttle. The bridge has two, one in the main room and another in the captain's office. A third is located in the armory. It's quite possible to build your own if the existing consoles have been destroyed. | |
Medical Computer | See Medical Objects. | |
Security Computer | See Security Objects. | |
Personal Computer | A simple consumer PC running ThinkDOS. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive. | |
Portable Computer | A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an universal (wired and wireless) network card by default - deploy the laptop on top of a data terminal to access the wired network. The power cell can be swapped by prying it out with a crowbar. | |
Mainframe | TermOS computers connect to these. They run all the software needed to interact with all the other junk that is connected to the mainframe. The TermOS article is more in-depth about all this. | |
Databank | Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes. | |
Network Radio | A relay for the radio signals used by the station's TermOS network. Usually manages the network's 145.9 and 114.9 frequencies. | |
Terminal | Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build. | |
DWAINE Terminal | The artlab is run through these, engineering has one for AI-engine interfacing and the RD has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs TermOS. |
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |