User contributions
Jump to navigation
Jump to search
- 07:38, 9 November 2019 diff hist +37 Foods and Drinks Add effects of cola.
- 07:37, 9 November 2019 diff hist +2 Foods and Drinks Add new image for pina colada
- 07:36, 9 November 2019 diff hist +227 N File:PinaColadaV2.png A glass of piña colada, a tropical cocktail of rum, pineapple juice, and coconut milk famous enough to get its own holiday. Now with a cherry garnish and in a wine glass, the closest thing in SS13 to those Poco Grande glasses.
- 07:18, 9 November 2019 diff hist +123 Foods and Drinks More on Gin and Sonic
- 07:15, 9 November 2019 diff hist +4 Foods and Drinks Add new images for Suicider and Gin and Sonic
- 07:11, 9 November 2019 diff hist +107 N File:GinAndSonicV2.png A glass of Gin and Sonic, a combination of Gin and Tonic and meth that mix together into a Sonic reference.
- 07:03, 9 November 2019 diff hist +142 N File:SuiciderV2.png A glass of Suicider, a cocktail of vodka, cider, welding fuel, epinephrine, and other bad ideas. Now in a shotglass for easy self-termination.
- 06:09, 9 November 2019 diff hist +19 Guide to Botany Beans contain nitrogen. Just regular beans, not soybeans.
- 01:17, 9 November 2019 diff hist +33 Foods and Drinks Can't forget about the Necroni's neat mixing effect
- 01:10, 9 November 2019 diff hist +6 Foods and Drinks Add new images for Old Fashioned, Negroni, and Necroni
- 01:08, 9 November 2019 diff hist +188 N File:NegroniV2.png A glass of Negroni, a combination of martini (so gin and vermouth) and bitters named after an Italian count. Now in an old-fashioned glass and with an orange garnish as the IPA recommends.
- 01:06, 9 November 2019 diff hist +329 N File:OldFashionedV2.png A glass of Old Fashioned, a simple, no-nonsense drink consisting of bourbon, bitters, sugar, and water. Now in an old-fashioned glass like it ought to be and garnished with a cherry and orange slice. Was a bit split on whether or not to have the firs...
- 01:01, 9 November 2019 diff hist +178 N File:NecroniV2.png A common misspelling of Negroni, now an undead-themed pun involving Negroni and ectoplasm. Now in an old-fashioned glass with an orange garnish like Negroni is usually served in.
- 22:55, 8 November 2019 diff hist +373 Changelog Nov 7th update, plus Nov 8th update so far
- 22:54, 8 November 2019 diff hist +2 m Foods and Drinks Don't quite remember how but the strawberry milk entry was missing a cell
- 07:50, 8 November 2019 diff hist +1 m Discontinued Syndicate Items "While this item and its effect were", rather than "While this item and its effect was"
- 05:54, 8 November 2019 diff hist +320 Robots describe what the chefbot does, just came up with a """clever way""" to word it right now
- 05:45, 8 November 2019 diff hist +105 Ore Processing ye we definitely need more materials and info about them
- 05:34, 8 November 2019 diff hist +233 Ore Processing Add space spider silk. Like most of the new additions, I don't know much about them aside from where to get them.
- 05:23, 8 November 2019 diff hist +446 Ore Processing Add plasma steel and dyneema
- 05:08, 8 November 2019 diff hist +80 N File:Dyneema.png A high-strength synthetic polymer created from spider silk and carbon nanofiber.
- 05:06, 8 November 2019 diff hist +52 N File:SpaceSpiderSilk.png Silk from butchered from spiders in space. In space.
- 05:05, 8 November 2019 diff hist +48 N File:Plasmasteel.png Plasmastone combined with steel, soft yet dense.
- 05:04, 8 November 2019 diff hist +55 Ore Processing Spell out the recipe for soulsteel
- 04:54, 8 November 2019 diff hist +610 Ore Processing Add ectoplasm as a material
- 00:48, 8 November 2019 diff hist +4 Making and Breaking It really does say fluid canister in the general manufacturer menu for some reason.
- 23:51, 7 November 2019 diff hist +6 Being A Better Traitor Link to Cyborg's section on erebite cells, rather than the general Guide to Mining section on ores
- 23:50, 7 November 2019 diff hist +2 m Guide to Mining also why is the gem entry's row id cytine i get it's the image name but gemstone makes way more sense
- 23:49, 7 November 2019 diff hist +11 Random Events Add specific links to ores mentioned in the meteor shower section
- 23:48, 7 November 2019 diff hist −1 m Critter Update link to wiki's entry on soulsteel, which isn't on the guide to mining page anymore
- 23:47, 7 November 2019 diff hist −1 m Ghost Update link to wiki's entry on soulsteel, which isn't on the guide to mining page anymore
- 23:46, 7 November 2019 diff hist −1 m Guide to Botany Update link to wiki's entry on steel
- 23:44, 7 November 2019 diff hist −2,802 Guide to Mining I've always thought it was weird a section on stuff you mostly don't get from mining was in a mining guide, so I've moved it to the Ore Processing, where it can document a broader scope. Don't worry, I moved erebite and starstone to fitting sections.
- 23:40, 7 November 2019 diff hist +38 Station Grade "and the game the crew" wasn't quite a grammatical error, but I'll make it fit better
- 23:20, 7 November 2019 diff hist +424 Ore Processing Shove the possibly outdated recommendations on material sheets into the section about uses for materials
- 23:16, 7 November 2019 diff hist +2,314 Ore Processing →So where do I get all the stuff I need?: Replace the most likely outdated material tips with a section on various materials than can be used for metallurgy, transplanted from the Guide to Mining section.
- 22:53, 7 November 2019 diff hist +190 Ore Processing There also seems to be a reflectivity property, seen on stuff like gold, gnesis, and koshmarite. Here's what I know so far.
- 22:48, 7 November 2019 diff hist +63 Guide to Mining Gold is also definitely a Reflective Material, gnesis and koshmarite seem to be based on material analyzer readings (not that they correlate with the manufacturer's material properties very well)
- 22:43, 7 November 2019 diff hist +123 Ore Processing →The Nano-Fabricator: Let's mention how radioactivity influences self-charge rate here too
- 22:41, 7 November 2019 diff hist −292 Ore Processing Remember how I said I might remove the notes column on the properties table because it's kinda useless? I just did and moved some of the info else.
- 22:08, 7 November 2019 diff hist +65 Medical Doctor You can put more than bodies and organs into the reclaimer
- 22:07, 7 November 2019 diff hist +38 m Medical Doctor Link to the specific upgrade that allows scanning decayed bodies
- 22:05, 7 November 2019 diff hist +415 Medical Doctor So there's like three different cases--and solutions--that the "total ossification" message is associated with. Maybe even a fourth.
- 21:57, 7 November 2019 diff hist +34 Medical Objects Okay, so the NecroScan CAN scan bodies that are skeletonized because of natural decay, but not those because of wraith/blob shenanigans (no idea about rotting/ossification)
- 08:14, 7 November 2019 diff hist +182 SS13 Wiki:Current events there's some missing traitor objectives too
- 08:05, 7 November 2019 diff hist −3 m Clothing is goes is not gramatically correct phrase
- 07:42, 7 November 2019 diff hist +251 SS13 Wiki:Current events can't get the gang rework stuff
- 07:41, 7 November 2019 diff hist +88 SS13 Wiki:Current events Got a player piano entry a few days back, now need some info on the disease reagents and LSR
- 07:39, 7 November 2019 diff hist −1 Revolutionary also the deconvert message has only one exclamation point
- 07:38, 7 November 2019 diff hist −5 m Revolutionary Saying reasonable hunches and then within reason feels really weird for some reason. Maybe "firm evidence" is better
- 07:37, 7 November 2019 diff hist +30 Gang Sec and all Heads can't join gangs.
- 07:29, 7 November 2019 diff hist +68 Medical Objects Floor scanners and cryo cells accept health analyzer upgrades too.
- 07:26, 7 November 2019 diff hist +238 m Medical Objects Mention that floor health scanners can be given analyzer upgrades, add a few more links.
- 07:23, 7 November 2019 diff hist +11 Medical Doctor Medical patches adminster chems over time rather than instantly now
- 07:22, 7 November 2019 diff hist +174 Gang Add WIP widget explaining what needs to be updated for the gang revamp
- 07:16, 7 November 2019 diff hist +103 Gang Gang uniforms also grant health and stamina boosts. Again, no specifics so far.
- 07:13, 7 November 2019 diff hist +42 Gang Cash can now only be deposited in $500 increments. An interesting decision.
- 07:12, 7 November 2019 diff hist −58 Gang Tagging turf now generates points over time. I have no numbers or other specifics on this.
- 07:11, 7 November 2019 diff hist +3 m Security Officer nice forgot a "to" too. Two.
- 07:08, 7 November 2019 diff hist +1 m Security Officer It's "an old veteran", not a "a old veteran", stud enter the hue this is pre-k stuff
- 07:04, 7 November 2019 diff hist +87 Gang You can't actually join a different gang once you're in one.
- 06:59, 7 November 2019 diff hist +72 Gang Gang leaders can now choose gang uniform and name from a set of randomized choices. Also, add more details about how you know you're a gang leader.
- 06:54, 7 November 2019 diff hist +97 Gang Gang members cannot make or use TTVs. Well, that's one way to discourage bombs.
- 06:45, 7 November 2019 diff hist +431 Clown On balloon animals. Also, remove the Linemap image now that it's not really current map.
- 06:31, 7 November 2019 diff hist +15 Clown Clowns do in fact get some access, in form of just maint access
- 06:30, 7 November 2019 diff hist +62 Chemistry Seems you need 6 units of feather fluid to infect someone with avian flu now, maybe less. Heard similar things about vamp serum, so gonna add a WIP widget stating that some infection thresholds need to be updated
- 06:26, 7 November 2019 diff hist −21 m Guide to Mining That's not quite how you link to the construction page
- 06:25, 7 November 2019 diff hist +153 Ore Processing Actually the big thing I've seen a lot of people want is an explanation of the material analyzer readings
- 06:15, 7 November 2019 diff hist −27 Ore Processing Weird that the entry for the hardness property mentions things that aren't actually affected by hardness (also the notes column for the properties table is honestly kinda useless, I might remove it sometime)
- 06:07, 7 November 2019 diff hist +16 Ore Processing Could also use some info on how material properties affect properties of the material sheets
- 06:06, 7 November 2019 diff hist −99 Ore Processing The armor plates and large coil definitely have no use now
- 06:04, 7 November 2019 diff hist +232 Ore Processing More specific WIP widgets
- 22:09, 6 November 2019 diff hist +613 Changelog Nov 6th update so far. Gang revamp sure arrived faster than I expected
- 06:43, 6 November 2019 diff hist +395 Guide to Genetics Add Vestigical Ballistics
- 03:21, 6 November 2019 diff hist +150 Changelog First update of November, the Nov 5th update
- 00:39, 6 November 2019 diff hist +2,390 Revolutionary Add a section on dealing with the Heads' counter-revolutionary effort, complete with another The Internationale reference. Mostly focuses on how to break loyalty implants and how to sabotage the implant process.
- 23:58, 5 November 2019 diff hist +643 Revolutionary Add a probably badly-titled section explaining that heads aren't antags. Also, split up a title to accomodate it
- 23:36, 5 November 2019 diff hist +1,136 Revolutionary On the rules relating to melee beatdown deconversions and the funny things that arise from it not preventing reconversion.
- 22:56, 5 November 2019 diff hist +1,929 Revolutionary Explain how to quicken the loyalty implant deconversion, how to deal with people who try to outheal the implant, and where to get medicine for the converted...boy I may have to split this up in the future, it's getting kinda long
- 20:48, 5 November 2019 diff hist +1,386 Revolutionary Generally update the loyalty implant section, namely how they deconvert now and they can be bypassed
- 08:19, 5 November 2019 diff hist +39 N Your Player Piano And You freaking capitals current
- 08:18, 5 November 2019 diff hist −259 SS13 Wiki:Current events Got a "sprite" for the custom power cell, the sprite for the player piano, and info on the associated player piano book.
- 08:16, 5 November 2019 diff hist +26 Cyborg Add an "image" for the custom large energy cell
- 08:13, 5 November 2019 diff hist +623 General Objects Add an honestly kinda garbo entry on the player piano
- 07:54, 5 November 2019 diff hist +32 Template:Books Add Your Player Piano and You. Some day we'll need a new template for this
- 07:53, 5 November 2019 diff hist +156 Books Add Your Player Piano and You
- 07:51, 5 November 2019 diff hist +83 N File:CustomLargeCell.png A large energy cell made by the refinery's nanofab. Who knows what it'll look like?
- 07:46, 5 November 2019 diff hist +3,676 N Your Player Piano and You
- 07:45, 5 November 2019 diff hist −3 Fixing the Paint Machine causing it to disappear, not causing it to disappearing
- 07:50, 4 November 2019 diff hist −13 General Objects Swap out the still image used for Discount Dan's bath bombs for a gif of all 12 flavors.
- 07:48, 4 November 2019 diff hist +162 N File:DiscountDanBathBombsV2.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness. Reuploading because there were some stray pixels on the Primal Scream flavor frame.
- 07:19, 4 November 2019 diff hist +78 N File:DiscountDanBathBombs.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness.
- 07:17, 4 November 2019 diff hist +86 N File:PlayerPiano.png In the future, pianos have become so advanced that they can play themselves!....kinda.
- 07:11, 4 November 2019 diff hist +133 Syndicate Items What PDA bombs do to ID cards in them now
- 02:05, 4 November 2019 diff hist +337 Jobs Ehhhh sure let's copy over the Mime's entry in the Job of the Day section to the Gimmick Jobs section, then rewrite the Job of the Day Mime entry to reflect the unusual availability (which has three a's)
- 01:55, 4 November 2019 diff hist −19 Jobs In fact, the only guaranteed gimmick jobs are radio host and mime now.
- 01:40, 4 November 2019 diff hist −51 Jobs So, the guaranteed Lawyer, Boxer, Tourist, and Barber job slots have been removed
- 19:56, 3 November 2019 diff hist 0 Wizard Prismatic Spray and Polymorph's cooldowns were shortened at some point
- 08:25, 3 November 2019 diff hist +85 General Objects Add a source of coffins. I think the crate might have been renamed.
- 08:23, 3 November 2019 diff hist −200 SS13 Wiki:Current events Completed the tasks for wraith, got some info on vamps and the morgue supplies crate and thermals and chameleon cloak