Spacebux
A fun little out-of-game system that rewards you for in-game time with funny out-of-game money for cosmetic things like shiny top hats, funky instruments, and the ability to go limbless. Consider it one of the many ways Goonstation thanks you for spending your precious time here.
Earn It
Spacebux earnings follow a simple rule:
(Part-Timer or Full-Timer Modifier * Base Spacebux Wage)- Penalties
Part-Timer or Full-Timer Modifier
Roughly a percentage of Base Spacebux Salary based on when you joined the round, or, in another way, how much time you'd spent playing through the round. If you join before roundstart or within minutes after, essentially sticking around for the whole round, you get the Full-Timer wage, and your Modifier will be 100%. In other words, your Base Spacebux Wage will be unaffected. If you join 8 or so minutes after the round starts however, you get the Part-Timer wage, which will reflect the amount of total round time in which you were present relative to the total length of the round. For example, if you join at 10 minutes and the round ends at 20 minutes, your modifier is 50%.
Base Spacebux Wage
The Base Space Wage all these modifier and penalties change is based solely on your Job, and, coincidentally, it happens to match the base in-game salary of whatever job it was (but not always.) In other words, the Unionized or Pawn Star traits will not affect Spacebux earnings and neither will the station payroll running out or you getting a raise or pay cut. If you transfer out of a job, you'll get the Base Spacebux Wage of your original role. As with in-game salaries, generally, the harder the job/the more responsibilities it requires, the higher the Spacebux wage.
If you die, regardless of the circumstances of your death, you'll get the Base Spacebux Wage of your original Job. If you're cloned, scientifically/magically revived, absorbed into a Changeling hivemind, and/or choose to Respawn as a Animal, you'll still get the Base Spacebux Wage of your original job.
Anyways, the Base Spacebux Wage for each station Job is listed in the table below:
Job | Base Spacebux Wage |
---|---|
Captain | 1000 |
AI | 900 |
Cyborg | 500 |
Head of Personnel | 750 |
Chef | 250 |
Barman | 250 |
Janitor | 200 |
Chaplain | 150 |
Chief Engineer | 750 |
Engineer | 500 |
Mechanic | 450 |
Miner | 550 |
Quartermaster | 350 |
Head of Security | 750 |
Security Officer | 700 |
Detective | 300 |
Medical Director | 750 |
Roboticist | 450 |
Geneticist | 600 |
Medical Doctor | 400 |
Research Director | 750 |
Scientist | 400 |
Staff Assistant | 100 |
Gimmick jobs | 100 |
Penalties
As of now, there are two main penalties, Station Grade and Did Not Escape. Traitors, blobs, wizards, and all the other Antagonists do not suffer any of these penalties here regardless of whether they escape or live. They also keep their held item.
Station Grade
This penalty is based on the Total Score you receive at the end. As you'd expect, the higher the score, the lower this penalty and the more Spacebux you get to keep. More precisely, it's a percentage penalty based on a very simple calculation, 100% - Total Score , i.e. whatever the difference between 100% and the Total Score was, that's the percentage of Base Spacebux Wage that gets taken off. So, for example, if the Total Score was 85%, you'd get a 15% of your Base Spacebux Wage taken away.
The Total Score itself is an average of the scores of three departments: Security, Engineering, and Civilian (technically Research is also scored, but it doesn't actually get a score). Each of these department scores are themselves averages of particular criteria:
- Security Department:
- Crew Member Survival Rate: Percentage of station crew, human, Cyborg, or AI that lived to the end and didn't leave the game.
- Enemy Objective Failure Rate: Percentage of Antagonist objectives that were marked as Failed. If they didn't quite have objectives in the first place or had ones that aren't actually checked, they count as failed.
- Engineering Department:
- Station Structural Integrity: Percentage of the station's original walls, windows, floors, and doors that were still intact in the end.
- Station Areas Powered: Percentage of rooms that were still receiving external power, regardless of their APC settings. If the APC is on its external battery, and that battery is on less than 2300 charge it does not count.
- Civilian Department:
- Overall Station Cleanliness: Percentage of the station flooring, that was clean and free of blood, piss, vomit, urine, and gibs. If for whatever reason some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.)
- Profit Made from Initial Budget: Amount of money in the stations's whole budget, Research, Shipping, and Payroll, in the end of the round compared to the amount at the beginning (which is about 100k credits). So, how much the Quartermasters made from the shipping budget, how much the PTL brought in, how money people playing the slot machines won, etc.
Did Not Escape
This one, as you'd expect, considers whether or not you made it to shuttle and lived to reach CentComm. Unfortunately, the game tends to pretty weird about what counts as "on the shuttle" (sometimes it'll still say you Did Not Escape when you're in CentComm or are even still on the shuttle area). If this sort of thing happens, kindly remind the coders about it by posting about it in the Bug Reports subforums.
One thing's for certain though: Did Not Escape doesn't factor in whether you were actually alive or not. If you die and your corpse was dragged onto the shuttle, you'll count as having escaped and won't get the penalty. Same business if you die on the shuttle, but aren't gibbed. If you are gibbed, or, as a borg, blown apart on the shuttle (or really anywhere), then you don't count as having Escaped and will get penalized. And if you're absorbed by a Changeling, then unless your husk ended up on the shuttle for some reason, you'll count as Did Not Escape, regardless of whether the Changeling themselves escaped or not.
Also, any time you're reasonably expected to not call the Escape Shuttle, you don't get this penalty. For example, if you played a Revolution, Nuke, or Blob round, you're exempt from this penalty. If you're the AI, regardless of the round type, you're exempt as well.
Ass Day Bonus
For braving the horrors wonders that await you on every 13th day of the month on Goonstation #2 (but not on Goonstation #1), you get twice as much Spacebux as you normally would! Note that the Part-Time/Full-Time thing still applies, and the Spacebux is doubled after the penalties are imposed. So if you stay for the whole round, do surprisingly well in spite of all the chaos and anarchy, and live (ha!) to make to the shuttle (ha ha!), you'll get rewarded with twice the Spacebux for the trouble!
Spend It
Those Spacebux are only an intermediate reward. These trinkets and baubles are Goonstation's real gift to you for playing. You buy these at a special screen that appears when you decide to press the Declare Ready button to you join a round (and in the case of late joins, right when you're deciding what job to sign up as).
You can only buy one of these per a round, but they'll persist with you so long as you escape on the shuttle alive. If you're playing a Antagonist and/or playing nuke/blob/any game mode that can be ended without a shuttle call, you'll still keep the held item. Most of these will spawn in your backpack or similar, sort of like an extra trinket item.
Purchasable Items
Item | Price | Notes |
---|---|---|
Crayon | $50 | Allows you to draw cute bees and rude graffiti all over the station floor and walls. |
Rainbow Paint Can | $1500 | Paint everything with a paint can whose color changes every time you use it. |
Plaid Paint Can | $3000 | Like the rainbow paint can, but now you'll give everything you paint a plaid design too! |
Sticker Box | $300 | A box full of stickers |
Bee Egg | $550 | Contains one greater domestic space bee egg, space mankind's greatest friend. |
Harmonica | $150 | A harmonica that plays exquisite jazz tunes that really suit a Brig atmosphere. Pairs well with Jailbird. |
Air Horn | $800 | A loud, obnoxious airhorn, for when honking a regular bike horn just isn't enough. |
Dramatic Horn | $400 | A bike horn that plays dramatic-sounding sound clips. Can be made into a Chefbot. |
Trumpet | $700 | An excellent fellow brass companion to the saxophone. |
Fiddle | $700 | A classic wooden fiddle that plays some nice folk music tunes. Keep away from devils. |
Gold Zippo | $500 | What's better than flicking a zippo and lighting like a badass? Flicking a golden one and lighting like a rich badass! Otherwise identical to the ordinary zippo. |
Toy Sword | $900 | Strike fear into the hearts of men, and see them driven before you with this replicia cyalume saber. Perfect for miscreants. |
Sound Synthesizer | $14000 | Just like the ones Brobots have, available for both humans and cyborgs! Remember that you can click on yourself to change the sound, and click on the synthesizer to actually produce the sound. Suitable for taking the Clown's job. |
Food Synthesizer | $8000 | Just like the ones Brobots have, available for humans and cyborgs alike! You click on yourself to set/change what food it'll spit out and click on the synthesizer to spit it out. You're like a slightly more useful vending machine! |
TBA Alternate Jumpsuit | $1500 | You spawn wearing an alternate version of the jumpsuit associated with your job. It'll have the same design, but it'll be in the opposite/complementary colors of the usual ones. |
TBA Alternate Clown Suit | $200 | A clown suit with a different color scheme. Available in pink, purple, blue, and yellow! Note that you have to join/spawn as a Clown to get the outfit. If you spawn/join as another job, you won't get the outfit! |
Reptillian | $3000 | You start out with the Saurian Genetics mutation. You see slightly better in the dark and have a tendency to extend every s into a hiss. Your human status is rather murky, but you are still protected by the same anti-griefing and anti-racism protections as everyone. |
Skeleton | $5000 | You start out with the Ossification mutation. No in-game effects, but people will tend to make skeleton jokes around you a lot. Your human status is rather murky, but you are still protected by the same anti-griefing protections as everyone. |
No Limbs | $10000 | You start with no limbs at all, so you can't move unless you have someone to drag you around, have somebody give you new limbs, or hitch a ride. |
Fruit Hat | $150 | Guaranteed to be free of the ghost of Carmen Miranda. |
Hoodie | $1500 | Buy the option to wear casual wear to work, when just finding a tracksuit isn't for you. |
Stripe Outfit | $1400 | A relic of a (gladly) bygone era. |
Discount Fake Moustache | $500 | Won't hide your identity like a real Syndie 'stache and you can't twirl it, but it'll still provide the same villainous style. |
Golden Top Hat | $900 | The next stage of cranial adornment. It doesn't have a sparkle like real gold, unfortunately, but the envy and admiration will you will create will quickly make up for it. |
Alohamaton Skin | $3000 | Cyborg only (if you respawn as something not a Cyborg, you'll get refunded the Spacebux.) When you spawn as a Cyborg, you'll look like a certain automaton on vacation. |