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- 07:37, 7 November 2019 diff hist +30 Gang Sec and all Heads can't join gangs.
- 07:29, 7 November 2019 diff hist +68 Medical Objects Floor scanners and cryo cells accept health analyzer upgrades too.
- 07:26, 7 November 2019 diff hist +238 m Medical Objects Mention that floor health scanners can be given analyzer upgrades, add a few more links.
- 07:23, 7 November 2019 diff hist +11 Medical Doctor Medical patches adminster chems over time rather than instantly now
- 07:22, 7 November 2019 diff hist +174 Gang Add WIP widget explaining what needs to be updated for the gang revamp
- 07:16, 7 November 2019 diff hist +103 Gang Gang uniforms also grant health and stamina boosts. Again, no specifics so far.
- 07:13, 7 November 2019 diff hist +42 Gang Cash can now only be deposited in $500 increments. An interesting decision.
- 07:12, 7 November 2019 diff hist −58 Gang Tagging turf now generates points over time. I have no numbers or other specifics on this.
- 07:11, 7 November 2019 diff hist +3 m Security Officer nice forgot a "to" too. Two.
- 07:08, 7 November 2019 diff hist +1 m Security Officer It's "an old veteran", not a "a old veteran", stud enter the hue this is pre-k stuff
- 07:04, 7 November 2019 diff hist +87 Gang You can't actually join a different gang once you're in one.
- 06:59, 7 November 2019 diff hist +72 Gang Gang leaders can now choose gang uniform and name from a set of randomized choices. Also, add more details about how you know you're a gang leader.
- 06:54, 7 November 2019 diff hist +97 Gang Gang members cannot make or use TTVs. Well, that's one way to discourage bombs.
- 06:45, 7 November 2019 diff hist +431 Clown On balloon animals. Also, remove the Linemap image now that it's not really current map.
- 06:31, 7 November 2019 diff hist +15 Clown Clowns do in fact get some access, in form of just maint access
- 06:30, 7 November 2019 diff hist +62 Chemistry Seems you need 6 units of feather fluid to infect someone with avian flu now, maybe less. Heard similar things about vamp serum, so gonna add a WIP widget stating that some infection thresholds need to be updated
- 06:26, 7 November 2019 diff hist −21 m Guide to Mining That's not quite how you link to the construction page
- 06:25, 7 November 2019 diff hist +153 Ore Processing Actually the big thing I've seen a lot of people want is an explanation of the material analyzer readings
- 06:15, 7 November 2019 diff hist −27 Ore Processing Weird that the entry for the hardness property mentions things that aren't actually affected by hardness (also the notes column for the properties table is honestly kinda useless, I might remove it sometime)
- 06:07, 7 November 2019 diff hist +16 Ore Processing Could also use some info on how material properties affect properties of the material sheets
- 06:06, 7 November 2019 diff hist −99 Ore Processing The armor plates and large coil definitely have no use now
- 06:04, 7 November 2019 diff hist +232 Ore Processing More specific WIP widgets
- 22:09, 6 November 2019 diff hist +613 Changelog Nov 6th update so far. Gang revamp sure arrived faster than I expected
- 06:43, 6 November 2019 diff hist +395 Guide to Genetics Add Vestigical Ballistics
- 03:21, 6 November 2019 diff hist +150 Changelog First update of November, the Nov 5th update
- 00:39, 6 November 2019 diff hist +2,390 Revolutionary Add a section on dealing with the Heads' counter-revolutionary effort, complete with another The Internationale reference. Mostly focuses on how to break loyalty implants and how to sabotage the implant process.
- 23:58, 5 November 2019 diff hist +643 Revolutionary Add a probably badly-titled section explaining that heads aren't antags. Also, split up a title to accomodate it
- 23:36, 5 November 2019 diff hist +1,136 Revolutionary On the rules relating to melee beatdown deconversions and the funny things that arise from it not preventing reconversion.
- 22:56, 5 November 2019 diff hist +1,929 Revolutionary Explain how to quicken the loyalty implant deconversion, how to deal with people who try to outheal the implant, and where to get medicine for the converted...boy I may have to split this up in the future, it's getting kinda long
- 20:48, 5 November 2019 diff hist +1,386 Revolutionary Generally update the loyalty implant section, namely how they deconvert now and they can be bypassed
- 08:19, 5 November 2019 diff hist +39 N Your Player Piano And You freaking capitals current
- 08:18, 5 November 2019 diff hist −259 SS13 Wiki:Current events Got a "sprite" for the custom power cell, the sprite for the player piano, and info on the associated player piano book.
- 08:16, 5 November 2019 diff hist +26 Cyborg Add an "image" for the custom large energy cell
- 08:13, 5 November 2019 diff hist +623 General Objects Add an honestly kinda garbo entry on the player piano
- 07:54, 5 November 2019 diff hist +32 Template:Books Add Your Player Piano and You. Some day we'll need a new template for this
- 07:53, 5 November 2019 diff hist +156 Books Add Your Player Piano and You
- 07:51, 5 November 2019 diff hist +83 N File:CustomLargeCell.png A large energy cell made by the refinery's nanofab. Who knows what it'll look like?
- 07:46, 5 November 2019 diff hist +3,676 N Your Player Piano and You
- 07:45, 5 November 2019 diff hist −3 Fixing the Paint Machine causing it to disappear, not causing it to disappearing
- 07:50, 4 November 2019 diff hist −13 General Objects Swap out the still image used for Discount Dan's bath bombs for a gif of all 12 flavors.
- 07:48, 4 November 2019 diff hist +162 N File:DiscountDanBathBombsV2.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness. Reuploading because there were some stray pixels on the Primal Scream flavor frame.
- 07:19, 4 November 2019 diff hist +78 N File:DiscountDanBathBombs.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness.
- 07:17, 4 November 2019 diff hist +86 N File:PlayerPiano.png In the future, pianos have become so advanced that they can play themselves!....kinda.
- 07:11, 4 November 2019 diff hist +133 Syndicate Items What PDA bombs do to ID cards in them now
- 02:05, 4 November 2019 diff hist +337 Jobs Ehhhh sure let's copy over the Mime's entry in the Job of the Day section to the Gimmick Jobs section, then rewrite the Job of the Day Mime entry to reflect the unusual availability (which has three a's)
- 01:55, 4 November 2019 diff hist −19 Jobs In fact, the only guaranteed gimmick jobs are radio host and mime now.
- 01:40, 4 November 2019 diff hist −51 Jobs So, the guaranteed Lawyer, Boxer, Tourist, and Barber job slots have been removed
- 19:56, 3 November 2019 diff hist 0 Wizard Prismatic Spray and Polymorph's cooldowns were shortened at some point
- 08:25, 3 November 2019 diff hist +85 General Objects Add a source of coffins. I think the crate might have been renamed.
- 08:23, 3 November 2019 diff hist −200 SS13 Wiki:Current events Completed the tasks for wraith, got some info on vamps and the morgue supplies crate and thermals and chameleon cloak
- 08:18, 3 November 2019 diff hist +22 Wraith I wouldn't say Create smoke blinds people so much as completely obscures it
- 08:16, 3 November 2019 diff hist −3 Wraith Add updated cost and cooldown for Whisper
- 08:14, 3 November 2019 diff hist +243 Guide to Genetics Mention that you need to toggle chameleon on to get its effect, that there's a visual feedback with using chameleon, and that silicons and people with thermals can still see through chameleon cloak
- 08:08, 3 November 2019 diff hist 0 Quartermaster Turns out that for some very strange reason, the fresh produce crate has 21 items. Not 20, 21.
- 08:07, 3 November 2019 diff hist +77 Quartermaster Morgue supplies crate does indeed have a coffin. Or rather, is shipped as one.
- 08:05, 3 November 2019 diff hist +87 Vampire The crate used by the Morgue Supplies crate is indeed a coffin that vamps can heal in and not just a locker with the coffin sprite
- 05:29, 3 November 2019 diff hist +611 Lawyer Discuss the Lawyer's weird quasi-sec status and their antag possibilities, mention a silly title they used to have
- 05:18, 3 November 2019 diff hist +246 Lawyer Give some more details/jokes about what a lawyer does and how often they appear, update when slots for them appear, Generally rewrite this as if Lawyers were still around rather than retired.
- 05:13, 3 November 2019 diff hist −3 Lawyer Swap out the archive menu for the job menu, put in jobs category rather than archive category, because while its availbility is limited, it's still around as a job, unlike say Tech Assistant
- 04:45, 3 November 2019 diff hist −3 m Barber Let's put it in the Jobs category and swap out the archive menu for the job menu while we're at it
- 04:41, 3 November 2019 diff hist −85 Barber While availibility is a lot more limited than other jobs, the Barber job is still around, unlike Elite Sec or old spy, which is why I'm rewriting this to reflect that.
- 03:24, 3 November 2019 diff hist +135 Tourist Put in Jobs rather than Archive category, swap out archive menu for JobMenu, update availibility, rearrange the history and job description, generally make it like a page for a job that's currently in rotation (because tourist IS in rotation)
- 03:02, 3 November 2019 diff hist +715 Boxer Update job availability, change to present tense, discuss fighting monkeys as something to do while bored, describe what boxers spawn with, swap Archive template for the JobMenu one, put in Jobs category rather than archive
- 02:11, 3 November 2019 diff hist +19 m Part-Time Vice Officer Add to jobs category
- 02:10, 3 November 2019 diff hist +19 Mail Courier Add to the Jobs category
- 02:10, 3 November 2019 diff hist +718 Mail Courier Discuss the mailman's current equipment access, change the tense from present to past, swap the archive template for the jobmenu one, remove from the archive category
- 01:57, 3 November 2019 diff hist 0 m Part-Time Vice Officer Er, that's not quite where "like regular Security Officers" was supposed to go
- 01:56, 3 November 2019 diff hist +388 Part-Time Vice Officer Update and rewrite the description somewhat, swap out the archive template for the job menu one, add some more info on what the vice officer gets
- 01:08, 3 November 2019 diff hist −85 Template:Archive Remove Lawyer, Barber, Boxer, Vice Officer, Mailman, and Tourist from the discontinued jobs because they really aren't discontinued, at least not in the same way jobs like Chemist or Elite Sec are.
- 17:28, 2 November 2019 diff hist +124 Head Surgeon (discontinued job) Head Surgeon as a gimmick job has also been retired
- 17:25, 2 November 2019 diff hist −132 Jobs Head Surgeon has been retired...again.Moving it back to the discontinued jobs section
- 06:54, 2 November 2019 diff hist −169 SS13 Wiki:Current events Got some info on the bath bomb and mailman access and sprites for bath bomb, Rose drink, and Three Mile Island Ice Tea drink, now could use some info on rubber reagent
- 01:33, 2 November 2019 diff hist −2 m Foods and Drinks Remove an extra column in the english muffin entry that was messing up the entire table
- 18:06, 1 November 2019 diff hist +15 Foods and Drinks Add new images for Brave Bull, Whiskey Sour, Black Russian, White Russian, and Mind Eraser
- 18:05, 1 November 2019 diff hist +162 N File:BraveBullNew.png A glass of Brave Bull. It's like a Black Russian, except with tequila instead of vodka. Now in an old-fashioned glass instead of the silly regular drinking glass.
- 18:03, 1 November 2019 diff hist +181 N File:WhiteRussianNew.png A glass of White Russian, which is Black Russian whitened with milk and served in a classy old-fashioned glass instead of a dopey regular drinking glass. Didn't The Dude love these?
- 18:02, 1 November 2019 diff hist +106 N File:BlackRussianNew.png A glass of Black Russian, made from vodka and coffee and served in an old-fashioned glass, as it deserves.
- 18:01, 1 November 2019 diff hist +113 N File:MindEraserNew.png A glass of Mind Eraser, a mix of Vodka Tonic and Robust Coffee, served in an old-fashioned glass as it should be.
- 18:00, 1 November 2019 diff hist +114 N File:WhiskeySourNew.png A glass of Whiskey Sour, a classic combination of bourbon and lemonade, garnished with an orange slice and cherry.
- 15:29, 1 November 2019 diff hist +710 Revolutionary Describe how revs can convert people with melee attacks
- 02:18, 1 November 2019 diff hist +157 Revolutionary Make it extra clear the flash AOE doesn't convert, but is still useful
- 02:16, 1 November 2019 diff hist +137 Revolutionary →Hearts and Minds: Strategic Loyalty-Implanting: Move the bit on getting money for loyalty implants towards the end, mention that the CE can also do regular QM stuff to raise money
- 02:11, 1 November 2019 diff hist +119 Revolutionary Give the paragraphs with advice on actually deconverting through melee attacks and loyalty implants their own sections. Have you ever seen a sixth level heading? I haven't until now.
- 02:05, 1 November 2019 diff hist +18 Revolutionary Loyalty kits no longer have an ID lock
- 02:05, 1 November 2019 diff hist −24 Quartermaster Loyalty Kits are no longer ID-locked
- 01:59, 1 November 2019 diff hist +313 Revolutionary Note that the Rev Flash can't stun people who can't be converted, put the unique traits of the Rev flash in a list
- 01:51, 1 November 2019 diff hist +320 Revolutionary Former revs now CAN tell who converted them. The fact that Revs can now convert people makes this a little more involved than usual though...Also, shouldn't these things be announced in the changelog?
- 01:36, 1 November 2019 diff hist +51 m Revolutionary 'ey babe, haven't update you in a while. Let's start by splitting up The Estate section.
- 00:52, 1 November 2019 diff hist +7 Jobs Add a new Ghost icon
- 00:52, 1 November 2019 diff hist +294 N File:GhostNew64V2.png A ghost, the entity that appears when someone participates in SS13's most common pastime: dying. The old Ghost.png still had the ghost tail and was pretty hard to make out. The V2 version no longer has the bottom outline, which better illustrates the g...
- 00:49, 1 November 2019 diff hist +166 N File:GhostNew64.png A ghost, the entity that appears when someone participates in SS13's most common pastime: dying. The old one still had the ghost tail and was pretty hard to make out.
- 00:39, 1 November 2019 diff hist −1 Jobs Remove an empty line that was screwing with the access cell for ghost
- 00:38, 1 November 2019 diff hist +99 Jobs →Job of the Day: Note which day each Job of the Day appears on.
- 00:32, 1 November 2019 diff hist +4 Jobs Move Mime to the Job of the Day section, mostly so there's actually seven jobs there for each of the seven days of the week
- 00:29, 1 November 2019 diff hist +9 Jobs Add the icon for the Costume Vendor. That should finally complete the Spooktober jobs section
- 00:28, 1 November 2019 diff hist +111 N File:CostumeVendor64.png A Costume Vendor, some guy in a trash bag who sells clothes. I hear this particular one used to be a pirate...?
- 00:24, 1 November 2019 diff hist +16 Jobs Add Blue Clown and Discount Dracula icons
- 00:14, 1 November 2019 diff hist +131 N File:DiscountDracula64.png A Discount Dracula, ready to drink...wine. Kinda tried for Castlevania: Symphony of the the Night's interpretation of Dracula here.
- 00:13, 1 November 2019 diff hist +60 N File:BlueClown64.png A Blue Clown. Same mother honker, just in a different color.
- 23:01, 31 October 2019 diff hist +22 Jobs Add images for Candy Salesman, Discount Macho Man, and Angel