Clothing

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Revision as of 05:34, 7 October 2012 by Mozi (talk | contribs) (→‎Masks)
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Clothing can be found all over the station, and everybody starts the game clothed in the uniform for their job position. Clothing can be equipped in the Inventory slots found in the bottom left corner of your screen by clicking on the slot with the right kind of item.

Jumpsuits

File:InvSuit.png
File:Jumps1.pngFile:Jumps2.pngFile:Jumps3.pngFile:Jumps4.pngFile:Jumps5.png
Worn in the Suit slot. If you don't wear one, you cannot use the card, belt, and pocket slots. Everyone starts the game with one of these, and more are available around the station. Listing all of the jumpsuits on the station would be silly, so just look at the Jobs page if you want to see who wears what at a glance.

Chameleon Jumpsuit

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The Chameleon Jumpsuit is a special traitor item jumpsuit that can change its appearance. View the Syndicate Items page for more information on it.

External Suits

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Worn in the central "Over" slot, these often provide protection or some kind of useful function.

Body Armor

File:Armour.pngFile:CapArmour.png
Security, Bartenders, and Command staff start the game with these. They provide protection from attacks made on your chest, sometimes absorbing the hit completley. Be aware that they aren't significantly effective against prolonged or heavy assaults - it's just a suit of kevlar, not powered armor. The Captain gets his own suit of armor which is big and green, but isn't any more effective than regular security armor.

Biohazard Suit

File:Biohazsuit.png
These offer significant protection from external viral hazards and often come paired with other gear that offers the same kind of resistance. Be aware that this won't offer any protection against viruses contracted by ingesting contaminated materials!

Firesuit

Firesuit.png
Essential gear from firefighting, this stops you from taking damage from both fire and heat/cold. Note that the protection is limited - the suit will hold out indefinitley against most circumstances, but environments of extreme heat will destroy the firesuit resulting in your very swift charring death. Also note that while the firesuit offers protection from the cold, it doesn't protect from hard vaccuum. Going into space with one of these is not a good idea! They also slow down your running speed.

Space Suit

Spacesuit.png
Also known as an EVA Suit, which is obviously found in EVA Storage. Grey and baggy looking, these are the only things that will stop you dying from decompression when standing on a space tile. Like firesuits, wearing them will slow you down quite a lot. Be aware that these don't let you move freely in space - that ability is granted by Jetpacks, not the suits. These also grant some protection from heat and cold, but not as much as a firesuit - they also don't protect from fire. There are a few special types of spacesuits that are slightly different from the standard Grey EVA suit. The Captain's spacesuit and Red spacesuit will not slow you down, and the yellow Engineering spacesuit comes with a built-in flashlight. Industrial Space Armour provides excellent protection against radiation and explosives, and also provides a small speed boost.

Emergency Space Suit

File:Emergsuit.png
This is essentially a cheap shitty version of the EVA suit which has a limited lifespan - you can start with one in the box in your backpack and they're commonly available from Emergency Lockers. These are intended purely for either jumping across space or putting on when you've been unexpectedly sucked into space and you think you can be recovered. They're also really fucking heavy, so you won't be able to move around the station very well while wearing one. But that won't matter if you're floating out in space.

Straitjacket

File:Sjacket.png
Available in certain lockers in medbay. Putting one of these on someone will slow them to a crawl and render them unable to interact with anything until someone takes it off them, so it's basically handcuffs on steriods. Putting one of these on people is pretty much a total dick thing to do and admins generally don't look kindly on it.

Other External Suits

  • Labcoat - Doesn't do anything except make you look more sciencey.
  • Hard Worn Coat - Part of the Detective's getup. He needs it to be able to fire his revolver or else he won't feel cool enough.
  • Wizard's Robe - Obviously worn by a Wizard, they have a hard time casting spells without it. Vulnerable to flames.

Headgear

File:InvHead.png
Goes on the center-top slot. Most of these are useless cosmetic accessories. If it isn't a hat, it can be used alongside a Breath Mask to form a makeshift Gas Mask.

  • Helmet - Detailed in Security Things. Used to build Electric Chairs and maybe bots.
  • Bio Hood - May or may not complete the protection offered by the Bio Suit. Wear it if you think there's virii about.
  • Space Helmet - Not really necessary for space travel. You can go into space fine without one. It does act as a welding mask and conceal your identity though.
  • Welding helmet - Protects your eyes from the glow of the welding tool. Only the user requires one of these to avoid arc-eye. Also prevents the effects of a flash.
  • Hats - Don't do anything except look nice.
  • Cakehat - The most precious item on the station. You can light the candle on it by using it, but note it can ignite plasma.
  • Butt - buttes and fartes, also you can cook them into Assburgers.

Masks

Item Image Description
Gasmask
Links with an air supply to provide internals. Can also obscure your identity if you are not wearing your usual ID card. Scientists all begin with these, and there are others available in various spots around the station. Comes in two varieties, regular and emergency, but both are functionally the same.
Voice Changer
Functions like a gas mask with the added benefit of disguising your voice to whichever ID you are wearing. Available to traitors.
Breath Mask
Links with an air supply to provide internals. All crewmembers begin with a box containing a breath mask, and they are readily available in lockers throughout the station.
Medical Mask
Same as breath mask. Starts in Medbay in the anesthetics locker.
Surgical Mask
Does not link to internals. Theoretically protects you from diseases.
Clown Mask
HONK
Cursed Clown Mask
Mostly found on cluwnes, this horrible thing cannot be dropped or removed. Another person can attempt to remove it from you but will end up stuck with it himself.
Muzzle
Anyone wearing this will be unable to communicate except in muffled grunts. Available in Medbay.
Owl Mask
HOOT

Gloves

Item Image Description
Insulated Gloves
Protect from electrical shocks. Highly coveted for their ability to allow door hacking. Found in Engineering and Electronics and can be ordered by the Quartermaster.
Stun Gloves
Insulated gloves armed with a single powerful shock to briefly stun whomever they touch. A variant with multiple charges is available in an experimental weapons crate.
Black Gloves
Standard equipment for the Detective, quartermasters, botanists, and miners.
Latex Gloves
Available in Medbay. Partial obscure the fingerprints of those who wear them.
Boxing Gloves
WENT THE DISTANCE, NOW I'M NOT GONNA STOP, JUST A MAN AND HIS WILL TO SURVIVE

Eyes

Item Image Description
Sunglasses
Protects you from flashes and offers minor protection when welding. A traitor who wears sunglasses can identify other traitors. Found in various places around the station and in Security lockers.
Optical Thermal Scanner
Also known as "thermals." Permits the wearer to see people through walls. Makes the wearer extra susceptible to flashes and eye injury from welding. Standard equipment for the Detective, and is also found at Security and in the Head of Security's locker.
Optical Meson Scanner
Allows the wearer to see floors and tiles through walls, and to look at the gravitational singularity without ill effect. Can spot changes in light and fires. Standard equipment for engineers, electricians and miners.
ProDoc Health Goggles
Displays the health status of everyone in view as a colored heart. Available at Medbay.
VISOR
Gives some vision to those who are blind. Available at Medbay.
Prescription Glasses
Improves your vision if you have suffered eye damage. Available at Medbay.
Medical Eyepatch
Yarr!
Blindfold
Blinds whomever is wearing it while it is on. Available on the Bridge.
VR Goggles
Transmits you to a VR simulations. The public set loads the combat training simulation. The Detective's set loads up a private office (ala Heavy Rain). The Scientist's set loads up the bomb testing simulator.
Monocle
Dapper.

Miscellaneous Other Stuff

  • Shoes - Protect your feet from broken glass. Otherwise cosmetic apart from orange ones, which combine with handcuffs to make Shackles, Galoshes, which prevent slipping on wet floors, and the Chief Engineer's Magnetic Boots which prevent slipping in space.
  • Earmuffs - does anyone even realise these exist, also they don't provide protection from flashbangs.
  • Earplugs - Comes in a box of Sonic Grenades, protect you from hearing damage.
  • Backpack - Useful item worn on the back slot (top right). Stores items and has the most capacity of any container.
  • Radio Headset - Allows you to hear and speak on the frequency it's set to.
  • Auditory Headset- Allows deaf people to hear.
  • ID Card - You start with one of these. Gives you access to stuff if you have it on the ID slot or in your hand. Captain IDs are gold.
Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs