General Objects
Revision as of 13:35, 7 April 2015 by Convair880 (talk | contribs) (The recharger accepts gun-type power cells, too.)
General Items (handheld)
Item | Image | Description |
---|---|---|
Backpack | File:MedicsBackpack.png File:MedicsSatchel.png |
Your main storage space. To take it off your back, drag and drop it to an empty hand. The satchel is functionally identical. |
Fanny Pack | A backpack you can wear around the waist. Unlike the majority of regular belts, fanny packs can be used to store guns and other normal-sized objects. | |
Box | Your secondary storage space, which can hold up to seven tiny or small items. One of these spawns in every backpack and fanny pack. | |
Briefcase | Nice and classy hand-held storage case. Filled with paper sheets and a pen by default. Doubles as an excellent bludgeon. | |
Flashlight | Illuminates dark areas. Found in emergency toolboxes and the warehouse, among other places. Small enough to fit in a pocket or on your belt. Multiple light sources on your person will stack, lighting a larger area with greater luminosity. | |
Paper | Use a pen on it to write stuff, examine it to read. Click on a noticeboard to pin it there. You can also hold paper up to a camera to discreetly send messages to the AI. | |
Pen | Used for writing on said paper, or leaving graffiti on the floor and walls. Variants include the sleepy pen traitor item and I-pen to leave infrared messages that can only be read with the help of optical meson scanners. | |
Dice | Also known as probability cubes to brobots. | |
Water Bottle | Get the space dust out of your throat. | |
Mousetrap | Sometimes used by jerks to kill the chef's only friend. You can also hide these in containers such as backpacks or emergency boxes to make traps for unsuspecting victims! For the ultimate party gag, try to combine them with certain other items...oh, the possibilities of a single mousetrap! Make sure to arm it by clicking on it in your hand before putting it down! | |
Station Bounced Radio | Essentially a handheld transceiver. Less versatile than a regular headset, but it can be clipped to your belt. Found in every emergency toolbox. Cyborgs use these to talk over the radio. | |
Fire Extinguisher | Useful for firefighting, as an impromptu jetpack and the weapon of choice for seasoned greyshirts. Just remember to disable the safety first and that against any fire which is still being fueled, you won't make much progress. Once emptied, you don't necessarily have to refill it with regular foam either... | |
Gas Tank | These large tanks hold up to 1013 kPa of gaseous elements. By default, they contain an air mixture (white), O2 (blue w/ white stripe), N2O (white w/ red stripe) or plasma (special sprite). With the exception of the latter, they can be worn on the back slot. Compatible with the connector port of air pumps, air scrubbers, tank transfer valves and gas canisters. | |
Emergency Oxygen Tank | Works like a regular gas tank and oddly enough has the same capacity, even though it's at best half the size. While these start off nearly empty, they are small enough to fit on the belt slot or in a jumpsuit pocket. They spawn in emergency closets and occasionally backpacks of new arrivals. | |
Fuel Tank | This small tank has been designed specifically for holding flammable compounds. Consequently, they contain welding fuel by default. Essential component of flamethrowers. | |
Cigarettes and Joints | Cigarettes come in a couple of different flavours. Regular packages can be bought from vending machines, and joints are created by using a sheet of paper on a cannabis leaf or any other herb. The explosive variety is available to traitors. | |
Lighter | For lighting your cigarettes, heating beakers or making a light source by attaching it to your belt or pocket slots. Most certainly ranks cooler than an igniter, and any self-respecting detective would agree. | |
Satchel | Miners and botanists have their own type. Drag and drop suitable objects onto a satchel to stuff them inside, for example ore or produce. They also interact nicely with tables (drag & drop), crates, mail chutes and other pieces of machinery. Satchels can be stored on the belt or in jumpsuit pockets. | |
Water Balloon | Water balloons can be filled with helium or any other reagent and burst when thrown at somebody. Endless amusement. | |
Easter Egg | A mysterious rare egg you can open up to receive a RANDOM PRIZE OF SOME SORT! Woo! Usually, it's just a shitty Cosby sweater, but you can get anything from a powerful mystical object to a BFG! | |
Camera | Using this on a person or tile will spit out a picture. The camera has 10 uses and can't be refilled. Examining the picture will show you the names of all people or things on that tile, as well as anything those people are holding in their hands. The camera can be used in conjunction with thermals to take pictures of people through the surveillance camera. |
General Items (large)
Item | Image | Description |
---|---|---|
Tank | Rather massive type of container typically often found in the maintenance corridors, tool storage and the warehouse. Depending on their designation, they either contain firefighting foam, water, welding fuel, fertilizer or helium. Welding fuel tanks will rupture if heated. | |
Closets and Lockers | Widely used around the station. Can hold almost anything inside them, and may be secured by an ID lock or with the help of a welding tool. If you see one of them shaking like crazy, that means a person is trying to get out of a welded or locked closet. Doing flips has a chance to damage and eventually break them open from the inside. Traitors have the option to order a floor closet. | |
Coffin | Exactly the same as a closet. These can be found in the chapel, and are meant to have bodies of the dearly deceased placed in them. It's mostly used for hiding murder victims. | |
Crate | Another location to store things or bodies. And like closets, they can be welded shut or locked. On a productive day, miners might use them to send ore to the cargo bay. If you get stuck, use drag & drop (your mob onto the crate) to scoot around it. | |
Chair | Haunted piece of furniture. People are effectively immobilized when buckled to the chair. Folding chairs can be folded up and carried around, office chairs moved after unscrewing them from the floor. Both can also be climbed and jumped from, perfect for wrestlers! | |
Bed | Sleepy? Buckle yourself to a bed and use the sleep in command. To wake up, click the rest button on your HUD. Beds are movable, use a screwdriver on them. | |
Stool | Small stool for decoration purposes. | |
Table | These can either be regular or reinforced, a corner piece, face a certain direction or stand-alone. Not the most formidable obstacle. Can be used for impromptu surgery if the | |
Intercom | Fixed, wall-mounted communication devices supplementing the crew's headsets. Some are tuned in to the general channel, others are set to a department-specific frequency. | |
Cell Charger | The most convenient way to recharge power cells. It will recharge high-capacity batteries (7500+ PUs) much faster than the APC's built-in version. | |
Recharger | This handy device is capable of replenishing the battery of almost any energy weapon or tool. Certain gun-type power cells can also be recharged. Located in security, the cargo bay, the mining outpost and other places. For obvious reasons, access to one of these is usually critical for traitors. | |
Credit Transfer Device | So, you want to sell | |
ATM | If that isn't an option, one of the automated teller machines can be used to either withdraw money directly or transfer a certain amount to your ID card (required to play the slot machine, but mostly obsolete otherwise). Your PIN can be set from the character set-up menu and is otherwise randomly generated at the start of every round; type "notes" to retrieve your PIN. | |
Slot Machine | Take a break and relax at Roland's Bar and Space Casino! As mentioned above, you won't be able to start the fun without some preparation. Surprisingly profitable. | |
Fabricator | A variety of different fabricators exist, each type serving a particular department. See Making and Breaking for more information. | |
Portable Reclaimer | Designed to work in conjunction with fabricators. See Making and Breaking for more information. | |
Vending Machine | These automated shopkeepers dispense everything from soda to monkeys - as long as you have enough money or alternative currency, of course. | |
Arcade Machine | Found on the arrival shuttle and in the arcade. Defeat treacherous monsters and obstacles to win prizes! Lead on, adventurer, your quest awaits! | |
Canister | Large storage containers of gas. Smaller tanks can be attached to them, to either draw or put in their contents. They can also be fixed to appropriate connector ports with a wrench. | |
Meteor Shield Generator | Drag it near a window or external wall and turn it on. It'll create a small energy barrier around that area, which busts up incoming meteors. Depending on the settings, the shield may have a radius of one to six tiles. The generators have a limited charge and a larger shield naturally drains the battery faster, so only keep them running when absolutely necessary. They are usually stored in emergency storage and other places around the station. | |
Cyborg Docking Station | Found in robotics, tool storage and the mining outpost. Used by cyborgs to recharge their power and make repairs. Also allows people to change the cyborg's name, appearance, module and power cell, and lets the cyborg install upgrades and put on certain pieces of clothing. | |
Disposal Unit | As the name implies, they are connected to the pipe network and usually lead to waste disposal, though some of them have been repurposed for deliveries to the morgue, crematorium and elsewhere instead. If in doubt, | |
Mail Chute | The local pneumatic post system extends to every department plus several public areas of the station. If you aren't a cyborg, you cannot climb into mail chutes without the special suit. |
Objects and Items | |
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Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |