Difference between revisions of "Science Objects"
Studenterhue (talk | contribs) (→Research Apparel: List contents of Research Apparel vendor) |
Studenterhue (talk | contribs) (→Equipment: Add artifact analysis form trays. This and the previous edit are mostly to be thorough) |
||
(8 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
|- id="Laboratory Tools" | |- id="Laboratory Tools" | ||
! Basic Laboratory Tools | ! Basic Laboratory Tools | ||
| <center>[[File:DropperV3-32x32.png]] [[Image: | | <center>[[File:DropperV3-32x32.png]] [[Image:BeakerV3.png]]</center> | ||
| See [[Chemistry#Tools & Equipment|Chemistry]]. | | See [[Chemistry#Tools & Equipment|Chemistry]]. | ||
Line 54: | Line 54: | ||
| <center>[[File:TimerIgniterAssemblyV2-32x32.png]]</center> | | <center>[[File:TimerIgniterAssemblyV2-32x32.png]]</center> | ||
| One of the various assemblies you can [[Construction#Detonator assemblies|build]] and attach to beakers as well as [[Construction#Bombs|bombs]]. | | One of the various assemblies you can [[Construction#Detonator assemblies|build]] and attach to beakers as well as [[Construction#Bombs|bombs]]. | ||
|- id="VR Goggles - 'Bombtest'" | |||
! VR Goggles - 'Bombtest' | |||
| <center>[[File:VRGogglesBombTest.gif]]</center> | |||
| These goggles transport you to a special [[Plasma Research#How to use the bomb simulator|"bomb simulator" virtual reality area]]. You can use this simulation to determine how powerful your [[Murder#Transfer valve bomb|TTV bombs]] are from the comfort of your lab. | |||
|- id="Pressure Crystal" | |- id="Pressure Crystal" | ||
Line 94: | Line 99: | ||
| <center>[[File:implanter2.png]]</center> | | <center>[[File:implanter2.png]]</center> | ||
| See [[Medical Objects#Implanter|Medical Objects]]. | | See [[Medical Objects#Implanter|Medical Objects]]. | ||
|- id="Artifact Analysis Form" | |||
! Artifact Analysis Form | |||
| <center>[[File:ArtifactAnalysisForm.png]]</center> | |||
| Fill these out with a pen or other writing instrument, slap them on [[Artifact Research|alien artifacts]], and sell them to get more artifacts and money for Cargo. See [[Artifact Research#Artifact Analysis Forms|here]] for details. You can get these from [[Science Objects#Artifact Analysis Form Tray|artifact analysis form trays]], naturally. | |||
|- id="Artifact Analysis Form Tray" | |||
! Artifact Analysis Form Tray | |||
| <center>[[File:ArtifactAnalysisFormTrayV2.png]]</center> | |||
| Click on this to get an [[Science Objects#Artifact Analysis Form|artifact analysis form]] for [[Artifact Research#Artifact Analysis Forms|documenting artifact research]]. This contains an infinite amount of forms, so it never runs out. This appear in the [[Artifact Lab]] and can be created at [[Making and Breaking#Science Fabricator|science fabricators]]. | |||
|} | |} | ||
Line 176: | Line 191: | ||
[[File:ResearchApparel32x42.png|64px]] | [[File:ResearchApparel32x42.png|64px]] | ||
Contains clothing used by [[Scientist]]s and other steely-eyed practitioners of '''''SCIENCE!'''''. Besides spare Scientist uniforms (brown shoes, scientist jumpsuit, [[Clothing# | Contains clothing used by [[Scientist]]s and other steely-eyed practitioners of '''''SCIENCE!'''''. Besides spare Scientist uniforms (brown shoes, scientist jumpsuit, [[Clothing#Labcoat|labcoat]], etc. plus Scientist PDAs and headsets for some cash) and a couple of alternative outfits/clothing items, it also contains some personal protective equipment, including extra [[Clothing#Gas Mask|gas masks]] and [[Medical Objects#Biosuit|biohood and biosuit sets]]. | ||
By default, only those with [[Access Levels#Research Sector|Research Sector access]] can use this machine. That includes all personnel in the science department (the [[Research Director]], [[Scientist]]s, and [[Research Trainee]]s), as you'd expect, and all those with all-access (e.g. [[Captain]], [[Cyborg]]s), but it also includes [[Security Officer]], the [[Head of Security]], and the [[Head of Personnel]]; those latter two can access this without needing to upgrade their ID. | |||
{{VendorTableHeader|Add Price Column?=Yes}} | {{VendorTableHeader|Add Price Column?=Yes}} | ||
Line 204: | Line 221: | ||
|Image=Labcoat.png | |Image=Labcoat.png | ||
|Quantity=2 | |Quantity=2 | ||
|Item Name=[[Clothing# | |Item Name=[[Clothing#Labcoat|Labcoat]] | ||
|Price=0 | |Price=0 | ||
|Is Hidden?=No}} | |Is Hidden?=No}} | ||
Line 211: | Line 228: | ||
|Image=ScientistLabcoat.png | |Image=ScientistLabcoat.png | ||
|Quantity=2 | |Quantity=2 | ||
|Item Name=[[Clothing# | |Item Name=[[Clothing#Scientist's Labcoat|Scientist's labcoat]] | ||
|Price=0 | |Price=0 | ||
|Is Hidden?=No}} | |Is Hidden?=No}} | ||
Line 335: | Line 352: | ||
|Image=ScientistLabcoatAprilFools.png | |Image=ScientistLabcoatAprilFools.png | ||
|Quantity=2 | |Quantity=2 | ||
|Item Name=[[Clothing# | |Item Name=[[Clothing#Scientist's Labcoat|Scientist's labcoat]] | ||
|Note=Alternate version | |Note=Alternate version | ||
|Price=0 | |Price=0 | ||
Line 343: | Line 360: | ||
|Image=OrangeLabcoat.png | |Image=OrangeLabcoat.png | ||
|Quantity=1 | |Quantity=1 | ||
|Item Name=[[Clothing# | |Item Name=[[Clothing#Orange Labcoat|Orange labcoat]] | ||
|Price=0 | |Price=0 | ||
|Is Hidden?=Yes}} | |Is Hidden?=Yes}} | ||
Line 351: | Line 368: | ||
|Quantity=2 | |Quantity=2 | ||
|Item Name=Science puffer jacket | |Item Name=Science puffer jacket | ||
|Note=Only available in December, January, and February, UTC | |Note=Only available in December, January, and February, UTC | ||
|Price=0 | |Price=0 | ||
|Is Hidden?=No}} | |Is Hidden?=No}} | ||
|} | |} | ||
===Vendomat=== | |||
{{:Science Objects/Vendomat}} | |||
{{objects}} | {{objects}} |
Latest revision as of 06:49, 16 November 2024
Equipment
Item | Image | Description |
---|---|---|
Basic Laboratory Tools | See Chemistry. | |
Reagent Scanner | See Chemistry. | |
Spectroscopic Scanner Goggles | See Chemistry. | |
Hand Teleporter | Using the hand teleporter will open a temporary portal. It can either lead to a random location within a 10 tile radius, or a tracking beacon or tracking implant locked on to by a teleport computer. Hand teleporters have a 100u power cell built in, and opening a portal will cost 25u. When out of charge the hand teleporter will need to be recharged at a recharger. The RD and Captain have one of these at their disposal. | |
Tank Transfer Valve | Used to link two tanks of gas together. The valve can also accept attachments such as remote signalers, timers, and wire. | |
Remote Signaler | Sends out a radio signal of a given code on a set frequency, and when attached to something, will activate when it receives that signal. For an overview of the various assemblies, see Construction. | |
Proximity Sensor | When armed, it will activate whenever it detects motion adjacent to it. | |
Timer | Activates once the timer hits 0. | |
Igniter | If used as an attachment, igniters heat the beaker or other assembly when activated. Can also be used to light cigarettes, or manually heat reagent containers. | |
Timer/Igniter Assembly | One of the various assemblies you can build and attach to beakers as well as bombs. | |
VR Goggles - 'Bombtest' | These goggles transport you to a special "bomb simulator" virtual reality area. You can use this simulation to determine how powerful your TTV bombs are from the comfort of your lab. | |
Pressure Crystal | Plop these around a bomb, and it'll change color based on how strong the explosion was and how far it was from its epicenter. As you'd might expected, darker and redder colors mean higher power. Put it in a pressure sensor for a more quantitative measure of explosion strength. Found in Vendomats. | |
Pressure Sensor | A tool for measuring and, more importantly, comparing strength of bomb explosions, found in Vendomats. Simply insert a pressure crystal into it, activate it, and it'll tell you the energy of the explosion in kilojoules, based on the damage to the crystal. Found in Vendomats. | |
Electropack | Goes on the back slot of a monkey or other victim; it cannot be removed by the wearer. Set a remote signaler and the pack to the same frequency and code, then turn it on. When a signal is received, the pack delivers a debilitating jolt of electricity to whomever is wearing it. You can also make an electric chair out of it with some gear from mechanics and security. | |
Space GPS | Using it will bring up a menu of a few functions and a list of other active GPS devices. Any GPS in distress mode will be highlighted in red. You can use it to get your local coordinates or send out a distress signal. You can also input a set of coordinates to you want to go to, and the GPS will point in general direction you need to go to get there. In addition, you can use it to track beacons, people with tracking implants, and even other GPS devices. Extra space GPS devices can be made at a science fabricator. | |
Tracking Beacon | Allows someone using the teleporter to safely lock onto it as a destination. A few spawn at the start of a round in key locations and cannot be picked up unless unanchored with a screwdriver. For some reason, arcade machines occasionally dispense these as prizes, except they're renamed "electronic blink toy game". | |
Clipboard | Makes you look like you're taking notes or something productive instead of melting people's faces off. You can also use it to store a pen. | |
Implant | See Medical Objects | |
Implanter | See Medical Objects. | |
Artifact Analysis Form | Fill these out with a pen or other writing instrument, slap them on alien artifacts, and sell them to get more artifacts and money for Cargo. See here for details. You can get these from artifact analysis form trays, naturally. | |
Artifact Analysis Form Tray | Click on this to get an artifact analysis form for documenting artifact research. This contains an infinite amount of forms, so it never runs out. This appear in the Artifact Lab and can be created at science fabricators. |
Machinery
Item | Image | Description |
---|---|---|
Lab Counter | See Chemistry. | |
Chem Dispenser | See Chemistry. | |
Reagent Extractor | See Chemistry. | |
Reagant Heater/Cooler | See Chemistry. | |
CheMaster 3000 | See Chemistry. | |
ChemiCompiler | See Chemistry. | |
ValuChimp | See Chemistry. | |
Chemical Request Console | See Chemistry. | |
Chemical Barrel | See Chemistry | |
Port-A-Sci | Intended to safely send telescientists and loot back to the station, though the device is experimental and may malfunction occasionally with unpleasant results. Can be controlled with the RD's PDA or the separate remote it comes with. If necessary, the Port-a-Sci's home turf can be changed by click-dragging the machine onto an adjacent floor tile. | |
Science Teleporter | See Telescience. | |
Quantum Telescope | See Quantum Telescope. | |
Long-Range Teleporter | The companion piece to the Quantum Telescope. | |
Dispensary Supply Chute | See Chemistry |
Research Apparel
Contains clothing used by Scientists and other steely-eyed practitioners of SCIENCE!. Besides spare Scientist uniforms (brown shoes, scientist jumpsuit, labcoat, etc. plus Scientist PDAs and headsets for some cash) and a couple of alternative outfits/clothing items, it also contains some personal protective equipment, including extra gas masks and biohood and biosuit sets.
By default, only those with Research Sector access can use this machine. That includes all personnel in the science department (the Research Director, Scientists, and Research Trainees), as you'd expect, and all those with all-access (e.g. Captain, Cyborgs), but it also includes Security Officer, the Head of Security, and the Head of Personnel; those latter two can access this without needing to upgrade their ID.
Icon | Quantity | Item | Price | Hidden item? |
---|---|---|---|---|
5 | White jumpsuit | 0 | No | |
6 | Scientist's jumpsuit | 0 | No | |
4 | Research winter coat | 0 | No | |
2 | Labcoat | 0 | No | |
2 | Scientist's labcoat | 0 | No | |
4 | Bio suit | 0 | No | |
10 | Sterile mask | 0 | No | |
4 | Gas mask | 0 | No | |
5 | Latex gloves | 0 | No | |
4 | Brown shoes | 0 | No | |
4 | White shoes | 0 | No | |
4 | Bio hood | 0 | No | |
5 | Hat (White knit cap) | 0 | No | |
5 | Hat (Purple knit cap) | 0 | No | |
2 | Baseball cap (Purple) | 0 | No | |
2 | Purple costume goggles | 0 | No | |
2 | Research Headset | 300 | No | |
5 | PDA (Scientist version) | 300 | No | |
3 | Research backpack | 0 | No | |
3 | Research satchel | 0 | No | |
2 | Scientist's jumpsuit (Alternate version) | 0 | Yes | |
2 | Scientist's labcoat (Alternate version) | 0 | Yes | |
1 | Orange labcoat | 0 | Yes | |
2 | Science puffer jacket (Only available in December, January, and February, UTC) | 0 | No |
Vendomat
A special Vendomat (in fact, it just goes by "Vendomat" in-game) found in Plasma Research that has more items and a slightly wider range of products. However, it does not provide flashlights when hacked. Like the standard version, it does not have any access locks and is restocked with the "standard restock cartridge".
Icon | Quantity | Item | Hidden item? |
---|---|---|---|
10 | Proximity sensor | No | |
10 | Igniter | No | |
10 | Remote signaler | No | |
1 | Wirecutters | No | |
10 | Timer | No | |
2 | Atmospherics analyzer (No upgrades) | No | |
3 | Atmospherics analyzer upgrade | No | |
8 | Pressure crystal | No | |
2 | Pressure sensor | No |
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |