Difference between revisions of "Science Objects"

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m (CheMasters now dispense medical patches.)
m (Text replacement - "Research Assistant" to "Research Trainee")
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==Equipment==
==Equipment==
{| class="wikitable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 10%" | Image
!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 75%" | Description
!scope = "col" style="width: 75%" class="unsortable" | Description
 
|- id="Laboratory Tools"
! Basic Laboratory Tools
| <center>[[File:DropperV3-32x32.png]] [[Image:BeakerV3.png]]</center>
| See [[Chemistry#Tools & Equipment|Chemistry]].
 
|- id="Reagent Scanner"
! Reagent Scanner
| <center>[[Image:ReagentScannerV2-32x32.png]] [[Image:ScientistPDAV2.png]] [[Image:ResearchDirectorPDAV2.png]]</center>
| See [[Chemistry#Reagent Scanner|Chemistry]].
 
|- id="Spectroscopic Scanner Goggles"
! Spectroscopic Scanner Goggles
| <center>[[File:SpectroscopicScannerGogglesV2-32x32.png]]</center>
| See [[Chemistry#Spectroscopic Scanner Goggles|Chemistry]].


|- id="Hand Teleporter"
|- id="Hand Teleporter"
! Hand Teleporter
! Hand Teleporter
| <center>[[File:handtele.png]]</center>
| <center>[[File:HandTeleporter.png]]</center>
| Using the hand teleporter will open a temporary portal. If the [[Teleporter Room]] computer has not been set to a destination, the portal will lead anyone who walks into a random location-- often the middle of space. If the computer has been set, the user will be prompted to choose a destination, either "None" (random) or "Active" (an active tracking beacon). The [[Research Director]] and [[Captain]] both begin with one of these, and they are sometimes a [[Traitor Objectives|traitor objective]].
| Using the hand teleporter will open a temporary portal. It can either lead to a random location within a 10 tile radius, or a [[#Tracking Beacon|tracking beacon]] or [[Implants#Tracking|tracking implant]] locked on to by a [[Teleporter Room|teleport computer]]. Hand teleporters have a 100u power cell built in, and opening a portal will cost 25u. When out of charge the hand teleporter will need to be recharged at a [[General Objects#Recharger|recharger]]. The [[Research Director|RD]] and [[Captain]] have one of these at their disposal.


|- id="Tank Transfer Valve"
|- id="Tank Transfer Valve"
! Tank Transfer Valve
! Tank Transfer Valve
| <center>[[File:valve.png]]</center>
| <center>[[File:TransferTankValve.png]]</center>
| Used to link two tanks of [[gas]] together. The valve can also accept attachments such as remote signalers and timers.
| Used to link [[General Objects#Gas Tank|two tanks]] of gas together. The valve can also accept attachments such as remote signalers, timers, and [[wire]].


|- id="Remote Signaler"
|- id="Remote Signaler"
! Remote Signaler
! Remote Signaler
| <center>[[File:signaller.png]]</center>
| <center>[[File:RemoteSignallerV2-32x32.png]]</center>
| Sends out a radio signal of a given value on a set frequency, and when attached to something, will activate when it receives that signal. It in turn can be attached a few other other items, which will cause it to send out a signal when that other item activates.
| Sends out a radio signal of a given code on a set frequency, and when attached to something, will activate when it receives that signal. For an overview of the various assemblies, see [[Construction#Detonator assemblies|Construction]].


|- id="Proximity Sensor"
|- id="Proximity Sensor"
! Proximity Sensor
! Proximity Sensor
| <center>[[File:prox.png]]</center>
| <center>[[File:ProximitySensorV2-32x32.png]]</center>
| When armed, it will activate whenever it detects motion adjacent to it and emits a beep.
| When armed, it will activate whenever it detects motion adjacent to it.


|- id="Timer"
|- id="Timer"
! Timer
! Timer
| <center>[[File:timer.png]]</center>
| <center>[[File:TimerV2-32x32.png]]</center>
| Activates once the timer hits 0.
| Activates once the timer hits 0.


|- id="Igniter"
|- id="Igniter"
! Igniter
! Igniter
| <center>[[File:igniter.png]]</center>
| <center>[[File:IgniterV2-32x32.png]]</center>
| Heats up the square it is on when activated. Can also be used to light cigarettes, but you'll never look as cool as when you're using a real lighter.
| If used as an attachment, igniters heat the [[Medical Objects#Beaker|beaker]] or other assembly when activated. Can also be used to light [[General Objects#Cigarette|cigarettes]], or manually heat reagent containers.


|- id="Timer/Igniter Assembly"
|- id="Timer/Igniter Assembly"
! Timer/Igniter Assembly
! Timer/Igniter Assembly
| <center>[[File:timerigniter.png]]</center>
| <center>[[File:TimerIgniterAssemblyV2-32x32.png]]</center>
| Unique among the various assemblies that can be made in that it can be attached to a [[beaker]] of chemicals.
| One of the various assemblies you can [[Construction#Detonator assemblies|build]] and attach to beakers as well as [[Construction#Bombs|bombs]].
 
|- id="Pressure Crystal"
! Pressure Crystal
| <center>[[Image:PressureCrystals.gif]]</center>
| Plop these around a bomb, and it'll change color based on how strong the explosion was and how far it was from its epicenter. As you'd might expected, darker and redder colors mean higher power. Put it in a [[Science Objects#Pressure Sensor|pressure sensor]] for a more quantitative measure of explosion strength. Found in Vendomats.
 
|- id="Pressure Sensor"
! Pressure Sensor
| <center>[[Image:PressureTesterV2.gif]]</center>
| A tool for measuring and, more importantly, comparing strength of bomb explosions, found in Vendomats. Simply insert a [[Science Objects#Pressure Crystal|pressure crystal]] into it, activate it, and it'll tell you the energy of the explosion in kilojoules, based on the damage to the crystal. Found in Vendomats.


|- id="ElectroPack"
|- id="ElectroPack"
! ElectroPack
! Electropack
| <center>[[File:electropack.png]]</center>
| <center>[[File:electropack.png]]</center>
| Goes on to the back slot of a monkey or other victim-- cannot be removed by the wearer. The pack needs to be turned on first. It waits for a radio signal, and when received, delivers a debilitating jolt of electricity to whomever is wearing it.
| Goes on the back slot of a monkey or other victim; it cannot be removed by the wearer. Set a remote signaler and the pack to the same frequency and code, then turn it on. When a signal is received, the pack delivers a debilitating jolt of electricity to whomever is wearing it. You can also [[Construction#Electric_Chair|make an electric chair out of it]] with some gear from mechanics and security.


|- id="Space GPS"
|- id="Space GPS"
! Space GPS
! Space GPS
| <center>[[File:spaceGPS.png]]</center>
| <center>[[File:SpaceGPSV3-32x32.gif]]</center>
| Using it will bring up a menu of a few functions and a list of other active GPSes. Any GPS in distress mode will be highlighted in red. You can use it to get your local coordinates or send out a distress signal. In the list of GPSes, if you are on the Station or Mining [[z-level]], the GPS will indicate as much-- otherwise it will list your nearest landmark as unknown.
| Using it will bring up a menu of a few functions and a list of other active GPS devices. Any GPS in distress mode will be highlighted in red. You can use it to get your local coordinates or send out a distress signal. You can also input a set of coordinates to you want to go to, and the GPS will point in general direction you need to go to get there. In addition, you can use it to track beacons, people with tracking implants, and even other GPS devices. Extra space GPS devices can be made at a [[Making and Breaking#Science Fabricator|science fabricator]].


|- id="Tracking Beacon"
|- id="Tracking Beacon"
! Tracking Beacon
! Tracking Beacon
| <center>[[File:beacon.gif]]</center>
| <center>[[File:BeaconV2-32x32.gif]]</center>
| Allows someone using the [[Teleporter Room]] to safely lock onto it as a destination. Its coordinates will show up on the Space GPS.
| Allows someone using the [[Teleporter Room|teleporter]] to safely lock onto it as a destination. A few spawn at the start of a round in key locations and cannot be picked up unless unanchored with a [[screwdriver]]. For some reason, [[General Objects#Arcade Machine|arcade machines]] occasionally dispense these as prizes, except they're renamed "electronic blink toy game".


|- id="Clipboard"
|- id="Clipboard"
! Clipboard
! Clipboard
| <center>[[File:clipboard.png]]</center>
| <center>[[File:Clipboard2.png]]</center>
| Makes you look like you're taking notes or something productive instead of melting people's faces off
| Makes you look like you're taking notes or something productive instead of melting people's faces off. You can also use it to store a [[General Objects#Pen|pen]].


|- id="Implant"
|- id="Implant"
! Implant
! Implant
| <center>[[File:implantcase.png]]</center>
| <center>[[File:ImplantCaseNew.png]]</center>
| Comes in a variety of delicious [[Implants|flavors]]
| See [[Medical Objects#Implant|Medical Objects]]


|- id="Implanter"
|- id="Implanter"
! Implanter
! Implanter
| <center>[[File:implanter.png]]</center>
| <center>[[File:implanter2.png]]</center>
| Instantly adds the implant to your target.
| See [[Medical Objects#Implanter|Medical Objects]].  
|}
|}


==Machinery==
==Machinery==
{| class="wikitable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 10%" | Image
!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 75%" | Description
!scope = "col" style="width: 75%" class="unsortable" | Description
 
|- id="Lab Counter"
! Lab Counter
| <center>[[Image:LabCounter.png]]</center>
| See [[Chemistry#Lab Counter|Chemistry]].


|- id="Chem Dispenser"  
|- id="Chem Dispenser"  
! Chem Dispenser
! Chem Dispenser
| <center>[[File:dispenser.png]]</center>
| <center>[[File:ChemDispenser.png]]</center>
| Dispenses 10 units of chemical at a time into a waiting container.
| See [[Chemistry#Chem Dispenser|Chemistry]].
 
|- id="Reagent Extractor"
! Reagent Extractor
| <center>[[File:ReagentExtractor2.png]]</center>
| See [[Chemistry#Reagent Extractor|Chemistry]].
 
|- id="Reagant Heater/Cooler"
! Reagant Heater/Cooler
| <center>[[File:ReagentHeater.png]]</center>
| See [[Chemistry#Heating/Cooling Unit|Chemistry]].


|- id="CheMaster 3000"
|- id="CheMaster 3000"
! CheMaster 3000
! CheMaster 3000
| <center>[[File:chemaster.png]]</center>
| <center>[[File:CheMaster.png]]</center>
| Accepts a container holding chemicals. Allows the user to remove specific chemicals, analyze them for a short summary of their use, bottle them, turn them into pills or medical patches.
| See [[Chemistry#CheMaster 3000|Chemistry]].


|- id="Reagant Heater/Cooler"
|- id="ChemiCompiler"
! Reagant Heater/Cooler
! ChemiCompiler
| <center>[[File:heatercooler.png]]</center>
| <center>[[Image:ChemiCompilerStationary.png]] [[File:ChemiCompilerPortableV2-32x32.gif]]</center>
| Changes the temperature of chems in an appropriate container.
| See [[Chemistry#ChemiCompiler|Chemistry]].


|- id="ValueChimp"
|- id="ValuChimp"
! ValuChimp
! ValuChimp
| <center>[[File:Valuchimp.png]]</center>
| <center>[[File:MonkeyVendingMachine.png]]</center>
| Dispenses [[Monkey]]s.
| See [[Chemistry#ValuChimp|Chemistry]].
 
|- id="Chemical Request Console"
! Chemical Request Console
| <center>[[File:Chem_request_console.png]]</center>
| See [[Chemistry#Chemical Request Console|Chemistry]].
 
|- id="Chemical Barrel"
! Chemical Barrel
| <center>[[File:ChemicalBarrelRedClosed.png]] [[File:ChemicalBarrelYellowClosed.png]] [[File:ChemicalBarrelBlueClosed.png]]</center>
| See [[Chemistry#Chemical Barrel|Chemistry]]
 
|- id="Port-A-Sci"
! Port-A-Sci
| <center>[[Image:PortASci.png]] [[Image:RemoteNew.png]]</center>
| Intended to safely send [[Telescience|telescientists]] and loot back to the station, though the device is experimental and may malfunction occasionally with unpleasant results. Can be controlled with the [[Research Director|RD's]] PDA or the separate remote it comes with. If necessary, the Port-a-Sci's home turf can be changed by click-dragging the machine onto an adjacent floor tile.
 
|- id="Science Teleporter"
! Science Teleporter
| <center>[[Image:ScienceTeleporterComputer.png]]</center>
| See [[Telescience]].
 
|- id="Quantum Telescope"
! Quantum Telescope
| <center>[[Image:GenericComputer.png]]</center>
| See [[Telescience#Quantum Telescope|Quantum Telescope]].
 
|- id="Long-Range Teleporter"
! Long-Range Teleporter
| <center>[[Image:LongRangeTeleporterV2.png]]</center>
| The companion piece to the [[Telescience#Quantum Telescope|Quantum Telescope]].
 
|- id="Dispensary Supply Chute"
! Dispensary Supply Chute
| <center>[[Image:DispensarySupplyChute.gif]]</center>
| See [[Chemistry#Dispensary Supply Chute|Chemistry]]
|}
|}
===Research Apparel===
[[File:ResearchApparel32x42.png|64px]]
Contains clothing used by [[Scientist]]s and other steely-eyed practitioners of '''''SCIENCE!'''''. Besides spare Scientist uniforms (brown shoes, scientist jumpsuit, [[Clothing#Labcoat|labcoat]], etc. plus Scientist PDAs and headsets for some cash) and a couple of alternative outfits/clothing items, it also contains some personal protective equipment, including extra  [[Clothing#Gas Mask|gas masks]] and [[Medical Objects#Biosuit|biohood and biosuit sets]].
By default, only those with [[Access Levels#Research Sector|Research Sector access]] can use this machine. That includes all personnel in the science department (the [[Research Director]], [[Scientist]]s, and [[Research Trainee]]s), as you'd expect, and all those  with all-access (e.g. [[Captain]], [[Cyborg]]s), but it also includes [[Security Officer]], the [[Head of Security]], and the [[Head of Personnel]]; those latter two can access this without needing to upgrade their ID.
{{VendorTableHeader|Add Price Column?=Yes}}
{{VendorTableRow
|Image=WhiteJumpsuitV2.png
|Quantity=5
|Item Name=[[Clothing#Generic Jumpsuit|White jumpsuit]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=ScientistJumpsuitV2.png
|Quantity=6
|Item Name=Scientist's jumpsuit
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=ResearchWinterCoatButtoned.png
|Quantity=4
|Item Name=Research winter coat
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=Labcoat.png
|Quantity=2
|Item Name=[[Clothing#Labcoat|Labcoat]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=ScientistLabcoat.png
|Quantity=2
|Item Name=[[Clothing#Scientist's Labcoat|Scientist's labcoat]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=BiosuitNew.png
|Quantity=4
|Item Name=[[Medical Objects#Biosuit|Bio suit]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=SterileMaskV2.png
|Quantity=10
|Item Name=[[Medical Objects#Sterile Mask|Sterile mask]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=gasmask.png
|Quantity=4
|Item Name=[[Clothing#Gas Mask|Gas mask]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=Glovesw.png
|Quantity=5
|Item Name=[[Clothing#Latex Gloves|Latex gloves]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=Shoes.png
|Quantity=4
|Item Name=Brown shoes
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=WhiteShoes-32x32.png
|Quantity=4
|Item Name=White shoes
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=biohood.png
|Quantity=4
|Item Name=[[Medical Objects#Biosuit|Bio hood]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=WhiteCap.png
|Quantity=5
|Item Name=[[Clothing#Hat|Hat]]
|Note=White knit cap
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=PurpleCap.png
|Quantity=5
|Item Name=[[Clothing#Hat|Hat]]
|Note=Purple knit cap
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=PurpleBaseballCap.png
|Quantity=2
|Item Name=Baseball cap
|Note=Purple
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=PurpleCostumeGoggles.png
|Quantity=2
|Item Name=Purple costume goggles
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=ResearchHeadsetV3-32x32.png
|Quantity=2
|Item Name=[[Clothing#Research Headset|Research Headset]]
|Price=300
|Is Hidden?=No}}
{{VendorTableRow
|Image=ScientistPDAV2.png
|Quantity=5
|Item Name=[[PDA]]
|Note=[[Scientist]] version
|Price=300
|Is Hidden?=No}}
{{VendorTableRow
|Image=ResearchBackpack.png
|Quantity=3
|Item Name=Research backpack
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=ResearchSatchel.png
|Quantity=3
|Item Name=Research satchel
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=ScientistJumpsuitAprilFoolsV2.png
|Quantity=2
|Item Name=Scientist's jumpsuit
|Note=Alternate version
|Price=0
|Is Hidden?=Yes}}
{{VendorTableRow
|Image=ScientistLabcoatAprilFools.png
|Quantity=2
|Item Name=[[Clothing#Scientist's Labcoat|Scientist's labcoat]]
|Note=Alternate version
|Price=0
|Is Hidden?=Yes}}
{{VendorTableRow
|Image=OrangeLabcoat.png
|Quantity=1
|Item Name=[[Clothing#Orange Labcoat|Orange labcoat]]
|Price=0
|Is Hidden?=Yes}}
{{VendorTableRow
|Image=SciencePufferJacket.png
|Quantity=2
|Item Name=Science puffer jacket
|Note=Only available in December, January, and February, UTC
|Price=0
|Is Hidden?=No}}
|}
===Vendomat===
{{:Science Objects/Vendomat}}


{{objects}}
{{objects}}
[[Category:Objects]]

Revision as of 05:57, 7 September 2024

Equipment

Item Image Description
Basic Laboratory Tools
DropperV3-32x32.png BeakerV3.png
See Chemistry.
Reagent Scanner
ReagentScannerV2-32x32.png ScientistPDAV2.png ResearchDirectorPDAV2.png
See Chemistry.
Spectroscopic Scanner Goggles
SpectroscopicScannerGogglesV2-32x32.png
See Chemistry.
Hand Teleporter
HandTeleporter.png
Using the hand teleporter will open a temporary portal. It can either lead to a random location within a 10 tile radius, or a tracking beacon or tracking implant locked on to by a teleport computer. Hand teleporters have a 100u power cell built in, and opening a portal will cost 25u. When out of charge the hand teleporter will need to be recharged at a recharger. The RD and Captain have one of these at their disposal.
Tank Transfer Valve
TransferTankValve.png
Used to link two tanks of gas together. The valve can also accept attachments such as remote signalers, timers, and wire.
Remote Signaler
RemoteSignallerV2-32x32.png
Sends out a radio signal of a given code on a set frequency, and when attached to something, will activate when it receives that signal. For an overview of the various assemblies, see Construction.
Proximity Sensor
ProximitySensorV2-32x32.png
When armed, it will activate whenever it detects motion adjacent to it.
Timer
TimerV2-32x32.png
Activates once the timer hits 0.
Igniter
IgniterV2-32x32.png
If used as an attachment, igniters heat the beaker or other assembly when activated. Can also be used to light cigarettes, or manually heat reagent containers.
Timer/Igniter Assembly
TimerIgniterAssemblyV2-32x32.png
One of the various assemblies you can build and attach to beakers as well as bombs.
Pressure Crystal
PressureCrystals.gif
Plop these around a bomb, and it'll change color based on how strong the explosion was and how far it was from its epicenter. As you'd might expected, darker and redder colors mean higher power. Put it in a pressure sensor for a more quantitative measure of explosion strength. Found in Vendomats.
Pressure Sensor
PressureTesterV2.gif
A tool for measuring and, more importantly, comparing strength of bomb explosions, found in Vendomats. Simply insert a pressure crystal into it, activate it, and it'll tell you the energy of the explosion in kilojoules, based on the damage to the crystal. Found in Vendomats.
Electropack
Electropack.png
Goes on the back slot of a monkey or other victim; it cannot be removed by the wearer. Set a remote signaler and the pack to the same frequency and code, then turn it on. When a signal is received, the pack delivers a debilitating jolt of electricity to whomever is wearing it. You can also make an electric chair out of it with some gear from mechanics and security.
Space GPS
SpaceGPSV3-32x32.gif
Using it will bring up a menu of a few functions and a list of other active GPS devices. Any GPS in distress mode will be highlighted in red. You can use it to get your local coordinates or send out a distress signal. You can also input a set of coordinates to you want to go to, and the GPS will point in general direction you need to go to get there. In addition, you can use it to track beacons, people with tracking implants, and even other GPS devices. Extra space GPS devices can be made at a science fabricator.
Tracking Beacon
BeaconV2-32x32.gif
Allows someone using the teleporter to safely lock onto it as a destination. A few spawn at the start of a round in key locations and cannot be picked up unless unanchored with a screwdriver. For some reason, arcade machines occasionally dispense these as prizes, except they're renamed "electronic blink toy game".
Clipboard
Clipboard2.png
Makes you look like you're taking notes or something productive instead of melting people's faces off. You can also use it to store a pen.
Implant
ImplantCaseNew.png
See Medical Objects
Implanter
Implanter2.png
See Medical Objects.

Machinery

Item Image Description
Lab Counter
LabCounter.png
See Chemistry.
Chem Dispenser
ChemDispenser.png
See Chemistry.
Reagent Extractor
ReagentExtractor2.png
See Chemistry.
Reagant Heater/Cooler
ReagentHeater.png
See Chemistry.
CheMaster 3000
CheMaster.png
See Chemistry.
ChemiCompiler
ChemiCompilerStationary.png ChemiCompilerPortableV2-32x32.gif
See Chemistry.
ValuChimp
MonkeyVendingMachine.png
See Chemistry.
Chemical Request Console
Chem request console.png
See Chemistry.
Chemical Barrel
ChemicalBarrelRedClosed.png ChemicalBarrelYellowClosed.png ChemicalBarrelBlueClosed.png
See Chemistry
Port-A-Sci
PortASci.png RemoteNew.png
Intended to safely send telescientists and loot back to the station, though the device is experimental and may malfunction occasionally with unpleasant results. Can be controlled with the RD's PDA or the separate remote it comes with. If necessary, the Port-a-Sci's home turf can be changed by click-dragging the machine onto an adjacent floor tile.
Science Teleporter
ScienceTeleporterComputer.png
See Telescience.
Quantum Telescope
GenericComputer.png
See Quantum Telescope.
Long-Range Teleporter
LongRangeTeleporterV2.png
The companion piece to the Quantum Telescope.
Dispensary Supply Chute
DispensarySupplyChute.gif
See Chemistry

Research Apparel

ResearchApparel32x42.png

Contains clothing used by Scientists and other steely-eyed practitioners of SCIENCE!. Besides spare Scientist uniforms (brown shoes, scientist jumpsuit, labcoat, etc. plus Scientist PDAs and headsets for some cash) and a couple of alternative outfits/clothing items, it also contains some personal protective equipment, including extra gas masks and biohood and biosuit sets.

By default, only those with Research Sector access can use this machine. That includes all personnel in the science department (the Research Director, Scientists, and Research Trainees), as you'd expect, and all those with all-access (e.g. Captain, Cyborgs), but it also includes Security Officer, the Head of Security, and the Head of Personnel; those latter two can access this without needing to upgrade their ID.

List of Contents:
Icon Quantity Item Price Hidden
item?
WhiteJumpsuitV2.png
5 White jumpsuit 0 No
ScientistJumpsuitV2.png
6 Scientist's jumpsuit 0 No
ResearchWinterCoatButtoned.png
4 Research winter coat 0 No
Labcoat.png
2 Labcoat 0 No
ScientistLabcoat.png
2 Scientist's labcoat 0 No
BiosuitNew.png
4 Bio suit 0 No
SterileMaskV2.png
10 Sterile mask 0 No
Gasmask.png
4 Gas mask 0 No
Glovesw.png
5 Latex gloves 0 No
Shoes.png
4 Brown shoes 0 No
WhiteShoes-32x32.png
4 White shoes 0 No
Biohood.png
4 Bio hood 0 No
WhiteCap.png
5 Hat (White knit cap) 0 No
PurpleCap.png
5 Hat (Purple knit cap) 0 No
PurpleBaseballCap.png
2 Baseball cap (Purple) 0 No
PurpleCostumeGoggles.png
2 Purple costume goggles 0 No
ResearchHeadsetV3-32x32.png
2 Research Headset 300 No
ScientistPDAV2.png
5 PDA (Scientist version) 300 No
ResearchBackpack.png
3 Research backpack 0 No
ResearchSatchel.png
3 Research satchel 0 No
ScientistJumpsuitAprilFoolsV2.png
2 Scientist's jumpsuit (Alternate version) 0 Yes
ScientistLabcoatAprilFools.png
2 Scientist's labcoat (Alternate version) 0 Yes
OrangeLabcoat.png
1 Orange labcoat 0 Yes
SciencePufferJacket.png
2 Science puffer jacket (Only available in December, January, and February, UTC) 0 No

Vendomat

VendomatToxins.png

A special Vendomat (in fact, it just goes by "Vendomat" in-game) found in Plasma Research that has more items and a slightly wider range of products. However, it does not provide flashlights when hacked. Like the standard version, it does not have any access locks and is restocked with the "standard restock cartridge".

List of Contents:
Icon Quantity Item Hidden
item?
ProximitySensorV2-32x32.png
10 Proximity sensor No
IgniterV2-32x32.png
10 Igniter No
RemoteSignallerV2-32x32.png
10 Remote signaler No
WirecuttersV2-32x32.png
1 Wirecutters No
TimerV2-32x32.png
10 Timer No
AtmosphericAnalyzerV2-32x32.png
2 Atmospherics analyzer (No upgrades) No
AtmosAnalyerUpgrade.png
3 Atmospherics analyzer upgrade No
PressureCrystals.gif
8 Pressure crystal No
PressureTesterV2.gif
2 Pressure sensor No
Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs