Difference between revisions of "Clothing"

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The Chameleon Jumpsuit is a special traitor item jumpsuit that can change its appearance. View the [[Syndicate Items]] page for more information on it.
The Chameleon Jumpsuit is a special traitor item jumpsuit that can change its appearance. View the [[Syndicate Items]] page for more information on it.


==External Suits==
==(Exo)Suit==
[[Image:InvExternal.png]]<br>
{| class="wikitable" style="text-align: center"
Worn in the central "Over" slot, these often provide protection or some kind of useful function.
!scope = "col" style="width: 15%" | Item
===Body Armor===
!scope = "col" style="width: 10%" | Image
[[Image:Armour.png]][[Image:CapArmour.png]]<br>
!scope = "col" style="width: 75%" | Description
Security, Bartenders, and Command staff start the game with these. They provide protection from attacks made on your chest, sometimes absorbing the hit completley. Be aware that they aren't significantly effective against prolonged or heavy assaults - it's just a suit of kevlar, not powered armor. The [[Captain]] gets his own suit of armor which is big and green, but isn't any more effective than regular security armor.


===Biohazard Suit===
|-
[[Image:Biohazsuit.png]]<br>
! Body Armor
These offer significant protection from external [[Virus|viral hazards]] and often come paired with other gear that offers the same kind of resistance. Be aware that this won't offer any protection against viruses contracted by ingesting contaminated materials!
| <center></center>
===Firesuit===
| Provides some protection to the torso and against gunshots. Standard equipment for [[Security Officer|security]] and the [[Barman]].
[[Image:Firesuit.png]]<br>
Essential gear from firefighting, this stops you from taking damage from both fire and heat/cold. Note that the protection is limited - the suit will hold out indefinitley against most circumstances, but environments of extreme heat will destroy the firesuit resulting in your very swift charring death. Also note that while the firesuit offers protection from the cold, it doesn't protect from hard vaccuum. Going into space with one of these is not a good idea! They also slow down your running speed.
===Space Suit===
[[Image:Spacesuit.png]]<br>
Also known as an EVA Suit, which is obviously found in [[EVA Storage]]. Grey and baggy looking, these are the only things that will stop you dying from decompression when standing on a space tile. Like firesuits, wearing them will slow you down quite a lot. Be aware that these don't let you move freely in space - that ability is granted by Jetpacks, not the suits. These also grant some protection from heat and cold, but not as much as a firesuit - they also don't protect from fire. There are a few special types of spacesuits that are slightly different from the standard Grey EVA suit. The Captain's spacesuit and Red spacesuit will not slow you down, and the yellow Engineering spacesuit comes with a built-in flashlight. Industrial Space Armour provides excellent protection against radiation and explosives, and also provides a small speed boost.
===Emergency Space Suit===
[[Image:Emergsuit.png]]<br>
This is essentially a cheap shitty version of the EVA suit which has a limited lifespan - you can start with one in the box in your backpack and they're commonly available from [[Emergency Lockers]]. These are intended purely for either jumping across space or putting on when you've been unexpectedly sucked into space and you think you can be recovered. They're also really fucking heavy, so you won't be able to move around the station very well while wearing one. But that won't matter if you're floating out in space.


===Straitjacket===
|- id="Captain's Armor"
[[Image:Sjacket.png]]<br>
! Captain's Armor
Available in certain lockers in medbay. Putting one of these on someone will slow them to a crawl and render them unable to interact with anything until someone takes it off them, so it's basically handcuffs on steriods. Putting one of these on people is pretty much a total dick thing to do and admins generally don't look kindly on it.
| <center></center>
===Other External Suits===
| Though fancier than regular body armor, it isn't any more effective.
* Labcoat - Doesn't do anything except make you look more sciencey.
 
* Hard Worn Coat - Part of the [[Detective]]'s getup. He needs it to be able to fire his revolver or else he won't feel cool enough.
|- id="Biosuit"
* Wizard's Robe - Obviously worn by a [[Wizard]], they have a hard time casting spells without it. Vulnerable to flames.
! Biosuit
| <center></center>
| Offer some protection against [[disease|diseases and viral hazards]]. Starting equipment for the [[Research Director]] and [[Janitor]].
 
|- id="Armored Biosuit"
! Armored Biosuit
| <center></center>
| A biosuit with a piece of body armor attached.
 
|- id="Firesuit"
! Firesuit
| <center></center>
| Protects the wearer from extreme heat/cold and from catching fire. The suit can deteriorate from prolonged exposure to extreme conditions, so don't go wading into that scorching plasma fire. The suit also is not effective against hard vacuum. The suit will also slow down your running speed while you wear it. Available in the [[Chief Engineer]]'s locker and in maintenance.
 
|- id="Space Suit"
! Space Suit
| <center></center>
| Available in [[EVA]]. Protect from the vacuum of space and offer minor protection from heat and cold. Will slow down your running speed indoors.
 
|- id="Engineering Space Suit"
! Engineering Space Suit
| <center></center>
| As above, but yellow! Found on the [[Mining Outpost]].
 
|- id="Captain's Space Suit"
! Captain's Space Suit
| <center></center>
| As above, but green! Found in the [[Captain's Quarters]].
 
|- id="Red Space Suit"
! Red Space Suit
| <center></center>
| As above, but red! Also does not slow down your running speed indoors. While there is one freely accessible set to those in the know, red suits are standard equipment of the dreaded [[Nuclear Operative]]s, and being spotted early in the round will result in frenzied cries of "SYNDIES!" and "REDSUITS!"
 
|- id="Emergency Suit"
! Emergency Suit
| <center></center>
| An utterly worthless piece of shit. Will slow you to a miserable crawl while you wear it. Generally found in emergency lockers.
 
|- id="Straightjacket"
! Straightjacket
| <center></center>
| Available in [[Medbay]], these function similar to [[handcuffs]] and also slow their wearer to a crawl. Unlike cuffs, the person wearing this cannot take it off themselves.
 
|- id="Lab Coat"
! Lab Coat
| <center></center>
| Functionally useless, but how else will you demonstrate your knowledge of science?
 
|- id="Hard Worn Coat"
! Hard Worn Coat
| <center></center>
| Required outfit of the [[Detective]].
 
|- id="Faded Trenchcoat"
! Faded Trenchcoat
| <center></center>
| Essential for rugged chain-smoking vigilantes.
 
|- id="Wizard's Robe"
! Wizard's Robe
| <center></center>
| The Wizard has to be wearing this to cast any spells.
|}


==Head==
==Head==

Revision as of 05:57, 7 October 2012

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Clothing can be found all over the station, and everybody starts the game clothed in the uniform for their job position. Clothing can be equipped in the Inventory slots found in the bottom left corner of your screen by clicking on the slot with the right kind of item.

Jumpsuits

File:InvSuit.png
File:Jumps1.pngFile:Jumps2.pngFile:Jumps3.pngFile:Jumps4.pngFile:Jumps5.png
Worn in the Suit slot. If you don't wear one, you cannot use the card, belt, and pocket slots. Everyone starts the game with one of these, and more are available around the station. Listing all of the jumpsuits on the station would be silly, so just look at the Jobs page if you want to see who wears what at a glance.

Chameleon Jumpsuit

File:JumpCham.gif
The Chameleon Jumpsuit is a special traitor item jumpsuit that can change its appearance. View the Syndicate Items page for more information on it.

(Exo)Suit

Item Image Description
Body Armor
Provides some protection to the torso and against gunshots. Standard equipment for security and the Barman.
Captain's Armor
Though fancier than regular body armor, it isn't any more effective.
Biosuit
Offer some protection against diseases and viral hazards. Starting equipment for the Research Director and Janitor.
Armored Biosuit
A biosuit with a piece of body armor attached.
Firesuit
Protects the wearer from extreme heat/cold and from catching fire. The suit can deteriorate from prolonged exposure to extreme conditions, so don't go wading into that scorching plasma fire. The suit also is not effective against hard vacuum. The suit will also slow down your running speed while you wear it. Available in the Chief Engineer's locker and in maintenance.
Space Suit
Available in EVA. Protect from the vacuum of space and offer minor protection from heat and cold. Will slow down your running speed indoors.
Engineering Space Suit
As above, but yellow! Found on the Mining Outpost.
Captain's Space Suit
As above, but green! Found in the Captain's Quarters.
Red Space Suit
As above, but red! Also does not slow down your running speed indoors. While there is one freely accessible set to those in the know, red suits are standard equipment of the dreaded Nuclear Operatives, and being spotted early in the round will result in frenzied cries of "SYNDIES!" and "REDSUITS!"
Emergency Suit
An utterly worthless piece of shit. Will slow you to a miserable crawl while you wear it. Generally found in emergency lockers.
Straightjacket
Available in Medbay, these function similar to handcuffs and also slow their wearer to a crawl. Unlike cuffs, the person wearing this cannot take it off themselves.
Lab Coat
Functionally useless, but how else will you demonstrate your knowledge of science?
Hard Worn Coat
Required outfit of the Detective.
Faded Trenchcoat
Essential for rugged chain-smoking vigilantes.
Wizard's Robe
The Wizard has to be wearing this to cast any spells.

Head

Despite the presence of spacesuit helmets, any headgear is enough to protect you in the vacuum of space. Any changeling or vampire who wishes to consume you must first remove your headgear and mask.

Item Image Description
Helmet
Head protection. Can also be turned into electric chairs.
Bio Hood
May or may not complete the protection offered by the Bio Suit. Wear it if you think there's virii about.
Space Helmet
Available in EVA. Protects one's eyes while welding.
Engineering Space Helmet
Same as above, but with a built-in flashlight.
Welding Helmet
Can be toggled from up or down. While down, your vision is significantly darkened, but you are able to weld without hurting your eyes and are immune to flashes.
Hats
oh my god its full of hats
Butt
May or may not be your own. Available from the Roboticist.
Pumpkin
If you are having trouble seeing after wearing this, try carving a hole in it.

Masks

Item Image Description
Gasmask
Links with an air supply to provide internals. Can also obscure your identity if you are not wearing your usual ID card. Scientists all begin with these, and there are others available in various spots around the station. Comes in two varieties, regular and emergency, but both are functionally the same.
Voice Changer
Functions like a gas mask with the added benefit of disguising your voice to whichever ID you are wearing. Available to traitors.
Breath Mask
Links with an air supply to provide internals. All crewmembers begin with a box containing a breath mask, and they are readily available in lockers throughout the station.
Medical Mask
Same as breath mask. Starts in Medbay in the anesthetics locker.
Surgical Mask
Does not link to internals. Theoretically protects you from diseases.
Clown Mask
HONK
Cursed Clown Mask
Mostly found on cluwnes, this horrible thing cannot be dropped or removed. Another person can attempt to remove it from you but will end up stuck with it himself.
Muzzle
Anyone wearing this will be unable to communicate except in muffled grunts. Available in Medbay.
Owl Mask
HOOT

Gloves

Item Image Description
Insulated Gloves
Protect from electrical shocks. Highly coveted for their ability to allow door hacking. Found in Engineering and Electronics and can be ordered by the Quartermaster.
Stun Gloves
Insulated gloves armed with a single powerful shock to briefly stun whomever they touch. A variant with multiple charges is available in an experimental weapons crate.
Black Gloves
Standard equipment for the Detective, quartermasters, botanists, and miners.
Latex Gloves
Available in Medbay. Partial obscure the fingerprints of those who wear them.
Boxing Gloves
WENT THE DISTANCE, NOW I'M NOT GONNA STOP, JUST A MAN AND HIS WILL TO SURVIVE

Eyes

Item Image Description
Sunglasses
Protects you from flashes and offers minor protection when welding. A traitor who wears sunglasses can identify other traitors. Found in various places around the station and in Security lockers.
Optical Thermal Scanner
Also known as "thermals." Permits the wearer to see people through walls. Makes the wearer extra susceptible to flashes and eye injury from welding. Standard equipment for the Detective, and is also found at Security and in the Head of Security's locker.
Optical Meson Scanner
Allows the wearer to see floors and tiles through walls, and to look at the gravitational singularity without ill effect. Can spot changes in light and fires. Standard equipment for engineers, electricians and miners.
ProDoc Health Goggles
Displays the health status of everyone in view as a colored heart. Available at Medbay.
VISOR
Gives some vision to those who are blind. Available at Medbay.
Prescription Glasses
Improves your vision if you have suffered eye damage. Available at Medbay.
Medical Eyepatch
Yarr!
Blindfold
Blinds whomever is wearing it while it is on. Available on the Bridge.
VR Goggles
Transmits you to a VR simulations. The public set loads the combat training simulation. The Detective's set loads up a private office (ala Heavy Rain). The Scientist's set loads up the bomb testing simulator.
Monocle
Dapper.

Miscellaneous Other Stuff

  • Shoes - Protect your feet from broken glass. Otherwise cosmetic apart from orange ones, which combine with handcuffs to make Shackles, Galoshes, which prevent slipping on wet floors, and the Chief Engineer's Magnetic Boots which prevent slipping in space.
  • Earmuffs - does anyone even realise these exist, also they don't provide protection from flashbangs.
  • Earplugs - Comes in a box of Sonic Grenades, protect you from hearing damage.
  • Backpack - Useful item worn on the back slot (top right). Stores items and has the most capacity of any container.
  • Radio Headset - Allows you to hear and speak on the frequency it's set to.
  • Auditory Headset- Allows deaf people to hear.
  • ID Card - You start with one of these. Gives you access to stuff if you have it on the ID slot or in your hand. Captain IDs are gold.
Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs