Difference between revisions of "Clothing"
Line 11: | Line 11: | ||
The Chameleon Jumpsuit is a special traitor item jumpsuit that can change its appearance. View the [[Syndicate Items]] page for more information on it. | The Chameleon Jumpsuit is a special traitor item jumpsuit that can change its appearance. View the [[Syndicate Items]] page for more information on it. | ||
== | ==(Exo)Suit== | ||
{| class="wikitable" style="text-align: center" | |||
!scope = "col" style="width: 15%" | Item | |||
=== | !scope = "col" style="width: 10%" | Image | ||
!scope = "col" style="width: 75%" | Description | |||
|- | |||
! Body Armor | |||
| <center></center> | |||
| Provides some protection to the torso and against gunshots. Standard equipment for [[Security Officer|security]] and the [[Barman]]. | |||
[[ | |||
=== | |- id="Captain's Armor" | ||
[[ | ! Captain's Armor | ||
| <center></center> | |||
= | | Though fancier than regular body armor, it isn't any more effective. | ||
|- id="Biosuit" | |||
! Biosuit | |||
| <center></center> | |||
| Offer some protection against [[disease|diseases and viral hazards]]. Starting equipment for the [[Research Director]] and [[Janitor]]. | |||
|- id="Armored Biosuit" | |||
! Armored Biosuit | |||
| <center></center> | |||
| A biosuit with a piece of body armor attached. | |||
|- id="Firesuit" | |||
! Firesuit | |||
| <center></center> | |||
| Protects the wearer from extreme heat/cold and from catching fire. The suit can deteriorate from prolonged exposure to extreme conditions, so don't go wading into that scorching plasma fire. The suit also is not effective against hard vacuum. The suit will also slow down your running speed while you wear it. Available in the [[Chief Engineer]]'s locker and in maintenance. | |||
|- id="Space Suit" | |||
! Space Suit | |||
| <center></center> | |||
| Available in [[EVA]]. Protect from the vacuum of space and offer minor protection from heat and cold. Will slow down your running speed indoors. | |||
|- id="Engineering Space Suit" | |||
! Engineering Space Suit | |||
| <center></center> | |||
| As above, but yellow! Found on the [[Mining Outpost]]. | |||
|- id="Captain's Space Suit" | |||
! Captain's Space Suit | |||
| <center></center> | |||
| As above, but green! Found in the [[Captain's Quarters]]. | |||
|- id="Red Space Suit" | |||
! Red Space Suit | |||
| <center></center> | |||
| As above, but red! Also does not slow down your running speed indoors. While there is one freely accessible set to those in the know, red suits are standard equipment of the dreaded [[Nuclear Operative]]s, and being spotted early in the round will result in frenzied cries of "SYNDIES!" and "REDSUITS!" | |||
|- id="Emergency Suit" | |||
! Emergency Suit | |||
| <center></center> | |||
| An utterly worthless piece of shit. Will slow you to a miserable crawl while you wear it. Generally found in emergency lockers. | |||
|- id="Straightjacket" | |||
! Straightjacket | |||
| <center></center> | |||
| Available in [[Medbay]], these function similar to [[handcuffs]] and also slow their wearer to a crawl. Unlike cuffs, the person wearing this cannot take it off themselves. | |||
|- id="Lab Coat" | |||
! Lab Coat | |||
| <center></center> | |||
| Functionally useless, but how else will you demonstrate your knowledge of science? | |||
|- id="Hard Worn Coat" | |||
! Hard Worn Coat | |||
| <center></center> | |||
| Required outfit of the [[Detective]]. | |||
|- id="Faded Trenchcoat" | |||
! Faded Trenchcoat | |||
| <center></center> | |||
| Essential for rugged chain-smoking vigilantes. | |||
|- id="Wizard's Robe" | |||
! Wizard's Robe | |||
| <center></center> | |||
| The Wizard has to be wearing this to cast any spells. | |||
|} | |||
==Head== | ==Head== |
Revision as of 05:57, 7 October 2012
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
Clothing can be found all over the station, and everybody starts the game clothed in the uniform for their job position. Clothing can be equipped in the Inventory slots found in the bottom left corner of your screen by clicking on the slot with the right kind of item.
Jumpsuits
File:InvSuit.png
File:Jumps1.pngFile:Jumps2.pngFile:Jumps3.pngFile:Jumps4.pngFile:Jumps5.png
Worn in the Suit slot. If you don't wear one, you cannot use the card, belt, and pocket slots. Everyone starts the game with one of these, and more are available around the station. Listing all of the jumpsuits on the station would be silly, so just look at the Jobs page if you want to see who wears what at a glance.
Chameleon Jumpsuit
File:JumpCham.gif
The Chameleon Jumpsuit is a special traitor item jumpsuit that can change its appearance. View the Syndicate Items page for more information on it.
(Exo)Suit
Item | Image | Description |
---|---|---|
Body Armor | Provides some protection to the torso and against gunshots. Standard equipment for security and the Barman. | |
Captain's Armor | Though fancier than regular body armor, it isn't any more effective. | |
Biosuit | Offer some protection against diseases and viral hazards. Starting equipment for the Research Director and Janitor. | |
Armored Biosuit | A biosuit with a piece of body armor attached. | |
Firesuit | Protects the wearer from extreme heat/cold and from catching fire. The suit can deteriorate from prolonged exposure to extreme conditions, so don't go wading into that scorching plasma fire. The suit also is not effective against hard vacuum. The suit will also slow down your running speed while you wear it. Available in the Chief Engineer's locker and in maintenance. | |
Space Suit | Available in EVA. Protect from the vacuum of space and offer minor protection from heat and cold. Will slow down your running speed indoors. | |
Engineering Space Suit | As above, but yellow! Found on the Mining Outpost. | |
Captain's Space Suit | As above, but green! Found in the Captain's Quarters. | |
Red Space Suit | As above, but red! Also does not slow down your running speed indoors. While there is one freely accessible set to those in the know, red suits are standard equipment of the dreaded Nuclear Operatives, and being spotted early in the round will result in frenzied cries of "SYNDIES!" and "REDSUITS!" | |
Emergency Suit | An utterly worthless piece of shit. Will slow you to a miserable crawl while you wear it. Generally found in emergency lockers. | |
Straightjacket | Available in Medbay, these function similar to handcuffs and also slow their wearer to a crawl. Unlike cuffs, the person wearing this cannot take it off themselves. | |
Lab Coat | Functionally useless, but how else will you demonstrate your knowledge of science? | |
Hard Worn Coat | Required outfit of the Detective. | |
Faded Trenchcoat | Essential for rugged chain-smoking vigilantes. | |
Wizard's Robe | The Wizard has to be wearing this to cast any spells. |
Head
Despite the presence of spacesuit helmets, any headgear is enough to protect you in the vacuum of space. Any changeling or vampire who wishes to consume you must first remove your headgear and mask.
Item | Image | Description |
---|---|---|
Helmet | Head protection. Can also be turned into electric chairs. | |
Bio Hood | May or may not complete the protection offered by the Bio Suit. Wear it if you think there's virii about. | |
Space Helmet | Available in EVA. Protects one's eyes while welding. | |
Engineering Space Helmet | Same as above, but with a built-in flashlight. | |
Welding Helmet | Can be toggled from up or down. While down, your vision is significantly darkened, but you are able to weld without hurting your eyes and are immune to flashes. | |
Hats | oh my god its full of hats | |
Butt | May or may not be your own. Available from the Roboticist. | |
Pumpkin | If you are having trouble seeing after wearing this, try carving a hole in it. |
Masks
Item | Image | Description |
---|---|---|
Gasmask | Links with an air supply to provide internals. Can also obscure your identity if you are not wearing your usual ID card. Scientists all begin with these, and there are others available in various spots around the station. Comes in two varieties, regular and emergency, but both are functionally the same. | |
Voice Changer | Functions like a gas mask with the added benefit of disguising your voice to whichever ID you are wearing. Available to traitors. | |
Breath Mask | Links with an air supply to provide internals. All crewmembers begin with a box containing a breath mask, and they are readily available in lockers throughout the station. | |
Medical Mask | Same as breath mask. Starts in Medbay in the anesthetics locker. | |
Surgical Mask | Does not link to internals. Theoretically protects you from diseases. | |
Clown Mask | HONK | |
Cursed Clown Mask | Mostly found on cluwnes, this horrible thing cannot be dropped or removed. Another person can attempt to remove it from you but will end up stuck with it himself. | |
Muzzle | Anyone wearing this will be unable to communicate except in muffled grunts. Available in Medbay. | |
Owl Mask | HOOT |
Gloves
Item | Image | Description |
---|---|---|
Insulated Gloves | Protect from electrical shocks. Highly coveted for their ability to allow door hacking. Found in Engineering and Electronics and can be ordered by the Quartermaster. | |
Stun Gloves | Insulated gloves armed with a single powerful shock to briefly stun whomever they touch. A variant with multiple charges is available in an experimental weapons crate. | |
Black Gloves | Standard equipment for the Detective, quartermasters, botanists, and miners. | |
Latex Gloves | Available in Medbay. Partial obscure the fingerprints of those who wear them. | |
Boxing Gloves | WENT THE DISTANCE, NOW I'M NOT GONNA STOP, JUST A MAN AND HIS WILL TO SURVIVE |
Eyes
Item | Image | Description |
---|---|---|
Sunglasses | Protects you from flashes and offers minor protection when welding. A traitor who wears sunglasses can identify other traitors. Found in various places around the station and in Security lockers. | |
Optical Thermal Scanner | Also known as "thermals." Permits the wearer to see people through walls. Makes the wearer extra susceptible to flashes and eye injury from welding. Standard equipment for the Detective, and is also found at Security and in the Head of Security's locker. | |
Optical Meson Scanner | Allows the wearer to see floors and tiles through walls, and to look at the gravitational singularity without ill effect. Can spot changes in light and fires. Standard equipment for engineers, electricians and miners. | |
ProDoc Health Goggles | Displays the health status of everyone in view as a colored heart. Available at Medbay. | |
VISOR | Gives some vision to those who are blind. Available at Medbay. | |
Prescription Glasses | Improves your vision if you have suffered eye damage. Available at Medbay. | |
Medical Eyepatch | Yarr! | |
Blindfold | Blinds whomever is wearing it while it is on. Available on the Bridge. | |
VR Goggles | Transmits you to a VR simulations. The public set loads the combat training simulation. The Detective's set loads up a private office (ala Heavy Rain). The Scientist's set loads up the bomb testing simulator. | |
Monocle | Dapper. |
Miscellaneous Other Stuff
- Shoes - Protect your feet from broken glass. Otherwise cosmetic apart from orange ones, which combine with handcuffs to make Shackles, Galoshes, which prevent slipping on wet floors, and the Chief Engineer's Magnetic Boots which prevent slipping in space.
- Earmuffs - does anyone even realise these exist, also they don't provide protection from flashbangs.
- Earplugs - Comes in a box of Sonic Grenades, protect you from hearing damage.
- Backpack - Useful item worn on the back slot (top right). Stores items and has the most capacity of any container.
- Radio Headset - Allows you to hear and speak on the frequency it's set to.
- Auditory Headset- Allows deaf people to hear.
- ID Card - You start with one of these. Gives you access to stuff if you have it on the ID slot or in your hand. Captain IDs are gold.
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |