Difference between revisions of "Clothing"
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* Wizard's Robe - Obviously worn by a [[Wizard]], they have a hard time casting spells without it. Vulnerable to flames. | * Wizard's Robe - Obviously worn by a [[Wizard]], they have a hard time casting spells without it. Vulnerable to flames. | ||
== | ==Head== | ||
[[ | Despite the presence of spacesuit helmets, any headgear is enough to protect you in the vacuum of space. Any [[changeling]] or [[vampire]] who wishes to consume you must first remove your headgear and mask. | ||
{| class="wikitable" style="text-align: center" | |||
!scope = "col" style="width: 15%" | Item | |||
!scope = "col" style="width: 10%" | Image | |||
!scope = "col" style="width: 75%" | Description | |||
|- id="Helmet" | |||
! Helmet | |||
| <center></center> | |||
| Head protection. Can also be turned into [[Constructions#Electric Chairs|electric chairs]]. | |||
|- id="Bio Hood" | |||
! Bio Hood | |||
| <center></center> | |||
| May or may not complete the protection offered by the Bio Suit. Wear it if you think there's virii about. | |||
|- id="Space Helmet" | |||
! Space Helmet | |||
| <center></center> | |||
| Available in EVA. Protects one's eyes while welding. | |||
|- id="Engineering Space Helmet" | |||
! Engineering Space Helmet | |||
| <center></center> | |||
| Same as above, but with a built-in flashlight. | |||
|- id="Welding Helmet" | |||
! Welding Helmet | |||
| <center></center> | |||
| Can be toggled from up or down. While down, your vision is significantly darkened, but you are able to weld without hurting your eyes and are immune to [[flash|flashes]]. | |||
|- | |||
! [[Hats]] | |||
| <center></center> | |||
| oh my god its full of hats | |||
|- | |||
! Butt | |||
| <center></center> | |||
| May or may not be your own. Available from the [[Roboticist]]. | |||
|- | |||
! Pumpkin | |||
| <center></center> | |||
| If you are having trouble seeing after wearing this, try carving a hole in it. | |||
|} | |||
==Masks== | ==Masks== |
Revision as of 05:43, 7 October 2012
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
Clothing can be found all over the station, and everybody starts the game clothed in the uniform for their job position. Clothing can be equipped in the Inventory slots found in the bottom left corner of your screen by clicking on the slot with the right kind of item.
Jumpsuits
File:InvSuit.png
File:Jumps1.pngFile:Jumps2.pngFile:Jumps3.pngFile:Jumps4.pngFile:Jumps5.png
Worn in the Suit slot. If you don't wear one, you cannot use the card, belt, and pocket slots. Everyone starts the game with one of these, and more are available around the station. Listing all of the jumpsuits on the station would be silly, so just look at the Jobs page if you want to see who wears what at a glance.
Chameleon Jumpsuit
File:JumpCham.gif
The Chameleon Jumpsuit is a special traitor item jumpsuit that can change its appearance. View the Syndicate Items page for more information on it.
External Suits
File:InvExternal.png
Worn in the central "Over" slot, these often provide protection or some kind of useful function.
Body Armor
File:Armour.pngFile:CapArmour.png
Security, Bartenders, and Command staff start the game with these. They provide protection from attacks made on your chest, sometimes absorbing the hit completley. Be aware that they aren't significantly effective against prolonged or heavy assaults - it's just a suit of kevlar, not powered armor. The Captain gets his own suit of armor which is big and green, but isn't any more effective than regular security armor.
Biohazard Suit
File:Biohazsuit.png
These offer significant protection from external viral hazards and often come paired with other gear that offers the same kind of resistance. Be aware that this won't offer any protection against viruses contracted by ingesting contaminated materials!
Firesuit
Essential gear from firefighting, this stops you from taking damage from both fire and heat/cold. Note that the protection is limited - the suit will hold out indefinitley against most circumstances, but environments of extreme heat will destroy the firesuit resulting in your very swift charring death. Also note that while the firesuit offers protection from the cold, it doesn't protect from hard vaccuum. Going into space with one of these is not a good idea! They also slow down your running speed.
Space Suit
Also known as an EVA Suit, which is obviously found in EVA Storage. Grey and baggy looking, these are the only things that will stop you dying from decompression when standing on a space tile. Like firesuits, wearing them will slow you down quite a lot. Be aware that these don't let you move freely in space - that ability is granted by Jetpacks, not the suits. These also grant some protection from heat and cold, but not as much as a firesuit - they also don't protect from fire. There are a few special types of spacesuits that are slightly different from the standard Grey EVA suit. The Captain's spacesuit and Red spacesuit will not slow you down, and the yellow Engineering spacesuit comes with a built-in flashlight. Industrial Space Armour provides excellent protection against radiation and explosives, and also provides a small speed boost.
Emergency Space Suit
File:Emergsuit.png
This is essentially a cheap shitty version of the EVA suit which has a limited lifespan - you can start with one in the box in your backpack and they're commonly available from Emergency Lockers. These are intended purely for either jumping across space or putting on when you've been unexpectedly sucked into space and you think you can be recovered. They're also really fucking heavy, so you won't be able to move around the station very well while wearing one. But that won't matter if you're floating out in space.
Straitjacket
File:Sjacket.png
Available in certain lockers in medbay. Putting one of these on someone will slow them to a crawl and render them unable to interact with anything until someone takes it off them, so it's basically handcuffs on steriods. Putting one of these on people is pretty much a total dick thing to do and admins generally don't look kindly on it.
Other External Suits
- Labcoat - Doesn't do anything except make you look more sciencey.
- Hard Worn Coat - Part of the Detective's getup. He needs it to be able to fire his revolver or else he won't feel cool enough.
- Wizard's Robe - Obviously worn by a Wizard, they have a hard time casting spells without it. Vulnerable to flames.
Head
Despite the presence of spacesuit helmets, any headgear is enough to protect you in the vacuum of space. Any changeling or vampire who wishes to consume you must first remove your headgear and mask.
Item | Image | Description |
---|---|---|
Helmet | Head protection. Can also be turned into electric chairs. | |
Bio Hood | May or may not complete the protection offered by the Bio Suit. Wear it if you think there's virii about. | |
Space Helmet | Available in EVA. Protects one's eyes while welding. | |
Engineering Space Helmet | Same as above, but with a built-in flashlight. | |
Welding Helmet | Can be toggled from up or down. While down, your vision is significantly darkened, but you are able to weld without hurting your eyes and are immune to flashes. | |
Hats | oh my god its full of hats | |
Butt | May or may not be your own. Available from the Roboticist. | |
Pumpkin | If you are having trouble seeing after wearing this, try carving a hole in it. |
Masks
Item | Image | Description |
---|---|---|
Gasmask | Links with an air supply to provide internals. Can also obscure your identity if you are not wearing your usual ID card. Scientists all begin with these, and there are others available in various spots around the station. Comes in two varieties, regular and emergency, but both are functionally the same. | |
Voice Changer | Functions like a gas mask with the added benefit of disguising your voice to whichever ID you are wearing. Available to traitors. | |
Breath Mask | Links with an air supply to provide internals. All crewmembers begin with a box containing a breath mask, and they are readily available in lockers throughout the station. | |
Medical Mask | Same as breath mask. Starts in Medbay in the anesthetics locker. | |
Surgical Mask | Does not link to internals. Theoretically protects you from diseases. | |
Clown Mask | HONK | |
Cursed Clown Mask | Mostly found on cluwnes, this horrible thing cannot be dropped or removed. Another person can attempt to remove it from you but will end up stuck with it himself. | |
Muzzle | Anyone wearing this will be unable to communicate except in muffled grunts. Available in Medbay. | |
Owl Mask | HOOT |
Gloves
Item | Image | Description |
---|---|---|
Insulated Gloves | Protect from electrical shocks. Highly coveted for their ability to allow door hacking. Found in Engineering and Electronics and can be ordered by the Quartermaster. | |
Stun Gloves | Insulated gloves armed with a single powerful shock to briefly stun whomever they touch. A variant with multiple charges is available in an experimental weapons crate. | |
Black Gloves | Standard equipment for the Detective, quartermasters, botanists, and miners. | |
Latex Gloves | Available in Medbay. Partial obscure the fingerprints of those who wear them. | |
Boxing Gloves | WENT THE DISTANCE, NOW I'M NOT GONNA STOP, JUST A MAN AND HIS WILL TO SURVIVE |
Eyes
Item | Image | Description |
---|---|---|
Sunglasses | Protects you from flashes and offers minor protection when welding. A traitor who wears sunglasses can identify other traitors. Found in various places around the station and in Security lockers. | |
Optical Thermal Scanner | Also known as "thermals." Permits the wearer to see people through walls. Makes the wearer extra susceptible to flashes and eye injury from welding. Standard equipment for the Detective, and is also found at Security and in the Head of Security's locker. | |
Optical Meson Scanner | Allows the wearer to see floors and tiles through walls, and to look at the gravitational singularity without ill effect. Can spot changes in light and fires. Standard equipment for engineers, electricians and miners. | |
ProDoc Health Goggles | Displays the health status of everyone in view as a colored heart. Available at Medbay. | |
VISOR | Gives some vision to those who are blind. Available at Medbay. | |
Prescription Glasses | Improves your vision if you have suffered eye damage. Available at Medbay. | |
Medical Eyepatch | Yarr! | |
Blindfold | Blinds whomever is wearing it while it is on. Available on the Bridge. | |
VR Goggles | Transmits you to a VR simulations. The public set loads the combat training simulation. The Detective's set loads up a private office (ala Heavy Rain). The Scientist's set loads up the bomb testing simulator. | |
Monocle | Dapper. |
Miscellaneous Other Stuff
- Shoes - Protect your feet from broken glass. Otherwise cosmetic apart from orange ones, which combine with handcuffs to make Shackles, Galoshes, which prevent slipping on wet floors, and the Chief Engineer's Magnetic Boots which prevent slipping in space.
- Earmuffs - does anyone even realise these exist, also they don't provide protection from flashbangs.
- Earplugs - Comes in a box of Sonic Grenades, protect you from hearing damage.
- Backpack - Useful item worn on the back slot (top right). Stores items and has the most capacity of any container.
- Radio Headset - Allows you to hear and speak on the frequency it's set to.
- Auditory Headset- Allows deaf people to hear.
- ID Card - You start with one of these. Gives you access to stuff if you have it on the ID slot or in your hand. Captain IDs are gold.
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |