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2 May 2024
05:31 | Syndicate Items diffhist −62 Studenterhue talk contribs →Job-Specific Items: Revise syndicate device analyzer somewhat, since, as a result of commit 4ec4a1e, the uplink description no longer claims it can "scan anything" |
1 May 2024
m 22:27 | Chemicals diffhist −78 Ilysen talk contribs →Miscellanea: Fixed an inaccuracy about holy water displaying as "water" |
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07:09 | Janitor 2 changes history +377 [Studenterhue (2×)] | |||
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07:09 (cur | prev) +349 Studenterhue talk contribs →Janitor XP: Add objective-based methods for earning XP, which were added when PR #18430 was merged. This also tweaks the summary of actions that grant XP slightly. | ||||
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07:04 (cur | prev) +28 Studenterhue talk contribs →Crew Objectives: Update objective text |
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06:48 | Medical Doctor 2 changes history +547 [Studenterhue (2×)] | |||
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06:48 (cur | prev) +463 Studenterhue talk contribs →Crew Objectives: Elaborate on conditions for patches objective. This page no longer recommends applying patches to yourself, since it no longer counts | ||||
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05:54 (cur | prev) +84 Studenterhue talk contribs →Crew Objectives: Specify you need a doctor's labcoat for the Patchwork, rephrase general explanation of said reward |
30 April 2024
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06:16 | Murder 2 changes history +224 [Studenterhue (2×)] | |||
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06:16 (cur | prev) +99 Studenterhue talk contribs →List of Energy Weapons: Make a similar note in the entry for phasers | ||||
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06:14 (cur | prev) +125 Studenterhue talk contribs →Power cells: Note Armory phasers have 250 PU cells, as a result of commit 7060164 |
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06:09 | Armory 3 changes history +580 [Studenterhue (3×)] | |||
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06:09 (cur | prev) +9 Studenterhue talk contribs Update a phaser gun link | |||
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06:07 (cur | prev) +161 Studenterhue talk contribs Change phaser crate references to phaser rack references, again per commit 7060164, in tabs for in-rotation maps | ||||
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05:42 (cur | prev) +410 Studenterhue talk contribs Swap mentions of riot shotgun racks with riot shotgun crates, per commit 7060164, in tabs for in-rotation maps. This also entails updating some gags about the pulse rifle rack that riff on the shotgun rack and pulse rifle rack looking similar |
29 April 2024
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06:59 | Security Objects 5 changes history +378 [Studenterhue (5×)] | |||
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06:59 (cur | prev) +226 Studenterhue talk contribs →Lethal: Note some phasers have 250 PU cells while others have 200 PU cells, again due to commit 7060164 | ||||
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06:50 (cur | prev) +285 Studenterhue talk contribs →Lethal: Update phaser gun description to note they spawn in a rack that also recharges phasers. | ||||
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06:44 (cur | prev) −185 Studenterhue talk contribs →Less-than-Lethal: Replace references to shotgun rack with shotgun crate, since said commit also, indirectly, phased out the shotgun rack | ||||
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06:40 (cur | prev) +123 Studenterhue talk contribs →Armory Crates: Conversely, move phaser crate down and change its description to reflect it being replaced by the phaser rack in commit 7060164 | ||||
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06:38 (cur | prev) −71 Studenterhue talk contribs →Armory Crates: Rewrite shotgun crate description and move it up a bit to reflect it returning in commit 7060164 |
28 April 2024
20:02 | Murder diffhist +747 NightmarechaMillian talk contribs Adds the Webley revolver to the list of sidearms. Will try and get the actual sprite up later. |
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06:50 | Chemicals 2 changes history −483 [Studenterhue (2×)] | |||
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06:50 (cur | prev) −481 Studenterhue talk contribs →Medical Chems: Update charcoal entry now that PR #18657 has been merged, basically, which cut the various burning charcoal mechanics in favor of a reaction with different yields depending on presence of steam | ||||
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06:31 (cur | prev) −2 Studenterhue talk contribs →Medical Chems: Remove stray [[ |
06:00 | Medical Director diffhist −2 Studenterhue talk contribs →Crew Objectives: Update text of patches-related objective |
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05:58 | Medical Doctor 3 changes history +465 [Studenterhue (3×)] | |||
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05:58 (cur | prev) −4 Studenterhue talk contribs Update text of patches objective | ||||
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05:42 (cur | prev) −8 Studenterhue talk contribs →Medicine: Correct summation of menders | ||||
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05:38 (cur | prev) +477 Studenterhue talk contribs →Medical Doctor XP: Add objective-based methods for earning XP, reflecting merging of PR #18430 |
04:38 | Clothing diffhist +566 Studenterhue talk contribs →Back: Separate travel backpack and travel satchel, because both have different methods for obtaining it |
27 April 2024
06:35 | Space Pod diffhist +111 Studenterhue talk contribs →Flying the Pod: Adjust to account for pod engines starting off, rather than already on |
m 04:34 | Construction diffhist +1 Studenterhue talk contribs Text replacement - "Hacking#Vending Machines and Autolathes" to "Hacking#Vending Machines and Fabricators" |
02:14 | Head of Security diffhist −154 Jan.antilles talk contribs Updated to clarify the HoS position on the chain of command: they are not above the Captain |
26 April 2024
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17:28 | Chemicals 4 changes history +355 [444explorer; Studenterhue (3×)] | |||
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17:28 (cur | prev) +12 444explorer talk contribs space lube fixed | |||
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04:45 (cur | prev) +157 Studenterhue talk contribs →Food and Drink: Finally, note energy drink gives you caffeine, another change from PR #18589 | ||||
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04:39 (cur | prev) +49 Studenterhue talk contribs →Food and Drink: On a similar note, update energy drink's effects upon depletion, because the blurred vision/drowsiness was replaced with removing caffeine (it also added back slowed movement, though the wiki wasn't updated to reflect said removal.) | ||||
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04:28 (cur | prev) +137 Studenterhue talk contribs →Food and Drink: Update energy drink OD to match changes implemented when PR #18589 was merged |
06:13 | Making and Breaking diffhist +139 Studenterhue talk contribs →Ship Component Fabricator: Note this thing can make the Storage Hold, per merging of PR #18574 |
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06:09 | Space Pod 2 changes history +689 [Studenterhue (2×)] | |||
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06:09 (cur | prev) +569 Studenterhue talk contribs →Secondary Systems: Add Storage Hold component, added when PR #18574 was merged | ||||
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05:37 (cur | prev) +120 Studenterhue talk contribs →Secondary Systems: Provide some more details about the tractor beam's pull in light of PR #18566 being merged, which significantly improved the module's pulling ability |
05:25 | Clothing diffhist +165 Studenterhue talk contribs →Head: Add construction cone |
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05:22 | Engineering Objects 2 changes history +1,143 [Studenterhue (2×)] | |||
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05:22 (cur | prev) +84 Studenterhue talk contribs →Engineering Apparel: Add links to info on construction cones | |||
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05:21 (cur | prev) +1,059 Studenterhue talk contribs →Building Materials: Add construction cone. These have been around since Manta, but the features described weren't added until PR #13820 was merged |
25 April 2024
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06:22 | Traits 3 changes history +1,464 [Studenterhue (3×)] | |||
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06:22 (cur | prev) +290 Studenterhue talk contribs →Character Setup Traits: Add German trait, from the merging of PR #18050. Don't have an entry on it for Guide to Genetics/Genetic Mutations just yet, but I'm basically prepping this for later | ||||
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06:14 (cur | prev) +47 Studenterhue talk contribs →Character Setup Traits: Point out another thing about the list of pets for Pet Person | ||||
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05:58 (cur | prev) +1,127 Studenterhue talk contribs →Character Setup Traits: Add Pet Person. This was introduced when PR #18510 was merged, and a couple of later commits tweaked the kinds of pets you can't get |
06:01 | Medals diffhist +65 Studenterhue talk contribs →Non-Secret Medals: Note pets from Pet Person don't count for Noah's Shuttle, per merging of PR #18510 |
m 05:47 | Foods and Drinks diffhist +102 Studenterhue talk contribs →Catering Apparel: Add links to info on various clothing items, namely the maid dress, butler's suit, waistcoat, and bartender's suit |
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05:19 | Clothing 7 changes history +2,198 [Studenterhue (7×)] | |||
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05:19 (cur | prev) −348 Studenterhue talk contribs →Uniform: Remove Bartender's Uniform. Now that we have individual entries on each clothing item shown, having one that lumps them all together is no longer particularly useful | ||||
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05:14 (cur | prev) +585 Studenterhue talk contribs →(Exo)Suit: Add waistcoat | ||||
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05:02 (cur | prev) +631 Studenterhue talk contribs →Uniform: Add butler's suit | ||||
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04:52 (cur | prev) +581 Studenterhue talk contribs →Uniform: Add maid dress | ||||
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04:25 (cur | prev) +341 Studenterhue talk contribs →Uniform: Add bartender's suit | ||||
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04:18 (cur | prev) +27 Studenterhue talk contribs →Head: Note name of red and blue captain's space helmets/fill in "which are named" clause, which was sort of left incomplete. Ought to be listed separately, but don't have the files handy | ||||
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04:13 (cur | prev) +381 Studenterhue talk contribs →Back: Give randoseru and randoseru satchel different entries, since they have different names |
24 April 2024
m 22:56 | Medals diffhist −1 Sbmhawk talk contribs PTL mechanics were changed |
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05:45 | Guide to Mining 2 changes history +161 [Studenterhue (2×)] | |||
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05:45 (cur | prev) +129 Studenterhue talk contribs →Advanced Equipment: Adjust indie armor description to match commit 5f3632e, which buffed up the protection but also added slowdown | ||||
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05:27 (cur | prev) +32 Studenterhue talk contribs →Advanced Equipment: Replace warning about mechboots depleting jetpacks faster with a further clarification about mechboots' movement effects. Now that mechboots just let you move at normal speeds in slowing armor, running out of jetpack air is less of a concern |
23 April 2024
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06:41 | Chemicals 3 changes history 0 [Studenterhue (3×)] | |||
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06:41 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Standardize the capitalization in first cell for energy drink | |||
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06:41 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Update stun resistance, since that was lowered to 15% from 25%, due the same PR | ||||
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06:39 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Up depletion rate listed for energy drink, since it was changed from 0.4 to 0.5 when PR #18589 was merged |
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05:18 | Guide to Mining 2 changes history +212 [Studenterhue (2×)] | |||
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05:18 (cur | prev) +206 Studenterhue talk contribs →Advanced Equipment: Update mechanized boot effects, since commit 221e8ba made them negate certain slowdowns rather than directly boosting movement speed | ||||
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05:05 (cur | prev) +6 Studenterhue talk contribs →Advanced Equipment: Update material requirements for mechanized boots (and their diving boots subvariant), per commit 221e8ba |
05:04 | Making and Breaking diffhist +4 Studenterhue talk contribs →Mining Fabricator: Update mechanized boots' material requirements, per commit 221e8ba |
22 April 2024
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21:12 | Foods and Drinks 2 changes history −203 [Ilysen (2×)] | |||
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21:12 (cur | prev) +1 Ilysen talk contribs update some old info and names. this page needs a lot of work but this is hopefully a good start | ||||
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20:44 (cur | prev) −204 Ilysen talk contribs →Other Food-Related Items: removes mention of some ancient meatcleaver logic that's no longer present, and updates utensil rotation info |
m 05:47 | Quartermaster diffhist +32 Studenterhue talk contribs →Civilian Department: Add link to info on pet carriers |
05:46 | General Objects diffhist +1,317 Studenterhue talk contribs →General Items (handheld): Add pet carrier, introduced when PR #14245 was merged |
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04:44 | Armory 3 changes history +3,148 [Studenterhue (3×)] | |||
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04:44 (cur | prev) +2,234 Studenterhue talk contribs Update contents of Donut 2's Armory | ||||
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04:14 (cur | prev) +913 Studenterhue talk contribs Modernize Donut 2 tab, basically. Update who can access and where it's located, add in a blurb about armory auth, and tweak the joke for its location template, because it's definitely more than a private toy room now | ||||
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04:03 (cur | prev) +1 Studenterhue talk contribs Text replacement - "Donut2Armoury.png" to "Donut2ArmoryV2.png" |
m 01:30 | Chemicals diffhist +73 444explorer talk contribs extra source for rat spit |
21 April 2024
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23:26 | Armory 2 changes history +605 [Studenterhue (2×)] | |||
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23:26 (cur | prev) +272 Studenterhue talk contribs Change mentions of pod seeker shells in Kondaru and Oshan, two other maps in rotation, to mentions of the pod-targeting missile launcher box, to reflect changes from PR #14069 being merged | ||||
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23:19 (cur | prev) +333 Studenterhue talk contribs Link to pod-targeting missile launcher and its pod-seeking missiles in tabs that already mention it (so Cog1, Atlas, and Clarion), get in mentions of the box they come in |
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22:14 | Security Objects 7 changes history +1,613 [Studenterhue (7×)] | |||
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22:14 (cur | prev) +13 Studenterhue talk contribs →Lethal: Tweak explanation of damage vs pods and vs walls and humans | ||||
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20:43 (cur | prev) +54 Studenterhue talk contribs →Lethal: Note that collapsing it unloads the rocket, actually mention collapsing it | ||||
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20:38 (cur | prev) −11 Studenterhue talk contribs →Lethal: Tweak explanation of the pod-targeting missile launcher's homing works | ||||
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06:21 (cur | prev) +79 Studenterhue talk contribs →Armory Crates: Update contents of pod weapons crate to reflect #14069 being merged, as said missile launcher replaced the pod-seeking shells | ||||
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06:18 (cur | prev) +1,418 Studenterhue talk contribs →Lethal: Add pod-targeting missile launcher, introduced when PR #14069 was merged | ||||
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05:00 (cur | prev) +28 Studenterhue talk contribs →Security Apparel: Add link to info about police uniform as well | |||
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04:59 (cur | prev) +32 Studenterhue talk contribs →Security Apparel: Add link to info about constable's helmet |
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22:13 | Murder 3 changes history +1,473 [Studenterhue (3×)] | |||
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22:13 (cur | prev) −10 Studenterhue talk contribs →List of Longarms: Mark 40mm pod-seekers as basically unobtainable since said PR also removed them from the Armory in favor of pod-seeking missiles | ||||
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22:07 (cur | prev) +571 Studenterhue talk contribs →List of Longarms: Add pod-seeking missile, from same PR | ||||
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21:34 (cur | prev) +912 Studenterhue talk contribs →List of Longarms: Add pod-targeting missile launcher, added when PR #14069 was merged |
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06:44 | Clothing 7 changes history +1,787 [Studenterhue (7×)] | |||
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06:44 (cur | prev) +16 Studenterhue talk contribs →Back: rewrite this mention of 40mm shells in general, because grouping different ones right after another, without any indication these are separate items, is generally considered bad practice | ||||
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06:41 (cur | prev) −23 Studenterhue talk contribs →Back: Cut mention of/link to 40mm pod-seeking shells, since those were replaced with pod-seeking missiles when PR #14069 was merged, and those don't fit in the bandolier | ||||
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05:17 (cur | prev) +381 Studenterhue talk contribs →(Exo)Suit: Add apron | ||||
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05:05 (cur | prev) +2 Studenterhue talk contribs →Back: Fix a grammar error | |||
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05:03 (cur | prev) +488 Studenterhue talk contribs →Back: Separate rucksack and rucksack satchel | ||||
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04:40 (cur | prev) +551 Studenterhue talk contribs →Head: Add constable's helmet | ||||
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04:26 (cur | prev) +372 Studenterhue talk contribs →Uniform: Add police uniform |
06:35 | Space Pod diffhist +28 Studenterhue talk contribs →Man vs Machine: Revise to reflect pod-seeking shells becoming pod-seeking missiles when PR #14069 was merged |
m 04:58 | Quartermaster diffhist +32 Studenterhue talk contribs →Miscellaneous: Add link to info about constable's helmet |
20 April 2024
06:27 | Armory diffhist 0 Studenterhue talk contribs Update Armory image for Atlas |
06:26 | Head of Security diffhist +2 Studenterhue talk contribs Updated Armory image for Atlas |
06:08 | General Objects diffhist +106 Studenterhue talk contribs →General Items (large): Add instructions on how to shower to fix Hygiene motive in showerhead description |
04:57 | Engineering Objects diffhist +159 Studenterhue talk contribs →Engineering Apparel: Note what access this thing requires |
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04:54 | Access Levels 3 changes history +147 [Studenterhue (3×)] | |||
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04:54 (cur | prev) +67 Studenterhue talk contribs Note Engineering access allows access to Engineering Apparel | ||||
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04:52 (cur | prev) +37 Studenterhue talk contribs Note Medical Apparel needs Medical access rather than Medical Equipment access, add a link | ||||
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04:48 (cur | prev) +43 Studenterhue talk contribs Note Research Sector grants access to Research Apparel. This replaces science uniform locker, because commit 8563236 made it kinda depreciated |
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04:36 | Medical Objects 5 changes history +5,936 [Studenterhue (5×)] | |||
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04:36 (cur | prev) +71 Studenterhue talk contribs →Miscellaneous: Replace some mentions of medical clothing locker with Medical Apparel machine. Medical clothing locker does technically exists, but it's sort of unobtainable, so replacing rather than adding | ||||
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04:33 (cur | prev) +112 Studenterhue talk contribs →Medical Apparel: Expand on description, including listing access required, remove link to Medical Uniform Locker because it's not particularly useful | ||||
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04:27 (cur | prev) +5,775 Studenterhue talk contribs →Medical Apparel: List out contents | ||||
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04:26 (cur | prev) +14 Studenterhue talk contribs →Miscellaneous: Change "Medical Coat" to "Medical Winter Coat" to match in-game name better | ||||
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03:24 (cur | prev) −36 Studenterhue talk contribs →Machinery: Spin off Medical Apparel into its own section to document its contents |
19 April 2024
23:34 | Murder diffhist +27 NightmarechaMillian talk contribs →Grenades |
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23:20 | Construction 3 changes history +351 [NightmarechaMillian (3×)] | |||
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23:20 (cur | prev) +32 NightmarechaMillian talk contribs phrasing | |||
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23:19 (cur | prev) +1 NightmarechaMillian talk contribs oops needs a new line | |||
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23:19 (cur | prev) +318 NightmarechaMillian talk contribs adds an intro blurb to the laser rifle section |
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07:20 | Armory 3 changes history +447 [Studenterhue (3×)] | |||
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07:20 (cur | prev) +255 Studenterhue talk contribs Should specify that the previous edit was only in Atlas's tab. This one rearranges list of items in Atlas's Armory to go counterclockwise, which is differs from how other tabs present it but hopefully makes more sense given the room layout. Also adds a bit more information on where the AmmoTech and recharger are | ||||
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07:13 (cur | prev) +64 Studenterhue talk contribs Replace mention of pod-seeking shells with pod-seeking missile equipment, to match up with PR #14069 being merged | ||||
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07:06 (cur | prev) +128 Studenterhue talk contribs Mention door-breaching round equipment in Atlas tab, per commit a606a19 |
m 06:45 | Head of Security diffhist +2 Studenterhue talk contribs Text replacement - "ClarionHOSOffice.png" to "ClarionHOSOfficeV2.png" |
18 April 2024
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06:30 | Armory 5 changes history +70 [Studenterhue (5×)] | |||
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06:30 (cur | prev) +90 Studenterhue talk contribs Be more consistent about how Special Equipment crate is capitalized, link to info about it when needed | |||
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06:28 (cur | prev) +2 Studenterhue talk contribs Actually, maybe no change for these ones. Linemap and Chiron were technically untouched by the Special Equipment crate rename commit c6ff335 | ||||
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06:21 (cur | prev) −6 Studenterhue talk contribs Text replacement - "Special Equipment Locker" to "Special Equipment Crate" | |||
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06:09 (cur | prev) −12 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special equipment locker" to "Special Equipment Crate|Special Equipment crate" | |||
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06:07 (cur | prev) −4 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate" |
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06:25 | Security Objects 5 changes history −234 [Studenterhue (5×)] | |||
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06:25 (cur | prev) 0 Studenterhue talk contribs →Less-than-Lethal: Use the slightly more correct capitalization here | |||
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06:21 (cur | prev) −2 Studenterhue talk contribs Text replacement - "Special Equipment Locker" to "Special Equipment Crate" | |||
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06:07 (cur | prev) −4 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate" | |||
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06:05 (cur | prev) −220 Studenterhue talk contribs →Machinery: Move Special Equipment locker down to Armory Crates, change up description to reflect this | ||||
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05:59 (cur | prev) −8 Studenterhue talk contribs →Equipment Lockers: Rename Special Equipment Locker to Special Equipment Crate to reflect commit c6ff335, change its sprite as well |
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05:41 | Clothing 5 changes history +2,322 [Studenterhue (5×)] | |||
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05:41 (cur | prev) +59 Studenterhue talk contribs →Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines | ||||
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05:37 (cur | prev) +616 Studenterhue talk contribs →Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version | ||||
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05:23 (cur | prev) +712 Studenterhue talk contribs →Labcoats: Add alternate roboticist's labcoat, adjust some link text | ||||
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05:11 (cur | prev) +541 Studenterhue talk contribs →Labcoats: Add alternate version of geneticist's labcoat as well | ||||
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05:01 (cur | prev) +394 Studenterhue talk contribs →Labcoats: Add alternate version of doctor's labcoat |
17 April 2024
m 06:33 | Security Officer diffhist +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png" |
05:06 | Guide to Genetics diffhist −97 Studenterhue talk contribs →Mutation List: Remove reference to Mime getting Noir. That was removed when PR #9294 was merged, fix a grammar error |
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05:01 | Traits 3 changes history +1,115 [Studenterhue (3×)] | |||
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05:01 (cur | prev) +508 Studenterhue talk contribs →Job Traits: Add Mime Training trait. This one was introduced when PR #15937 was merged | ||||
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04:26 (cur | prev) +275 Studenterhue talk contribs →Character Setup Traits: Add Trippy, from same PR | ||||
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04:19 (cur | prev) +332 Studenterhue talk contribs →Character Setup Traits: Add Slow Strider, introduced when PR #18491 was merged |
m 04:44 | Armory diffhist 0 Studenterhue talk contribs Text replacement - "ClarionArmoryV3.png" to "ClarionArmoryV4.png" |
m 04:44 | Head of Security diffhist 0 Studenterhue talk contribs Text replacement - "ClarionArmoryV3.png" to "ClarionArmoryV4.png" |
04:41 | General Objects diffhist +292 Studenterhue talk contribs →General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged |
16 April 2024
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06:17 | Clothing 5 changes history +2,118 [Studenterhue (5×)] | |||
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06:17 (cur | prev) +720 Studenterhue talk contribs →(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole | ||||
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06:02 (cur | prev) +965 Studenterhue talk contribs →(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail. | ||||
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05:15 (cur | prev) +151 Studenterhue talk contribs →Head: Add NT combat helmet, with a similar format | ||||
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05:13 (cur | prev) +134 Studenterhue talk contribs →Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page. | ||||
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05:11 (cur | prev) +148 Studenterhue talk contribs →(Exo)Suit: Add NT pressure suit, or really a link to info on it |
m 06:16 | Science Objects diffhist +25 Studenterhue talk contribs →Research Apparel: Provide more specific links to labcoat reskins, update labcoat links |
m 06:14 | Medical Objects diffhist +23 Studenterhue talk contribs Update labcoat links |
05:05 | Chemicals diffhist +88 Studenterhue talk contribs →Medical Chems: Note NanoMed Plus has spaceacillin, thanks to PR #6134 being merged (vaguely remember making this edit a long time ago...) |
15 April 2024
02:33 | Syndicate Items diffhist +50 Studenterhue talk contribs →Standard Items: Give a rough comparison of how powerful the trick telecrystal explosion is |
01:51 | Armory diffhist +280 Studenterhue talk contribs Provide some more maint info details about Clarion's Armory |
14 April 2024
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23:57 | Armory 7 changes history +2,807 [Studenterhue (7×)] | |||
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23:57 (cur | prev) +278 Studenterhue talk contribs Add some maint info for Clarion's Armory, change its blurb to the "toy cave", because that 's the sort of vibe I'm getting from the new version | ||||
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23:49 (cur | prev) +107 Studenterhue talk contribs Note special grenades crate has land mine box in Clarion tab, in accordance with PR #6577 being merged, fix a link | ||||
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23:45 (cur | prev) −1 Studenterhue talk contribs Replace mention of pod-seekers in Clarion tab with mention of pod-seeking missile launcher, to reflect PR #14069 getting merged. Don't have info on it just yet, so it's just a mention for now, with no link. | ||||
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23:34 (cur | prev) +134 Studenterhue talk contribs Mention door-breaching gun and shells in Clarion tab, per commit a606a19 | ||||
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23:22 (cur | prev) +1,568 Studenterhue talk contribs Update contents of Clarion Armory, again in accordance with PR #11086 | ||||
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22:19 (cur | prev) +729 Studenterhue talk contribs Update description of Armory location and access in Clarion tab, to reflect changes enacted when PR #11086 was merged, copy and paste in info about armory auth computer | ||||
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22:02 (cur | prev) −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png" |
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22:02 | Head of Security 3 changes history +285 [Studenterhue (3×)] | |||
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22:02 (cur | prev) −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png" | |||
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04:52 (cur | prev) +284 Studenterhue talk contribs Mention mind protection health implant in intro as well, something introduced when PR #3304 was merged. It's already mentioned in the list of things HoS gets, but this new mention is in the context of being exempt from antag selection | ||||
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04:45 (cur | prev) +9 Studenterhue talk contribs Generalize note about HoS not spawning as a traitor, since that applies to various other antags too |
m 14:34 | Construction diffhist +145 Doomino7 talk contribs Edited the fact that on a TTV you dont NEED a timer/proxy sensor/signaller But they are recommended because you will die without them |
14:15 | Murder diffhist +47 Studenterhue talk contribs →Power cells: Mention stun cane gets disruptor cell too, thanks to PR #10886 getting merged |
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14:12 | Security Objects 2 changes history +134 [Studenterhue (2×)] | |||
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14:12 (cur | prev) +102 Studenterhue talk contribs →Multi-Role: Note stun cane cannot fit into rechargers or have its cell swapped, as a result of PR #10886 getting merged. | ||||
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05:02 (cur | prev) +32 Studenterhue talk contribs →Equipment: Briefly mention inspectors get Security TicketWriter 2000 |
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04:54 | Security Officer 3 changes history +201 [Studenterhue (3×)] | |||
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04:54 (cur | prev) −22 Studenterhue talk contribs Bit silly to link to Security Officer on the Security Officer page (I'm not keen on Security Officer being listed as a department guide in general, but that's a matter for another day) | ||||
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04:42 (cur | prev) +212 Studenterhue talk contribs Mention this job getting mind protection health implants in intro, a changed introduced when PR #13782 was merged | ||||
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04:31 (cur | prev) +11 Studenterhue talk contribs Generalize the note about secoffs not spawning as a traitors, seeing as secoffs are exempt from a number of antag roles |
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04:25 | Syndicate Items 3 changes history +181 [Studenterhue (3×)] | |||
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04:25 (cur | prev) +10 Studenterhue talk contribs →Standard Items: Use a different example for explaining standard items since Traitor Captain is gone | ||||
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04:24 (cur | prev) +73 Studenterhue talk contribs →Standard Items: Nearly forgot to add this caution about trying to break the implant | ||||
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04:22 (cur | prev) +98 Studenterhue talk contribs →Standard Items: This mindhack tip about the mindshield implant is getting a bit lengthy, so swap it with the mention of mindhack guidelines in the description. Also expand on how to deal with it now that there's space to do it |
13 April 2024
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23:17 | Syndicate Items 2 changes history +84 [Studenterhue (2×)] | |||
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23:17 (cur | prev) +64 Studenterhue talk contribs →Standard Items: Note NTSC and HoS also get this implant | ||||
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23:17 (cur | prev) +20 Studenterhue talk contribs →Standard Items: Note Captain also has mind protection implant in mindhack implant tip, as a result of PR #18294 getting merged |
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23:09 | Implants 2 changes history +88 [Studenterhue (2×)] | |||
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23:09 (cur | prev) +68 Studenterhue talk contribs →Mind Protection Health Implant: Note which other jobs have this implant | ||||
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23:00 (cur | prev) +20 Studenterhue talk contribs →Mind Protection Health Implant: Note Cap has mind protection health implant too. That feature was introduced when PR #18294 was testmerged and then got merged proper. |
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06:50 | General Objects 3 changes history +686 [Studenterhue (3×)] | |||
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06:50 (cur | prev) +1 Studenterhue talk contribs →General Items (large): Correct a silly grammar mistake I almost certainly am responsible for: "interactions involved lockers"->"interactions involving lockers" | |||
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06:49 (cur | prev) +291 Studenterhue talk contribs →General Items (large): Update Robustris instructions, in accordance with commit c8f8558 | ||||
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05:47 (cur | prev) +394 Studenterhue talk contribs →General Items (handheld): Add rubber duck |
05:50 | Guide to Mining diffhist −23 Studenterhue talk contribs →Advanced Equipment: Note flippers function occurs when activated, since it was changed from a passive to an active ability when PR #18471 was merged |
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05:25 | Clothing 5 changes history +1,699 [Studenterhue (5×)] | |||
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05:25 (cur | prev) −143 Studenterhue talk contribs →Uniform: Remove Chaplain Uniforms. Redundant now that we have entries on each item shown and it's not particularly useful to lump all these items together into one entry and animation | ||||
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05:20 (cur | prev) +13 Studenterhue talk contribs Correct nun robe being listed as an outerwear item (oops): move it to jumpsuit section, correct description | ||||
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05:09 (cur | prev) +515 Studenterhue talk contribs →Uniform: Add atheist sweater | ||||
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04:57 (cur | prev) +691 Studenterhue talk contribs →(Exo)Suit: Add weird cultist robe | ||||
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04:31 (cur | prev) +623 Studenterhue talk contribs →(Exo)Suit: Add adeptus mechanicus robe |
12 April 2024
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18:30 | Clothing 11 changes history +4,292 [Studenterhue (11×)] | |||
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18:30 (cur | prev) +8 Studenterhue talk contribs →(Exo)Suit: Up listing for cuirass too, since PR #10625 also upped the cuirass's explosion resistance, fix a reference to combat dress having only 20% resistance, tweak some wording | ||||
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18:24 (cur | prev) +1 Studenterhue talk contribs →(Exo)Suit: Up explosion resistance listed for specialist operative combat dress, as it was upped from 20% to 30% when PR #10625 was merged, fix a small grammar error | ||||
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18:14 (cur | prev) +830 Studenterhue talk contribs →(Exo)Suit: Delve more into specialist heavy operative combat armor stats | ||||
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17:55 (cur | prev) −1 Studenterhue talk contribs →Head: Change "5% [radOhms]" to just "5 [radOhms]", since we're not working with percentages | ||||
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07:17 (cur | prev) +695 Studenterhue talk contribs →Shoes: Add witchfinder general's boots. These and the other three witchfinder general outfit pieces have been around since Manta. | ||||
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07:08 (cur | prev) +664 Studenterhue talk contribs →(Exo)Suit: Add witchfinder general's coat | ||||
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07:01 (cur | prev) +598 Studenterhue talk contribs →Uniform: Add witchfinder general's outfit | ||||
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06:35 (cur | prev) +50 Studenterhue talk contribs →Head: Might as well note heavy specialist great helm is also acidproof, as with the other specialist helmets | ||||
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06:34 (cur | prev) +419 Studenterhue talk contribs →Head: Note specialist health monitor and specialist welding helmet share identical stats to specialist combat helmet, fix specialist health monitor having different header than ID, tweak some prose here and there | ||||
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06:21 (cur | prev) +353 Studenterhue talk contribs →Head: Discuss stats of specialist combat helmet as well | ||||
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06:12 (cur | prev) +675 Studenterhue talk contribs →Head: Delve more into heavy specialist great helm's stats |
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17:30 | Security Officer 2 changes history +314 [Studenterhue (2×)] | |||
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17:30 (cur | prev) +14 Studenterhue talk contribs →Tickets to the Prom: Fix dumb grammar error I made, rephrase a sentence | |||
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07:30 (cur | prev) +300 Studenterhue talk contribs →Tickets to the Prom: Mention tickets and fines show up at round end |
11 April 2024
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06:18 | Terminology 2 changes history +808 [Studenterhue (2×)] | |||
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06:18 (cur | prev) +388 Studenterhue talk contribs Add in a short intro. Harder to write than I expected. | ||||
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05:44 (cur | prev) +420 Studenterhue talk contribs →S-Z: Add trinket |
05:13 | Random Events diffhist +1,071 Studenterhue talk contribs →Default Events: Add Illegal Trinkets event, introduced when PR #18372 was merged |
10 April 2024
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05:07 | Terminology 5 changes history +1,260 [Studenterhue (5×)] | |||
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05:07 (cur | prev) +74 Studenterhue talk contribs →Goon: I hate that I have to do this, but I guess I ought to clarify that this has nothing to do with another definition of "goon", for sake of preserving dignity, somewhat | ||||
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05:04 (cur | prev) −2 Studenterhue talk contribs →Singuloose: Correct a grammar error | |||
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04:58 (cur | prev) +576 Studenterhue talk contribs →M-R: Add maxcap | ||||
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04:37 (cur | prev) +577 Studenterhue talk contribs →S-Z: Add TC | ||||
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04:24 (cur | prev) +35 Studenterhue talk contribs →A-D: Add arc |
9 April 2024
06:00 | Chemicals diffhist +54 Studenterhue talk contribs →Acids: Add a note in steam-based recipe for sulfuric acid that the reaction removes reagents, using formatting suggested by a dev |
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05:55 | Murder 2 changes history 0 [Studenterhue (2×)] | |||
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05:55 (cur | prev) −3 Studenterhue talk contribs →List of Sidearms: Rename ID for MOR mag to be closer to in-game name | ||||
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05:54 (cur | prev) +3 Studenterhue talk contribs →List of Sidearms: Correct ammo type and note for MOR-30, as it's actually SMG, 9mm rather than its own thing. Correct a handful of grammar errors |
8 April 2024
07:22 | Chemicals diffhist +29 Studenterhue talk contribs →Acids: Revise a tip about the sulfuric acid reaction based on a dev's feedback |
m 06:48 | Security Officer diffhist +2 Studenterhue talk contribs Text replacement - "OshanSecurity.png" to "OshanSecurityV2.png" |
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06:35 | Clothing 7 changes history +2,163 [Studenterhue (7×)] | |||
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06:35 (cur | prev) +72 Studenterhue talk contribs →Head: Likewise for nun hood in its description | ||||
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06:34 (cur | prev) +46 Studenterhue talk contribs →(Exo)Suit: Namedrop the other part of the nun outfit in nun robe description | ||||
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06:30 (cur | prev) +605 Studenterhue talk contribs →Uniform: Add chaplain jumpsuit. This, the priest's robe, and buddhist robe are pretty old, so I can't say when this was added. | ||||
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06:18 (cur | prev) +651 Studenterhue talk contribs →Uniform: Add priest's robe, get in a mention of the buddhist robe's somewhat unusual name | ||||
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05:58 (cur | prev) +488 Studenterhue talk contribs →Uniform: Add buddhist robe | ||||
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05:38 (cur | prev) +172 Studenterhue talk contribs →Masks: Note Sketchy D-5 sells the blue SWAT masks, per commit d71a63a | ||||
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05:35 (cur | prev) +129 Studenterhue talk contribs →Masks: Put info about different versions of the SWAT mask (that share the same name) into bullet points |
7 April 2024
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05:48 | Construction 3 changes history +1,452 [Studenterhue (3×)] | |||
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05:48 (cur | prev) −2 Studenterhue talk contribs →Intercom: Correct "microwave" to "intercom", since we're not talking about microwaves | ||||
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05:47 (cur | prev) +96 Studenterhue talk contribs →Flaps: Forgot an important step | ||||
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05:46 (cur | prev) +1,358 Studenterhue talk contribs →Walls, Doors, and Floors: Add flaps, so I can talk about how to deconstruct them. When PR #15767 was merged, it added the ability to cut your way through, though a different change, commit 13f9943, added the ability to use decon device on them |
04:31 | Medical Objects diffhist +227 Studenterhue talk contribs →Cloning Modules: Describe how to get NecroScan II Cloner Upgrade Module |
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04:17 | File:MedicSatchelV2.png 2 changes history +538 [Studenterhue (2×)] | |||
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04:17 (cur | prev) +510 Studenterhue talk contribs Add more details about sprite, including attribution | ||||
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04:10 (cur | prev) +28 Studenterhue talk contribs Assign to Object Sprites, since it's a sprite for an in-game item |
04:09 | Move log Studenterhue talk contribs moved page File:Satchel medic.png to File:MedicSatchelV2.png (To reflect it being a resprite of something) |
6 April 2024
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23:14 | Armory 7 changes history +963 [Studenterhue (7×)] | |||
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23:14 (cur | prev) +111 Studenterhue talk contribs Specify what's in those counter rev and flashbang boxes in Oshan's tab | ||||
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23:08 (cur | prev) −52 Studenterhue talk contribs Remove Lawyer from list of jobs that can access Armory when it's authorized, since they lost that access in commit 225397a. Mostly done it for the maps that are in rotation; not sure how to handle the ones out of rotation. | ||||
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23:05 (cur | prev) +127 Studenterhue talk contribs Add door-breaching round equipment in Oshan's tab, per commit a606a19 | ||||
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23:02 (cur | prev) +100 Studenterhue talk contribs Add info about power wire for Oshan Armory | ||||
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23:00 (cur | prev) +249 Studenterhue talk contribs Note the presence of a turret in Oshan's armory area, tweak "surprisingly ill-protected" since this is a reference to older, less secure design | ||||
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22:52 (cur | prev) +429 Studenterhue talk contribs Add HoS medal frame in Oshan tab, plus a few more links and a note about where that recharger is | ||||
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22:24 (cur | prev) −1 Studenterhue talk contribs Text replacement - "Oshan armoryV2.png" to "OshanArmoryV4.png" |
22:24 | Head of Security diffhist −8 Studenterhue talk contribs Update Armory image for Oshan tab. This one was still using the pre-PR #11277 (armory standardization) image, interestingly enough |
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07:47 | Chemicals 3 changes history +417 [Studenterhue (3×)] | |||
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07:47 (cur | prev) +80 Studenterhue talk contribs →Food and Drink: Note what happens when drinking Cosmopolitan twice | ||||
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07:16 (cur | prev) +268 Studenterhue talk contribs →Acids: Note some caveats about the steam-based recipe for sulfuric acid | ||||
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07:13 (cur | prev) +69 Studenterhue talk contribs →Acids: Add steam-based recipe for sulfuric acid, added when PR #16639 was merged. I might tweak the way this is displayed on the wiki later |
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07:06 | General Objects 3 changes history +853 [Studenterhue (3×)] | |||
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07:06 (cur | prev) +530 Studenterhue talk contribs →General Items (large): Talk about how cryoing as a non-unique job opens job slots, a feature introduced when PR #18145 was merged | ||||
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06:57 (cur | prev) +89 Studenterhue talk contribs →General Items (large): Talk about the button's cooldown as well. PR #18406 also raised the activation cooldown from 2 to 5 min and added a deactivation cooldown. | ||||
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06:54 (cur | prev) +234 Studenterhue talk contribs →General Items (large): Talk about effects of alert button on shutters and turrets, introduced when PR #18406 was merged. Put effects into nice bullet-point list for readability |
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06:26 | Cyborg 5 changes history +1,763 [Studenterhue (5×)] | |||
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06:26 (cur | prev) +3 Studenterhue talk contribs →Upgrades: Making them at a robotics fab, not making them a robotics fab, whoops. Not my day today | |||
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06:21 (cur | prev) +1,040 Studenterhue talk contribs →Upgrades: Put this information on the descriptions of the four modules as well. Putting how-to-obtain info on the other ones would take some time, so I'm putting that off for now | ||||
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06:06 (cur | prev) +479 Studenterhue talk contribs →Upgrades: Give some general information on how to get upgrades, so I can mention them appearing in abandoned crates (they already appeared in them before PR #9605 was merged) | ||||
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05:58 (cur | prev) +9 Studenterhue talk contribs →Arms and legs: Add a missing word to prove I am not a doofus | |||
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05:56 (cur | prev) +232 Studenterhue talk contribs →Arms and legs: Note the thrusters appear in abandoned crates, something introduced when PR #9605 was merged |
5 April 2024
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07:56 | Guide to Botany 9 changes history +18 [Retrino (9×)] | |||
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07:56 (cur | prev) −2 Retrino talk contribs Mutadone Plant Formula sprite update | ||||
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07:54 (cur | prev) −8 Retrino talk contribs saltpetre new bottle. its actually the same exact color as potash, so im gonna reuse the sprite here | |||
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07:49 (cur | prev) −2 Retrino talk contribs Potash Plant Formula updated sprite | |||
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07:44 (cur | prev) −2 Retrino talk contribs Atrazine Plant Formula udpate sprite | |||
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07:40 (cur | prev) −2 Retrino talk contribs Ammonia Plant Formula bottle update | |||
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07:37 (cur | prev) −2 Retrino talk contribs mutagenic formula sprite update | |||
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06:49 (cur | prev) 0 Retrino talk contribs water pipe update | |||
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06:39 (cur | prev) 0 Retrino talk contribs small beaker update | |||
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06:03 (cur | prev) +36 Retrino talk contribs killer tomatoes now contain blood |
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m 07:15 | Medical Objects 4 changes history +1 [Retrino (4×)] | |||
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07:15 (cur | prev) +2 Retrino talk contribs vial sprite update | |||
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07:04 (cur | prev) −1 Retrino talk contribs medicine bottle update | |||
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06:40 (cur | prev) 0 Retrino talk contribs small beaker update | |||
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06:31 (cur | prev) 0 Retrino talk contribs beaker update |
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07:14 | (Upload log) [Retrino (4×)] | |||
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07:14 Retrino talk contribs uploaded File:VialV2.png (new vial sprite by mr moriarty) | ||||
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07:04 Retrino talk contribs uploaded File:MedicineBottleV3.png (new med bottle sprite by mr moriarty) | ||||
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06:35 Retrino talk contribs uploaded File:BeakerV3.png (new beaker sprites by mr. moriarty) | ||||
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06:25 Retrino talk contribs uploaded File:LargeBeakerV3.png (new beaker sprites by mr. moriarty) |
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m 07:10 | Chemistry 3 changes history +2 [Retrino (3×)] | |||
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07:10 (cur | prev) +2 Retrino talk contribs beaker with lid update | |||
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06:35 (cur | prev) 0 Retrino talk contribs small beaker update | |||
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06:27 (cur | prev) 0 Retrino talk contribs beaker update |
m 06:41 | Science Objects diffhist 0 Retrino talk contribs small beaker update |
m 06:38 | Foods and Drinks diffhist 0 Retrino talk contribs small beaker update |
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m 06:37 | Construction 2 changes history 0 [Retrino (2×)] | |||
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06:37 (cur | prev) 0 Retrino talk contribs small beaker update | |||
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06:30 (cur | prev) 0 Retrino talk contribs large beaker update |
m 06:30 | Cyborg diffhist 0 Retrino talk contribs beaker update |
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06:26 | Chemicals 9 changes history +1,030 [Retrino (2×); Studenterhue (7×)] | |||
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06:26 (cur | prev) 0 Retrino talk contribs beaker update | |||
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06:08 (cur | prev) +64 Retrino talk contribs blood can be found in killer tomatoes | ||||
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06:02 (cur | prev) +90 Studenterhue talk contribs →Acids: Note different heat rate for sulfuric acid mixing in open vs closed container, a feature introduced when PR #16639 was merged. Made the open vs closed container stuff into bullet point to make it all more readable. Also corrects off-gasing threshold | ||||
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05:52 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Update Cosmopolitan's depletion rate, since it was raised from 0.4 to 0.7 when PR #15065 was merged | ||||
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05:50 (cur | prev) +340 Studenterhue talk contribs →Food and Drink: Move Cosmopolitan out of Regular Drinks to describe the random accent effect, per commit 48eb0a8 | ||||
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05:32 (cur | prev) +277 Studenterhue talk contribs →Food and Drink: Bring Diesel up from Regular Drinks as well so I can mention it's usable in the Portable Combustion Generator, an interaction introduced in commit 598b15b | ||||
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05:26 (cur | prev) +40 Studenterhue talk contribs →Food and Drink: Note Gunfire specifically uses a VOX clip, with attendant link for more info | ||||
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05:20 (cur | prev) +95 Studenterhue talk contribs →Food and Drink: Move catamount up from Regular Drinks to talk about its silly mix sound, introduced by commit d5c7822 | ||||
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05:08 (cur | prev) +124 Studenterhue talk contribs →Food and Drink: Move Gunfire up from regular drinks to talk about the silly mix effect |
4 April 2024
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06:44 | Clothing 7 changes history +1,891 [Studenterhue (7×)] | |||
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06:44 (cur | prev) +6 Studenterhue talk contribs →Head: Specify how much melee resistance the space-american football helmet provides | ||||
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06:36 (cur | prev) +20 Studenterhue talk contribs →Uniform: Clarify who "their" is in the outlander's jumpsuit description, because I realize now it could also refer to the outlander's outfit | |||
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06:33 (cur | prev) −68 Studenterhue talk contribs →(Exo)Suit: Cut reference to gang getting the authentic versions of the sneaking suit | ||||
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06:31 (cur | prev) +125 Studenterhue talk contribs →(Exo)Suit: Add light armor vest, or rather a link directing people to info on it | ||||
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06:23 (cur | prev) +539 Studenterhue talk contribs →Masks: Add respirator mask, added when PR #13739 was merged | ||||
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06:06 (cur | prev) +568 Studenterhue talk contribs →Uniform: Add outlander's jumpsuit, from same PR | ||||
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05:49 (cur | prev) +701 Studenterhue talk contribs →Head: Add outlander's mask, added when PR #17965 was merged |
m 06:24 | Medals diffhist +28 Studenterhue talk contribs →Secret Medals: Add link to info about gas respirator skin |
m 05:00 | Gas diffhist +24 Studenterhue talk contribs →Special Notes: Proofread things a bit |
3 April 2024
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06:39 | Clothing 3 changes history +1,222 [Studenterhue (3×)] | |||
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06:39 (cur | prev) +6 Studenterhue talk contribs →Uniform: Add missing preposition and pronoun | |||
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06:36 (cur | prev) +650 Studenterhue talk contribs →Head: Add druid mask, from same PR | ||||
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06:24 (cur | prev) +566 Studenterhue talk contribs →Uniform: Add druid robes, added when PR #17965 was merged |
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05:52 | Traits 3 changes history +615 [Studenterhue (3×)] | |||
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05:52 (cur | prev) +38 Studenterhue talk contribs →Job Traits: Add Blue Clown to the list of jobs with Clown Training, as per merging of PR #16699 | ||||
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05:50 (cur | prev) +68 Studenterhue talk contribs →Job Traits: Note Clown Training allows juggling, as a result of commit 80ec57d | ||||
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05:47 (cur | prev) +509 Studenterhue talk contribs →Job Traits: Add Clown Training trait, introduced when PR #15937 was merged |
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05:18 | Armory 5 changes history +1,555 [Studenterhue (5×)] | |||
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05:18 (cur | prev) +133 Studenterhue talk contribs Note Cog1's armory has door-breaching rounds and gun, as per commit a606a19 | ||||
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05:04 (cur | prev) +328 Studenterhue talk contribs Add info about the APC for Cog1's Armory, convert some numbers into words for consistency | ||||
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04:57 (cur | prev) +587 Studenterhue talk contribs Rearrange list contents for Cog1 tab for comedic effect, add back in AmmoTech because I had a moment there, add in some more links and mentions of the rechargers and comms console | ||||
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04:46 (cur | prev) +8 Studenterhue talk contribs Move some info about the Comms Console and rechargers in Cog1 tab so it doesn't get lost in the big list of items (with some tweaks), fix a sentence I forgot to complete | ||||
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04:28 (cur | prev) +499 Studenterhue talk contribs Add info about turrets and chute in Cog1 tab, while also workshopping some prose here and there |