User contributions
Jump to navigation
Jump to search
- 03:08, 22 January 2021 diff hist +1 Murder pulse rifle's EMP pulse cost got upped from 75 to 100
- 03:07, 22 January 2021 diff hist +498 Security Objects Pulse rifle now has an EMP mode, whose cost got upped from 75 to 100 while I was making this.
- 02:35, 22 January 2021 diff hist −247 Security Objects Wavegun's EMP was replaced with a bouncey projectile
- 02:26, 22 January 2021 diff hist +2,538 Guide to Pathology Add modified section about suspension of player access to pathology taken from the old guide, with an extra note about the recent patho test
- 02:23, 22 January 2021 diff hist +93 Guide to Pathology Pathology is back to disabled now so adding Suspended template
- 02:07, 22 January 2021 diff hist +237 Pathogen Symptoms Pathology is back to disabled now
- 02:06, 22 January 2021 diff hist +196 Pathology Pathology is back to disabled now
- 02:05, 22 January 2021 diff hist +257 Medical Objects Pathology is back to disabled now
- 02:04, 22 January 2021 diff hist 0 Pathogen Research redirect to Guide to Pathology to avoid the dreaded double redirect current
- 15:53, 21 January 2021 diff hist +338 Werewolf Expand on eating organs to heal
- 15:44, 21 January 2021 diff hist +1,440 Guide to Genetics Adds two regeneration variants, Lupine and Super
- 15:30, 21 January 2021 diff hist +51 Guide to Genetics hmmm let me rephrase that
- 15:27, 21 January 2021 diff hist +109 Guide to Genetics Some more specific numbers on regeneration
- 15:20, 21 January 2021 diff hist −47 Guide to Genetics RIP regen regening organs
- 15:20, 21 January 2021 diff hist −1 Werewolf well not quite 50% percent with that regen
- 00:48, 21 January 2021 diff hist +188 Werewolf Werewolves also got some stun resistance , and eating organs to heal got expanded a bit
- 00:37, 21 January 2021 diff hist +21 Werewolf Put werewolf stuff under one header to hopefully organize things
- 00:34, 21 January 2021 diff hist +310 Werewolf Werewolf transform is extra powerful now
- 07:51, 20 January 2021 diff hist +36 N Artbomb Redirected page to Artifact Research#Bomb current
- 07:32, 20 January 2021 diff hist +332 Artifact Research artbombs are a lot more loud now, because they have animations, lights, and sound, and the devastating ones more so. An activator artifact can be handy.
- 07:16, 20 January 2021 diff hist −144 User:Studenterhue/Nanotrasen Security Operative NTSO no longer getting the ammo pouch messes up the math a bit in the section on the Clock a bit.
- 07:06, 20 January 2021 diff hist +439 Artifact Research Add column with examples of activated names, had to readjust column lengths for this
- 07:00, 20 January 2021 diff hist +12 Artifact Research →Flavors of Artifacts: rename Name Examples to Activated Examples because artifacts have two names shown now
- 06:47, 20 January 2021 diff hist +139 Making and Breaking Add Cyborg Screen Head recipe
- 06:41, 20 January 2021 diff hist +470 Cyborg Add Change facial expression (screen head only) to robot commands section
- 06:32, 20 January 2021 diff hist −4 Cyborg Don't need this "the" though...
- 06:31, 20 January 2021 diff hist +3 Cyborg Forgot a tiny word that shows a logical relation...
- 06:30, 20 January 2021 diff hist +464 Cyborg Add Cyborg Screen Head to head options
- 06:10, 20 January 2021 diff hist +90 Guide to Genetics What happens if you try to speak with Frontal Gyrus Suspension
- 06:08, 20 January 2021 diff hist +335 Mime In intro, note mimes also get Melanin Eraser and now Noir too, and mention those two and the mute mutation cannot be removed normally. Also mention mute makes screams silent
- 06:01, 20 January 2021 diff hist −73 Mime Actually well the mute mimes get can't be removed
- 05:59, 20 January 2021 diff hist +79 Guide to Genetics Mimes can Melanin Eraser as well and that can't be removed either
- 05:58, 20 January 2021 diff hist +26 Guide to Genetics Same for Mime's Noir
- 05:57, 20 January 2021 diff hist +23 Guide to Genetics The mute that Mime starts off with though, that is unremovable
- 05:55, 20 January 2021 diff hist −93 Guide to Genetics Admin-given mute mutation can be removed sometimes. The mute admin button doesn't involve the mutation.
- 05:53, 20 January 2021 diff hist +73 Guide to Genetics Mimes can now spawn with Noir
- 05:49, 20 January 2021 diff hist +181 Guide to Genetics Mute now has a special interaction with scream
- 05:25, 20 January 2021 diff hist +92 Guide to AI Mention AI shells get access to all radio channels too
- 04:57, 20 January 2021 diff hist −11 Artifact Research All activator arts can now deactivate artifacts, rather than some doing only deactivating or only some doing both.
- 04:47, 20 January 2021 diff hist −43 Template:Rules Don't need these Ass Jam rules anymore now that we don't have Ass Jam anymore currently
- 04:46, 20 January 2021 diff hist −12 Ass Jam File under Archive since Ass Jam is basically retired now (un-retirement maybe)
- 04:45, 20 January 2021 diff hist −38 Template:Community Moved Ass Jam and Ass Jam Changelog to Archive template now
- 04:44, 20 January 2021 diff hist +41 Template:Archive Uhhh...yeah I guess I got to file Ass Jam and its changelog under Former Features
- 04:43, 20 January 2021 diff hist +56 Maps Uhhh...I guess I have to note Ass Jam as something from the past somehow. I guess I'll put the mention of Ass Jam rotation in past tense and add date when Ass Jam content got suspended
- 04:36, 20 January 2021 diff hist +133 Random Events Locker Entanglement is now a regular event in rotation, though as something that's only temporary
- 04:32, 20 January 2021 diff hist +509 Virus Add Nano-Infection
- 04:24, 20 January 2021 diff hist +544 Chemicals Add corrupted nanomachines
- 04:10, 20 January 2021 diff hist 0 Chemicals hold on why does the example say 1.5 + 2 * 0.4 = 1.9???
- 04:08, 20 January 2021 diff hist +709 N Nanites Son current
- 08:51, 19 January 2021 diff hist +990 Changelog Rest of Jan 18th update, start of Jan 19th
- 08:48, 19 January 2021 diff hist +351 Battler Some interesting things I found out about the BATTLE SHUTTLE
- 08:37, 19 January 2021 diff hist +48 m Rancher Use n/a template!
- 06:59, 18 January 2021 diff hist +4,310 Changelog Jan 15-17th updates, plus Jan 18th so far
- 06:42, 18 January 2021 diff hist −2 m Guide to Mining remove this "tu" in the intro that I'm pretty sure was just somebody accidentally typing in the wrong place on their keyboard and forgetting to fix
- 02:23, 18 January 2021 diff hist −9 Pathogen Symptoms Smoke fart's involuntary fart rate was bumped down to 5 in the fifth stage rather than 15. While we're here, we can add more precise percentages with each stage
- 02:00, 18 January 2021 diff hist +403 AI Laws Try to explain how suicide laws without overrides work under new Law 3
- 01:43, 18 January 2021 diff hist +138 AI Laws Another way to imagine Law 3's wording if "may always" is weird
- 01:16, 18 January 2021 diff hist +35 Killing the AI Law 3 still gets in the way of suicide laws, but the mechanism is a little different now
- 01:07, 18 January 2021 diff hist +6 AI's Guide to the Chain of Command Law 3 is now "You may always protect your own existence as long as such does not conflict with the First or Second Law."
- 01:07, 18 January 2021 diff hist +6 AI Laws How'd we forget to update the quote of Law 3 in the beginning??
- 00:00, 18 January 2021 diff hist +16 Foods and Drinks Icing tube doesn't just accept liquid, it accepts all chems! Also, added link to Chemicals page there
- 23:59, 17 January 2021 diff hist +102 Foods and Drinks Note you need to put chems into icing tube in custom cake recipe, add links to icing tube entry
- 23:57, 17 January 2021 diff hist +1 Quartermaster Condiment Crate is now 750, Meat, Eggs and Dairy is 1500, Dry Goods is 750
- 23:55, 17 January 2021 diff hist +1 Quartermaster Furnishings crate was raised to 1500 credits
- 23:40, 17 January 2021 diff hist −3 m The Welder an something is not a word
- 23:40, 17 January 2021 diff hist +198 The Welder A little more on the Welder's history and the fate of the hellportal
- 09:00, 17 January 2021 diff hist +142 Head of Security hmm yeah well antags DO get a free stirstir objective so that's worth mentioning when talking about the keep stirstir brigged objective
- 08:57, 17 January 2021 diff hist −2 m Security Officer me and my stupid ampersand
- 08:56, 17 January 2021 diff hist +1,625 Security Officer Add sec's crew objectives too
- 08:39, 17 January 2021 diff hist +205 Head of Security Add standard intro for crew objectives sections
- 08:39, 17 January 2021 diff hist +626 Head of Security Explain the other objectives more
- 08:31, 17 January 2021 diff hist +431 Head of Security Add HoS's Stirstir-related objective
- 08:27, 17 January 2021 diff hist +103 Head of Security Updated text for the crew objectives related to antags
- 08:24, 17 January 2021 diff hist +51 Quartermaster ABCU crate now has blueprint marker
- 08:22, 17 January 2021 diff hist −145 Making and Breaking weee icons are back
- 08:21, 17 January 2021 diff hist +220 User:Studenterhue/Nanotrasen Security Operative note2self
- 08:14, 17 January 2021 diff hist −663 User:Studenterhue/Nanotrasen Security Operative AAAAAAAAA (recent changes to the Clock have really messed things up)
- 07:49, 17 January 2021 diff hist −169 User:Studenterhue/Nanotrasen Security Operative gurgle (NTSO no longer has Captain level access, so throwing out that tip about upgrading IDs for fellow officers
- 01:09, 17 January 2021 diff hist +401 Staff Assistant Add "Escape on the shuttle alive as a monkey." objective
- 01:02, 17 January 2021 diff hist +128 Staff Assistant Add "Make sure you are wearing your own butt on your head..." objective
- 00:59, 17 January 2021 diff hist +104 Medical Assistant what happened to the Medical Assistant objectives???
- 00:57, 17 January 2021 diff hist +19 m Medical Assistant okay so maybe there was a reason to use <Br> instead of ;
- 00:56, 17 January 2021 diff hist +476 Medical Assistant Add the other two crew objectives medical assistants could get
- 00:40, 17 January 2021 diff hist +562 Technical Assistant Write down crew objectives the job had, note what happened to them
- 22:45, 16 January 2021 diff hist +205 Jobs Add The Welder
- 22:40, 16 January 2021 diff hist +18 Template:Archive Add The Welder
- 22:39, 16 January 2021 diff hist +4,797 N The Welder
- 07:51, 16 January 2021 diff hist +72 Conspirator →Possible Conspirator Objectives: should probably note the objectives are not actually checked here
- 07:43, 16 January 2021 diff hist +480 Medical Doctor Add "Make sure you are completely unhurt when the escape shuttle leaves" objective and periods
- 07:35, 16 January 2021 diff hist 0 Roboticist Crew objectives->Crew Objectives, that one part is not capital unlike similar sections on other job pages is hecking me up.
- 07:34, 16 January 2021 diff hist 0 m Medical Director not quite the roboticist link I wanted
- 07:33, 16 January 2021 diff hist +3 m Medical Director Hold on, some of these objectives...don't have periods.
- 07:33, 16 January 2021 diff hist +2,058 Medical Director Add all the objectives that are copied and pasted from other jobs too.
- 07:09, 16 January 2021 diff hist +673 Medical Director Add the "Ensure that Dr. Acula survives and drinks 200 units of blood by the end of the shift." objective
- 06:56, 16 January 2021 diff hist −43 Clothing Naval coat actually spawns on the HoP instead of in their locker
- 06:52, 16 January 2021 diff hist −27 Clothing The same update also reduced the resistances of the HoP naval coat
- 06:50, 16 January 2021 diff hist +362 Clothing Captain's alt armor skin has now become a new Captain's Coat item
- 03:33, 16 January 2021 diff hist +28 Game Modes →Football: add missing word, clarify everyone spawns as footballers
- 00:49, 16 January 2021 diff hist −3 m Spriting Reverted edits by Scarwolff (talk) to last revision by Studenterhue
- 10:42, 15 January 2021 diff hist +318 AI Laws Which means a lot when interpreting this law