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- 04:12, 12 June 2019 diff hist +4 Game FAQ Bugger, have to update the RP questions section too because the server is now just Goonstation Roleplay
- 04:09, 12 June 2019 diff hist +18 Game FAQ Server names have been changed, so need to update the section about connecting via BYOND hub. Also changing its name so I don't have to change it whenever they rename a server.
- 04:07, 12 June 2019 diff hist +174 Jobs Elaborate on player expectations
- 03:38, 12 June 2019 diff hist +4 Jobs Server names have been changed, also, bugger, of course I miss some grammar mistake spellchecker doesn't pick up
- 03:32, 10 June 2019 diff hist +342 Jobs Actually, Regional Dir is still here it seems
- 03:30, 10 June 2019 diff hist +32 Security Objects What the area flash does now, as well as a small style fix
- 03:06, 10 June 2019 diff hist −76 Revolutionary Oh, the flash AOE DOESN'T stun you too. Also, finish this about sentence about using staggered to convert people.
- 02:58, 10 June 2019 diff hist +963 Guide to Genetics Add Polycythemia, Electromagnetic Field, and Physically Fit
- 04:40, 9 June 2019 diff hist +119 SS13 Wiki:Current events Need images for the taser shotgun and helmet too...and where to find them.
- 04:38, 9 June 2019 diff hist +282 Quartermaster Add the Weapons Crate - Security Equipment Upgrade
- 04:34, 9 June 2019 diff hist +247 SS13 Wiki:Current events Some info needed about the new genetic mutations, taser shotgun, and elite helmet
- 04:07, 9 June 2019 diff hist +932 Guide to Genetics Add Tinnitus, Physically Unfit, and Nectar Perspiration
- 03:29, 9 June 2019 diff hist 0 Guide to Genetics The French Canadian accent mutation is now called Frontal Gyrus Alteration Type-Q
- 03:29, 9 June 2019 diff hist +41 Guide to Genetics More info on Ink Glands
- 03:23, 9 June 2019 diff hist +301 Implants Explain that Security members actually DON'T start with loyalty implants, as some believe
- 22:20, 8 June 2019 diff hist −37 Antagonist Actually, no, you only see the tokens prompt when round is in setup
- 16:12, 8 June 2019 diff hist +40 Terminology Link to our actual section on antag tokens, mention they are also given out as mulligans
- 16:09, 8 June 2019 diff hist +255 Being A Better Traitor On cutting cams
- 16:00, 8 June 2019 diff hist +514 Being A Better Traitor List some items that can cover your face.
- 15:47, 8 June 2019 diff hist −10 Being A Better Traitor Not being spotted by thermals while in a floor closet doesn't matter now that thermals don't actually let you spot people
- 15:45, 8 June 2019 diff hist +42 Detective Thermals also let you see farther in the dark now
- 15:43, 8 June 2019 diff hist −29 Syndicate Items Cham projector's protection from thermals bit is irrelevant now that thermals no longer let you spot people in the dark
- 15:42, 8 June 2019 diff hist +10 Terminology Thermals now let you see farther in the dark and no longer let you simply see people in the darkness
- 15:40, 8 June 2019 diff hist +244 Security Objects How the thermals let you see better in the dark, how they affect being flashed, where to find them
- 04:37, 8 June 2019 diff hist +27 User:Studenterhue/Vampire Shortening handcuffed to cuffed adds marginally more space for the description. Also, a link to Sec Objects's handcuffs entry
- 04:36, 8 June 2019 diff hist +197 User:Studenterhue/Vampire On the sound/chat effects on Cancel stuns
- 04:25, 8 June 2019 diff hist +2 User:Studenterhue/Vampire AND THE ]]
- 04:25, 8 June 2019 diff hist +406 User:Studenterhue/Vampire Bugger, forgot all about Blood Steal
- 04:12, 8 June 2019 diff hist −528 User:Studenterhue/Vampire Cancel Stuns 2 is...cancelled, Radio Interference has been subsumed as a Chiropteran Screech upgrade, Vampiric vision is now just thermals
- 04:07, 8 June 2019 diff hist +345 Guide to Genetics Add Hemopoiesis Overdrive, based on the code kyle posted on the forums.
- 04:03, 8 June 2019 diff hist −11 User:Studenterhue/Vampire An estimate for Diseased touch's unlock
- 04:03, 8 June 2019 diff hist +458 User:Studenterhue/Vampire An update on Glare, Hypnotize, and Cancel Stuns, based on info given by MBC and received from observing a vamp
- 04:11, 7 June 2019 diff hist +437 Changelog June 3rd update
- 02:06, 7 June 2019 diff hist +784 Jobs On the colors the job menus use for each job.
- 01:24, 7 June 2019 diff hist −13 Jobs "Fight
- 06:09, 6 June 2019 diff hist +912 Jobs Let's expand a bit on the "these are jokes" thing and much more on the "try to do your job", because "for the love of god try to do your job" isn't really accurate.
- 05:33, 6 June 2019 diff hist +4 Jobs Hey, you can bold headings. And, combined with uping the heading, make the warning that the descriptions are jokes more prominent
- 05:32, 6 June 2019 diff hist −1,405 Engineering Gas Storage Atlas's Engineering Gas Storage room is now Databank Room, meaning I've to replace the three lies for one joke with something else.
- 05:27, 6 June 2019 diff hist 0 Head of Personnel We know have an actual page on some stations' Engineering Gas Storage rooms
- 05:26, 6 June 2019 diff hist +2,146 N Databank Room
- 05:13, 6 June 2019 diff hist −545 Jobs Seems like Actor and Regional Director are RIP
- 05:12, 6 June 2019 diff hist +38 Jobs All them gimmick jobs are available now. Still limited and only for latejoiners of course.
- 04:47, 6 June 2019 diff hist −20 Tech Storage Atlas's Engineering Gas Storage area is now Databank Room
- 04:47, 6 June 2019 diff hist −20 Atlas Engineering Gas Storage is now Databank Room. Better off that guy I suppose.
- 04:35, 6 June 2019 diff hist +169 Ore Processing Add some pretty bare entries for the fuels rods
- 03:36, 6 June 2019 diff hist +18 Jobs Engineering Jobs instead of Maintenance Jobs, Command/Security Jobs instead of just Command Jobs or Personnel Jobs, as the game really uses
- 03:23, 4 June 2019 diff hist +233 Miner Explain how to use the GPS to get to the sea elevator, mention that functionality in other places.
- 03:14, 4 June 2019 diff hist +4 Medical Doctor Update images of Destiny and Oshan's Medbays
- 03:13, 4 June 2019 diff hist +167 Powering the station Update image of GPS, explain how to use it to get back to the station.
- 03:12, 4 June 2019 diff hist −7 Medbay Add new image for Destiny's Medbay, remove this NO TOC bit that's longer useful since the section doesn't have any actual sections
- 03:11, 4 June 2019 diff hist +17 Guide to Mining New Space GPS sprite, mention another use of the GPS
- 02:50, 4 June 2019 diff hist +2 Destiny Update image for Medbay area
- 02:46, 4 June 2019 diff hist +138 Science Objects The new sprite and pinpointer function of the Space GPS
- 02:42, 4 June 2019 diff hist +74 N File:SpaceGPSNew.png The Space GPS unit, now with a screen that supports eight kinds of arrows!
- 02:39, 4 June 2019 diff hist +98 N File:DestinyMedbayV2.png The Medbay of Destiny. An entire wing on the west with scrubs and malpractice, can you imagine it?
- 05:01, 3 June 2019 diff hist −26 m Revolutionary Rewrite some weird bits in the intro of the Head Rev section
- 04:57, 3 June 2019 diff hist +82 Revolutionary Mention that the Rev flash is indeed scannable
- 04:56, 3 June 2019 diff hist +1 m Revolutionary Bugger, forget an = for one of the section titles
- 04:55, 3 June 2019 diff hist +317 Revolutionary Add some section titles to the Head Rev, Heads, and Sec section, to make them less intimidating reads. Head Rev gets references to The Internationale, other sections get more utilitarian titles
- 04:38, 3 June 2019 diff hist −32 m Revolutionary Remove the weird "The Revolutionaries", which is a remnant of some random categorization scheme I thought of. Could probably go through with it, but honestly, it wouldn't be too useful.
- 04:36, 3 June 2019 diff hist −54 Revolutionary The rev flash now converts instantly. This does change up things a bit, I'll have to write some more on this later.
- 03:38, 3 June 2019 diff hist −187 Revolutionary Implants are instant again. Still doesn't change too much for this page.
- 02:29, 3 June 2019 diff hist −343 SS13 Wiki:Current events Got info on the contents of the combat medic's lifesaver bag and the acid splash hivemind members get during shambler mode, now want info on French juice
- 02:25, 3 June 2019 diff hist +42 Changeling Mention that the acid splash can still be dodged
- 02:17, 3 June 2019 diff hist +1,229 Guide to AI Talk about the Create Viewport command
- 00:16, 3 June 2019 diff hist +374 Changeling Finally, some info on the acid splash
- 19:10, 2 June 2019 diff hist +901 Changelog May 31th update + what I think is the June 1st update
- 04:12, 2 June 2019 diff hist +67 Syndicate Items Mention that the DNA scrambler takes a while when injecting others
- 04:08, 2 June 2019 diff hist +125 Medical Objects Implanters are now instant. Also, some info on how to insert implants into implanters and implant guns
- 04:00, 2 June 2019 diff hist −2 m Being A Better Traitor Errr, correct link for Construction's section on tables
- 03:59, 2 June 2019 diff hist +1 m Science Objects arrrgh balls'd up the implanter link
- 03:58, 2 June 2019 diff hist −18 Science Objects Replace the info on implants and implanters with links to Medical Objects' entries on them, because 1) I don't want to upgrade both those pages whenever they change up implants and 2) it's more a medical thing now anyways
- 03:50, 2 June 2019 diff hist −38 Syndicate Items All implanters are instant again. Doesn't actually change much on this page though.
- 03:34, 2 June 2019 diff hist +1,536 Being A Better Traitor Some tips on for the Combat Engineer crate
- 02:22, 2 June 2019 diff hist +58 Being A Better Traitor The obvious tip for the Combat Medic crate...an update on the e-tank tip now that the crate has its own satchel
- 02:16, 2 June 2019 diff hist +1,057 Syndicate Items What's in the medical lifesaver bag, more info and a reformatting for the combat medic crate entry
- 01:46, 2 June 2019 diff hist +41 Template:Books NAST manual goes here I guess
- 01:46, 2 June 2019 diff hist +249 Books Shove the NAST manual here
- 01:40, 2 June 2019 diff hist +704 N Nuclear Agent Sentry Turret Manual
- 01:35, 2 June 2019 diff hist +159 Syndicate Items Should also mention how to move the turret after it's deployed.
- 01:28, 2 June 2019 diff hist +1,153 Syndicate Items Add the Combat Engineer crate
- 23:31, 1 June 2019 diff hist +171 Clothing Add specialist operative engineering uniform
- 23:28, 1 June 2019 diff hist +192 N File:NASTDeployer.png The Nuclear Agent Sentry Turret, or NAS-T, used by Syndicate combat engineers to lock down areas, ready to be deployed and shoot your asst into the past to the age where ships still had masts.
- 23:25, 1 June 2019 diff hist +130 N File:SpecialistOperativeEngineeringUniform.png The space suit of Syndicate combat engineers. Overalls because they're engineers, black and red to mask the bloodstains and burns.
- 23:19, 1 June 2019 diff hist +89 N File:BattleWrench.png A big wrench used by Syndicate combat engineers to fix turrets and knock up crew members.
- 04:43, 31 May 2019 diff hist +11 Escape Arm The lounge area in Cog2's escape arm can get air from East Emergency Air Hookup too, because it also has a vent.
- 04:41, 31 May 2019 diff hist +1,461 Escape Arm Update image for Cog2's tab, add maint info, expand on its contents. Fitting that the last Cog2 tab I have to update (hopefully) is for the area where rounds reach their end.
- 04:11, 31 May 2019 diff hist +1,758 Emergency Storage A Update Cog2's image, add maint info, significantly expand on its contents
- 03:51, 31 May 2019 diff hist +1,198 Engineering Gas Storage A tab for Cog2's Engineering area
- 03:36, 31 May 2019 diff hist +1,077 Engineering Update images for Cog2, replace its sections with a table, add a bit more info. The table is most likely going to be replaced.
- 04:54, 30 May 2019 diff hist −1 m Medbay damnit it's Augmentation, not Augmentations
- 04:53, 30 May 2019 diff hist +1,783 Medbay Update image and maint info for cog2's tab, significantly expand on its contents.
- 03:20, 30 May 2019 diff hist +1,566 Operating Theatre Update image for Cog2's tab, add maint info, flesh out contents
- 04:33, 29 May 2019 diff hist +1 m Auxiliary Storage damnit balls up the sheets link
- 04:32, 29 May 2019 diff hist +896 Auxiliary Storage Rewrite Cog2's tab to discuss the actual Auxiliary Storage room
- 04:28, 28 May 2019 diff hist +581 Cogmap2 Add Escape Security Checkpoint, Security Foyer Checkpoint, and the rest of the station's routers.
- 04:22, 28 May 2019 diff hist +118 N File:Cogmap2EscapeSecurityCheckpoint.png Cogmap2's Escape Security Checkpoint. Perfect place to sit back and watch the chaos unfold in the upper arm of Escape.
- 04:18, 28 May 2019 diff hist +125 N File:Cogmap2CateringRouter.png Cogmap2's Catering Router, servicing both the eldritch sandwich factory that is Kitchen and the pothouse that is Hydroponics.
- 04:16, 28 May 2019 diff hist +60 N File:Cogmap2MedSciRouter.png Cogmap2's MedSci Router, servicing both Research and Medbay.
- 04:13, 28 May 2019 diff hist +138 N File:Cogmap2EscapeRouter.png Cogmap2's Escape Router. It's belt hell station in the lower portion of Escape, not a handy button for getting out of networking hardware.