Medical Objects
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You'll generally find these objects in medbay, used by the medical staff. Some of them aren't, however!
Medkits
In complete inverse of the example shown by toolboxes, medical kits are entirely harmless as blunt instruments. Don't even bother.
Item | Image | Contents | Description |
---|---|---|---|
Medkit | 2x Healing Patches, 2x Burn Patches, 1x Epinephrine Syringe, 1x Painkiller pill, Health Analyzer | Basic all-purpose cure pack. Something for the burns, something for the cuts, shock relief and some aspirin. | |
Fire Medkit | 4x Burn Patches, 1x Epinephrine Syringe, 1x Painkiller pill, Health Analyzer | Like above, but switches out the styptic patches for even more silver sulfadiazine. | |
Toxin Medkit | 3x Charcoal Syringes, 3x Charcoal Pills, Health Analyzer | Contains nothing but active charcoal to cure TOX damage from poisons, exposure to plasma and other biohazards. | |
Oxygen Medkit | 4x Salbutamol Pills, Health Analyzer | Found mainly in O2 emergency cabinets. These pills dilate the air ways to heal OXY damage of people knocked out by a depressurization event, victims of strangulation or certain poisons. They are also useful to counter the suffocation that ramps up when somebody is in critical condition. | |
Neurological Medkit | 4x Mannitol Pills, Health Analyzer | Specific to the genetics department, the mannitol pills are meant to relieve clone cranial swelling syndrome, but will help against any kind of brain damage. |
Drug Application
Item | Image | Description |
---|---|---|
Patch | Found in most medkits. Empty patches, available in medbay or from the general manufacturer, can be injected with any mix of medicine or dangerous toxins. | |
Hypospray | Injects chemicals instantly. Holds up to 30 units and can be adjusted to dispense varying amounts of its contents. It will reject harmful chemicals unless emagged. | |
Syringe | The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units. | |
Dropper | Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe. | |
Beaker | Holds up to 50 units of chemicals. Standard equipment for chemistry, but medbay has some as well. | |
Medicine Bottle | Essentially a smaller version of the beaker with a reduced capacity of 30 units. They usually come pre-loaded with medicine and are stored in the medbay lockers and vending machine. | |
Pill | Pills are meant to be taken orally, but can also be dissolved in a beaker for smaller doses. This can be useful, as they hold large amounts of chemicals - 50 units in most cases and up to 120 if a scientist has gotten their hands on a large enough container. It's often not desirable or practical to administer a whole pill of calomel for example. | |
Bruise Pack | Outdated, but forgotten stashes still float around in deep space. Heals brute damage. You must target the damaged part of the player's body. | |
Ointment | As above, but for burns. |
Tools
Item | Image | Description |
---|---|---|
Health Analyzer | Scan humans or monkeys to get a report of their health, damage taken, any viruses, and other ailments. The medical PDA provides the same functionality, along with the ability to switch to reagent scanner mode, to see what chemicals are inside things. | |
ProDoc Health Goggles | These goggles allow you to assess the health of everyone in sight. Useful to identify and prioritize severely injured patients at a glance. This is the starter upgrade for medical cyorgs. | |
Medical Belt | Basically a medkit that you wear around your waist, this belt can hold all kinds of medical drugs, and a variety of medical tools, such as syringes and hyposprays. There are only two on the whole station, and more can only be acquired with the help of Electronics. | |
Medical Headset | Stay in touch and coordinate with your colleagues. Type say :h (resp. :m if you are the MD) to access the medical channel. | |
Defibrillator | The defibrillator is one option to treat cardiac arrest. Two are located in Medbay: one in the Medical Director's office, and another in the surgery room, and more cannot be acquired without the help of Electronics, though medical borgs come with these standard.
Interesting note: If a ghost is in it's body, and said body is shocked enough ("Enough" translating to well over one-hundred times), it might just come back to life, albeit in critical condition. | |
Scalpel | Part of the surgery procedure. Depending on the body part you are aiming at, it will remove implants, bullets, limbs, butts or brains. More can be made in a robotics fabricator. | |
Circular Saw | Another essential tool for surgery. More can be created in a robotics fabricator. | |
Staple Gun | Reattach limbs! Put the patient on an operating table, attach their arm to the stump by aiming at it and secure it with the staple gun, causing a minor amount of brute damage. More can be made in a robotics fabricator, just like scalpels and saws. | |
Port-a-Medbay Remote | Use it once to summon the Port-a-Medbay. Stuff the injured patient inside, then use it again to teleport them to medbay. | |
Anesthetic Supplies | Found in the anesthetic locker in Medbay, these tanks of knock-out gas will, well, knock people out! In theory this is intended to be used on patents before surgery so that they feel less pain, but in practice they are hardly even ever used by traitors, because surgery is so fast that there is no point in going through the routine of taking out the tank and mask, putting them on the patent, turning said patent's internals on, waiting for them to fall asleep, and then shanking them in the chest once just to remove a staple, and if you have the time to do that as a traitor, then your victim is probably already unconscious in the first place.
Special note for those of you that are special: Don't use these as internals when going out into an airless area, lest you really do want to "space out". | |
DNA Injector | Geneticists will occasionally use these as part of their research to inject people with superpowers or (more likely) horrible disabilities. |
Miscellaneous
Item | Image | Description |
---|---|---|
Prescription Glasses | Simple pair of glasses to correct nearsightedness. Rarely requested by patients, but may come in handy after a radiation storm or cloning accident. | |
VISOR | If someone has been permanently blinded, the VISOR is an option to restore their eyesight in a somewhat grainy fashion. Obviously inspired by the namesake on Star Trek TNG. | |
Auditory Headset | A sophisticated hearing aid that also functions like a regular headset. It's a good idea to ask the roboticist to manufacture one or two copies in advance, since deafness is a surprisingly common condition. |
Machinery
Item | Image | Description |
---|---|---|
Cryo Chamber | The cryo chamber heals critically injured patients fairly reliably, provided the temperature of the gas circulating in the system is well below 150 K and the unit is loaded with a beaker of cryoxadone, two of which medbay starts with. Remember to remove the patient's exosuit (space suit, lab coats, armour, etc.) and headgear (hat, mask) beforehand, as they will likely interfere with the cooling process! Keep the chamber offline when not needed. For more info, refer to Using the Cryo Chambers. | |
Freezer | Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible. | |
Sleeper | These are essentially safe storage units for living people - anyone inside will be shielded from most outside dangers and provided with a stable oxygen supply. The console (if any) will show you a summary of the occupant's health or optionally allow the injection of saline to speed up paralysis recovery and keep them alive while you are preparing damage-specific medicine. | |
Medical Dispenser | The dispenser works like a normal vending machine and is accessible by anyone with medbay clearance. Offers a wide selection of basic medicine and other supplies. | |
Genetic Scanner | Found in genetics. One is attached to the cloning device, another to the DNA Manipulator. The former is for dead bodies, the latter is for test subjects. | |
Cloning Pod | This is a small, computer-controlled pod is used to grow living clones of dead people. A steady supply of biomass is required for this process. | |
Enzymatic Reclaimer | This is where the biomass comes from. Accepts humans, monkeys or slabs of meat. | |
Operating Table | A table used to perform surgery on dead or living subjects. There are two in medbay, one in robotics and one in the morgue - see Roboticist or Doctoring for more information. | |
Port-a-Medbay | A special sleeper with a built-in teleporter. Used to safely transfer critically-wounded patients to medbay for further treatment. | |
Morgue Unit | Used to store corpses for autopsies. The tray can be extended or retracted with a click of the mouse - just do not stand in front of the unit or you will block it. Bodies theoretically should not decay while they are inside, but this feature is currently non-functional. | |
Medical Computer | This ThinkDOS-based workstation runs MedTrak and provides access to all medical records as well as the virus database. |
Objects and Items | |
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Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |