Difference between revisions of "Guide to Wiring"

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== How power gets around: The Station Power Network ==
== Why learn wiring? ==
Power travels through the [[Engineering Objects#Wire|wires]] from a power generation source to an [[Engineering Objects#SMES|SMES unit]]. The particular power source is sometimes different from station to station, but in any case, if the cables between the power source and SMES are cut, the SMES will not charge.
* The [[Geothermal Generator]] requires wiring vents to the station yourself.
*All maps use [[Powering the station#The solar arrays|solar arrays]] to provide power. Power goes directly from the solar panels to the SMES unit.
* If there is a break in the grid of wires, e.g. due to an explosion or sabotage, you obviously need to know wiring to fix it. And you should fix it because if nothing's getting power, nothing can be done, whether it's [[Medical Doctor#The Cloner|cloning]], [[Chemistry#Chem Dispenser|chemistry]], or [[Foods and Drinks#Dispenser|booze]].
*[[Cogmap1]], [[Cogmap2]], [[Destiny]], and [[Clarion]] use the [[Powering the station#The thermoelectric generator|Thermo-Electric Generator]]. The TEG has many components, but the TEG unit itself provides the power to SMES Units.
* [[Power_Grid#Solar_Generator|Hotwiring the solars]] lets you direct more power to the station's machines and devices at the cost of none going into storage. This naturally requires wiring knowledge.  
*[[Linemap]] uses the [[Powering the station#The singularity engine|singularity engine]], as well as a few backup furnaces. Power is created at radiation collection arrays and furnaces, connected via wiring to the SMES units.
* If you are an [[Antagonist|antag]] and want to hotwire the engine directly to the power grid so that the APCs randomly shock people and electrified devices hurt more, you need wiring know-how. Similar deal if you want to cut wires.
 
* Wire art is fun!
Each SMES unit outputs its configured level of power, which travels throughout the station's network of wires to [[Engineering Objects#APC|APCs]] in every room. If there is a break in the wire between the APC and the [[SMES]], the APC will slowly lose power until all equipment, lights, and fire alarms in the room it controls stop working.
 
Note that it is possible to bypass the SMES units by directly wiring the power source to the station's power grid, skipping the SMES, a technique known as [[Powering the station#Hotwiring|hotwiring]]. How dangerous the hotwiring roughly scales with how much power the source generates. [[Powering the station#The solar arrays|Less than a hundred kilowatts]] is entirely safe, a [[Powering the station#The singularity engine|few hund]][[Powering the station#Start-up procedure: Basic Char Burn|red kilowatts]] is teetering on the edge of power overload, and [[Powering the station#Start-up procedure: Hell BURN|tens of MW and more]] is likely is result in serious burns from being shocked by APCs and electrified doors.


== Tools for wiring ==
== Tools for wiring ==
Line 14: Line 11:


You will need:
You will need:
* '''Wire''' - Obviously you need some wire to lay down. It can be found in yellow toolboxes or [[Tool Storage|tool storage]], as well as just lying around.
* [[Image:Wire.png]] '''Wire''' - Obviously you need some wire to lay down. It can be found in yellow toolboxes or [[Tool Storage|tool storage]], as well as just lying around. [[Quartermaster#Basic Materials|Cargo]] sells both generic red wire and wire in many other colors for the more aesthetically inclined in the "Basic Materials" section; those who aren't [[quartermaster]]s or the [[Chief Engineer]] can request them at [[Computers#Supply Request Console|Supply Request Consoles]].
* '''Wire Cutters''' - Everyone makes mistakes sometimes, and this lets you cut wire you have placed.
* [[Image:WirecuttersV2-32x32.png]][[Image:WirecuttersYellow-32x32.png]] '''Wirecutters''' - Everyone makes mistakes sometimes, and this lets you cut wire you have placed.
* '''Insulated Gloves''' - Cutting powered cables with wire cutters will shock or kill you if you do not have these equipped!
* [[Image:Glovesy.png]] '''Insulated Gloves''' - Cutting powered cables with wire cutters will shock or kill you if you do not have these equipped!
* '''Crowbar''' - Wiring is often under floor tiles. A crowbar will let you pry up the floor and get to work.
* [[Image:CrowbarV2-32x32.png]] [[File:CrowbarRed-32x32.png]][[Image:CrowbarYellow-32x32.png]] '''Crowbar''' - Wiring is often under floor tiles. A crowbar will let you pry up the floor and get to work.


You may want:
You may want:
* '''T-Ray Scanner''' - This will pulse and let you see past floor bits so you don't have to pry up every floorboard to find the break.
* [[Image:MultitoolV2-32x32.png]] '''Multitool''' - Use this on a wire to see if it's actually receiving power and thus connected properly.
* [[Image:TRayScannerV2-32x32.gif]] '''T-Ray Scanner''' - This will pulse and let you see past floor bits so you don't have to pry up every floorboard to find the break.


Alright! Now that you have all your gear (Hopefully) you can get to replacing damaged wire or running your own!
Alright! Now that you have all your gear (Hopefully) you can get to replacing damaged wire or running your own!


== Laying wire ==
== Wire Laying: The Basics ==


* Stand beside the spot where you want to place the wire, and face the direction you want it to travel
# Stand beside the spot where you want to place the wire.
* While holding the wire, click directly on the wire you want to attach it to!  
# Face the direction you want it to travel.
* If you click the tile the other wire is on instead of the other wire, a little circle will appear. This is where two wires overlap. They aren't connected! No power will flow here. Cut and try again.
# While holding the wire, click directly on the wire you want to attach it to!  
* The above setup will allow you to turn a cable 90 degrees.
#* If you click the tile the other wire is on instead of the other wire, a little circle will appear. It may look like one wire, but it's actually just two wires on top of each other. They aren't connected! No power will flow here. Cut it and try again.


There you go! That is really all you need to know to wire anything on the station! Watch out for the little circles in the wire and you should be good! Before you try rewiring a whole room or anything like that, grab some wire, head into the chapel, pull up the floor and get practicing!
There you go! That is really all you need to know to wire anything on the station! Watch out for the little circles in the wire and you should be good! Before you try rewiring a whole room or anything like that, grab some wire, head into the chapel, pull up the floor and get practicing!


==Demonstration==
==Wiring Techniques==
{{Wip|Reason=Screenshots for "Clicking the tiles" and "Clicking the wire stumps" need to be updated. They're at least a decade old.}}
Ever wondered how people make all those crazy beautiful wire art designs? Or just want to know how to make a nice, clean wire curve? This section will show you how.
 
===Clicking the coil===
Need to lay down some wire over a long distance? Tired of having to manually lay down wire? Just click on the wire in-hand (or use the activate-item hotkey, which is usually {{key|C}} or {{key|PgDown}}) to switch to wire-laying mode! In this way, as you walk over a valid floor tile, you'll lay down wire as you go, on every tile you walk on, greatly reducing time and tedium.


===Clicking the tiles===
===Clicking the tiles===
[[File:WiringDemo1.gif|frame|left|Clicking on the same tile while facing down.]]
If you're clicking the square you're standing in, a line of wire will be laid from the center of the tile to the edge of the tile in the direction you're currently facing (which is generally the direction you last moved).{{clear}}
[[File:WiringDemo2.gif|frame|left|Clicking an adjacent tile.]]
[[File:WiringDemo3.gif|frame|right|Clicking a diagonally adjacent tile.]]
If you click '''another''' tile, a line of wire will be laid in the center of '''that''' tile running toward the tile you were on.
This works even diagonally, although since you can't "face" diagonally you can't lay diagonal wires in your own tile using just this method.{{clear}}
===Clicking the wire stumps===
[[File:WiringDemo4.gif|frame|left|Clicking on the same tile and stepping aside.]]
You can do a lot with just straight lines, but knowing how to do curves opens up many more opportunities. Luckily, it's pretty simple.


[[File:method1.gif]]<br><br>
Just click on the square you're standing on, as normal, and step aside.{{clear}}
If you're clicking the square you're standing in, a line of wire will be laid from the center of the tile to the edge of the tile in the direction you're currently facing (which is generally the direction you last moved). If you click '''another''' tile, a line of wire will be laid in the center of '''that''' tile running toward the tile you were on. This works even diagonally, although since you can't "face" diagonally you can't lay diagonal wires in your own tile using just this method.
[[File:WiringDemo5.gif|frame|left|Clicking the adjacent wire.]]
 
Click on the adjacent '''wire''' (clicking on the "nub"/"circle" in the center will make it easier), and presto, you've got a basic curve!
Notice the boxiness, but all the wires share power with each other.
 
===Clicking the wire stumps===


[[File:method2.gif]]<br><br>
Now, this is just one of many possible curves you can do, but the techniques for making the others follow a similar pattern. There are different shapes for when you're northwest of the wire, west of it, even southwest of it. Move around and don't be afraid to experiment!


'''You can ''also'' lay wires by clicking ''other wires''''' that happen to exist in adjacent tiles. So if you have a wire in a tile NW of you pointed diagonally at your tile, clicking the wire itself will lay a diagonal wire into your tile (click the "nub" in the center of the tile to make it easier). This method is interesting because it produces a "continuous" wire, instead of a sequence of wire segments that crisscross at the center of a square. For instance, if you lay a wire running north to the center of a tile, stand on the tile west of it, and click the wire, it will produce a single curved wire.
Do note however, that if you'll be wiring the station this way, this is actually theoretically bad. Wires that don't link up at a center-of-tile junction '''don't''' share power with each other. Cutting the wire will also unravel that whole section (one tile) of wire. Since you use just as much wire to make a curved line of wiring between two tiles as two segments that meet at the center, it's almost never worth the bother except for aesthetic reasons. You can lay down some awesome wire art this way, though.{{clear}}


This is actually theoretically bad, since wires that don't link up at a center-of-tile junction don't share power with each other. Cutting the wire will also unravel that whole section (one tile) of wire. Since you use just as much wire to make a curved line of wiring between two tiles as two segments that meet at the center, it's almost never worth the bother except for aesthetic reasons. You can lay down some awesome wire art this way, though.
===Click-dragging the tiles===
You can also lay down cable coil simply by dragging and dropping adjacent tiles. Unlike other methods, you don't have to actually be facing the tile you want to add wire too; you can put down cable directly behind you for example. The game also knows that, nine times out of ten, you want to add to existing wire instead of making a separate cable, so if you click drag from a tile that already has cable to one that doesn't, the game will automatically connect the new wire and old wire together, without creating little nubbins.  


The circular length of wire does not link with the diagonals, and receives no power.
And, of course, you can still make all of the same shapes, but this time more intuitively. The particular curves and lines you'll make all depends on which tile you click-drag to, whether or not there was already wire at that location, and what direction that wire was facing.
     
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{{Department Guides}}
[[Category:Tutorial]]

Latest revision as of 05:52, 11 August 2023

Why learn wiring?

  • The Geothermal Generator requires wiring vents to the station yourself.
  • If there is a break in the grid of wires, e.g. due to an explosion or sabotage, you obviously need to know wiring to fix it. And you should fix it because if nothing's getting power, nothing can be done, whether it's cloning, chemistry, or booze.
  • Hotwiring the solars lets you direct more power to the station's machines and devices at the cost of none going into storage. This naturally requires wiring knowledge.
  • If you are an antag and want to hotwire the engine directly to the power grid so that the APCs randomly shock people and electrified devices hurt more, you need wiring know-how. Similar deal if you want to cut wires.
  • Wire art is fun!

Tools for wiring

A lot of people get this wrong, so pay attention!

You will need:

  • Wire.png Wire - Obviously you need some wire to lay down. It can be found in yellow toolboxes or tool storage, as well as just lying around. Cargo sells both generic red wire and wire in many other colors for the more aesthetically inclined in the "Basic Materials" section; those who aren't quartermasters or the Chief Engineer can request them at Supply Request Consoles.
  • WirecuttersV2-32x32.pngWirecuttersYellow-32x32.png Wirecutters - Everyone makes mistakes sometimes, and this lets you cut wire you have placed.
  • Glovesy.png Insulated Gloves - Cutting powered cables with wire cutters will shock or kill you if you do not have these equipped!
  • CrowbarV2-32x32.png CrowbarRed-32x32.pngCrowbarYellow-32x32.png Crowbar - Wiring is often under floor tiles. A crowbar will let you pry up the floor and get to work.

You may want:

  • MultitoolV2-32x32.png Multitool - Use this on a wire to see if it's actually receiving power and thus connected properly.
  • TRayScannerV2-32x32.gif T-Ray Scanner - This will pulse and let you see past floor bits so you don't have to pry up every floorboard to find the break.

Alright! Now that you have all your gear (Hopefully) you can get to replacing damaged wire or running your own!

Wire Laying: The Basics

  1. Stand beside the spot where you want to place the wire.
  2. Face the direction you want it to travel.
  3. While holding the wire, click directly on the wire you want to attach it to!
    • If you click the tile the other wire is on instead of the other wire, a little circle will appear. It may look like one wire, but it's actually just two wires on top of each other. They aren't connected! No power will flow here. Cut it and try again.

There you go! That is really all you need to know to wire anything on the station! Watch out for the little circles in the wire and you should be good! Before you try rewiring a whole room or anything like that, grab some wire, head into the chapel, pull up the floor and get practicing!

Wiring Techniques

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Screenshots for "Clicking the tiles" and "Clicking the wire stumps" need to be updated. They're at least a decade old.

Ever wondered how people make all those crazy beautiful wire art designs? Or just want to know how to make a nice, clean wire curve? This section will show you how.

Clicking the coil

Need to lay down some wire over a long distance? Tired of having to manually lay down wire? Just click on the wire in-hand (or use the activate-item hotkey, which is usually C or PgDown) to switch to wire-laying mode! In this way, as you walk over a valid floor tile, you'll lay down wire as you go, on every tile you walk on, greatly reducing time and tedium.

Clicking the tiles

Clicking on the same tile while facing down.

If you're clicking the square you're standing in, a line of wire will be laid from the center of the tile to the edge of the tile in the direction you're currently facing (which is generally the direction you last moved).

Clicking an adjacent tile.
Clicking a diagonally adjacent tile.

If you click another tile, a line of wire will be laid in the center of that tile running toward the tile you were on.

This works even diagonally, although since you can't "face" diagonally you can't lay diagonal wires in your own tile using just this method.

Clicking the wire stumps

Clicking on the same tile and stepping aside.

You can do a lot with just straight lines, but knowing how to do curves opens up many more opportunities. Luckily, it's pretty simple.

Just click on the square you're standing on, as normal, and step aside.

Clicking the adjacent wire.

Click on the adjacent wire (clicking on the "nub"/"circle" in the center will make it easier), and presto, you've got a basic curve!

Now, this is just one of many possible curves you can do, but the techniques for making the others follow a similar pattern. There are different shapes for when you're northwest of the wire, west of it, even southwest of it. Move around and don't be afraid to experiment!

Do note however, that if you'll be wiring the station this way, this is actually theoretically bad. Wires that don't link up at a center-of-tile junction don't share power with each other. Cutting the wire will also unravel that whole section (one tile) of wire. Since you use just as much wire to make a curved line of wiring between two tiles as two segments that meet at the center, it's almost never worth the bother except for aesthetic reasons. You can lay down some awesome wire art this way, though.

Click-dragging the tiles

You can also lay down cable coil simply by dragging and dropping adjacent tiles. Unlike other methods, you don't have to actually be facing the tile you want to add wire too; you can put down cable directly behind you for example. The game also knows that, nine times out of ten, you want to add to existing wire instead of making a separate cable, so if you click drag from a tile that already has cable to one that doesn't, the game will automatically connect the new wire and old wire together, without creating little nubbins.

And, of course, you can still make all of the same shapes, but this time more intuitively. The particular curves and lines you'll make all depends on which tile you click-drag to, whether or not there was already wire at that location, and what direction that wire was facing.


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