User:PowerfulXtian/Game Modes

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Current Game Modes

Secret

The default mode on Goonstation 1 Classic, this gamemode will randomly choose from the following gamemodes:

Traitor

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A number of random crew members, based on current server population, will defect from Nanotrasen and become traitors with varying objectives! They each get access to a bunch of cool and deadly gear.

Default antagonists:

Spy Theft

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Spies among our midst, men! A number of crew members are secret agents, who have many different objectives and compete to complete bounties for certain items/objects to obtain random Syndicate gear.

Default antagonists:

Nuclear Emergency

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Generally known as nuclear, nuke, or nukies. A team of operatives, whose number is based on the server population, are spawned on a small shuttle with a nuclear bomb inside of it. Their objective is to get the bomb onto the station and activate it in a specific area, then defend it until the countdown reaches zero.

Default antagonists: Nuclear Operative

Game-ending conditions:

  • All operatives are dead (and the nuclear bomb isn't armed).
  • The bomb is destroyed.
  • The bomb obliterates the station.

Changeling

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A horrible organism (that is most certainly not a copy of The Thing) has escaped from some private research facility and is preying on the crew members! Prepare for acid-spitting, DNA-sucking creatures who can disguise themselves as any crew member they have stolen the DNA from! Trust no one!

Default antagonists:

Wizard

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Hark! A technophobe wizard with a mighty beard hath appeared on the station, and he's out for blood! Beware his fireballs, golems, missiles and horrible cluwne curses!

Default antagonists:

Blob

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The blob is a jelly-like organism that rapidly spreads across the station, destroying obstacles such as walls, windows, and crew members. At the start of the round, one or several player-controlled blobs will deploy somewhere on the station and immediately begin spreading outwards from that point. It has a strong vulnerability to fire - welders, flamethrowers and actual fire will damage and destroy the blob, a tile at a time. The AI must help the crew in fighting the blob.

Default antagonists: Blob

Game-ending conditions:

  • All blobs complete their objectives.
  • All blobs are destroyed.

Mixed (Action)

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In this mode, instead of there being one or two fixed antagonist types, there is a mix of various types all at once. Grinches are disabled on the Roleplay servers, though since the default mode for the RP servers, Intrigue, can't run this mode, this is more an extra pre-caution.

Default antagonists:

Mixed (Mild)

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Same as Mixed (Action), but Blob and Werewolf have been removed from the list of possible antagonists to encourage less wanton and/or silent murder and more crew-antag interaction. On the Roleplay servers, Grinch has also been removed from the list.

Default antagonists:

Gang

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The station is caught in the middle of a war between groups of people with silly names! Will TUNNEL SNAKES be victorious over BADMIN BUSTAS? Play as a gang leader, a gang member, or some random guy who is not in a gang! Formerly an admin-intervention-only mode, now in regular game mode rotation by popular demand!

Default antagonists: Gang