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- 03:33, 2 July 2019 diff hist +40 Clown Add a gallery, with an image of a clown getting beaten up
- 03:18, 2 July 2019 diff hist +17 Security Officer Add a pic showing a policeman acting like a sec officer in Mother 3, make the max image sizes bigger, remove this unnecessary perrow tag
- 03:14, 2 July 2019 diff hist +68 N File:WarningMonkey.jpg A poorly written sign warning about the dangers of fighting monkeys.
- 03:13, 2 July 2019 diff hist +140 N File:MonkeyInSec.gif A lawyer monkey wreaking havoc upon a police station, illustrating the effects of monkeys (both player-controlled and NPC ones) on security.
- 03:12, 2 July 2019 diff hist +82 N File:SecOfficerInMother3.jpg A security officer in ''Mother 3'' who appears to have been trained by NanoTrasen.
- 03:11, 2 July 2019 diff hist +109 N File:ClownBeatdown.png A clown being beaten with shoes in varying states of wear, illustrating the Clown's role on the space station
- 03:10, 2 July 2019 diff hist +2 Murder New spacker sprite
- 03:09, 2 July 2019 diff hist +2 Syndicate Items New spacker sprite
- 03:07, 2 July 2019 diff hist +2 Contraband New spacker sprite
- 03:04, 2 July 2019 diff hist +118 N File:Spacker12.png The room-clearing shotgun available from the Syndicate, with a sprite that actually looks like the gun it's imitating.
- 02:28, 2 July 2019 diff hist +496 Game FAQ Explain the new way to link internals
- 02:21, 2 July 2019 diff hist +84 m Game FAQ Should probably link to an section describing what the turret deactivation control when discussing the hotkeys for it
- 02:14, 2 July 2019 diff hist 0 m Killing the AI Update links to Computers's entry on turret deactivation controls
- 02:13, 2 July 2019 diff hist 0 m Head of Personnel Update link to Computers's Turret Deactivation Control entry
- 02:12, 2 July 2019 diff hist +85 AI Module Storage Add and update turret deactivation control links, fill in a missing period that was really bothering me for some reason.
- 02:10, 2 July 2019 diff hist +42 m AI Upload Update and add Turret Deactivation Control links
- 02:07, 2 July 2019 diff hist 0 m Computer Core Update Turret Deactivation Control links
- 02:06, 2 July 2019 diff hist +49 AI Chamber Add and update links to the Turret Deactivation Control entry, remove a reference to it looking like a proximity sensor
- 02:04, 2 July 2019 diff hist +11 Computers New image and link for turret deactivation control for consistency
- 02:01, 2 July 2019 diff hist +98 N File:TurretDeactivationControl.gif Control panel for a room's turrets, now without the inexplicable resemblance to proximity sensors.
- 04:08, 29 June 2019 diff hist +5 Robotics Specifically, they're dark grey tiles, as opposed to light grey.
- 05:24, 28 June 2019 diff hist +50 m Ghostdrone Fix "which can be got", change grills to grilles, add a link to the Making and Breaking's section on the general manufacturer
- 05:21, 28 June 2019 diff hist +163 Chemistry Describe the cure for space plague. Bit a weird place to explain it.
- 05:10, 28 June 2019 diff hist +13 Virus Spell out cure for space plague
- 04:25, 28 June 2019 diff hist −3 Jobs Construction Worker has been brought back...mostly. Still need to update the mugshot.
- 04:19, 28 June 2019 diff hist +197 Construction Mention that deploying APCs automatically creates data terminals
- 04:09, 28 June 2019 diff hist +273 Construction Explain how to open a hidden door, mention the lack of space requirements
- 04:37, 27 June 2019 diff hist +100 User:Studenterhue/Vampire Fill in some info on the Thrall ability, shove the info on zmobies into their own section
- 04:27, 27 June 2019 diff hist 0 Chaplain Actually, Vamps need "just" 1800 units of blood to not get burned by the Chapel
- 04:23, 27 June 2019 diff hist +368 Chaplain Add some basic location info and new captions for the Chapel images
- 04:10, 27 June 2019 diff hist −125 Chaplain Remove the Linemap tab because Linemap's not a current map, and it's little confusing for new people. Still keeping the tab on the Chapel page for historical interest
- 04:08, 27 June 2019 diff hist +211 Chaplain Explain how to use to crematorium, rework some weirdly map-specific info on where the mass drier, confessionals, and other features are
- 03:56, 27 June 2019 diff hist +649 Terminology Explain hard-mode traitor more
- 03:03, 27 June 2019 diff hist +450 Terminology Add fluke ops
- 02:50, 27 June 2019 diff hist +141 Terminology Shove in a mention of the floorpills guideline
- 02:42, 27 June 2019 diff hist −3 m Grief Remove an extra if
- 01:48, 27 June 2019 diff hist +80 Revolutionary A better explanation of why people don't like having their personal space violated
- 01:22, 27 June 2019 diff hist +216 Chef Ellaborate on why people generally don't eat the chef's food, beyond just a simple link to the Syndicate sauce entry, acknowledge the other extreme of avoiding food entirely
- 01:09, 27 June 2019 diff hist +145 Cogmap1 Add the AI Upload Foyer and the actual AI Upload Chamber, use the image for the actual AI Chamber
- 01:05, 27 June 2019 diff hist +160 Template:Locations Add links to Cog1 and Cog2's AI Upload and AI Upload Foyer areas. Also, fix a link in the Cog1 that actually led to the Cog2 version. Oops!
- 01:00, 27 June 2019 diff hist +31 Engineer Add the "Trust me, I'm an engineer" video, partly to justify the reference in the intro
- 00:57, 27 June 2019 diff hist −3 m AI Upload Foyer Also, turn it the mic on?
- 00:56, 27 June 2019 diff hist +40 AI Upload Foyer Explain the function of Cog1's foyer better
- 00:42, 27 June 2019 diff hist +35 Critter Rephrase the description for the Other category, partly because the old one made the other categories seem more set in stone than they really are, partly because it honestly just sounds weird
- 00:29, 27 June 2019 diff hist +141 Critter Explain which of the critters available through polymorph can phase through doors, allude to it in their descriptions
- 00:20, 27 June 2019 diff hist +66 Critter Point out an obvious fact about opening windoors as a ghost critter
- 00:19, 27 June 2019 diff hist −31 Critter Condense this awkward "you have the unique ability to...(besides, it's not really that unique)
- 00:13, 27 June 2019 diff hist −41 m Revolutionary Rewrite an weird "keep in mind..." sentence
- 05:01, 26 June 2019 diff hist +211 Bar Another way to access Atlas's Bar
- 04:57, 26 June 2019 diff hist +358 Chef Some basic info on how to get to the kitchen areas
- 04:47, 26 June 2019 diff hist +681 Bar Explain how to get to the staff area behind Atlas's Bar
- 04:33, 26 June 2019 diff hist +532 Bartender Add some basic location info about the stations' bars
- 04:15, 26 June 2019 diff hist −177 Bartender Wow, somehow forgot to actually update Cog1's Bar image. Also, remove the Linemap tab since it's not a current map and thus not relevant (besides, anyone who actually wants to know about Linemap's bar can still visit the Bar page)
- 04:10, 26 June 2019 diff hist +52 User:Studenterhue/Vampire Fill in info about Coffin Escape
- 05:32, 25 June 2019 diff hist +287 Changelog June 25th update
- 03:56, 25 June 2019 diff hist +23 User:Studenterhue/Vampire What exactly happens when you try to drain a chaplain.
- 03:52, 25 June 2019 diff hist −164 User:Studenterhue/Vampire Mention what happens when the bite victim reaches 0 blood, update the draining time, shove the info about biting in the main body into the actual Bite description
- 03:39, 25 June 2019 diff hist +68 User:Studenterhue/Vampire On how much blood you can gain from Blood Steal
- 03:24, 25 June 2019 diff hist −310 User:Studenterhue/Vampire Complete some info about call frost bats
- 04:02, 24 June 2019 diff hist +98 Changelog June 23rd update. While it has no date (AGAIN!), I know from experience it was added on that day
- 03:57, 24 June 2019 diff hist +517 Space Pod Add Emergency Pods
- 03:50, 24 June 2019 diff hist +347 Space Pod Add the Syndicate Minisub. Still need precise health and starting armaments
- 03:38, 24 June 2019 diff hist +416 General Objects Add Emergency Pod Fabricator
- 03:33, 24 June 2019 diff hist +100 N File:EmergencyPodFabricator.png Some robot arms thingajigs that make a surprisingly good pod in a surprisingly short period of time.
- 03:32, 24 June 2019 diff hist +98 N File:SyndicateMinisub.png The syndicate minisub Nuclear Operatives get on ocean maps. Red, black, and fluke-opular all over.
- 03:30, 24 June 2019 diff hist +107 Changeling On the delayed neurotoxin release for hallucinogenic sting
- 02:09, 23 June 2019 diff hist −3 m Game Modes Vote on for? It's either/or, we can't go porque no los dos on this.
- 23:40, 20 June 2019 diff hist +309 Changelog June 19th update
- 04:53, 19 June 2019 diff hist +1,572 Scientist Add images + relative location of the research areas too
- 04:49, 19 June 2019 diff hist +1,150 Scientist Rewrite the intro, add a section highlighting the equipment scientists start with
- 23:41, 18 June 2019 diff hist +73 Jobs Let's not also forget about the gimmick jobs that aren't in black font or the other jobs slots under the Special Jobs heading.
- 23:36, 18 June 2019 diff hist +119 SS13 Wiki:Current events Sure could use info about the Martian and Frog body types too
- 23:34, 18 June 2019 diff hist +428 Jobs There's also some gimmick jobs that appear randomly, namely Regional Director, Inspector, Test Subject, and Hollywood Actor (which turned out to still be available )
- 20:49, 18 June 2019 diff hist +198 Changelog the mysterious June 17th update
- 02:47, 18 June 2019 diff hist −15 SS13 Wiki:Current events I've covered the new genetics mutations kyle added, but now I need some info about some other ones. Also, apparently, I forgot there was another task for space pods
- 02:12, 18 June 2019 diff hist +92 Guide to Genetics Describe what messages sent through telepathy look like, update the link to the rules
- 02:07, 18 June 2019 diff hist −15 Guide to Genetics Add more info about empathic thought, remove the reference to the wizard clairvoyance spell, because I think it's distinct enough that mentioning it isn't really helpful
- 01:47, 18 June 2019 diff hist +327 Guide to Genetics Add anemia
- 04:41, 17 June 2019 diff hist −6 m Intruder After or in 2017?
- 04:34, 17 June 2019 diff hist +668 Grief Caveats to the Floorpill rule, based on a forum thread about it from March.
- 03:55, 17 June 2019 diff hist +116 Guide to Genetics Mention that mimes get gyrus suspension, explain how vamps get their cloak of darkness now
- 03:51, 17 June 2019 diff hist +1 User:Studenterhue/Vampire A small style change for the vampiric vision description
- 03:50, 17 June 2019 diff hist −49 User:Studenterhue/Vampire Update bat form info
- 23:09, 16 June 2019 diff hist −344 User:Studenterhue/Vampire Full power no longer allows you to use vamp powers in chapel, safe to assume cloak of darkness isn't a separate ability for some reason
- 23:07, 16 June 2019 diff hist +1 m Pipe bomb Messed up the link to the old syndicate pipebomb, d'oh current
- 22:58, 16 June 2019 diff hist −4 User:Studenterhue/Vampire Finally, some unlock costs, based on some info I got from Flaborized.
- 22:53, 16 June 2019 diff hist +211 Pipe bomb Update this page, now that syndicate pipebomb has been revamped
- 04:59, 16 June 2019 diff hist +310 Changelog June 5th and what I think is the June 15th update (latest one doesn't have a date)
- 04:44, 16 June 2019 diff hist +64 Scientist Rewrite the examples for the artifact research section, because they implies one artifact can have multiple activation stimuli. Also, mention artifacts' randomness.
- 04:39, 16 June 2019 diff hist +1,363 Scientist Completely rewrite the plasma research section. Now it discusses what people in toxins usually do and actually explains why you might want to do toxins
- 23:39, 15 June 2019 diff hist +55 Clothing Add images of other helmet styles
- 23:22, 15 June 2019 diff hist 0 Security Objects Three MILE or three TILE radius for the thermals, Stud Enter The Hue?
- 23:22, 15 June 2019 diff hist +56 Security Objects Add the new helmet styles, fix some weird image spacing with the body armor images
- 23:06, 15 June 2019 diff hist +218 N File:HelmetAlt4.png An alternate style for the standard Sec helmet that without a dehumanizing face shield, so that people who punch you can know they're punching a human being with an ugly mug instead of a soulless mook with an ugly mug.
- 23:01, 15 June 2019 diff hist +111 N File:HelmetAlt3.png An alternate style for the standard Sec helmet with a more translucent face shield and generally darker colors.
- 00:28, 13 June 2019 diff hist +15 Telescience specify the kind of math done, at least two math nerds have told me that linear algebra is completely different from the math telesci requires.
- 04:43, 12 June 2019 diff hist +19 Getting Started More details about what Goonstation servers look like on the BYOND hub. Also the Galactic Order of Oppressive Neckbeards thing is gone too, which I really liked.
- 04:33, 12 June 2019 diff hist −171 Getting Started Oh boy, the servers got renamed again, this time to just Goonstation and Goonstation Roleplay. Also Goon #3 (and others) have been taken down.
- 04:30, 12 June 2019 diff hist +289 Game FAQ Some notes about the renames in regards to server address changes
- 04:24, 12 June 2019 diff hist +429 Game FAQ And now a section about the rename to Goon and Goon RP. It's supposed to be a subsection of the rename from LLJK.