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- 17:38, 5 May 2019 diff hist +50 m Martian Mode Fix some weird sentences
- 23:07, 4 May 2019 diff hist −282 Miner Replace Donut2, Mushroom, and Linemap's image with Atlas's now that they aren't current maps. Keeping their respective tabs around for history.
- 23:06, 4 May 2019 diff hist −286 Quartermaster Add Atlas's Cargo Bay, remove Linemap, Donut2, and Mushroom now that they're out of rotation. Still keeping their respective tabs for historical interest. Also, wrong it's/its
- 23:04, 4 May 2019 diff hist −280 Mechanic Add Atlas's Mechanic Lab, remove Linemap, Donut2, and Mushroom now that they're out of rotation. Still keeping their respective tabs for historical interest
- 21:36, 4 May 2019 diff hist +136 Guide to Genetics Mention expended activators, explain how to turn in filled activators
- 21:18, 4 May 2019 diff hist 0 m Engineering use preview dummy
- 21:18, 4 May 2019 diff hist +3 Engineering Update image for Atlas's tab
- 21:17, 4 May 2019 diff hist +13 Atlas Update images of Engineering, Engine Control Room, Engine Room, and Combustion Chamber
- 21:16, 4 May 2019 diff hist −280 Engineer Add Atlas's Engineering image, remove linemap, mushroom, and donut2 now that they're out of rotation. Still keeping the respective tabs for historical interest.
- 21:13, 4 May 2019 diff hist +81 N File:FilledActivator.png An DNA activator that successfully gave someone a mutation. Maybe it's superfart.
- 21:12, 4 May 2019 diff hist +188 N File:ExpendedActivator.png Either a DNA injector's that's been used or a DNA activator that contained a mutation that wasn't in the target's DNA. Or maybe just a syringe gun projectile that's about to hit your face.
- 21:05, 4 May 2019 diff hist +268 N File:AtlasEngineControlRoomNew.png A section of Atlas that contains various materials and machines that control certain parts of the engine, unofficially called the Engine Control Room. Here, you can play pranks with meteor shield. Now with much more stuff. Double-checked, everything sh...
- 21:04, 4 May 2019 diff hist +251 N File:AtlasCombustionChamberNew.png Atlas's Combustion Chamber, a section of the thermo-electric engine where oxygen and plasma mix together like cereal, if cereal burned in pretty shades of blue. Now with a redesigned cold loop with a manifold that's farther from the combustion chamber
- 21:00, 4 May 2019 diff hist 0 File:AtlasEngineRoomNew.png Studenterhue uploaded a new version of File:AtlasEngineRoomNew.png
- 20:59, 4 May 2019 diff hist +155 N File:AtlasEngineRoomNew.png A room in Engineering that holds the thermo-electric generator, unofficially called the Engine Room. It's like a bonsai TEG. Now slightly more rectangular.
- 20:58, 4 May 2019 diff hist 0 File:AtlasEngineeringNew.png Studenterhue uploaded a new version of File:AtlasEngineeringNew.png
- 20:52, 4 May 2019 diff hist +178 N File:AtlasEngineeringNew.png The new version of Atlas's Engineering area. Same '''''HELL AND DAMNATION''''', now with a slightly redesigned engine room, a revamped cold loop design, and mo' stuff all around.
- 20:49, 4 May 2019 diff hist −2 Crew Lounge Change this joke about Atlas's Arrival Dock now that I know it's not where merchant shuttles dock
- 20:48, 4 May 2019 diff hist −194 Arrival Dock Despite what I thought, the merchant shuttle on Atlas doesn't dock at the Arrival Dock
- 20:46, 4 May 2019 diff hist +97 Pod Bay What those double airlocks on Atlas are for
- 20:43, 4 May 2019 diff hist +110 Random Events Add Atlas's merchant shuttle spawns
- 22:13, 3 May 2019 diff hist +6 Atlas Update the image for Arrival Dock and Crew Lounge
- 22:12, 3 May 2019 diff hist +167 Crew Lounge Update the contents of Atlas's Crew Lounge. Evidently, I mislabeled the updated image as the Locker Room.
- 22:04, 3 May 2019 diff hist +3 m Tool Storage Missing a word in Atlas's tab
- 21:11, 3 May 2019 diff hist −101 m Battler You know what, forget about the roguelike artifact comparison.
- 04:31, 3 May 2019 diff hist −28 m User:Studenterhue/Quickstart Honestly, the controls are so important that they should get their own section, separate from the common scenarios
- 04:28, 3 May 2019 diff hist +3,664 User:Studenterhue/Quickstart A section explaining some rules
- 03:03, 3 May 2019 diff hist +344 SS13 Wiki:Current events Still haven't seen much about the spit ability hivemind members get during shambler mode. Or confirm anything about nuke ops getting syndie hats.
- 02:58, 3 May 2019 diff hist +23 N Central Warehouse Redirected page to Warehouse current
- 02:53, 3 May 2019 diff hist +184 Arrival Dock The blue drink machine in Atlas's Arrival Dock has been replaced with a robustris pro cabinet. Hooray.
- 02:49, 3 May 2019 diff hist +22 N Arrivals Shuttle Redirected page to Arrivals current
- 02:49, 3 May 2019 diff hist +8 Old Electronics Whoops it's Mushroom Station, not just Mushroom
- 02:48, 3 May 2019 diff hist +30 N Food and Drinks Redirected page to Foods and Drinks current
- 02:47, 3 May 2019 diff hist +12 m Revolutionary Should mention "will of the revolution" at the beginning of the section for people who got converted into revs for consistency.
- 02:46, 3 May 2019 diff hist −8 m Revolutionary What's this weird "heads in" bit doing here randomly lying around?
- 02:43, 3 May 2019 diff hist +150 Revolutionary Point out that willingly joining the Revs is against Rule 1
- 02:05, 3 May 2019 diff hist +22 Template:Archive Add the Old Electronics page. Time for some reorganizing?
- 02:04, 3 May 2019 diff hist +3,886 N Old Electronics Suddenly a page on the old version of the Mechanic job
- 01:54, 3 May 2019 diff hist +180 N File:MushroomElectronicsOld.png Mushroom's Mechanics Workshop, back when it was called Electronics, the electricians actually did something electricity related, and everything was in shitty MSPaint-esque sprites.
- 01:53, 3 May 2019 diff hist +183 N File:CogmapElectronicsOld.png Cogmap1's Mechanics Workshop, back when it was called Electronics, the people who ran this place used actual electrical components, and everything was in shitty MSPaint-esque sprites.
- 01:51, 3 May 2019 diff hist +223 N File:DataModule.png A old module used to upload schematics into device analyzers, used in the shitty old version of the Mechanic job. Maybe it has the shitty old energy gun of the shitty old captain, perhaps "borrowed" with a shitty old swipe.
- 01:50, 3 May 2019 diff hist +132 N File:ElectronicsFrame.png A basic machine frame used in the old version of the Mechanic Job, ready to accept components. Many components. Too many components.
- 18:11, 2 May 2019 diff hist −22 m Battler No, actual artifacts are not relevant.Yeah, both the crates and artifacts have randomly generated properties, but the crates don't need activating & have different properties, & you don't need to know how artifacts work to understand the loot crates.
- 04:40, 2 May 2019 diff hist +250 Chemistry Mention hyperallergic trait in the histamine entry and how it adds more histamine
- 04:13, 2 May 2019 diff hist +387 Traits Add the hyperallergic trait
- 03:22, 2 May 2019 diff hist −323 User:Studenterhue There's martian and intruder
- 15:29, 1 May 2019 diff hist +420 Changelog April 30th update
- 15:28, 1 May 2019 diff hist +550 Game Modes Guess Intrusion and Martian Mode belong here too
- 15:18, 1 May 2019 diff hist +42 Template:Archive Add Martian and Intruder to list of Discontinued Jobs
- 15:16, 1 May 2019 diff hist +502 Jobs Add Intruder and Martian to list of discontinued jobs