Difference between revisions of "User:Studenterhue/Genetics Rearrange"
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walks through how to research a mutation marked unknown | walks through how to research a mutation marked unknown | ||
==Activating Mutations== | ==Activating Mutations== | ||
explains the two methods, advantages and disadvantages of each | |||
<!-- | |||
There are two advantages to the first method: The correct sequence of blocks will directly be stored in the GeneTek, letting you instantly activate the gene without guessing or waiting for activator creation to cool down, and you can activate the gene without letting the target out of the scanner, which may be beneficial if doing so would result in bodily damage, like that monkey you just made into a fire-breathing crime against nature. | |||
Unlike the above, this method involves only four clicks and zero guesswork: | |||
*One to go to the page for the mutation (via clicking on those nifty horizontal helix sections). | |||
*One to research the mutation (via the ''Research required'' link), since you must research a mutation first to vend activators for it. | |||
*One to vend a DNA activator (via the appropriately named ''Create Activator'') twenty or so seconds afterward, when the Mutation Research finishes. | |||
*One on a target human player (i.e. not a humanized monkey) '''who has the corresponding mutation in their Potential''' to activate it. (Using, for example, an Obesity activator for someone who doesn't have Obesity in their potential will do nothing.) | |||
Plus a few more clicks to get to the ''Potential'' page or the ''View DNA Samples'' page through the ''Research'' page, if you weren't on there already. | |||
The second method is much faster than the first, and is the geneticist's primary method of distributing mutations among the crew. The only downsides are the 20-second cooldown between each activator creation and the fact that they don't help in solving the DNA blocks puzzle. | |||
Because this provides the most rewards for time spent and directly makes getting nifty things like [[#DNA Injectors|DNA Injectors]] and [[#Mutation Storage|Mutation Storage]] easier, it's generally the preferred way of activating mutations most of the time, especially when it's early in the round and you're thinking of getting plenty of upgrades. | |||
--> | |||
===Completing the Code=== | ===Completing the Code=== | ||
In this method, you manually add the missing bits to the latent mutation, which the GeneTek represents as a bunch of lettered blocks with empty spaces for you to fill in. Some sections can be figured out immediately, while others need simple guesswork as you go through each possible combination. Once the correct arrangement and combination of blocks is entered, you can then activate the mutation. It will then be removed from ''Potential'' and relocate to the ''Mutations'' section, where all the active mutations are displayed. | |||
Within a round, all subjects with a specific mutation will have the exact same combinations and arrangement of DNA blocks required to unlock it. Once you've activated a mutation the slow way once, an ''autocomplete'' button will appear in Potential, letting you instantly activate that mutation on a target in the scanner. | |||
This also means that if, for example, one human has half the code for Fire Resist and another has the other half, you can simply put the two together to figure out the full code. By clicking on the green vertical line connecting pairs of blocks, you can highlight that pair, which is useful for marking parts of the mutation which haven't been figured out yet. | |||
====Code Walkthrough==== | ====Code Walkthrough==== | ||
One of the two ways to activate a mutation is to have the subject be in the scanner and fill out the blocks until the correct combination and arrangement of bases is achieved. This section will walk you through this task using a simple example. | |||
Though in this example we've researched the mutation by clicking the ''Research required'' link, you do not have to research a mutation to start filling in the blocks and activating the mutation this way. It is, however, highly recommended that you do. (In the time you complete the code, you'll probably get back the materials anyway. ) | |||
[[Image:GeneTekPuzzlePart1.png]] | |||
Start off by filling up any half-filled pairs. A goes with T, G goes with C. | |||
---- | |||
[[Image:GeneTekPuzzlePart2.png]] | |||
Next, start working on the unfilled pairs. CG is different from GC, and AT is different from TA, so each unfilled pair has four different possible arrangements. Luckily, there's only one unfilled pair here, so in total, there are four different combinations we need to try. Let's start with GC. | |||
Hint: Choosing the swap options (e.g. A->T, C->G) will fill both blocks, much quicker than individually filling blocks. | |||
---- | |||
[[Image:GeneTekPuzzlePart3.png]] | |||
GC doesn't do anything, so we'll try CG next. | |||
---- | |||
[[Image:GeneTekPuzzlePart4.png]] | |||
CG doesn't do anything either. What about AT? | |||
---- | |||
[[Image:GeneTekPuzzlePart5.png]] | |||
Success! Click "Activate" and you're done! | |||
This is quite a simple example, and we did not have to go through many combinations to get to the correct pattern. However, once you get into multiple empty pairs (which is rather common), the amount of combinations you'll have to try can quickly escalate. Luckily, one of the first upgrades you can buy, Gene Sequence Checker, can make this go by much quicker. With this upgrade, you can fill all the unfilled pairs with one pair, use the checker, swap out all the ones marked wrong with a different pair, wait for the checker to cooldown, and rinse and repeat. | |||
====Locked pairs==== | ====Locked pairs==== | ||
You may notice some pairs have a little lock between them, click on them to begin a game: | |||
SCANNER ALERT: Encryption is a 2-character code. | |||
Possible characters in this code: G C | |||
A specific chain of letters must be entered to unlock the pair of blocks. The only possible combinations here are GG, GC, CG and CC. | |||
If your answer is wrong, the machine will show you how close you are to the correct answer. Let's assume we entered GG and this was the result: | |||
SCANNER ALERT: Decryption failed. | |||
0/2 correct characters in entered code. | |||
0/2 characters in correct position. | |||
Attempts remaining: 1. | |||
This shows that there is no G in the code, and thus the code must be CC! | |||
Some codes will be this simple, but others will have up to 4 characters. Some genes will even have multiple locked pairs. Most of the more powerful genes have some of their pairs locked, so it can be worth the effort! | |||
===DNA Activators=== | ===DNA Activators=== | ||
Rather than figuring out and manually adding the missing bits yourself, you can have the GeneTek create a DNA activator with all the necessary bits needed to activate the mutation. You do '''not''' have to complete the blocks on the screen for the mutation during any part of this process. | |||
An activator that is successfully used on a human (i.e. activates a mutation that was in that person's Potential) will turn transparent and become a ''filled DNA activator'' ([[Image:FilledActivator.png]]); if it failed, you'll get an ''expended DNA activator'' ([[Image:ExpendedActivator.png]]).. You can then click on the genetics console with the filled activator in your active hand to redeem it for the following rewards: | |||
* Extra research materials. | |||
* A free unlock for a locked pair. | |||
* A random [[#Chromosomes|chromosome]]. | |||
In addition, each and every ''filled DNA activator'' turned in will also reduce the costs of all [[#Research|Research tasks]], including mutation research, by one. It's not too much, but the reduction adds up over time, and it'll help you unlock those more expensive upgrades. | |||
====Activators Walkthrough==== | ====Activators Walkthrough==== | ||
==Research Upgrades== | ==Research Upgrades== | ||
Line 21: | Line 92: | ||
how to obtain materials | how to obtain materials | ||
==Chromosomes== | ==Chromosomes== | ||
Chromosomes are modifiers that can be ''spliced'' with existing mutations to improve or alter their abilities. You can sometimes get them from turning in [[#DNA Activators|''filled DNA activators'']]. Each mutation can only be spliced once, at either the ''Potential'' or (if applicable) the ''Stored Mutations'' Menu, but the modified mutation can be stored and applied multiple times. Before a chromosome can be spliced, they must be marked for splicing first, through the ''Stored Chromosomes'' menu, which is accessible through the ''Research'' Menu. They come in multiple forms: | |||
* ''Stabilizer'': Removes the genetic stability penalty from the mutation. | |||
* ''Synchronizer'': Makes the mutation less dangerous to the user. This has multiple different effects depending on the mutation it's spliced with. | |||
* ''Weakener'': Makes the mutation give more genetic material when reclaimed. | |||
* ''Reinforcer'': Makes the mutation mutadone-proof, meaning that the only way it can be removed is through the genetics console. | |||
* ''Power Booster'': Makes the mutation more powerful! Note that this only affects ability mutations, i.e. mutations that appear in the DNA hotbar. | |||
* ''Energy Booster'': Halves the cooldown time associated with any activated ability the mutant grants. | |||
* ''Camouflager'': Hides the message associated with gaining a mutation. | |||
==Other Fun Things to Do With Genetics== | ==Other Fun Things to Do With Genetics== | ||
===Homo Alterum: Body Types=== | ===Homo Alterum: Body Types=== | ||
Line 32: | Line 110: | ||
notes hair styles exclusive to genetics | notes hair styles exclusive to genetics | ||
==Mutations== | ==Mutations== | ||
There are a wide variety of mutations, some commonplace and simple, some extremely powerful and rare. Some are beneficial, some are detrimental, some are situational, and some are just wacky and fun. There are more mutations than those listed here, so feel free to research and find mutations on your own! Clicking the blue '''ABIL''' tab on your hotbar will toggle between standard options and your available mutation powers. | |||
===Stability=== | ===Stability=== | ||
Fiddling with your genes is not free! Every time you use your active powers, there is a risk that your powers will horribly backfire, causing a Bad Thing happen. The chance you avert this and successfully use your powers is called genetic stability. You start out with 100 genetic stability, i.e. a 100% success rate, and if you are [[#Injectors|Injected]] with mutations ''not'' in your genetic potential, this number will increase and decrease by a set amount, depending on the mutation. Typically speaking, the more powerful the mutation injected, the bigger the stability penalty. Some genetic mutations, usually the debilitating ones, can actually ''increase'' your stability instead. | |||
If you reach sufficiently low levels of stability, extremely bad things are extremely likely to end up happening, up to and including spontaneous gibbing and/or petrification. Activating mutations from your Potential pool doesn't affect Stability at all; it only happens with [[#Injectors|Injected]] mutations. In other words, stability loss really only occurs with DNA Injectors; DNA Activators, by their very nature, do not incur stability penalties since they can't activate mutations that aren't in your potential. | |||
Certain chromosomes can change the effects of certain mutations, such as removing the stability penalty, making otherwise harmful mutations harmless, or making them more powerful. Experiment! | |||
===High Complexity DNA=== | ===High Complexity DNA=== | ||
This is a unique, rare mutation which cannot be researched or activated using an activator. It can also only be worked on if the carrier is physically in the scanner. When activated and stored using the Mutation Storage research, it serves as a ''wildcard'' for combining stored mutations, so you can very easily get some fascinating and rare mutations this way. | |||
===Combining Mutations=== | ===Combining Mutations=== | ||
Once you have researched Mutation Storage, active mutations can be stored and combined to yield new and more useful mutations. Some of these are only available via combination, whereas others may appear (rarely) as potentials. There isn't any penalty to getting an invalid combo, so feel free to experiment and see what results you get! | |||
=== | === Possible Mutations === | ||
==== | {| class="wikitable sortable" | ||
!Power | |||
====Frontal Gyrus Alterations=== | !Message | ||
!Danger Level | |||
!Stability | |||
!Effect | |||
|- id="Blindness" | |||
| Blindness | |||
| You can't see anything. | |||
|<font color=red>Harmful</font> | |||
| +20 | |||
|You no longer see action messages about what you and other people are doing and cannot see anything beyond a very small distance from you. You can still interact with things via right-click menu, and you can click on pills/patches/auto-injectors in-hand to use them on yourself, but you otherwise can't do much. To fix this without modifying DNA, you can equip a pair of [[Medical Objects#VISOR|VISOR Goggles]]. | |||
|- id="Frontal Gyrus Suspension" | |||
| Frontal Gyrus Suspension | |||
| You are unable to express yourself. | |||
|<font color=red>Harmful</font> | |||
| +20 | |||
|You become mute, you are unable to speak. The mime [[Jobs#Gimmick jobs|gimmick job]] starts with this, as an enforced vow of silence. Mutadone ''cannot'' cure this if it is caused by [[Admin|admins]], for [[Rules#Punishments|obvious reasons]]. | |||
|- id="Deafness" | |||
| Deafness | |||
| It's quiet. Too quiet. | |||
|<font color=red>Harmful</font> | |||
| +20 | |||
|You can't hear anything and are immune to most forms of [[Doctoring#Ear|ear damage]]. Blessed silence may come as a relief once you've gotten sick of the regular radio chatter. To fix this without modifying DNA, you can equip an [[Medical Objects#Auditory Headset|auditory headset]]. | |||
|- id="Radioactive" | |||
|Radioactive | |||
|You feel a strange sickness permeate your whole body | |||
|<font color=red>Harmful</font> | |||
| -10 | |||
|You suffer from radiation sickness and cause the same to nearby people. May also give you more bad mutations. | |||
|- id="Dyspraxia" | |||
| Dyspraxia | |||
| You feel kind of off-balance and disoriented. | |||
| <font color=red>Harmful</font> | |||
| +5 | |||
|You randomly suffer bouts of movement confusion. | |||
|- id="Glowy" | |||
|Glowy | |||
|Your skin begins to glow softly. | |||
|<font color=blue>Harmless</font> | |||
|0 | |||
|You permanently emit a light with a random color and intensity. | |||
|- id="Tourettes" | |||
| Tourettes | |||
| Your thoughts become disorderly and hard to control. | |||
|<font color=blue>Harmless</font> | |||
| +5 | |||
|Your speech will often come out as excited shouts in '''ALL CAPS''', be ''horribly'' misspelled, and instead of saying "say" before everything you, well... ''say'', it will say that you "gibbered". Also, sometimes things you say will be broadcast over the radio if you are wearing one, in all its '''CAPS''' filled glory, whether you want it to or not. | |||
|- id="Frontal Gyrus Alteration Type-N" | |||
| Frontal Gyrus Alteration Type N | |||
| Y-you f.. feel a.. a bit n-n-nervous. | |||
| <font color=blue>Porky but Harmless </font> | |||
| 0 | |||
| Your speech stutters and falters like Porky the Pig. | |||
|- id="Frontal Gyrus Alteration Type-S" | |||
| Frontal Gyrus Alteration Type-S | |||
| You feel like you want to smile and smile and smile forever :) | |||
| <font color=blue>Happily Harmless </font> | |||
| 0 | |||
| You somehow say colon parthesis (:)) after everything you say. | |||
|- id="Frontal Gyrus Alteration Type-E" | |||
| Frontal Gyrus Alteration Type-E | |||
| You feel funky. | |||
| <font color=blue>Elvisously Harmless </font> | |||
| 0 | |||
| You talk like a king...a king of rock and roll! You extend your vowels the same way Elvis does. | |||
|- id="Frontal Gyrus Alteration Type-C" | |||
| Frontal Gyrus Alteration Type-C | |||
| Ye feel like a reet prat like, innit? | |||
| <font color=blue>Hermless, mate</font> | |||
| 0 | |||
| You speak like a middle-class English chav. You are the charmingly ugly lovechild of at least ten cultural accents and pack sounds together like black pudding. | |||
|- id="Frontal Gyrus Alteration Type-B" | |||
| Frontal Gyrus Alteration Type-B | |||
| You feel Swedish, however that works. | |||
| <font color=blue>Tootelly Hermless, bork bork!</font> | |||
| 0 | |||
| You speak [[Chef|Swedish]],Bork Bork Bork! You extend your vowels to long e's and o's, and randomly add "Bork"'s like you add Swedish meatballs. The [[Chef|chef]] will commonly spawn with this accent. | |||
|- id="Frontal Gyrus Alteration Type-T" | |||
| Frontal Gyrus Alteration Type-T | |||
| You feel torn apart! | |||
| <font color=blue>Moestly Hahwleess</font> | |||
| 0 | |||
| You have Tommy Wiseau's Joisey accent. Your speech is an audio disaster. | |||
|- id="Frontal Gyrus Alteration Type-CS" | |||
| Frontal Gyrus Alteration Type-CS | |||
| <font face='Comic Sans MS'>You feel great!!</font> | |||
| <font color=blue face='Comic Sans MS'>Comically Harmless</font> | |||
| 0 | |||
| You somehow speak in Comic Sans. | |||
|- id="Frontal Gyrus Alteration Type-D" | |||
| Frontal Gyrus Alteration Type-D | |||
| You feel like your tongue's made out of lead. | |||
| <font color=blue>Compleffely Harmleshsh</font> | |||
| 0 | |||
| You slur your speech like a drunkard. | |||
|- id="Frontal Gyrus Alteration Type-R" | |||
| Frontal Gyrus Alteration Type-R | |||
| .sdrawkcab tib a leef uoY | |||
| <font color=blue>.sselmrah, tub gnisufnoC</font> | |||
| 0 | |||
| You talk backwards. Pro-tip: Put your ; or :prefix at the end to talk over the radio. | |||
|- id="Frontal Gyrus Alteration Type-O" | |||
| Frontal Gyrus Alteration Type-O | |||
| You feel a bit tongue-tied. | |||
| <font color=blue>Mstly Hrmlss</font> | |||
| 0 | |||
| All your vowels get replaced with a random vowel. | |||
|- id="Frontal Gyrus Alteration Type-F" | |||
| Frontal Gyrus Alteration Type-F | |||
| Och aye! You feel like a true Scot! | |||
| <font color=blue>Skaithless</font> | |||
| 0 | |||
| You speak with a Scottish accent. You do weird things with vowels, and, unlike other accents, you use entirely different words for things. You call a butt a "dowp", a jumpsuit a "carsakie", things like that. | |||
|- id="Frontal Gyrus Alteration Type-FI" | |||
| Frontal Gyrus Alteration Type-FI | |||
| Sauna and birch beatings! Hyvä! | |||
| <font color=blue>Arrmless</font> | |||
| 0 | |||
| You speak like the space Finns, the sauna-loving, people-hating neighbors of Sweden. You double up on your i's and r's, pronounce g-vowel pairs at the beginning of words as k-vowel, chop w's into v's, have a peculiar inability to say h's, say sh as ch, and switch up your b's with p's and vice versa. | |||
|- id="Frontal Gyrus Alteration Type-Q" | |||
| Frontal Gyrus Alteration Type-Q | |||
| You feel that your province is a nation, however that works. | |||
| <font color=blue>'armless</font> | |||
| 0 | |||
| You speak the accent of the space separatist Space Quebeckers of Space Canada. You say "le" instead of "the", contract h's at the beginning of words, and pepper your sentences with [https://en.wikipedia.org/wiki/Quebec_French_profanity curious profanity]. In addition to the stereotypical "th"->"z", you also have: | |||
*ts->zes | |||
*st->ss | |||
*ch->sh | |||
*vowel-t at end of word->vowel-tte | |||
*vowels at the beginning of a word->h-vowel | |||
*F at beginning of word->ef | |||
|- id="Frontal Gyrus Alteration Type-BT" | |||
| Frontal Gyrus Alteration Type-BT | |||
| Your breath smells like a fart. | |||
| <font color=blue>Butt</font> | |||
| +10 | |||
| You speak like a [[Robots#Buttbot|buttbot.]] When you talk, some of your words are replaced by "butt". | |||
|- id="Frontal Gyrus Alteration Type-X" | |||
| Frontal Gyrus Alteration Type-X | |||
| You can't seem to form any coherent thoughts! | |||
| <font color=red>Harmful</font> | |||
| +10 | |||
| Your speech becomes unintelligible, as every consonant is randomized. Vowels are unaffected. | |||
|- id="Cranial Keratin Formation" | |||
| Cranial Keratin Formation | |||
| A pair of horns erupt from your head. | |||
|<font color=blue>Harmless</font> | |||
|0 | |||
|You look (more) like a doofus. | |||
|- id="Apocrine Enhancement" | |||
| Apocrine Enhancement | |||
| You feel sweaty. | |||
|<font color=blue>Harmless</font> | |||
|0 | |||
|You get a serious case of the stinks, causing people nearby to get ''wonderful'' messages about how nice the room smells. | |||
|- id="Fire Resistance" | |||
|Fire Resistance | |||
|You feel cold. | |||
|<font color=green>Beneficial</font> | |||
| -10 | |||
|You are immune to high temperature and fire. You have a noticeable orange aura. | |||
|- id="Cold Resistance" | |||
|Cold Resistance | |||
|You feel warm. | |||
|<font color=green>Beneficial</font> | |||
| -10 | |||
|You are immune to low temperature and ice. While your body temperature can still drop to freezing and below (allowing you still benefit from [[Chemistry#Cryoxadone|cryoxadone]]), you won't be slowed down. You have a noticeable blue aura. | |||
|- id="Thermal Resistance" | |||
|Thermal Resistance | |||
|N/A | |||
|<font color=green>Beneficial</font> | |||
| -10 | |||
|You are immune to all changes in temperature, fire and ice. You gain an aura which flicks between orange and blue. | |||
|- id="Alcohol Resistance" | |||
| Alcohol resistance | |||
| You feel unusually sober. | |||
|<font color=green>Beneficial</font> | |||
| 0 | |||
| You are a bit more immune to alcohol, i.e. you can drink Bo Jack Daniel's without passing out, but you will still get fairly smashed. At the start of the round, the detective, HoS and barman will normally spawn with this mutation as a [[Traits#Job Traits|trait]]. | |||
|- id="Radiation Resistance" | |||
| Radiation Resistance | |||
| N/A | |||
| <font color=green>Beneficial</font> | |||
| -15 | |||
| You are immune to [[Doctoring#Radiation|ionizing radiation]], period. While you'll still get the Irradiated status effect, you don't suffer the resulting mutations or the associated TOX and BURN damage. | |||
|- id="SMES Human" | |||
|SMES Human | |||
|Your hair stands on end. | |||
|<font color=green>Beneficial </font> (Mostly) | |||
| -15 | |||
|You are protected from electrical energy. Useful when the [[AI]] is shocking everything or a malicious Engineer has hotwired the engine and you are lacking [[Engineering Objects#Insulated Gloves|insulated gloves]]. You will also resist shocks from [[Security Objects#Stun Baton|stun batons]], but not the more concentrated electric bursts of [[Security Objects#Energy Gun|energy guns]] and [[Security Objects#Taser|tasers]]. On the flip side however, this includes [[Medical Objects#Tools|defibrillators]]. | |||
|- id="Jumpy" | |||
|Jumpy | |||
|Your leg muscles feel strong and taut. | |||
|<font color=green>Beneficial</font> | |||
| -5 | |||
|You gain a jump that moves you half a screen in no time at all. Just make sure you don't use it while inside a container/vehicle of some sort, or you won't like the result... | |||
|- id="Chameleon" | |||
| Chameleon | |||
| You feel at one with your surroundings. | |||
|<font color=green>Beneficial</font> | |||
| -20 | |||
| When toggled on, you become invisible while standing still ; you'll know you've become invisible because you'll see a faint light blue aura around you. The [[AI]], [[Cyborg]]s, and people wearing [[Security Objects#Optical Thermal Scanners|optical thermal scanners]] can still see you. This can work against you in more ways than one. | |||
|- id="Cloak of Darkness" | |||
| Cloak of Darkness | |||
| You meld into the shadows. | |||
|<font color=green>Beneficial</font> | |||
| -20 | |||
| You're invisible while in the dark. The [[Vampire]] gets this power for their Bat Form Mk II ability. | |||
|- id="High-Pressure Intestines" | |||
| High-pressure intestines | |||
|You feel bloated and gassy. | |||
|<font color=green>Beneficial</font> | |||
| -15 | |||
| Blow away your foes with your tremendous farts! Beware: if Empowered, you will not just blow away your foes, but also yourself. | |||
|- id="Cryokinesis" | |||
| Cryokinesis | |||
| You notice a strange cold tingle in your fingertips. | |||
|<font color=green>Beneficial</font> | |||
| -10 | |||
| You gain the ability to cool people down significantly by firing a ball of ice at them, and to get on everyone's nerves by creating patches of slippery ice on the floor. | |||
|- id="Telepathy" | |||
| Telepathy | |||
| You can hear your own voice echoing in your mind. | |||
|<font color=green>Beneficial</font> | |||
| -5 | |||
| You gain the ability to communicate telepathically. Telepathic messages show up to the recipient as "''A psychic voice echoes, "[TEXT]"''" in hotpink. Don't use this to [[Rules#General Game Rules|impersonate]] [[Admin|admins]], lest you want to earn yourself a [[Banned Camp|ban]]. | |||
|- id="Optic Energizer" | |||
| Optic Energizer | |||
| Your eyes ache and burn. | |||
|<font color=green>Beneficial</font> | |||
| -10 | |||
| You gain the ability to fire laser beams from your eyes. | |||
|- id="Meta-Neural Enhancement" | |||
| Meta-Neural Enhancement | |||
| Your mind feels closed. | |||
|<font color=green>Beneficial</font> | |||
| 0 | |||
| You cannot be mind-read or telepathically spoken to. Doesn't affect the [[Admin|admin]]'s telepathy, obviously. | |||
|- id="Empathic Thought" | |||
| Empathic Thought | |||
| You suddenly notice more about others than you did before. | |||
|<font color=green>Beneficial</font> | |||
| -5 | |||
| You gain an ability that lets you read the minds of others, telling you a random thought of no significance and clues about their current intent (as in Disarm, Grab, etc., not necessarily the player's actual intent), current health, and their PIN number. | |||
|- id="Matter Eater" | |||
| Matter Eater | |||
| You feel hungry. | |||
|<font color=green>Beneficial</font> | |||
| -5 | |||
| You can eat ''many'' more items than normal, like [[Syndicate Items|weapons from disarmed opponents]], or even your own body parts! Just remember that you need certain body parts to live... | |||
|- id="Telekinetic Pull" | |||
| Telekinetic Pull | |||
| You feel your consciousness expand outwards. | |||
| <font color=green>Beneficial</font> | |||
| -15 | |||
| You can send unanchored items flying from afar by click-dragging them from one tile to another. You can also perform a Telekinetic Smash, which throws all unanchored objects near to a location into it. Works great with X-ray vision. | |||
|- id="Gamma Ray Exposure" | |||
| Gamma Ray Exposure | |||
| You feel your muscles swell to an immense size. | |||
|<font color=green>Beneficial</font> | |||
| -25 | |||
| Your skin turns green, and your punches knock people away from you and do more damage. Your fists can instantly break tables, asteroid rock, wooden doors (but not any other doors), and grilles if they've fairly low health, and they can break windows, walls, and [[Syndicate Items#Clown Car|clown cars]] with enough time. You can pull corpses, people you've grabbed, people who aren't on Help intent, and things that contain either with no slowdown. Watch your health; if you get too hurt, your muscles will shrink back down. | |||
|- id="X-Ray Vision" | |||
| X-Ray vision | |||
| You suddenly seem to be able to see through everything. | |||
|<font color=green>Beneficial</font> | |||
| -30 | |||
| Basically wearing [[Engineering Objects#Optical Meson Scanner|Optical Meson Scanners]] and [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]] at the same time, as it lets you can see through walls and see [[Syndicate Items#Cloaking Device|cloaked people]]. Doesn't decrease or remove darkness, but it also doesn't increase the darkness of areas beyond your normal line of sight, unlike mesons. | |||
|- id="High Decay Digestion" | |||
| High Decay Digestion | |||
| Your stomach grumbles unpleasantly. | |||
|<font color=red>Harmful</font> | |||
| -10 | |||
| Your farts create clouds of jenkem, which goes straight into the bloodstream of anyone who breathes it in. | |||
|- id="Obesity" | |||
|Obesity | |||
|You feel bloated and lethargic. | |||
|<font color=red>Harmful</font> | |||
| +5 | |||
|Is fat. You are so fat that people may struggle to push your fat ass out of the way. Some of your clothes may also rip due to your extreme girth. Also makes it harder to [[Changeling|find your neck]]. | |||
|- id="Self Biomass Manipulation" | |||
| Self Biomass Manipulation | |||
| Your skin and joints feel loose. | |||
| <font color=red>Harmful</font> | |||
| -5 | |||
|You can turn yourself into a liquid. If it's not Synchronized, your flesh melts off your body; RIP. If it ''is'' Synchronized, it's a genetic version of the wizard's Phase Shift; beware however that if it backfires, even when synchronized, you are still killed instantly. <b>However,</b> due to the way the chance of a backfire is calculated, using this power even at <b>relatively high</b> genetic stability(anything less than 100) can still kill you, so be warned! (Note: This power used to trigger the unsynchronized effect if you were anywhere on the [[Z-level|Restricted area]], but now it simply states that "you cannot seem to turn incorporeal here.") | |||
|- id="Incendiary Mitochondria" | |||
| Incendiary Mitochondria | |||
| You feel like you are burning up. | |||
|<font color=red>Harmful</font> | |||
| -10 | |||
| You set yourself on fire and become a human torch. This is a very bad thing if you don't want to burn alive. If you have Heat Resistance this will instead fizzle and do nothing. | |||
|- id="Epilepsy" | |||
| Epilepsy | |||
| You twitch. | |||
|<font color=red>Harmful</font> | |||
| +10 | |||
| You will occasionally have seizures, being stunned on the floor for the duration of them. You will shake violently, and due to a bug the twitching will persist even after the mutation is removed. | |||
|- id="Chronic Cough" | |||
| Chronic Cough | |||
| You feel an irritating itch in your throat. | |||
|<font color=red>Harmful</font> | |||
| 0 | |||
| You occasionally cough, dropping anything in your hands. | |||
|- id="Diminished Optic Nerves" | |||
| Diminished Optic Nerves | |||
| Your vision blurs. | |||
|<font color=red>Harmful</font> | |||
| +5 | |||
| Your vision becomes blurred, and darkened outside a small radius. Can be counteracted with [[Medical Objects#Prescription Glasses|Prescription Glasses]]. | |||
|- id="Adrenaline Rush" | |||
| Adrenaline Rush | |||
| You feel hype! | |||
| <font color=green>Beneficial</font> | |||
| -5 | |||
| You get an activated ability that allows you to recover from stuns by putting various stimulating and painkilling drugs in your bloodstream. Also one of the only genetic mutations that can be used while incapacitated. | |||
|- id="Anaerobic Metabolism" | |||
| Anaerobic Metabolism | |||
| Your lungs feel strangely empty. | |||
| <font color=green>Beneficial</font> | |||
| -40 | |||
| Prevents you from taking any damage from lack of oxygen and inhaling harmful gases like plasma, but not [[Chemistry#Smoke Powder|chemical smokes]]--you still need a [[Clothing#Gas Mask|gas mask]], [[Clothing#Gloves|gloves]] & [[Medical Objects#Biosuit|biosuit]] for those!. | |||
|- id="Apidae Metabolism" | |||
| Apidae Metabolism | |||
| You feel buzzed. | |||
| <font color=blue>Harmless</font> | |||
| 0 | |||
| Doesn't seem to do anything at first. However, if sugar is put into the bloodstream through any means, it has...interesting effects. | |||
|- id="Booster Gene" | |||
| Booster Gene | |||
| N/A | |||
| ? | |||
| ? | |||
| Booster Genes are a group of five different, mysterious genetic mutations that, on their own, do absolutely nothing. However, they are said to interact with other activated genes in various and interesting ways. | |||
|- id="Constricted Larynx" | |||
| Constricted Larynx | |||
| ...you feel like being quiet... | |||
| <font color=blue>Harmless</font> | |||
| 0 | |||
| <small>Your text becomes really, really small.</small> | |||
|- id="Corprolalia" | |||
| Corprolalia | |||
| You can't seem to shut up! | |||
| <font color=blue>Harmless</font> | |||
| 0 | |||
| You randomly shout random swear words. | |||
|- id="Dactyl Crystalization" | |||
| Dactyl Crystalization | |||
| Your fingers and toes turn transparent and crystalline. | |||
| <font color=blue>Harmless</font> | |||
| 0 | |||
| Changes your snap and slap noises. This doesn't mean you can't still snap your fingers off! | |||
|- id="Dermal Glitter" | |||
| Dermal Glitter | |||
| Your skin looks all blinged out. | |||
| <font color=blue>Harmless</font> | |||
| 0 | |||
| You sparkle as if you're carrying an item made of gold. | |||
|- id="Dimensional Shift" | |||
| Dimensional Shift | |||
| You begin to see a small blue light... | |||
| <font color=green>Beneficial</font> | |||
| -20 | |||
| You can enter a pocket dimension, rendering you immune to any and all outside events, but you're unable to move while within this space until you exit. Basically, an indestructible, incorporeal closet on command. Any effects that are doing damage to you such as a heart attack or damage from poison still happen. | |||
|- id="Ethanol Production" | |||
| Ethanol Production | |||
| You feel drunk! | |||
| <font color=red>Harmful</font> | |||
| 0 | |||
| You constantly produce ethanol in your bloodstream, slowly making you extremely drunk. | |||
|- id="Healing Touch" | |||
| Healing Touch | |||
| Your hands radiate a comforting aura. | |||
| <font color=green>Beneficial</font> | |||
| -10 | |||
| You gain an ability that can heal an adjacent human for a small amount of damage. | |||
|- id="High-Pressure Larynx" | |||
| High-Pressure Larynx | |||
| YOU SUDDENLY FEEL LIKE SHOUTING A WHOLE LOT!!! | |||
| <font color=blue>Harmless</font> | |||
| 0 | |||
| '''<big>YOUR TEXT BECOMES REALLY LARGE</big>''' | |||
|- id="Irritable Bowels" | |||
| Irritable Bowels | |||
| Your guts are rumbling. | |||
| <font color=blue>Harmless</font> | |||
| 0 | |||
| You automatically and intermittently fart. | |||
|- id="Meta-Neural Antenna" | |||
| Meta-Neural Antenna | |||
| Your head is full of odd chatter. | |||
| <font color=green>Beneficial</font> | |||
| -5 | |||
| You can hear all radio channels (excluding syndicate) without a headset. | |||
|- id="Midas Touch" | |||
| Midas Touch | |||
| Your hands sparkle and gleam. | |||
| <font color=green>Beneficial</font> | |||
| -5 | |||
| You gain the ability to turn certain items into solid gold! This includes your own butt (and other limbs). Just don't expect to get super-rich from selling your transmuted gold bars; the traders can tell that it wasn't originally genuine gold. There's also a chance you're just turn items in flesh (Grody!) instead of gold; the less [[#Stability|stability]] you have, the more likely this'll happen. | |||
|- id="Motor Neuron Signal Enhancement" | |||
| Motor Neuron Signal Enhancement | |||
| One of your limbs feels a bit strange and twitchy. | |||
| <font color=red>Harmful</font> | |||
| +20 | |||
| A random limb, chosen upon mutation acquirement, proceeds to strangle you, kick you in the head, and do various other harmful actions. | |||
|- id="Musculature Enhancement" | |||
| Musculature Enhancement | |||
| You feel buff! | |||
| <font color=green>Beneficial</font> | |||
| 0 | |||
| You gain a slight strength bonus to mining. Also negates the speed penalty from pulling objects somewhat. Maybe it has other uses... | |||
|- id="Narcolepsy" | |||
| Narcolepsy | |||
| You feel sleepy. | |||
| <font color=red>Harmful</font> | |||
| +5 | |||
| You randomly to fall asleep. | |||
|- id="Natural Anti-Toxins" | |||
| Natural Anti-Toxins | |||
| Your pulse seems to relax. | |||
| <font color=green>Beneficial</font> | |||
| -15 | |||
| Increases the depletion rate of all chemicals in your bloodstream. Note that this is not exclusive to poisons; it affects '''all''' chemicals. | |||
|- id="Paranoia" | |||
| Paranoia | |||
| They're out to get you! | |||
| <font color=blue>Harmless</font> | |||
| 0 | |||
| You automatically and intermittently scream. | |||
|- id="Photokinesis" | |||
| Photokinesis | |||
| Everything seems too dark! | |||
| <font color=green>Beneficial</font> | |||
| -5 | |||
| You can create a radiant point of light. | |||
|- id="Polymorphism" | |||
| Polymorphism | |||
| You don't feel entirely like yourself somehow. | |||
| <font color=green>Beneficial</font> | |||
| -15 | |||
| You can take on the appearance and name of a crewmember by touching them. | |||
|- id="Pseudonecrosis" | |||
| Pseudonecrosis | |||
| N/A | |||
| <font color=green>Beneficial</font> | |||
| -5 | |||
| You are recognized as dead by all medical scanners and machinery. | |||
|- id="Regeneration" | |||
| Regeneration | |||
| Your skin feels tingly and shifty. | |||
| <font color=green>Beneficial</font> | |||
| -40 | |||
| You slowly regenerate brute and burn damage and regain lost limbs, eyes, hearts, brains, lungs, and other organs over time. | |||
|- id="Spatial Destabilization" | |||
| Spatial Destabilization | |||
| You feel a bit out of place. | |||
| <font color=red>Harmful</font> | |||
| -15 | |||
| You teleport at random. Fortunately you can't teleport onto space tiles. Unfortunately you ''can'' teleport onto things ''covering'' space tiles, like catwalks. | |||
|- id="Toxic Resistance" | |||
| Toxic Resistance | |||
| You feel refreshed and clean. | |||
| <font color=green>Beneficial</font> | |||
| -40 | |||
| You are immune to toxin damage, though you'll still have to heal up any toxin damage you had before acquiring the mutation. You will still be susceptible to any other effects of poisons, such as radiation, burn damage, stuns, and suffocation. | |||
|- id="Unstable Refraction" | |||
| Unstable Refraction | |||
| N/A | |||
| <font color=red>Harmful</font> | |||
| -15 | |||
| You randomly flicker in and out of invisibility at random. (Unable to get currently) | |||
|- id="Meta-Neural Haze " | |||
| Meta-Neural Haze | |||
| N/A | |||
| <font color=blue>Harmless</font> | |||
| -5 | |||
| Your character can't be Examined. | |||
|- id="Brown Note" | |||
|Brown Note | |||
|You feel mischievous! | |||
|<font color=blue>Harmless </font> (Mostly) | |||
| -15 | |||
|You can produce a sound that makes others around you fart. Be careful around bibles! | |||
|- id="Mass Emesis" | |||
|Mass Emesis | |||
|You feel sick. | |||
|<font color=green>Beneficial</font> | |||
| -10 | |||
|You can expel whatever chemicals were in your bloodstream as a beam of vomit. Anyone caught in the beam absorbs the chems. | |||
|- id="Ink Glands" | |||
|Ink Glands | |||
|You feel artistic. | |||
|<font color=green>Beneficial</font> | |||
| -2 | |||
|You gain the ability to paint nearby people and objects a random color. | |||
|- id="Fire Breath" | |||
|Fire Breath | |||
|Your throat is burning! | |||
|<font color=green>Beneficial</font> | |||
| -10 | |||
|You can exhale fire. | |||
|- id= "Erebokinesis" | |||
|Erebokinesis | |||
|Everything seems too bright! | |||
|<font color=green>Beneficial</font> | |||
| -5 | |||
|You can snuff out all light in an area, akin to a [[Artifact Research|darkness artifact.]] | |||
|- id="Mutagenic Field" | |||
| Mutagenic Field | |||
| Your flesh begins to warp and contort weirdly! | |||
| <font color=red>Harmful</font> | |||
| -50 | |||
| You occasionally spontaneously mutate and may cause others nearby to do the same, with a higher chance of receiving bad mutations than good. | |||
|- id="Blood Toxification" | |||
| Blood Toxification | |||
| ...you feel sick. | |||
| <font color=red>Harmful</font> | |||
| 0 | |||
| You occasionally suffer one unit of toxin damage. | |||
|- id="Monkeyspeak" | |||
| Monkeyspeak | |||
| You feel one with the jungle! | |||
| <font color=green>Beneficial</font> | |||
| 0 | |||
| You can understand the chimpering of monkeys. | |||
|- id="Night Vision" | |||
| Night Vision | |||
| Everything suddenly appears oddly lit. | |||
| <font color=green>Beneficial</font> | |||
| -25 | |||
| Darkness is greatly reduced. Pitch-black areas will still appear dim, though not enough to significantly reduce visibility. | |||
|- id="Hemopoiesis Overdrive" | |||
| Hemopoiesis Overdrive | |||
| You feel like being stabbed isn't such a big deal anymore. | |||
| <font color=green>Beneficial</font> | |||
| -15 | |||
| When you have less than 500 units of blood in you, you regenerate blood faster than usual at around 6 units per second. Stacks with [[Chemistry#Filgrastim|filgrastim's]] blood regen. | |||
|- id="Tinnitus" | |||
| Tinnitus | |||
| You hear a ringing in your ears. | |||
| <font color=red>Harmful</font> | |||
| +5 | |||
| Occasionally, you hear a ringing sound in your ears, similar to that of a [[General Objects#Phone|phone]] ringing. It persists even if you are deaf. | |||
|- id="Physically Unfit" | |||
| Physically Unfit | |||
| You feel slightly less energetic. | |||
| <font color=red>Harmful</font> | |||
| +5 | |||
| Your max stamina is reduced by 30, and your stamina regen is reduced by 2. | |||
|- id="Physically Fit" | |||
| Physically Fit | |||
| You feel slightly more energetic. | |||
| <font color=green>Beneficial</font> | |||
| +5 | |||
| Your max stamina is increased by 30, and your stamina regen is increased by 2. | |||
|- id="Nectar Perspiration" | |||
| Nectar Perspiration | |||
| Your guts are rumbling | |||
| <font color=red>Harmful</font> | |||
| +10 | |||
| A swarm of tiny lil' bees surrounds you. These bees sometimes sting those who attack you in melee, injecting them with a little bit of [[Chemistry#Histamine|histamine]], but they also can sting ''you'' at any time, giving ''you'' [[Chemistry#Histamine|histamine]]. In either case, wearing armor (or any other form of protection) does not prevent from being stung. | |||
|- id="Electromagnetic Field" | |||
| Electromagnetic Field | |||
| None. | |||
| <font color=red>Harmful</font> | |||
| +10 | |||
| Tiny, 1 tile, EMP bursts occasionally occur within a 2-tile radius around you. These EMPs can and often do hit the tile you're on, and they cause the same effects as the [[Syndicate Items#EMP Grenades|EMP grenades]] (radios malfunctioning, batteries draining, etc.) | |||
|- id="Polycythemia" | |||
| Polycythemia | |||
| Your breathing quickens. | |||
| <font color=red>Harmful</font> | |||
| +5 | |||
| If you have less than 600 units of blood in you, you regain blood at an accelerated rate (3 units per second, compared to just 1 per second), until you reach 600 units. Doesn't seem too bad, until you starting developing hypertension from your heart having to pump to all that blood... | |||
|- id="Anemia" | |||
| Anemia | |||
| You feel lightheaded. | |||
| <font color=red>Harmful</font> | |||
| +5 | |||
| Your body can now accommodate only 400 units of blood, and if it goes over that, it quickly loses it. As a result, you'll often be at risk of entering [[Doctoring#Shock|shock]], and [[Doctoring#Bleeding|bleeding]] out is more dangerous. | |||
|- id="Vestigial Ballistics" | |||
| Vestigial Ballistics | |||
| You feel intense pressure in your hip and shoulder joints. | |||
| <font color=red>Harmful</font> | |||
| +15 | |||
| Lets you launch a random arm or leg of yours at someone, dealing a fair chunk of brute damage. This hurts you a bit if it's not Synchronized, and it does more damage if it's Empowered. Explosions also have a higher chance to delimb you. | |||
|} | |||
==== Body Type Genetics ==== | |||
Various, harmless, completely cosmetic mutations that make your character look like various things such as a lizard person or a giant roach. Can only have one at a time. They have no stability penalty. Once you've researched them, you can activate these through the [[#Body|''Body'']] menu, in addition to the activators and DNA block methods. | |||
While different [[Admin]]s have different policies on whether or not characters with these mutations are human [[Human|under the silicons' eyes]], it is universally agreed that hey are still protected by the [[Rules]]. That means it is not acceptable to kill them just simply because they're a lizardperson or whatever, unlike other servers. | |||
{| class="wikitable sortable" | |||
!Power | |||
!Message | |||
!Effect | |||
|- id="Dwarfism" | |||
| Dwarfism | |||
| Did everything just get bigger? | |||
| You are smaller. At the start of the round, [[Miner]]s may spawn with this mutation. | |||
|- id="Bioluminecent Overdrive" | |||
| Bioluminecent Overdrive | |||
| Your skin begins flashing! | |||
| Your skin begins to rapidly flash different colors, similar to [[Virus#GBS|GBS]]' symptom but without any of the deadliness. | |||
|- id="Melanin Stimulator" | |||
| Melanin Stimulator | |||
| N/A | |||
| Turns your skin and hair EXTREMELY dark. | |||
|- id="Melanin Suppressor" | |||
| Melanin Suppressor | |||
| N/A | |||
| Turns your hair and skin to an extremely light shade and makes your eyes red. | |||
|- id="Melanin Eraser" | |||
| Melanin Eraser | |||
| You feel oddly plain. | |||
| Turns your hair and skin EXTREMELY light. Essentially albinism. | |||
|- id="Saurian Genetics" | |||
| Saurian Genetics | |||
| Your skin feels oddly dry. | |||
| You turn part lizard/reptile, complete with scales and tail, a belly spot, and/or head crest. The colors used are darker than those used for appearance details in your character preferences, but the game tries to avoid using extremely bright and extremely dark colors. Top detail color influences scales and tail color, the middle detail the belly spot and tail underside, and the top detail the crest; if you don't have anything for a certain layer, it's not drawn at all. Currently, [[Barber#Barbershop magic 101|hair dye]] and genetics cannot change colors. You also get a tail, like a T-rex and extend every s into a hiss, like a snake. | |||
|- id="Ossification" | |||
| Ossification | |||
| You feel kinda thin. | |||
| All your meat and organs squish into your bones, turning you into a '''very spooky''' living skeleton who can make [[Foods and Drinks#Hotdog in a Bun|certain hotdogs hop]] and drink [[Chemistry#Milk|milk]] to heal a little bit of all damage. Don't think about it too much. | |||
|- id="Aquatic Genetics" | |||
| Aquatic Genetics | |||
| You feel wet and squishy. | |||
| You turn part squidperson/ithillid/starspawn. Your skin turns purple-pink, your eyes turn yellow, and you grow mini-tenacles and fins on your head that allow you move through liquids without slowing down. And, yes, you can breath underwater. | |||
|- id="Blattodean Genetics" | |||
| Blattodean Genetics | |||
| You feel like crawling into somewhere nice and dark. | |||
| You turn part cockroach, though some say it's more like those ants from ''A Bug's Life'' but brown. A pair of antenna grow on your head, chitin plates grow all over your body, and you get this ''weird'' thorax thing where your butt is. All purely cosmetic, as usual, though you do see slightly better (as in, just one tile further) in the dark than usual. | |||
|- id="Primal Genetics" | |||
| Primal Genetics | |||
| You go bananas! | |||
| You become a [[Monkey]]. | |||
|} | |||
====Frontal Gyrus Alterations==== | |||
mentions that accents can stack | mentions that accents can stack | ||
notes that you shouldn't randomly give people accents | notes that you shouldn't randomly give people accents |
Revision as of 04:39, 30 December 2019
the current genetics page but less arranged around the genetek console
Basics & the GeneTek UI
explains how to navigate the genetek ui explains the icons used
Researching Mutations
explains what unknown mutations are walks through how to research a mutation marked unknown
Activating Mutations
explains the two methods, advantages and disadvantages of each
Completing the Code
In this method, you manually add the missing bits to the latent mutation, which the GeneTek represents as a bunch of lettered blocks with empty spaces for you to fill in. Some sections can be figured out immediately, while others need simple guesswork as you go through each possible combination. Once the correct arrangement and combination of blocks is entered, you can then activate the mutation. It will then be removed from Potential and relocate to the Mutations section, where all the active mutations are displayed.
Within a round, all subjects with a specific mutation will have the exact same combinations and arrangement of DNA blocks required to unlock it. Once you've activated a mutation the slow way once, an autocomplete button will appear in Potential, letting you instantly activate that mutation on a target in the scanner.
This also means that if, for example, one human has half the code for Fire Resist and another has the other half, you can simply put the two together to figure out the full code. By clicking on the green vertical line connecting pairs of blocks, you can highlight that pair, which is useful for marking parts of the mutation which haven't been figured out yet.
Code Walkthrough
One of the two ways to activate a mutation is to have the subject be in the scanner and fill out the blocks until the correct combination and arrangement of bases is achieved. This section will walk you through this task using a simple example.
Though in this example we've researched the mutation by clicking the Research required link, you do not have to research a mutation to start filling in the blocks and activating the mutation this way. It is, however, highly recommended that you do. (In the time you complete the code, you'll probably get back the materials anyway. )
Start off by filling up any half-filled pairs. A goes with T, G goes with C.
Next, start working on the unfilled pairs. CG is different from GC, and AT is different from TA, so each unfilled pair has four different possible arrangements. Luckily, there's only one unfilled pair here, so in total, there are four different combinations we need to try. Let's start with GC.
Hint: Choosing the swap options (e.g. A->T, C->G) will fill both blocks, much quicker than individually filling blocks.
GC doesn't do anything, so we'll try CG next.
CG doesn't do anything either. What about AT?
Success! Click "Activate" and you're done!
This is quite a simple example, and we did not have to go through many combinations to get to the correct pattern. However, once you get into multiple empty pairs (which is rather common), the amount of combinations you'll have to try can quickly escalate. Luckily, one of the first upgrades you can buy, Gene Sequence Checker, can make this go by much quicker. With this upgrade, you can fill all the unfilled pairs with one pair, use the checker, swap out all the ones marked wrong with a different pair, wait for the checker to cooldown, and rinse and repeat.
Locked pairs
You may notice some pairs have a little lock between them, click on them to begin a game:
SCANNER ALERT: Encryption is a 2-character code. Possible characters in this code: G C
A specific chain of letters must be entered to unlock the pair of blocks. The only possible combinations here are GG, GC, CG and CC.
If your answer is wrong, the machine will show you how close you are to the correct answer. Let's assume we entered GG and this was the result:
SCANNER ALERT: Decryption failed. 0/2 correct characters in entered code. 0/2 characters in correct position. Attempts remaining: 1.
This shows that there is no G in the code, and thus the code must be CC!
Some codes will be this simple, but others will have up to 4 characters. Some genes will even have multiple locked pairs. Most of the more powerful genes have some of their pairs locked, so it can be worth the effort!
DNA Activators
Rather than figuring out and manually adding the missing bits yourself, you can have the GeneTek create a DNA activator with all the necessary bits needed to activate the mutation. You do not have to complete the blocks on the screen for the mutation during any part of this process.
An activator that is successfully used on a human (i.e. activates a mutation that was in that person's Potential) will turn transparent and become a filled DNA activator (); if it failed, you'll get an expended DNA activator ().. You can then click on the genetics console with the filled activator in your active hand to redeem it for the following rewards:
- Extra research materials.
- A free unlock for a locked pair.
- A random chromosome.
In addition, each and every filled DNA activator turned in will also reduce the costs of all Research tasks, including mutation research, by one. It's not too much, but the reduction adds up over time, and it'll help you unlock those more expensive upgrades.
Activators Walkthrough
Research Upgrades
like the current section, but the table also lists the prerequisites for unlocking said upgrades
Materials
how to obtain materials
Chromosomes
Chromosomes are modifiers that can be spliced with existing mutations to improve or alter their abilities. You can sometimes get them from turning in filled DNA activators. Each mutation can only be spliced once, at either the Potential or (if applicable) the Stored Mutations Menu, but the modified mutation can be stored and applied multiple times. Before a chromosome can be spliced, they must be marked for splicing first, through the Stored Chromosomes menu, which is accessible through the Research Menu. They come in multiple forms:
- Stabilizer: Removes the genetic stability penalty from the mutation.
- Synchronizer: Makes the mutation less dangerous to the user. This has multiple different effects depending on the mutation it's spliced with.
- Weakener: Makes the mutation give more genetic material when reclaimed.
- Reinforcer: Makes the mutation mutadone-proof, meaning that the only way it can be removed is through the genetics console.
- Power Booster: Makes the mutation more powerful! Note that this only affects ability mutations, i.e. mutations that appear in the DNA hotbar.
- Energy Booster: Halves the cooldown time associated with any activated ability the mutant grants.
- Camouflager: Hides the message associated with gaining a mutation.
Other Fun Things to Do With Genetics
Homo Alterum: Body Types
explains that if you have someone in the scanner, you can change their body type mentions some potential situations where you might need to do that links to section on body type mutations
Purple Flaming Spacepeople: Changing Appearance
explains that if there's someone in the scanner, you can change their appearance mentions that the game can take a while setting appearance notes hair styles exclusive to genetics
Mutations
There are a wide variety of mutations, some commonplace and simple, some extremely powerful and rare. Some are beneficial, some are detrimental, some are situational, and some are just wacky and fun. There are more mutations than those listed here, so feel free to research and find mutations on your own! Clicking the blue ABIL tab on your hotbar will toggle between standard options and your available mutation powers.
Stability
Fiddling with your genes is not free! Every time you use your active powers, there is a risk that your powers will horribly backfire, causing a Bad Thing happen. The chance you avert this and successfully use your powers is called genetic stability. You start out with 100 genetic stability, i.e. a 100% success rate, and if you are Injected with mutations not in your genetic potential, this number will increase and decrease by a set amount, depending on the mutation. Typically speaking, the more powerful the mutation injected, the bigger the stability penalty. Some genetic mutations, usually the debilitating ones, can actually increase your stability instead.
If you reach sufficiently low levels of stability, extremely bad things are extremely likely to end up happening, up to and including spontaneous gibbing and/or petrification. Activating mutations from your Potential pool doesn't affect Stability at all; it only happens with Injected mutations. In other words, stability loss really only occurs with DNA Injectors; DNA Activators, by their very nature, do not incur stability penalties since they can't activate mutations that aren't in your potential.
Certain chromosomes can change the effects of certain mutations, such as removing the stability penalty, making otherwise harmful mutations harmless, or making them more powerful. Experiment!
High Complexity DNA
This is a unique, rare mutation which cannot be researched or activated using an activator. It can also only be worked on if the carrier is physically in the scanner. When activated and stored using the Mutation Storage research, it serves as a wildcard for combining stored mutations, so you can very easily get some fascinating and rare mutations this way.
Combining Mutations
Once you have researched Mutation Storage, active mutations can be stored and combined to yield new and more useful mutations. Some of these are only available via combination, whereas others may appear (rarely) as potentials. There isn't any penalty to getting an invalid combo, so feel free to experiment and see what results you get!
Possible Mutations
Power | Message | Danger Level | Stability | Effect |
---|---|---|---|---|
Blindness | You can't see anything. | Harmful | +20 | You no longer see action messages about what you and other people are doing and cannot see anything beyond a very small distance from you. You can still interact with things via right-click menu, and you can click on pills/patches/auto-injectors in-hand to use them on yourself, but you otherwise can't do much. To fix this without modifying DNA, you can equip a pair of VISOR Goggles. |
Frontal Gyrus Suspension | You are unable to express yourself. | Harmful | +20 | You become mute, you are unable to speak. The mime gimmick job starts with this, as an enforced vow of silence. Mutadone cannot cure this if it is caused by admins, for obvious reasons. |
Deafness | It's quiet. Too quiet. | Harmful | +20 | You can't hear anything and are immune to most forms of ear damage. Blessed silence may come as a relief once you've gotten sick of the regular radio chatter. To fix this without modifying DNA, you can equip an auditory headset. |
Radioactive | You feel a strange sickness permeate your whole body | Harmful | -10 | You suffer from radiation sickness and cause the same to nearby people. May also give you more bad mutations. |
Dyspraxia | You feel kind of off-balance and disoriented. | Harmful | +5 | You randomly suffer bouts of movement confusion. |
Glowy | Your skin begins to glow softly. | Harmless | 0 | You permanently emit a light with a random color and intensity. |
Tourettes | Your thoughts become disorderly and hard to control. | Harmless | +5 | Your speech will often come out as excited shouts in ALL CAPS, be horribly misspelled, and instead of saying "say" before everything you, well... say, it will say that you "gibbered". Also, sometimes things you say will be broadcast over the radio if you are wearing one, in all its CAPS filled glory, whether you want it to or not. |
Frontal Gyrus Alteration Type N | Y-you f.. feel a.. a bit n-n-nervous. | Porky but Harmless | 0 | Your speech stutters and falters like Porky the Pig. |
Frontal Gyrus Alteration Type-S | You feel like you want to smile and smile and smile forever :) | Happily Harmless | 0 | You somehow say colon parthesis (:)) after everything you say. |
Frontal Gyrus Alteration Type-E | You feel funky. | Elvisously Harmless | 0 | You talk like a king...a king of rock and roll! You extend your vowels the same way Elvis does. |
Frontal Gyrus Alteration Type-C | Ye feel like a reet prat like, innit? | Hermless, mate | 0 | You speak like a middle-class English chav. You are the charmingly ugly lovechild of at least ten cultural accents and pack sounds together like black pudding. |
Frontal Gyrus Alteration Type-B | You feel Swedish, however that works. | Tootelly Hermless, bork bork! | 0 | You speak Swedish,Bork Bork Bork! You extend your vowels to long e's and o's, and randomly add "Bork"'s like you add Swedish meatballs. The chef will commonly spawn with this accent. |
Frontal Gyrus Alteration Type-T | You feel torn apart! | Moestly Hahwleess | 0 | You have Tommy Wiseau's Joisey accent. Your speech is an audio disaster. |
Frontal Gyrus Alteration Type-CS | You feel great!! | Comically Harmless | 0 | You somehow speak in Comic Sans. |
Frontal Gyrus Alteration Type-D | You feel like your tongue's made out of lead. | Compleffely Harmleshsh | 0 | You slur your speech like a drunkard. |
Frontal Gyrus Alteration Type-R | .sdrawkcab tib a leef uoY | .sselmrah, tub gnisufnoC | 0 | You talk backwards. Pro-tip: Put your ; or :prefix at the end to talk over the radio. |
Frontal Gyrus Alteration Type-O | You feel a bit tongue-tied. | Mstly Hrmlss | 0 | All your vowels get replaced with a random vowel. |
Frontal Gyrus Alteration Type-F | Och aye! You feel like a true Scot! | Skaithless | 0 | You speak with a Scottish accent. You do weird things with vowels, and, unlike other accents, you use entirely different words for things. You call a butt a "dowp", a jumpsuit a "carsakie", things like that. |
Frontal Gyrus Alteration Type-FI | Sauna and birch beatings! Hyvä! | Arrmless | 0 | You speak like the space Finns, the sauna-loving, people-hating neighbors of Sweden. You double up on your i's and r's, pronounce g-vowel pairs at the beginning of words as k-vowel, chop w's into v's, have a peculiar inability to say h's, say sh as ch, and switch up your b's with p's and vice versa. |
Frontal Gyrus Alteration Type-Q | You feel that your province is a nation, however that works. | 'armless | 0 | You speak the accent of the space separatist Space Quebeckers of Space Canada. You say "le" instead of "the", contract h's at the beginning of words, and pepper your sentences with curious profanity. In addition to the stereotypical "th"->"z", you also have:
|
Frontal Gyrus Alteration Type-BT | Your breath smells like a fart. | Butt | +10 | You speak like a buttbot. When you talk, some of your words are replaced by "butt". |
Frontal Gyrus Alteration Type-X | You can't seem to form any coherent thoughts! | Harmful | +10 | Your speech becomes unintelligible, as every consonant is randomized. Vowels are unaffected. |
Cranial Keratin Formation | A pair of horns erupt from your head. | Harmless | 0 | You look (more) like a doofus. |
Apocrine Enhancement | You feel sweaty. | Harmless | 0 | You get a serious case of the stinks, causing people nearby to get wonderful messages about how nice the room smells. |
Fire Resistance | You feel cold. | Beneficial | -10 | You are immune to high temperature and fire. You have a noticeable orange aura. |
Cold Resistance | You feel warm. | Beneficial | -10 | You are immune to low temperature and ice. While your body temperature can still drop to freezing and below (allowing you still benefit from cryoxadone), you won't be slowed down. You have a noticeable blue aura. |
Thermal Resistance | N/A | Beneficial | -10 | You are immune to all changes in temperature, fire and ice. You gain an aura which flicks between orange and blue. |
Alcohol resistance | You feel unusually sober. | Beneficial | 0 | You are a bit more immune to alcohol, i.e. you can drink Bo Jack Daniel's without passing out, but you will still get fairly smashed. At the start of the round, the detective, HoS and barman will normally spawn with this mutation as a trait. |
Radiation Resistance | N/A | Beneficial | -15 | You are immune to ionizing radiation, period. While you'll still get the Irradiated status effect, you don't suffer the resulting mutations or the associated TOX and BURN damage. |
SMES Human | Your hair stands on end. | Beneficial (Mostly) | -15 | You are protected from electrical energy. Useful when the AI is shocking everything or a malicious Engineer has hotwired the engine and you are lacking insulated gloves. You will also resist shocks from stun batons, but not the more concentrated electric bursts of energy guns and tasers. On the flip side however, this includes defibrillators. |
Jumpy | Your leg muscles feel strong and taut. | Beneficial | -5 | You gain a jump that moves you half a screen in no time at all. Just make sure you don't use it while inside a container/vehicle of some sort, or you won't like the result... |
Chameleon | You feel at one with your surroundings. | Beneficial | -20 | When toggled on, you become invisible while standing still ; you'll know you've become invisible because you'll see a faint light blue aura around you. The AI, Cyborgs, and people wearing optical thermal scanners can still see you. This can work against you in more ways than one. |
Cloak of Darkness | You meld into the shadows. | Beneficial | -20 | You're invisible while in the dark. The Vampire gets this power for their Bat Form Mk II ability. |
High-pressure intestines | You feel bloated and gassy. | Beneficial | -15 | Blow away your foes with your tremendous farts! Beware: if Empowered, you will not just blow away your foes, but also yourself. |
Cryokinesis | You notice a strange cold tingle in your fingertips. | Beneficial | -10 | You gain the ability to cool people down significantly by firing a ball of ice at them, and to get on everyone's nerves by creating patches of slippery ice on the floor. |
Telepathy | You can hear your own voice echoing in your mind. | Beneficial | -5 | You gain the ability to communicate telepathically. Telepathic messages show up to the recipient as "A psychic voice echoes, "[TEXT]"" in hotpink. Don't use this to impersonate admins, lest you want to earn yourself a ban. |
Optic Energizer | Your eyes ache and burn. | Beneficial | -10 | You gain the ability to fire laser beams from your eyes. |
Meta-Neural Enhancement | Your mind feels closed. | Beneficial | 0 | You cannot be mind-read or telepathically spoken to. Doesn't affect the admin's telepathy, obviously. |
Empathic Thought | You suddenly notice more about others than you did before. | Beneficial | -5 | You gain an ability that lets you read the minds of others, telling you a random thought of no significance and clues about their current intent (as in Disarm, Grab, etc., not necessarily the player's actual intent), current health, and their PIN number. |
Matter Eater | You feel hungry. | Beneficial | -5 | You can eat many more items than normal, like weapons from disarmed opponents, or even your own body parts! Just remember that you need certain body parts to live... |
Telekinetic Pull | You feel your consciousness expand outwards. | Beneficial | -15 | You can send unanchored items flying from afar by click-dragging them from one tile to another. You can also perform a Telekinetic Smash, which throws all unanchored objects near to a location into it. Works great with X-ray vision. |
Gamma Ray Exposure | You feel your muscles swell to an immense size. | Beneficial | -25 | Your skin turns green, and your punches knock people away from you and do more damage. Your fists can instantly break tables, asteroid rock, wooden doors (but not any other doors), and grilles if they've fairly low health, and they can break windows, walls, and clown cars with enough time. You can pull corpses, people you've grabbed, people who aren't on Help intent, and things that contain either with no slowdown. Watch your health; if you get too hurt, your muscles will shrink back down. |
X-Ray vision | You suddenly seem to be able to see through everything. | Beneficial | -30 | Basically wearing Optical Meson Scanners and Optical Thermal Scanners at the same time, as it lets you can see through walls and see cloaked people. Doesn't decrease or remove darkness, but it also doesn't increase the darkness of areas beyond your normal line of sight, unlike mesons. |
High Decay Digestion | Your stomach grumbles unpleasantly. | Harmful | -10 | Your farts create clouds of jenkem, which goes straight into the bloodstream of anyone who breathes it in. |
Obesity | You feel bloated and lethargic. | Harmful | +5 | Is fat. You are so fat that people may struggle to push your fat ass out of the way. Some of your clothes may also rip due to your extreme girth. Also makes it harder to find your neck. |
Self Biomass Manipulation | Your skin and joints feel loose. | Harmful | -5 | You can turn yourself into a liquid. If it's not Synchronized, your flesh melts off your body; RIP. If it is Synchronized, it's a genetic version of the wizard's Phase Shift; beware however that if it backfires, even when synchronized, you are still killed instantly. However, due to the way the chance of a backfire is calculated, using this power even at relatively high genetic stability(anything less than 100) can still kill you, so be warned! (Note: This power used to trigger the unsynchronized effect if you were anywhere on the Restricted area, but now it simply states that "you cannot seem to turn incorporeal here.") |
Incendiary Mitochondria | You feel like you are burning up. | Harmful | -10 | You set yourself on fire and become a human torch. This is a very bad thing if you don't want to burn alive. If you have Heat Resistance this will instead fizzle and do nothing. |
Epilepsy | You twitch. | Harmful | +10 | You will occasionally have seizures, being stunned on the floor for the duration of them. You will shake violently, and due to a bug the twitching will persist even after the mutation is removed. |
Chronic Cough | You feel an irritating itch in your throat. | Harmful | 0 | You occasionally cough, dropping anything in your hands. |
Diminished Optic Nerves | Your vision blurs. | Harmful | +5 | Your vision becomes blurred, and darkened outside a small radius. Can be counteracted with Prescription Glasses. |
Adrenaline Rush | You feel hype! | Beneficial | -5 | You get an activated ability that allows you to recover from stuns by putting various stimulating and painkilling drugs in your bloodstream. Also one of the only genetic mutations that can be used while incapacitated. |
Anaerobic Metabolism | Your lungs feel strangely empty. | Beneficial | -40 | Prevents you from taking any damage from lack of oxygen and inhaling harmful gases like plasma, but not chemical smokes--you still need a gas mask, gloves & biosuit for those!. |
Apidae Metabolism | You feel buzzed. | Harmless | 0 | Doesn't seem to do anything at first. However, if sugar is put into the bloodstream through any means, it has...interesting effects. |
Booster Gene | N/A | ? | ? | Booster Genes are a group of five different, mysterious genetic mutations that, on their own, do absolutely nothing. However, they are said to interact with other activated genes in various and interesting ways. |
Constricted Larynx | ...you feel like being quiet... | Harmless | 0 | Your text becomes really, really small. |
Corprolalia | You can't seem to shut up! | Harmless | 0 | You randomly shout random swear words. |
Dactyl Crystalization | Your fingers and toes turn transparent and crystalline. | Harmless | 0 | Changes your snap and slap noises. This doesn't mean you can't still snap your fingers off! |
Dermal Glitter | Your skin looks all blinged out. | Harmless | 0 | You sparkle as if you're carrying an item made of gold. |
Dimensional Shift | You begin to see a small blue light... | Beneficial | -20 | You can enter a pocket dimension, rendering you immune to any and all outside events, but you're unable to move while within this space until you exit. Basically, an indestructible, incorporeal closet on command. Any effects that are doing damage to you such as a heart attack or damage from poison still happen. |
Ethanol Production | You feel drunk! | Harmful | 0 | You constantly produce ethanol in your bloodstream, slowly making you extremely drunk. |
Healing Touch | Your hands radiate a comforting aura. | Beneficial | -10 | You gain an ability that can heal an adjacent human for a small amount of damage. |
High-Pressure Larynx | YOU SUDDENLY FEEL LIKE SHOUTING A WHOLE LOT!!! | Harmless | 0 | YOUR TEXT BECOMES REALLY LARGE |
Irritable Bowels | Your guts are rumbling. | Harmless | 0 | You automatically and intermittently fart. |
Meta-Neural Antenna | Your head is full of odd chatter. | Beneficial | -5 | You can hear all radio channels (excluding syndicate) without a headset. |
Midas Touch | Your hands sparkle and gleam. | Beneficial | -5 | You gain the ability to turn certain items into solid gold! This includes your own butt (and other limbs). Just don't expect to get super-rich from selling your transmuted gold bars; the traders can tell that it wasn't originally genuine gold. There's also a chance you're just turn items in flesh (Grody!) instead of gold; the less stability you have, the more likely this'll happen. |
Motor Neuron Signal Enhancement | One of your limbs feels a bit strange and twitchy. | Harmful | +20 | A random limb, chosen upon mutation acquirement, proceeds to strangle you, kick you in the head, and do various other harmful actions. |
Musculature Enhancement | You feel buff! | Beneficial | 0 | You gain a slight strength bonus to mining. Also negates the speed penalty from pulling objects somewhat. Maybe it has other uses... |
Narcolepsy | You feel sleepy. | Harmful | +5 | You randomly to fall asleep. |
Natural Anti-Toxins | Your pulse seems to relax. | Beneficial | -15 | Increases the depletion rate of all chemicals in your bloodstream. Note that this is not exclusive to poisons; it affects all chemicals. |
Paranoia | They're out to get you! | Harmless | 0 | You automatically and intermittently scream. |
Photokinesis | Everything seems too dark! | Beneficial | -5 | You can create a radiant point of light. |
Polymorphism | You don't feel entirely like yourself somehow. | Beneficial | -15 | You can take on the appearance and name of a crewmember by touching them. |
Pseudonecrosis | N/A | Beneficial | -5 | You are recognized as dead by all medical scanners and machinery. |
Regeneration | Your skin feels tingly and shifty. | Beneficial | -40 | You slowly regenerate brute and burn damage and regain lost limbs, eyes, hearts, brains, lungs, and other organs over time. |
Spatial Destabilization | You feel a bit out of place. | Harmful | -15 | You teleport at random. Fortunately you can't teleport onto space tiles. Unfortunately you can teleport onto things covering space tiles, like catwalks. |
Toxic Resistance | You feel refreshed and clean. | Beneficial | -40 | You are immune to toxin damage, though you'll still have to heal up any toxin damage you had before acquiring the mutation. You will still be susceptible to any other effects of poisons, such as radiation, burn damage, stuns, and suffocation. |
Unstable Refraction | N/A | Harmful | -15 | You randomly flicker in and out of invisibility at random. (Unable to get currently) |
Meta-Neural Haze | N/A | Harmless | -5 | Your character can't be Examined. |
Brown Note | You feel mischievous! | Harmless (Mostly) | -15 | You can produce a sound that makes others around you fart. Be careful around bibles! |
Mass Emesis | You feel sick. | Beneficial | -10 | You can expel whatever chemicals were in your bloodstream as a beam of vomit. Anyone caught in the beam absorbs the chems. |
Ink Glands | You feel artistic. | Beneficial | -2 | You gain the ability to paint nearby people and objects a random color. |
Fire Breath | Your throat is burning! | Beneficial | -10 | You can exhale fire. |
Erebokinesis | Everything seems too bright! | Beneficial | -5 | You can snuff out all light in an area, akin to a darkness artifact. |
Mutagenic Field | Your flesh begins to warp and contort weirdly! | Harmful | -50 | You occasionally spontaneously mutate and may cause others nearby to do the same, with a higher chance of receiving bad mutations than good. |
Blood Toxification | ...you feel sick. | Harmful | 0 | You occasionally suffer one unit of toxin damage. |
Monkeyspeak | You feel one with the jungle! | Beneficial | 0 | You can understand the chimpering of monkeys. |
Night Vision | Everything suddenly appears oddly lit. | Beneficial | -25 | Darkness is greatly reduced. Pitch-black areas will still appear dim, though not enough to significantly reduce visibility. |
Hemopoiesis Overdrive | You feel like being stabbed isn't such a big deal anymore. | Beneficial | -15 | When you have less than 500 units of blood in you, you regenerate blood faster than usual at around 6 units per second. Stacks with filgrastim's blood regen. |
Tinnitus | You hear a ringing in your ears. | Harmful | +5 | Occasionally, you hear a ringing sound in your ears, similar to that of a phone ringing. It persists even if you are deaf. |
Physically Unfit | You feel slightly less energetic. | Harmful | +5 | Your max stamina is reduced by 30, and your stamina regen is reduced by 2. |
Physically Fit | You feel slightly more energetic. | Beneficial | +5 | Your max stamina is increased by 30, and your stamina regen is increased by 2. |
Nectar Perspiration | Your guts are rumbling | Harmful | +10 | A swarm of tiny lil' bees surrounds you. These bees sometimes sting those who attack you in melee, injecting them with a little bit of histamine, but they also can sting you at any time, giving you histamine. In either case, wearing armor (or any other form of protection) does not prevent from being stung. |
Electromagnetic Field | None. | Harmful | +10 | Tiny, 1 tile, EMP bursts occasionally occur within a 2-tile radius around you. These EMPs can and often do hit the tile you're on, and they cause the same effects as the EMP grenades (radios malfunctioning, batteries draining, etc.) |
Polycythemia | Your breathing quickens. | Harmful | +5 | If you have less than 600 units of blood in you, you regain blood at an accelerated rate (3 units per second, compared to just 1 per second), until you reach 600 units. Doesn't seem too bad, until you starting developing hypertension from your heart having to pump to all that blood... |
Anemia | You feel lightheaded. | Harmful | +5 | Your body can now accommodate only 400 units of blood, and if it goes over that, it quickly loses it. As a result, you'll often be at risk of entering shock, and bleeding out is more dangerous. |
Vestigial Ballistics | You feel intense pressure in your hip and shoulder joints. | Harmful | +15 | Lets you launch a random arm or leg of yours at someone, dealing a fair chunk of brute damage. This hurts you a bit if it's not Synchronized, and it does more damage if it's Empowered. Explosions also have a higher chance to delimb you. |
Body Type Genetics
Various, harmless, completely cosmetic mutations that make your character look like various things such as a lizard person or a giant roach. Can only have one at a time. They have no stability penalty. Once you've researched them, you can activate these through the Body menu, in addition to the activators and DNA block methods.
While different Admins have different policies on whether or not characters with these mutations are human under the silicons' eyes, it is universally agreed that hey are still protected by the Rules. That means it is not acceptable to kill them just simply because they're a lizardperson or whatever, unlike other servers.
Power | Message | Effect |
---|---|---|
Dwarfism | Did everything just get bigger? | You are smaller. At the start of the round, Miners may spawn with this mutation. |
Bioluminecent Overdrive | Your skin begins flashing! | Your skin begins to rapidly flash different colors, similar to GBS' symptom but without any of the deadliness. |
Melanin Stimulator | N/A | Turns your skin and hair EXTREMELY dark. |
Melanin Suppressor | N/A | Turns your hair and skin to an extremely light shade and makes your eyes red. |
Melanin Eraser | You feel oddly plain. | Turns your hair and skin EXTREMELY light. Essentially albinism. |
Saurian Genetics | Your skin feels oddly dry. | You turn part lizard/reptile, complete with scales and tail, a belly spot, and/or head crest. The colors used are darker than those used for appearance details in your character preferences, but the game tries to avoid using extremely bright and extremely dark colors. Top detail color influences scales and tail color, the middle detail the belly spot and tail underside, and the top detail the crest; if you don't have anything for a certain layer, it's not drawn at all. Currently, hair dye and genetics cannot change colors. You also get a tail, like a T-rex and extend every s into a hiss, like a snake. |
Ossification | You feel kinda thin. | All your meat and organs squish into your bones, turning you into a very spooky living skeleton who can make certain hotdogs hop and drink milk to heal a little bit of all damage. Don't think about it too much. |
Aquatic Genetics | You feel wet and squishy. | You turn part squidperson/ithillid/starspawn. Your skin turns purple-pink, your eyes turn yellow, and you grow mini-tenacles and fins on your head that allow you move through liquids without slowing down. And, yes, you can breath underwater. |
Blattodean Genetics | You feel like crawling into somewhere nice and dark. | You turn part cockroach, though some say it's more like those ants from A Bug's Life but brown. A pair of antenna grow on your head, chitin plates grow all over your body, and you get this weird thorax thing where your butt is. All purely cosmetic, as usual, though you do see slightly better (as in, just one tile further) in the dark than usual. |
Primal Genetics | You go bananas! | You become a Monkey. |
Frontal Gyrus Alterations
mentions that accents can stack notes that you shouldn't randomly give people accents