Difference between revisions of "Medical Objects"

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m (Maximum capacity of a pill appears to be 100, not 120 units - at least according to the CheMaster.)
m (Only the PDA reagent scanner will tell you exactly how many units of a chemical are present in the bloodstream.)
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! Health Analyzer
! Health Analyzer
| <center>[[File:Medical_Scanner.png]][[File:MedPDA.png]]</center>
| <center>[[File:Medical_Scanner.png]][[File:MedPDA.png]]</center>
| Scan humans or monkeys to get a report of their health, damage taken, any [[Virus|viruses]] and other ailments. Also features a [[Chemistry#Ok so how do I make napalm?|reagent]] scanner, which can be toggled on/off and only works on mobs. The medical PDA provides the same functionality with two separate programs, though its reagent scanner is more flexible and doesn't have the same restriction.
| Scan humans or monkeys to get a report of their health, damage taken, any [[Virus|viruses]] and other ailments. Also features a [[Chemistry#Ok so how do I make napalm?|reagent]] scanner, which can be toggled on/off. However, it only works on mobs and doesn't list the quantity of the chemicals it detects. The medical PDA provides the same functionality with two separate programs, though its reagent scanner is more flexible and doesn't have the same restrictions.


|- id="ProDoc Health Goggles"
|- id="ProDoc Health Goggles"

Revision as of 08:00, 19 September 2014

You'll generally find these objects in medbay, used by the medical staff. Some of them aren't, however!

Medkits

In complete inverse of the example shown by toolboxes, medical kits are entirely harmless as blunt instruments. Don't even bother.

Item Image Contents Description
Medkit
FirstAidKit.png
2x Healing Patches, 2x Burn Patches, 1x Epinephrine Syringe, 1x Painkiller pill, Health Analyzer Basic all-purpose cure pack. Something for the burns, something for the cuts, shock relief and some aspirin.
Fire Medkit
FireKit.png
4x Burn Patches, 1x Epinephrine Syringe, 1x Painkiller pill, Health Analyzer Like above, but switches out the styptic patches for even more silver sulfadiazine.
Toxin Medkit
ToxinKit.png
3x Charcoal Syringes, 3x Charcoal Pills, Health Analyzer Contains nothing but active charcoal to cure TOX damage from poisons, exposure to plasma and other biohazards.
Oxygen Medkit
OxygenKit.png
4x Salbutamol Pills, Health Analyzer Found mainly in O2 emergency cabinets. These pills dilate the air ways to heal OXY damage of people knocked out by a depressurization event, victims of strangulation or certain poisons. They are also useful to counter the suffocation that ramps up when somebody is in critical condition.
Neurological Medkit
NeurologicalKit.png
4x Mannitol Pills, Health Analyzer Specific to the genetics department, the mannitol pills are meant to relieve clone cranial swelling syndrome, but will help against any kind of brain damage.

Drug Application

Item Image Description
Patch
MedicalPatch32.png GenericPatch.png
Found in most medkits. Empty patches, available in medbay or from the general manufacturer, can be injected with any mix of medicine or dangerous toxins.
Hypospray
Hypo.png
Injects chemicals instantly. Holds up to 30 units and can be adjusted to dispense varying amounts of its contents. It will reject harmful chemicals unless emagged.
Syringe
Syringe.png
The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units.
Dropper
Dropper.png
Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
Beaker
Beaker.png
Holds up to 50 units of chemicals. Standard equipment for chemistry, but medbay has some as well.
Medicine Bottle
Bott1.pngFile:Bott3.png
Essentially a smaller version of the beaker with a reduced capacity of 30 units. They usually come pre-loaded with medicine and are stored in the medbay lockers and vending machine.
Pill
Pill1.pngPill2.pngPill3.png
Pills are meant to be taken orally, but can also be dissolved in a beaker for smaller doses. This can be useful, as they hold large amounts of chemicals - 50 units in most cases and up to 100 if a scientist has gotten their hands on a large enough container. It's often not desirable or practical to administer a whole pill of calomel, for example.
Bruise Pack
Bruisepack.png
Outdated, but forgotten stashes still float around in deep space. Heals brute damage. You must target the damaged part of the player's body.
Ointment
Ointment.png
As above, but for burns.

Tools

Item Image Description
Health Analyzer
Medical Scanner.pngMedPDA.png
Scan humans or monkeys to get a report of their health, damage taken, any viruses and other ailments. Also features a reagent scanner, which can be toggled on/off. However, it only works on mobs and doesn't list the quantity of the chemicals it detects. The medical PDA provides the same functionality with two separate programs, though its reagent scanner is more flexible and doesn't have the same restrictions.
ProDoc Health Goggles
Healthgogles.png
These goggles allow you to assess the health of everyone in sight. Useful to identify and prioritize severely injured patients at a glance.
Medical Belt
Medbelt.png
Basically a medkit that you wear around your waist, this belt can hold all kinds of medical drugs and a variety of medical tools, such as syringes and hyposprays.
Medical Headset
Headset.png
Stay in touch and coordinate with your colleagues. Type say :h (resp. :m if you are the MD) to access the medical channel.
Defibrillator
Defibrillator.png
The defibrillator is one option to treat cardiac arrest. Two are located in medbay: one in the MD's office and another in the surgery room. More can be acquired with the help of electronics.
Scalpel
Scalpel.png
Part of the surgery procedure. Depending on the body part you are aiming at, it will remove implants, bullets, limbs, butts or brains. More can be made in a robotics fabricator.
Circular Saw
CircSaw.png
Another essential tool for surgery. Also available from the fabricator.
Staple Gun
StapleGun.png
Used to reattach limbs. For more information, please refer to Doctoring.
Port-a-Medbay Remote
RemoteNew.png
Use it once to summon the Port-a-Medbay. Stuff the injured patient inside, then use it again to teleport them to medbay.
Anesthetic Supplies
Anesthetic.pngMedicalmask.png
Found in the anesthetic locker in medbay, these tanks contain N2O. In theory, they are intended to be strapped to patients before an operation to ease the pain. In practice, they are hardly ever used by anybody, because surgery is so fast that there is usually no point in going through the routine of taking out the tank and mask, putting them on the patient, turning said patient's internals on and waiting for them to fall asleep. If you have the time to do that as a traitor, chances are your victim was already unconscious in the first place.
DNA Injector
Dnainjector.png
Geneticists will occasionally use these as part of their research to inject people with superpowers or (more likely) horrible disabilities.

Miscellaneous

Item Image Description
Prescription Glasses
Glasses.png
Simple pair of glasses to correct nearsightedness. Rarely requested by patients, but may come in handy after a radiation storm or cloning accident.
VISOR
Visors.png
If someone has been permanently blinded, the VISOR is an option to restore their eyesight in a somewhat grainy fashion. Obviously inspired by the namesake on Star Trek TNG.
Auditory Headset
Auditoryheadset.png
A sophisticated hearing aid that also functions like a regular headset. It's a good idea to ask the roboticist to manufacture one or two copies in advance, since deafness is a surprisingly common condition.
Paramedic Suit
ParamedicSuit.png
An insulated suit which offers moderate thermal and biological protection. It may be helpful to reach patients trapped in bombed-out parts of the station when worn in combination with internals.
Straight Jacket
Straightjacket.png
Handcuffs on steroids. Aside from the usual restrictions, e.g. the inability to use the hands or open doors, there are two key differences. Not only will the wearer be slowed down to walking speed, they also cannot escape (remove) the straight jacket on their own. For these reasons, it should generally be reserved for emergencies, if the alternative to confinement would be physical harm. Or devious purposes of course. Jackets are available in medbay and the armory.
Muzzle
Muzzle.png
When applied to someone, they cannot properly speak, as anything said by them will come out as muffled grunts. Useful for people who wont shut up. Stored in medbay and the armory.
Blindfold
BlindfoldV2.png
Does exactly what you'd expect.

Machinery

Item Image Description
Cryo Chamber
Cryo.png
The cryo chamber heals critically injured patients fairly reliably, provided the temperature of the gas circulating in the system is well below 150 K and the unit is loaded with a beaker of cryoxadone, two of which medbay starts with. Remember to remove the patient's exosuit (space suit, lab coats, armour, etc.) and headgear (hat, mask) beforehand, as they will likely interfere with the cooling process! For more info, refer to Using the Cryo Chambers.
Freezer
File:Freezer.png
Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible.
Sleeper
File:Sleeper.pngFile:SleeperConsole.png
These are essentially safe storage units for living people - anyone inside will be shielded from most outside dangers and provided with a stable oxygen supply. The console (if any) will show you a summary of the occupant's health or optionally allow the injection of saline to speed up paralysis recovery and keep them alive while you are preparing damage-specific medicine.
Medical Dispenser
MedDispenserNew.png
The dispenser works like a normal vending machine and is accessible by anyone with medbay clearance. Offers a wide selection of basic medicine and other supplies.
Genetic Scanner
File:Genescan-off.gif File:Genescan-on.gif
Found in genetics. One is attached to the cloning device, another to the DNA manipulator. The former is for corpses, the latter is for test subjects. The cloning scanner cannot scan husks, people who have logged out or bodies that have decayed. An upgrade module to remove these restrictions can be acquired somewhere in space.
Cloning Pod
ClonePod.png
This small, computer-controlled pod is used to grow living clones of dead people. A steady supply of biomass is required for this process. Click on it to check the current cloning cycle and biomass fill level.
Enzymatic Reclaimer
Reclaimer.png
This is where the biomass comes from. Accepts humans, monkeys or slabs of meat.
Operating Table
OperatingTable.png
A table used to perform surgery on dead or living subjects. There are two in medbay, one in robotics and one in the morgue - see Roboticist or Doctoring for more information.
Port-a-Medbay
Port-a-Medbay32.png
A special sleeper with a built-in teleporter. Used to safely transfer critically-wounded patients to medbay for further treatment.
Morgue Unit
Morgue.png
Used to store corpses for autopsies. Extend the tray, wrestle a stiff on it and slide it back in. The body won't rot so long as it's inside.
Medical Computer
Medicomp.gif
This ThinkDOS-based workstation runs MedTrak and provides access to all medical records as well as the virus database.


Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs