Difference between revisions of "Science Objects"
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Studenterhue (talk | contribs) m (Reverted edits by Boogagoo (talk) to last revision by Studenterhue) Tag: Rollback |
(→Equipment: Added unbolting of beacons, #7522) |
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! Tracking Beacon | ! Tracking Beacon | ||
| <center>[[File:BeaconV2-32x32.gif]]</center> | | <center>[[File:BeaconV2-32x32.gif]]</center> | ||
| Allows someone using the [[Teleporter Room|teleporter]] to safely lock onto it as a destination. For some reason, [[General Objects#Arcade Machine|arcade machines]] occasionally dispense these as prizes, except they're renamed "electronic blink toy game". | | Allows someone using the [[Teleporter Room|teleporter]] to safely lock onto it as a destination. A few spawn at the start of a round in key locations and cannot be picked up unless unanchored with a [[screwdriver]]. For some reason, [[General Objects#Arcade Machine|arcade machines]] occasionally dispense these as prizes, except they're renamed "electronic blink toy game". | ||
|- id="Clipboard" | |- id="Clipboard" |
Revision as of 21:04, 28 April 2022
Equipment
Item | Image | Description |
---|---|---|
Basic Laboratory Tools | See Chemistry. | |
Reagent Scanner | See Chemistry. | |
Spectroscopic Scanner Goggles | See Chemistry. | |
Hand Teleporter | Using the hand teleporter will open a temporary portal. It can either lead to a random location within a 10 tile radius, or a beacon resp. tracking implant locked on to by a teleport computer. The RD and Captain have one of these at their disposal, and they are sometimes a traitor objective. | |
Tank Transfer Valve | Used to link two tanks of gas together. The valve can also accept attachments such as remote signalers, timers, and wire. | |
Remote Signaler | Sends out a radio signal of a given code on a set frequency, and when attached to something, will activate when it receives that signal. For an overview of the various assemblies, see Construction. | |
Proximity Sensor | When armed, it will activate whenever it detects motion adjacent to it. | |
Timer | Activates once the timer hits 0. | |
Igniter | If used as an attachment, igniters heat the beaker or other assembly when activated. Can also be used to light cigarettes, or manually heat reagent containers. | |
Timer/Igniter Assembly | One of the various assemblies you can build and attach to beakers as well as bombs. | |
Pressure Crystal | Plop these around a bomb, and it'll change color based on how strong the explosion was and how far it was from its epicenter. As you'd might expected, darker and redder colors mean higher power. Put it in a pressure sensor for a more quantitative measure of explosion strength. Found in Vendomats. | |
Pressure Sensor | A tool for measuring and, more importantly, comparing strength of bomb explosions, found in Vendomats. Simply insert a pressure crystal into it, activate it, and it'll tell you the energy of the explosion in kilojoules, based on the damage to the crystal. Found in Vendomats. | |
Electropack | Goes on the back slot of a monkey or other victim; it cannot be removed by the wearer. Set a remote signaler and the pack to the same frequency and code, then turn it on. When a signal is received, the pack delivers a debilitating jolt of electricity to whomever is wearing it. You can also make an electric chair out of it with some gear from mechanics and security. | |
Space GPS | Using it will bring up a menu of a few functions and a list of other active GPS devices. Any GPS in distress mode will be highlighted in red. You can use it to get your local coordinates or send out a distress signal. You can also input a set of coordinates to you want to go to, and the GPS will point in general direction you need to go to get there. | |
Tracking Beacon | Allows someone using the teleporter to safely lock onto it as a destination. A few spawn at the start of a round in key locations and cannot be picked up unless unanchored with a screwdriver. For some reason, arcade machines occasionally dispense these as prizes, except they're renamed "electronic blink toy game". | |
Clipboard | Makes you look like you're taking notes or something productive instead of melting people's faces off. You can also use it to store a pen. | |
Implant | See Medical Objects | |
Implanter | See Medical Objects. |
Machinery
Item | Image | Description |
---|---|---|
Lab Counter | See Chemistry. | |
Chem Dispenser | See Chemistry. | |
Reagent Extractor | See Chemistry. | |
Reagant Heater/Cooler | See Chemistry. | |
CheMaster 3000 | See Chemistry. | |
ChemiCompiler | See Chemistry. | |
ValuChimp | See Chemistry. | |
Port-A-Sci | Intended to safely send telescientists and loot back to the station, though the device is experimental and may malfunction occasionally with unpleasant results. Can be controlled with the RD's PDA or the separate remote it comes with. If necessary, the Port-a-Sci's home turf can be changed by click-dragging the machine onto an adjacent floor tile. | |
Science Teleporter | See Telescience. | |
Quantum Telescope | See Quantum Telescope. | |
Long-Range Teleporter | The companion piece to the Quantum Telescope. |
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |