Difference between revisions of "User:Studenterhue/Retired Objectives"

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(→‎Head of Staff's Jumpsuit: one thing I forgot about this objective)
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==Miscellaneous==
==Miscellaneous==


===Force evacuation===
===Force Evacuation===
;Force the crew to evacuate the station before 45 minutes elapse.


===Amass cash===
===Amass Cash===
;Amass [10000 to 80000] space credits.
 
===Destroy Outpost===
;Activate the computer mainframe's self-destruct charge.
 
===Destroy Equipment===
;Destroy all [equipment] on the station.
 
===Damage Area===
;Cause significant damage to [area].

Revision as of 22:43, 31 March 2021

Various Traitor Objectives you can no longer receive normally. For almost all these objectives, it is still possible for an Admin to assign you it because shenanigans.

Elimination

Job Genocide

Like assassination, but instead you must kill off members of a given job. This includes people are members of the targeted job at roundstart and people who late-join as a member of the targeted job, but not the people are transferred to the job. If no one is a member of the targeted job at the beginning of the round, and no one joins as one, your objective is considered complete.

Off the Heads of Staff

You must assassinate the Captain, Head of Personnel, Head of Security, Medical Director, Chief Engineer, and Research Director, essentially doing a one-man Revolution. If they get turned into silicon lifeforms, they'll count as eliminated.

Steal the AI's neural net processor

Steal the AI's neural net processor.

You had to steal the AI's brain, the neural net processor, from its core. Extracting the processor from the core was same as it is today: use a id, a crowbar, a wrench, and then an open hand on the AI's core, in that order. This of course, kills the AI, essentially also making it an assassination mission. The precise steps needed to actually get to the AI in the first placed varied with the map, but as with today, turrets, reinforced walls and windows, electrified grilles, and restricted access were just some of the obstacles.

Destroy/Shutdown all cyborgs

See Killing the AI for some thoughts. On a given round the station may start with up to three cyborgs. Disabling the robotics lab or the roboticist will help prevent others from appearing. Getting your hands on the Roboticist's ID will also make it easier to shut down existing robots.
Note: If you end up becoming a cyborg yourself, you do not need to kill yourself or be unborged to complete this objective.

Ensure no cloned personnel survive

Make sure no cloned crew survive. The easiest, most surefire but rather dullest way is to disable the cloning lab by throwing a bomb into it at roundstart and making sure there Mechanics can't make a copy of it, but there's plenty of alternatives. Cutting off power to the lab, sabotaging the cloning pod with nasty poisons, making a hitlist of all clones, the sky's the limit. And yes, if they get turned into robotic lifeforms, they count as not cloned. Note: If you end up getting cloned yourself, you do not need to kill yourself to complete this objective.

Theft

Steal a unique item

RCD

One begins in EVA and one is in the Chief Engineer's office.

Hand Teleporter

A hand teleporter spawns in the Captain's personal storage, one in the RD's closet, and two more in the teleporter room.

Head of Staff's Jumpsuit

Steal a [head of security's/captain's/head of personnel's jumpsuit/research director's] jumpsuit

You had to steal the special job-specific jumpsuit from either the Captain, the Head of Personnel, the Head of Security, or the Research Director. Notice Medical Director and Chief Engineer aren't on the list, and this objective was removed before the Communications Officer came along. While these roles obviously all spawn with their respective jumpsuits, they also had (and still have) a locker in their respective offices containing a reserve uniform, as well as alt designs that counted for the objective.

Obviously, you could just steal the jumpsuit off the person wearing it (and then get chased around by someone half-naked), but you could also bust into the job's office and take it from their equipment locker. Said lockers (and offices) were (and still are) open-able only to their respective job, so to nab the jumpsuit, you had to either bypass the lock with an EMAG, blow it open with a bomb, packet-hack it open, or steal the ID off either the person who owned it or the Captain, who had access to everyone's lockers. The suits could not be made, and if the pre-existing ones were destroyed, this objective cannot be completed. In addition, the game was smart enough not to count a chameleon jumpsuit masquerading as the job's jumpsuit for the objective.

While the extra jumpsuits remain, unlike with other objectives, this one has been entirely removed from the game's code. The Examine description for the captain's jumpsuit still references this objective.

Optical Thermal Scanners

One spawns in the Head of Security's office, inside their equipment locker, and another spawns in the Detective's Office, inside the forensic equipment locker. In addition, the Armory usually has a few pairs on one of the racks.

Miscellaneous

Force Evacuation

Force the crew to evacuate the station before 45 minutes elapse.

Amass Cash

Amass [10000 to 80000] space credits.

Destroy Outpost

Activate the computer mainframe's self-destruct charge.

Destroy Equipment

Destroy all [equipment] on the station.

Damage Area

Cause significant damage to [area].