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Show new changes starting from 05:06, 5 May 2024
   
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5 May 2024

     04:38  Murder‎‎ 5 changes history +117 [Studenterhue‎ (5×)]
     
04:38 (cur | prev) +65 Studenterhue talk contribs →‎List of Longarms: Add keys/controls for lowering Striker-7 shotgun for reloading
     
04:37 (cur | prev) +3 Studenterhue talk contribs →‎List of Longarms: Move Striker-7 up with the other shotties and standardize how its damage is displayed. Forgot to mention I also fixed a its'/it's/its type of grammar error in previous edit
     
04:32 (cur | prev) +50 Studenterhue talk contribs →‎List of Longarms: Explain why Striker-7's pre-wound drum is notable
     
04:21 (cur | prev) 0 Studenterhue talk contribs →‎List of Sidearms: Update Lo-Point capacity, per same PR
     
04:02 (cur | prev) −1 Studenterhue talk contribs →‎List of Energy Weapons: Update Hafgan .93R damage, in keeping with it being upped from 11 to 14 when PR #18310 was merged

4 May 2024

     17:41  Foods and Drinks‎‎ 4 changes history +3,172 [Ilysen‎ (4×)]
 m   
17:41 (cur | prev) +101 Ilysen talk contribs →‎Pizza
 m   
17:36 (cur | prev) +480 Ilysen talk contribs →‎Pizza: Hint at salmonella mechanics for new pizza, and add mention of needing to slice it
 m   
17:31 (cur | prev) −623 Ilysen talk contribs →‎Miscellaneous: Remove old pizza recipe
     
17:29 (cur | prev) +3,214 Ilysen talk contribs Add new pizza mechanics, as implemented in #18692
     15:00  Computers diffhist +157 Sord213 talk contribs department ID comp
     06:00  Gang‎‎ 3 changes history +320 [Studenterhue‎ (3×)]
     
06:00 (cur | prev) −3 Studenterhue talk contribs →‎Score Table: Update points per units for the drugs, in keeping with PR #18179 being merged
     
05:54 (cur | prev) +5 Studenterhue talk contribs →‎Score Table: Relabel "Score" column to "Base Score", to reflect prices being higher initially
     
05:53 (cur | prev) +318 Studenterhue talk contribs →‎Locker Purchases: Add some further details about light armor vest
     04:28  Contraband‎‎ 2 changes history 0 [Studenterhue‎ (2×)]
     
04:28 (cur | prev) 0 Studenterhue talk contribs →‎Contraband Levels: Updating ratings for Betelgeuse and Antares as well, per same PR
     
04:26 (cur | prev) 0 Studenterhue talk contribs →‎Contraband Levels: Update contraband ratings for Hadar and Vega, now that PR #18646 has been merged for real this time

3 May 2024

     07:01  Traits‎‎ 2 changes history +138 [Studenterhue‎ (2×)]
     
07:01 (cur | prev) +48 Studenterhue talk contribs →‎Character Setup Traits: Note aggressive critters spawn tame in Pet Person description
     
06:22 (cur | prev) +90 Studenterhue talk contribs →‎Job Traits: Note Engineer Training allows salvager zip gun repair
     06:30  Murder diffhist +585 Studenterhue talk contribs →‎List of Sidearms: Add in customized/salvager zip gun
     06:24  Contraband diffhist +128 Studenterhue talk contribs →‎Contraband Levels: Add contraband rating for salvager/customized zip gun
     05:55  Guide to Botany‎‎ 3 changes history +39 [Studenterhue‎ (3×)]
     
05:55 (cur | prev) +19 Studenterhue talk contribs →‎Available Crops: Offer some more info about getting sunflower seeds, move some info over to Foods and Drinks
 m   
05:38 (cur | prev) +4 Studenterhue talk contribs →‎Available Crops: Add in missing verb in "Botanists who Traitors"
     
05:34 (cur | prev) +16 Studenterhue talk contribs →‎Available Crops: Add images for sunflower plant and crop
     05:51  Foods and Drinks diffhist +381 Studenterhue talk contribs →‎Snacks: Add sunflower seeds, introduced when PR #17626 was merged

2 May 2024

     06:54  Gang‎‎ 5 changes history +806 [Studenterhue‎ (5×)]
     
06:54 (cur | prev) −4 Studenterhue talk contribs →‎The Faux C-Saber: Update a tip claiming this does BURN, rather than BRUTE, merge a sub-bullet that could easily be part of the bullet above
     
06:47 (cur | prev) +260 Studenterhue talk contribs →‎GUNS: Fix info implying MOR-30 and Grease Gun use custom magazines
     
06:19 (cur | prev) +362 Studenterhue talk contribs →‎Locker Purchases: Add some more details about damage numbers and controls for the switchblade
     
06:03 (cur | prev) +36 Studenterhue talk contribs →‎Locker Purchases: Likewise for reverse blade katana, which also received a few tweaks
     
05:56 (cur | prev) +152 Studenterhue talk contribs →‎Locker Purchases: Update some damage and stun details about the d-saber, to reflect some tweaks introduced when PR #18369 was merged
     05:31  Syndicate Items diffhist −62 Studenterhue talk contribs →‎Job-Specific Items: Revise syndicate device analyzer somewhat, since, as a result of commit 4ec4a1e, the uplink description no longer claims it can "scan anything"

1 May 2024

 m   22:27  Chemicals diffhist −78 Ilysen talk contribs →‎Miscellanea: Fixed an inaccuracy about holy water displaying as "water"
     07:09  Janitor‎‎ 2 changes history +377 [Studenterhue‎ (2×)]
     
07:09 (cur | prev) +349 Studenterhue talk contribs →‎Janitor XP: Add objective-based methods for earning XP, which were added when PR #18430 was merged. This also tweaks the summary of actions that grant XP slightly.
     
07:04 (cur | prev) +28 Studenterhue talk contribs →‎Crew Objectives: Update objective text
     07:02  Gang‎‎ 3 changes history −23 [Studenterhue‎ (3×)]
     
07:02 (cur | prev) +34 Studenterhue talk contribs →‎The Shuriken: Tweak damage comparison vs scrap pipeshot as well
     
06:58 (cur | prev) −94 Studenterhue talk contribs →‎The Shuriken: Cut tip referring to shuriken's instant down in light of said PR
     
06:56 (cur | prev) +37 Studenterhue talk contribs →‎Locker Purchases: Update stun and damage numbers for shuriken, in accordance with PR #18369 getting merged. Basically no more instant down, but better damage
     05:03  Contraband diffhist +1 Studenterhue talk contribs →‎Contraband Levels: Manually revert contraband levels of the Hadar Power Sword, Betelgeuse Sniper Rifle, Antares LMG, and Vega Flamethrower, because PR #18646, which modifies these levels, hasn't been actually merged yet

30 April 2024

     12:10  Contraband‎‎ 2 changes history +4 [Error2147483647‎ (2×)]
     
12:10 (cur | prev) +4 Error2147483647 talk contribs →‎Contraband Levels: Updates the old Gannets Hadar sprite to the new one made by MylieDaniels.
     
11:57 (cur | prev) 0 Error2147483647 talk contribs →‎Contraband Levels: Updates the contraband levels of the Hadar Power Sword, Betelgeuse Sniper Rifle, Antares LMG, and Vega Flamethrower to their new values following PR #18646
     06:40  Gang‎‎ 3 changes history +468 [Kregle‎ (3×)]
     
06:40 (cur | prev) +196 Kregle talk contribs →‎Leading your gang to victory
     
06:35 (cur | prev) +94 Kregle talk contribs →‎Your Job as a Gang Leader
     
06:29 (cur | prev) +178 Kregle talk contribs →‎Set Gang Base
     06:16  Murder‎‎ 2 changes history +224 [Studenterhue‎ (2×)]
     
06:16 (cur | prev) +99 Studenterhue talk contribs →‎List of Energy Weapons: Make a similar note in the entry for phasers
     
06:14 (cur | prev) +125 Studenterhue talk contribs →‎Power cells: Note Armory phasers have 250 PU cells, as a result of commit 7060164

29 April 2024

     19:56  Thermoelectric Generator diffhist +152 Kregle talk contribs →‎Ideal Gas Law
     07:36  Gang‎‎ 7 changes history +1,075 [Studenterhue‎ (7×)]
     
07:36 (cur | prev) −62 Studenterhue talk contribs →‎The Shuriken: Combine two tips that read like they're, in a way, arguing with each other
 m   
07:27 (cur | prev) +1 Studenterhue talk contribs →‎Contraband Smuggling: Fix a verb/subject agreement error I accidentally introduced, like a dunce
     
06:21 (cur | prev) +3 Studenterhue talk contribs →‎Street Cred Purchases: Make ID for JankTank II match header
 m   
05:58 (cur | prev) +26 Studenterhue talk contribs →‎Locker Purchases: Fix duffle bag red link
     
05:57 (cur | prev) +225 Studenterhue talk contribs →‎Contraband Smuggling: Add a few more details and workshop the prose here andthere
     
05:38 (cur | prev) +173 Studenterhue talk contribs →‎Contraband Smuggling: Get in a mention of a bag QoL feature from the same PR
     
05:04 (cur | prev) +709 Studenterhue talk contribs →‎Contraband Smuggling: Add a paragraph about duffle bag anti-nerd traps, introduced when PR #18345 was merged
     06:59  Security Objects‎‎ 5 changes history +378 [Studenterhue‎ (5×)]
     
06:59 (cur | prev) +226 Studenterhue talk contribs →‎Lethal: Note some phasers have 250 PU cells while others have 200 PU cells, again due to commit 7060164
     
06:50 (cur | prev) +285 Studenterhue talk contribs →‎Lethal: Update phaser gun description to note they spawn in a rack that also recharges phasers.
     
06:44 (cur | prev) −185 Studenterhue talk contribs →‎Less-than-Lethal: Replace references to shotgun rack with shotgun crate, since said commit also, indirectly, phased out the shotgun rack
     
06:40 (cur | prev) +123 Studenterhue talk contribs →‎Armory Crates: Conversely, move phaser crate down and change its description to reflect it being replaced by the phaser rack in commit 7060164
     
06:38 (cur | prev) −71 Studenterhue talk contribs →‎Armory Crates: Rewrite shotgun crate description and move it up a bit to reflect it returning in commit 7060164

28 April 2024

     20:02  Murder diffhist +747 NightmarechaMillian talk contribs Adds the Webley revolver to the list of sidearms. Will try and get the actual sprite up later.
     06:50  Chemicals‎‎ 2 changes history −483 [Studenterhue‎ (2×)]
     
06:50 (cur | prev) −481 Studenterhue talk contribs →‎Medical Chems: Update charcoal entry now that PR #18657 has been merged, basically, which cut the various burning charcoal mechanics in favor of a reaction with different yields depending on presence of steam
 m   
06:31 (cur | prev) −2 Studenterhue talk contribs →‎Medical Chems: Remove stray [[
     04:38  Clothing diffhist +566 Studenterhue talk contribs →‎Back: Separate travel backpack and travel satchel, because both have different methods for obtaining it

27 April 2024

 m   04:34  Construction diffhist +1 Studenterhue talk contribs Text replacement - "Hacking#Vending Machines and Autolathes" to "Hacking#Vending Machines and Fabricators"
     02:14  Head of Security diffhist −154 Jan.antilles talk contribs Updated to clarify the HoS position on the chain of command: they are not above the Captain

26 April 2024

     17:28  Chemicals‎‎ 4 changes history +355 [444explorer‎; Studenterhue‎ (3×)]
 m   
17:28 (cur | prev) +12 444explorer talk contribs space lube fixed
     
04:45 (cur | prev) +157 Studenterhue talk contribs →‎Food and Drink: Finally, note energy drink gives you caffeine, another change from PR #18589
     
04:39 (cur | prev) +49 Studenterhue talk contribs →‎Food and Drink: On a similar note, update energy drink's effects upon depletion, because the blurred vision/drowsiness was replaced with removing caffeine (it also added back slowed movement, though the wiki wasn't updated to reflect said removal.)
     
04:28 (cur | prev) +137 Studenterhue talk contribs →‎Food and Drink: Update energy drink OD to match changes implemented when PR #18589 was merged
     06:13  Making and Breaking diffhist +139 Studenterhue talk contribs →‎Ship Component Fabricator: Note this thing can make the Storage Hold, per merging of PR #18574
     05:25  Clothing diffhist +165 Studenterhue talk contribs →‎Head: Add construction cone
     05:22  Engineering Objects‎‎ 2 changes history +1,143 [Studenterhue‎ (2×)]
 m   
05:22 (cur | prev) +84 Studenterhue talk contribs →‎Engineering Apparel: Add links to info on construction cones
     
05:21 (cur | prev) +1,059 Studenterhue talk contribs →‎Building Materials: Add construction cone. These have been around since Manta, but the features described weren't added until PR #13820 was merged

25 April 2024

     06:22  Traits‎‎ 3 changes history +1,464 [Studenterhue‎ (3×)]
     
06:22 (cur | prev) +290 Studenterhue talk contribs →‎Character Setup Traits: Add German trait, from the merging of PR #18050. Don't have an entry on it for Guide to Genetics/Genetic Mutations just yet, but I'm basically prepping this for later
     
06:14 (cur | prev) +47 Studenterhue talk contribs →‎Character Setup Traits: Point out another thing about the list of pets for Pet Person
     
05:58 (cur | prev) +1,127 Studenterhue talk contribs →‎Character Setup Traits: Add Pet Person. This was introduced when PR #18510 was merged, and a couple of later commits tweaked the kinds of pets you can't get
 m   05:47  Foods and Drinks diffhist +102 Studenterhue talk contribs →‎Catering Apparel: Add links to info on various clothing items, namely the maid dress, butler's suit, waistcoat, and bartender's suit
     05:19  Clothing‎‎ 7 changes history +2,198 [Studenterhue‎ (7×)]
     
05:19 (cur | prev) −348 Studenterhue talk contribs →‎Uniform: Remove Bartender's Uniform. Now that we have individual entries on each clothing item shown, having one that lumps them all together is no longer particularly useful
     
05:14 (cur | prev) +585 Studenterhue talk contribs →‎(Exo)Suit: Add waistcoat
     
05:02 (cur | prev) +631 Studenterhue talk contribs →‎Uniform: Add butler's suit
     
04:52 (cur | prev) +581 Studenterhue talk contribs →‎Uniform: Add maid dress
     
04:25 (cur | prev) +341 Studenterhue talk contribs →‎Uniform: Add bartender's suit
     
04:18 (cur | prev) +27 Studenterhue talk contribs →‎Head: Note name of red and blue captain's space helmets/fill in "which are named" clause, which was sort of left incomplete. Ought to be listed separately, but don't have the files handy
     
04:13 (cur | prev) +381 Studenterhue talk contribs →‎Back: Give randoseru and randoseru satchel different entries, since they have different names

24 April 2024

     06:25  Guide to AI‎‎ 2 changes history +763 [Studenterhue‎ (2×)]
     
06:25 (cur | prev) +531 Studenterhue talk contribs →‎Intercom espionage: On a similar token, discuss AI eyebots coming with intercoms
     
06:00 (cur | prev) +232 Studenterhue talk contribs →‎AI Shells: Get in a mention that AI eyebots have intercoms, a featured that was added when PR #18085 was merged. I think I ought to reorganize the paragraph about eyebots, but I'm not sure how
     05:45  Guide to Mining‎‎ 2 changes history +161 [Studenterhue‎ (2×)]
     
05:45 (cur | prev) +129 Studenterhue talk contribs →‎Advanced Equipment: Adjust indie armor description to match commit 5f3632e, which buffed up the protection but also added slowdown
     
05:27 (cur | prev) +32 Studenterhue talk contribs →‎Advanced Equipment: Replace warning about mechboots depleting jetpacks faster with a further clarification about mechboots' movement effects. Now that mechboots just let you move at normal speeds in slowing armor, running out of jetpack air is less of a concern

23 April 2024

     06:41  Chemicals‎‎ 3 changes history 0 [Studenterhue‎ (3×)]
 m   
06:41 (cur | prev) 0 Studenterhue talk contribs →‎Food and Drink: Standardize the capitalization in first cell for energy drink
     
06:41 (cur | prev) 0 Studenterhue talk contribs →‎Food and Drink: Update stun resistance, since that was lowered to 15% from 25%, due the same PR
     
06:39 (cur | prev) 0 Studenterhue talk contribs →‎Food and Drink: Up depletion rate listed for energy drink, since it was changed from 0.4 to 0.5 when PR #18589 was merged
     05:18  Guide to Mining‎‎ 2 changes history +212 [Studenterhue‎ (2×)]
     
05:18 (cur | prev) +206 Studenterhue talk contribs →‎Advanced Equipment: Update mechanized boot effects, since commit 221e8ba made them negate certain slowdowns rather than directly boosting movement speed
     
05:05 (cur | prev) +6 Studenterhue talk contribs →‎Advanced Equipment: Update material requirements for mechanized boots (and their diving boots subvariant), per commit 221e8ba
     05:04  Making and Breaking diffhist +4 Studenterhue talk contribs →‎Mining Fabricator: Update mechanized boots' material requirements, per commit 221e8ba

22 April 2024

     21:12  Foods and Drinks‎‎ 2 changes history −203 [Ilysen‎ (2×)]
     
21:12 (cur | prev) +1 Ilysen talk contribs update some old info and names. this page needs a lot of work but this is hopefully a good start
 m   
20:44 (cur | prev) −204 Ilysen talk contribs →‎Other Food-Related Items: removes mention of some ancient meatcleaver logic that's no longer present, and updates utensil rotation info
 m   05:47  Quartermaster diffhist +32 Studenterhue talk contribs →‎Civilian Department: Add link to info on pet carriers
     05:46  General Objects diffhist +1,317 Studenterhue talk contribs →‎General Items (handheld): Add pet carrier, introduced when PR #14245 was merged
 m   01:30  Chemicals diffhist +73 444explorer talk contribs extra source for rat spit

21 April 2024

     22:14  Security Objects‎‎ 7 changes history +1,613 [Studenterhue‎ (7×)]
     
22:14 (cur | prev) +13 Studenterhue talk contribs →‎Lethal: Tweak explanation of damage vs pods and vs walls and humans
     
20:43 (cur | prev) +54 Studenterhue talk contribs →‎Lethal: Note that collapsing it unloads the rocket, actually mention collapsing it
     
20:38 (cur | prev) −11 Studenterhue talk contribs →‎Lethal: Tweak explanation of the pod-targeting missile launcher's homing works
     
06:21 (cur | prev) +79 Studenterhue talk contribs →‎Armory Crates: Update contents of pod weapons crate to reflect #14069 being merged, as said missile launcher replaced the pod-seeking shells
     
06:18 (cur | prev) +1,418 Studenterhue talk contribs →‎Lethal: Add pod-targeting missile launcher, introduced when PR #14069 was merged
 m   
05:00 (cur | prev) +28 Studenterhue talk contribs →‎Security Apparel: Add link to info about police uniform as well
 m   
04:59 (cur | prev) +32 Studenterhue talk contribs →‎Security Apparel: Add link to info about constable's helmet
     22:13  Murder‎‎ 3 changes history +1,473 [Studenterhue‎ (3×)]
     
22:13 (cur | prev) −10 Studenterhue talk contribs →‎List of Longarms: Mark 40mm pod-seekers as basically unobtainable since said PR also removed them from the Armory in favor of pod-seeking missiles
     
22:07 (cur | prev) +571 Studenterhue talk contribs →‎List of Longarms: Add pod-seeking missile, from same PR
     
21:34 (cur | prev) +912 Studenterhue talk contribs →‎List of Longarms: Add pod-targeting missile launcher, added when PR #14069 was merged
     20:56  Contraband diffhist +275 Studenterhue talk contribs →‎Contraband Levels: Add contraband rating for pod-targeting missile launcher
     06:44  Clothing‎‎ 7 changes history +1,787 [Studenterhue‎ (7×)]
     
06:44 (cur | prev) +16 Studenterhue talk contribs →‎Back: rewrite this mention of 40mm shells in general, because grouping different ones right after another, without any indication these are separate items, is generally considered bad practice
     
06:41 (cur | prev) −23 Studenterhue talk contribs →‎Back: Cut mention of/link to 40mm pod-seeking shells, since those were replaced with pod-seeking missiles when PR #14069 was merged, and those don't fit in the bandolier
     
05:17 (cur | prev) +381 Studenterhue talk contribs →‎(Exo)Suit: Add apron
 m   
05:05 (cur | prev) +2 Studenterhue talk contribs →‎Back: Fix a grammar error
     
05:03 (cur | prev) +488 Studenterhue talk contribs →‎Back: Separate rucksack and rucksack satchel
     
04:40 (cur | prev) +551 Studenterhue talk contribs →‎Head: Add constable's helmet
     
04:26 (cur | prev) +372 Studenterhue talk contribs →‎Uniform: Add police uniform
 m   04:58  Quartermaster diffhist +32 Studenterhue talk contribs →‎Miscellaneous: Add link to info about constable's helmet

20 April 2024

     06:26  Head of Security diffhist +2 Studenterhue talk contribs Updated Armory image for Atlas
     06:08  General Objects diffhist +106 Studenterhue talk contribs →‎General Items (large): Add instructions on how to shower to fix Hygiene motive in showerhead description
     05:56  Contraband‎‎ 2 changes history +247 [Studenterhue‎ (2×)]
     
05:56 (cur | prev) +131 Studenterhue talk contribs →‎Contraband Levels: Add rating for foam dart revolver
     
05:55 (cur | prev) +116 Studenterhue talk contribs →‎Contraband Levels: Add contraband rating for foam dart gun
     05:47  Artifact Research diffhist +582 Studenterhue talk contribs →‎Hand-held Artifacts: Add healing wand, from commit e21f8c1
     04:57  Engineering Objects diffhist +159 Studenterhue talk contribs →‎Engineering Apparel: Note what access this thing requires
     04:36  Medical Objects‎‎ 5 changes history +5,936 [Studenterhue‎ (5×)]
     
04:36 (cur | prev) +71 Studenterhue talk contribs →‎Miscellaneous: Replace some mentions of medical clothing locker with Medical Apparel machine. Medical clothing locker does technically exists, but it's sort of unobtainable, so replacing rather than adding
     
04:33 (cur | prev) +112 Studenterhue talk contribs →‎Medical Apparel: Expand on description, including listing access required, remove link to Medical Uniform Locker because it's not particularly useful
     
04:27 (cur | prev) +5,775 Studenterhue talk contribs →‎Medical Apparel: List out contents
     
04:26 (cur | prev) +14 Studenterhue talk contribs →‎Miscellaneous: Change "Medical Coat" to "Medical Winter Coat" to match in-game name better
     
03:24 (cur | prev) −36 Studenterhue talk contribs →‎Machinery: Spin off Medical Apparel into its own section to document its contents

19 April 2024

     23:34  Murder diffhist +27 NightmarechaMillian talk contribs →‎Grenades
     23:20  Construction‎‎ 3 changes history +351 [NightmarechaMillian‎ (3×)]
 m   
23:20 (cur | prev) +32 NightmarechaMillian talk contribs phrasing
 m   
23:19 (cur | prev) +1 NightmarechaMillian talk contribs oops needs a new line
     
23:19 (cur | prev) +318 NightmarechaMillian talk contribs adds an intro blurb to the laser rifle section
 m   17:16  Gang diffhist +30 Tribaja talk contribs
 m   06:45  Head of Security diffhist +2 Studenterhue talk contribs Text replacement - "ClarionHOSOffice.png" to "ClarionHOSOfficeV2.png"

18 April 2024

     15:27  Nuclear Generator‎‎ 4 changes history 0 [Error2147483647‎ (4×)]
     
15:27 (cur | prev) −58 Error2147483647 talk contribs Undo revision 62780 by Error2147483647 (talk) Tag: Undo
     
15:27 (cur | prev) −5 Error2147483647 talk contribs Undo revision 62781 by Error2147483647 (talk) Tag: Undo
     
15:17 (cur | prev) +5 Error2147483647 talk contribs Edits the gas turbine section to bring it in line with the Coolant Volume section. Tag: Reverted
     
14:50 (cur | prev) +58 Error2147483647 talk contribs →‎Flow Rate: Changes the name of the category to to 'coolant volume', bringing it in line with the data in-game, Tag: Reverted
     06:25  Security Objects‎‎ 5 changes history −234 [Studenterhue‎ (5×)]
 m   
06:25 (cur | prev) 0 Studenterhue talk contribs →‎Less-than-Lethal: Use the slightly more correct capitalization here
 m   
06:21 (cur | prev) −2 Studenterhue talk contribs Text replacement - "Special Equipment Locker" to "Special Equipment Crate"
 m   
06:07 (cur | prev) −4 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate"
     
06:05 (cur | prev) −220 Studenterhue talk contribs →‎Machinery: Move Special Equipment locker down to Armory Crates, change up description to reflect this
     
05:59 (cur | prev) −8 Studenterhue talk contribs →‎Equipment Lockers: Rename Special Equipment Locker to Special Equipment Crate to reflect commit c6ff335, change its sprite as well
     05:41  Clothing‎‎ 5 changes history +2,322 [Studenterhue‎ (5×)]
     
05:41 (cur | prev) +59 Studenterhue talk contribs →‎Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines
     
05:37 (cur | prev) +616 Studenterhue talk contribs →‎Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version
     
05:23 (cur | prev) +712 Studenterhue talk contribs →‎Labcoats: Add alternate roboticist's labcoat, adjust some link text
     
05:11 (cur | prev) +541 Studenterhue talk contribs →‎Labcoats: Add alternate version of geneticist's labcoat as well
     
05:01 (cur | prev) +394 Studenterhue talk contribs →‎Labcoats: Add alternate version of doctor's labcoat

17 April 2024

 m   06:33  Security Officer diffhist +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png"
     05:19  Mime‎‎ 3 changes history +6 [Studenterhue‎ (3×)]
     
05:19 (cur | prev) +163 Studenterhue talk contribs Shove a mention of mimes being able to juggle somewhere, per commit 30434b0. Ought to find a better way to organize all this info some time
 m   
05:09 (cur | prev) 0 Studenterhue talk contribs Extend link text for Melanin Eraser, because having it be just "mutation" might make it seem like it's gonna link to info on mutations in general
     
05:05 (cur | prev) −157 Studenterhue talk contribs Remove reference to Mime getting Noir mutation, since that feature was removed when PR #9294 was merged.
     05:06  Guide to Genetics diffhist −97 Studenterhue talk contribs →‎Mutation List: Remove reference to Mime getting Noir. That was removed when PR #9294 was merged, fix a grammar error
     05:01  Traits‎‎ 3 changes history +1,115 [Studenterhue‎ (3×)]
     
05:01 (cur | prev) +508 Studenterhue talk contribs →‎Job Traits: Add Mime Training trait. This one was introduced when PR #15937 was merged
     
04:26 (cur | prev) +275 Studenterhue talk contribs →‎Character Setup Traits: Add Trippy, from same PR
     
04:19 (cur | prev) +332 Studenterhue talk contribs →‎Character Setup Traits: Add Slow Strider, introduced when PR #18491 was merged
 m   04:44  Head of Security diffhist 0 Studenterhue talk contribs Text replacement - "ClarionArmoryV3.png" to "ClarionArmoryV4.png"
     04:41  General Objects diffhist +292 Studenterhue talk contribs →‎General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged
     04:29  Vampire diffhist +53 Studenterhue talk contribs →‎Powers: Probably worth mentioning "having Slow Strider" as an example of when you might be unable to sprint and use the Bat Form ability.

16 April 2024

     06:17  Clothing‎‎ 5 changes history +2,118 [Studenterhue‎ (5×)]
     
06:17 (cur | prev) +720 Studenterhue talk contribs →‎(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole
     
06:02 (cur | prev) +965 Studenterhue talk contribs →‎(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail.
     
05:15 (cur | prev) +151 Studenterhue talk contribs →‎Head: Add NT combat helmet, with a similar format
     
05:13 (cur | prev) +134 Studenterhue talk contribs →‎Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page.
     
05:11 (cur | prev) +148 Studenterhue talk contribs →‎(Exo)Suit: Add NT pressure suit, or really a link to info on it
 m   06:14  Medical Objects diffhist +23 Studenterhue talk contribs Update labcoat links
     05:05  Chemicals diffhist +88 Studenterhue talk contribs →‎Medical Chems: Note NanoMed Plus has spaceacillin, thanks to PR #6134 being merged (vaguely remember making this edit a long time ago...)

15 April 2024

     02:33  Syndicate Items diffhist +50 Studenterhue talk contribs →‎Standard Items: Give a rough comparison of how powerful the trick telecrystal explosion is

14 April 2024

     22:02  Head of Security‎‎ 3 changes history +285 [Studenterhue‎ (3×)]
 m   
22:02 (cur | prev) −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png"
     
04:52 (cur | prev) +284 Studenterhue talk contribs Mention mind protection health implant in intro as well, something introduced when PR #3304 was merged. It's already mentioned in the list of things HoS gets, but this new mention is in the context of being exempt from antag selection
     
04:45 (cur | prev) +9 Studenterhue talk contribs Generalize note about HoS not spawning as a traitor, since that applies to various other antags too
 m   14:34  Construction diffhist +145 Doomino7 talk contribs Edited the fact that on a TTV you dont NEED a timer/proxy sensor/signaller But they are recommended because you will die without them
     14:15  Murder diffhist +47 Studenterhue talk contribs →‎Power cells: Mention stun cane gets disruptor cell too, thanks to PR #10886 getting merged
     14:12  Security Objects‎‎ 2 changes history +134 [Studenterhue‎ (2×)]
     
14:12 (cur | prev) +102 Studenterhue talk contribs →‎Multi-Role: Note stun cane cannot fit into rechargers or have its cell swapped, as a result of PR #10886 getting merged.
     
05:02 (cur | prev) +32 Studenterhue talk contribs →‎Equipment: Briefly mention inspectors get Security TicketWriter 2000
     04:54  Security Officer‎‎ 3 changes history +201 [Studenterhue‎ (3×)]
     
04:54 (cur | prev) −22 Studenterhue talk contribs Bit silly to link to Security Officer on the Security Officer page (I'm not keen on Security Officer being listed as a department guide in general, but that's a matter for another day)
     
04:42 (cur | prev) +212 Studenterhue talk contribs Mention this job getting mind protection health implants in intro, a changed introduced when PR #13782 was merged
     
04:31 (cur | prev) +11 Studenterhue talk contribs Generalize the note about secoffs not spawning as a traitors, seeing as secoffs are exempt from a number of antag roles
     04:25  Syndicate Items‎‎ 3 changes history +181 [Studenterhue‎ (3×)]
     
04:25 (cur | prev) +10 Studenterhue talk contribs →‎Standard Items: Use a different example for explaining standard items since Traitor Captain is gone
     
04:24 (cur | prev) +73 Studenterhue talk contribs →‎Standard Items: Nearly forgot to add this caution about trying to break the implant
     
04:22 (cur | prev) +98 Studenterhue talk contribs →‎Standard Items: This mindhack tip about the mindshield implant is getting a bit lengthy, so swap it with the mention of mindhack guidelines in the description. Also expand on how to deal with it now that there's space to do it

13 April 2024

     23:17  Syndicate Items‎‎ 2 changes history +84 [Studenterhue‎ (2×)]
     
23:17 (cur | prev) +64 Studenterhue talk contribs →‎Standard Items: Note NTSC and HoS also get this implant
     
23:17 (cur | prev) +20 Studenterhue talk contribs →‎Standard Items: Note Captain also has mind protection implant in mindhack implant tip, as a result of PR #18294 getting merged
     06:50  General Objects‎‎ 3 changes history +686 [Studenterhue‎ (3×)]
 m   
06:50 (cur | prev) +1 Studenterhue talk contribs →‎General Items (large): Correct a silly grammar mistake I almost certainly am responsible for: "interactions involved lockers"->"interactions involving lockers"
     
06:49 (cur | prev) +291 Studenterhue talk contribs →‎General Items (large): Update Robustris instructions, in accordance with commit c8f8558
     
05:47 (cur | prev) +394 Studenterhue talk contribs →‎General Items (handheld): Add rubber duck
     05:50  Guide to Mining diffhist −23 Studenterhue talk contribs →‎Advanced Equipment: Note flippers function occurs when activated, since it was changed from a passive to an active ability when PR #18471 was merged
     05:25  Clothing‎‎ 5 changes history +1,699 [Studenterhue‎ (5×)]
     
05:25 (cur | prev) −143 Studenterhue talk contribs →‎Uniform: Remove Chaplain Uniforms. Redundant now that we have entries on each item shown and it's not particularly useful to lump all these items together into one entry and animation
     
05:20 (cur | prev) +13 Studenterhue talk contribs Correct nun robe being listed as an outerwear item (oops): move it to jumpsuit section, correct description
     
05:09 (cur | prev) +515 Studenterhue talk contribs →‎Uniform: Add atheist sweater
     
04:57 (cur | prev) +691 Studenterhue talk contribs →‎(Exo)Suit: Add weird cultist robe
     
04:31 (cur | prev) +623 Studenterhue talk contribs →‎(Exo)Suit: Add adeptus mechanicus robe

12 April 2024

     18:30  Clothing‎‎ 11 changes history +4,292 [Studenterhue‎ (11×)]
     
18:30 (cur | prev) +8 Studenterhue talk contribs →‎(Exo)Suit: Up listing for cuirass too, since PR #10625 also upped the cuirass's explosion resistance, fix a reference to combat dress having only 20% resistance, tweak some wording
     
18:24 (cur | prev) +1 Studenterhue talk contribs →‎(Exo)Suit: Up explosion resistance listed for specialist operative combat dress, as it was upped from 20% to 30% when PR #10625 was merged, fix a small grammar error
     
18:14 (cur | prev) +830 Studenterhue talk contribs →‎(Exo)Suit: Delve more into specialist heavy operative combat armor stats
     
17:55 (cur | prev) −1 Studenterhue talk contribs →‎Head: Change "5% [radOhms]" to just "5 [radOhms]", since we're not working with percentages
     
07:17 (cur | prev) +695 Studenterhue talk contribs →‎Shoes: Add witchfinder general's boots. These and the other three witchfinder general outfit pieces have been around since Manta.
     
07:08 (cur | prev) +664 Studenterhue talk contribs →‎(Exo)Suit: Add witchfinder general's coat
     
07:01 (cur | prev) +598 Studenterhue talk contribs →‎Uniform: Add witchfinder general's outfit
     
06:35 (cur | prev) +50 Studenterhue talk contribs →‎Head: Might as well note heavy specialist great helm is also acidproof, as with the other specialist helmets
     
06:34 (cur | prev) +419 Studenterhue talk contribs →‎Head: Note specialist health monitor and specialist welding helmet share identical stats to specialist combat helmet, fix specialist health monitor having different header than ID, tweak some prose here and there
     
06:21 (cur | prev) +353 Studenterhue talk contribs →‎Head: Discuss stats of specialist combat helmet as well
     
06:12 (cur | prev) +675 Studenterhue talk contribs →‎Head: Delve more into heavy specialist great helm's stats
     17:33  Nuclear Operative‎‎ 3 changes history +380 [Studenterhue‎ (3×)]
 m   
17:33 (cur | prev) +12 Studenterhue talk contribs →‎Sound crew strategies: Fix a grammar error
     
06:51 (cur | prev) +241 Studenterhue talk contribs →‎Sound crew strategies: Advise against certain chem weapons as well
     
06:42 (cur | prev) +127 Studenterhue talk contribs →‎Sound crew strategies: Note using acid against nukies is more or less useless
     17:30  Security Officer‎‎ 2 changes history +314 [Studenterhue‎ (2×)]
 m   
17:30 (cur | prev) +14 Studenterhue talk contribs →‎Tickets to the Prom: Fix dumb grammar error I made, rephrase a sentence
     
07:30 (cur | prev) +300 Studenterhue talk contribs →‎Tickets to the Prom: Mention tickets and fines show up at round end
     05:54  Gang diffhist −257 Studenterhue talk contribs Remove this line about shuttle auto-call because that was removed in commit 0e949f4

11 April 2024

     05:30  Contraband‎‎ 2 changes history +433 [Studenterhue‎ (2×)]
     
05:30 (cur | prev) +213 Studenterhue talk contribs →‎Contraband Levels: Somewhat awkwardly add in rating for "Illegal Trinkets"
     
05:29 (cur | prev) +220 Studenterhue talk contribs →‎Contraband Levels: Get in a mention of Illegal Trinkets event. That mechanic was introduced when PR #18372 was merged
     05:13  Random Events diffhist +1,071 Studenterhue talk contribs →‎Default Events: Add Illegal Trinkets event, introduced when PR #18372 was merged
 m   04:42  Singularity Generator diffhist −39 Studenterhue talk contribs Up level headers so it starts with ==, then goes to ===, ====, etc. as standard on many wikis
     04:28  Vampire diffhist 0 Studenterhue talk contribs →‎The Craving: Thralls & Blood: Update max range for thralls, since it was upped from 15 to 20 in commit 2847a6f

10 April 2024

     06:01  Guide to Being Robust‎‎ 2 changes history 0 [Studenterhue‎ (2×)]
     
06:01 (cur | prev) 0 Studenterhue talk contribs →‎Smash: Likewise update stamina and disorient numbers for wall smashes, again due to commit 8b3faec
     
06:00 (cur | prev) 0 Studenterhue talk contribs →‎Smash: Update stamina and disorient numbers for window smash in light of commit 8b3faec

9 April 2024

     07:04  Packets diffhist −70 Studenterhue talk contribs →‎Armory Authorization (146.1): Remove mention of Captain's auth disk deauthing Armory. That was added when PR #18275 was testmerged, but now that it's no longer testmerged, that is no longer possible
     06:00  Chemicals diffhist +54 Studenterhue talk contribs →‎Acids: Add a note in steam-based recipe for sulfuric acid that the reaction removes reagents, using formatting suggested by a dev
     05:55  Murder‎‎ 2 changes history 0 [Studenterhue‎ (2×)]
     
05:55 (cur | prev) −3 Studenterhue talk contribs →‎List of Sidearms: Rename ID for MOR mag to be closer to in-game name
     
05:54 (cur | prev) +3 Studenterhue talk contribs →‎List of Sidearms: Correct ammo type and note for MOR-30, as it's actually SMG, 9mm rather than its own thing. Correct a handful of grammar errors

8 April 2024

     07:22  Chemicals diffhist +29 Studenterhue talk contribs →‎Acids: Revise a tip about the sulfuric acid reaction based on a dev's feedback
     06:59  Gang‎‎ 2 changes history +8 [Studenterhue‎ (2×)]
     
06:59 (cur | prev) −88 Studenterhue talk contribs →‎Civil Civilians: Remove some references to kidnapping, since that is no longer really a thing, do some basic grammar fixes
     
06:54 (cur | prev) +96 Studenterhue talk contribs →‎Score Table: Adjust guns entry to account for zip guns and slam guns no longer being sellable for gang points, a change enacted when PR #18429 was merged. Hopefully the How to obtain doesn't seem too wild
 m   06:48  Security Officer diffhist +2 Studenterhue talk contribs Text replacement - "OshanSecurity.png" to "OshanSecurityV2.png"
     06:35  Clothing‎‎ 7 changes history +2,163 [Studenterhue‎ (7×)]
     
06:35 (cur | prev) +72 Studenterhue talk contribs →‎Head: Likewise for nun hood in its description
     
06:34 (cur | prev) +46 Studenterhue talk contribs →‎(Exo)Suit: Namedrop the other part of the nun outfit in nun robe description
     
06:30 (cur | prev) +605 Studenterhue talk contribs →‎Uniform: Add chaplain jumpsuit. This, the priest's robe, and buddhist robe are pretty old, so I can't say when this was added.
     
06:18 (cur | prev) +651 Studenterhue talk contribs →‎Uniform: Add priest's robe, get in a mention of the buddhist robe's somewhat unusual name
     
05:58 (cur | prev) +488 Studenterhue talk contribs →‎Uniform: Add buddhist robe
     
05:38 (cur | prev) +172 Studenterhue talk contribs →‎Masks: Note Sketchy D-5 sells the blue SWAT masks, per commit d71a63a
     
05:35 (cur | prev) +129 Studenterhue talk contribs →‎Masks: Put info about different versions of the SWAT mask (that share the same name) into bullet points

7 April 2024

     05:48  Construction‎‎ 3 changes history +1,452 [Studenterhue‎ (3×)]
     
05:48 (cur | prev) −2 Studenterhue talk contribs →‎Intercom: Correct "microwave" to "intercom", since we're not talking about microwaves
     
05:47 (cur | prev) +96 Studenterhue talk contribs →‎Flaps: Forgot an important step
     
05:46 (cur | prev) +1,358 Studenterhue talk contribs →‎Walls, Doors, and Floors: Add flaps, so I can talk about how to deconstruct them. When PR #15767 was merged, it added the ability to cut your way through, though a different change, commit 13f9943, added the ability to use decon device on them
     05:22  Jobs‎‎ 2 changes history +879 [Studenterhue‎ (2×)]
     
05:22 (cur | prev) +856 Studenterhue talk contribs →‎Antagonist Roles: Add some basic entries for 3 Hostile Critter antags
     
04:55 (cur | prev) +23 Studenterhue talk contribs →‎Antagonist Roles: Specify which random events these antags come from
     04:31  Medical Objects diffhist +227 Studenterhue talk contribs →‎Cloning Modules: Describe how to get NecroScan II Cloner Upgrade Module

6 April 2024

     22:24  Head of Security diffhist −8 Studenterhue talk contribs Update Armory image for Oshan tab. This one was still using the pre-PR #11277 (armory standardization) image, interestingly enough
     07:47  Chemicals‎‎ 3 changes history +417 [Studenterhue‎ (3×)]
     
07:47 (cur | prev) +80 Studenterhue talk contribs →‎Food and Drink: Note what happens when drinking Cosmopolitan twice
     
07:16 (cur | prev) +268 Studenterhue talk contribs →‎Acids: Note some caveats about the steam-based recipe for sulfuric acid
     
07:13 (cur | prev) +69 Studenterhue talk contribs →‎Acids: Add steam-based recipe for sulfuric acid, added when PR #16639 was merged. I might tweak the way this is displayed on the wiki later
     07:06  General Objects‎‎ 3 changes history +853 [Studenterhue‎ (3×)]
     
07:06 (cur | prev) +530 Studenterhue talk contribs →‎General Items (large): Talk about how cryoing as a non-unique job opens job slots, a feature introduced when PR #18145 was merged
     
06:57 (cur | prev) +89 Studenterhue talk contribs →‎General Items (large): Talk about the button's cooldown as well. PR #18406 also raised the activation cooldown from 2 to 5 min and added a deactivation cooldown.
     
06:54 (cur | prev) +234 Studenterhue talk contribs →‎General Items (large): Talk about effects of alert button on shutters and turrets, introduced when PR #18406 was merged. Put effects into nice bullet-point list for readability
     06:26  Cyborg‎‎ 5 changes history +1,763 [Studenterhue‎ (5×)]
 m   
06:26 (cur | prev) +3 Studenterhue talk contribs →‎Upgrades: Making them at a robotics fab, not making them a robotics fab, whoops. Not my day today
     
06:21 (cur | prev) +1,040 Studenterhue talk contribs →‎Upgrades: Put this information on the descriptions of the four modules as well. Putting how-to-obtain info on the other ones would take some time, so I'm putting that off for now
     
06:06 (cur | prev) +479 Studenterhue talk contribs →‎Upgrades: Give some general information on how to get upgrades, so I can mention them appearing in abandoned crates (they already appeared in them before PR #9605 was merged)
 m   
05:58 (cur | prev) +9 Studenterhue talk contribs →‎Arms and legs: Add a missing word to prove I am not a doofus
     
05:56 (cur | prev) +232 Studenterhue talk contribs →‎Arms and legs: Note the thrusters appear in abandoned crates, something introduced when PR #9605 was merged
 m   00:42  Packets diffhist +91 JORJ949 talk contribs →‎Armory Authorization (146.1): Adds additional deauth methods

5 April 2024

 m   16:48  Gang diffhist 0 TDHooligan talk contribs →‎The Lo-Point
     07:56  Guide to Botany‎‎ 2 changes history −10 [Retrino‎ (2×)]
     
07:56 (cur | prev) −2 Retrino talk contribs Mutadone Plant Formula sprite update
 m   
07:54 (cur | prev) −8 Retrino talk contribs saltpetre new bottle. its actually the same exact color as potash, so im gonna reuse the sprite here