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- 17:42, 5 September 2019 diff hist +243 User:Studenterhue/Vampire Mention Bat Form as another method of gaining blood, add a to-do item on the effects of filgrastim on vamps.
- 17:35, 5 September 2019 diff hist +109 User:Studenterhue/Vampire Glare still allows people to talk, Hypnotize specifically renders people unconscious (and the other stuff), Glare + Hypno is a pretty cool combo, Hypno + Chaplain is not
- 17:23, 5 September 2019 diff hist −1 User:Studenterhue/Vampire Move the most general tip to the very top
- 17:19, 5 September 2019 diff hist +569 User:Studenterhue/Vampire Add some tips on subverting the AI, moving the coffins, grabbing people, and using the Glare & Hypnotize combo, update the ones for making cloak of darkness better, reorganize them so the general & early ability tips come first
- 06:14, 5 September 2019 diff hist +421 User:Studenterhue/Vampire Some interesting reactions between vamps and health analyzers, syringes, and IV drips.
- 05:45, 5 September 2019 diff hist +206 User:Studenterhue/Vampire Mention more ways to gain blood in the first paragraph of the Blood and Abilities section, specify how much ingestion reduces blood gains
- 05:27, 5 September 2019 diff hist +354 User:Studenterhue/Vampire A very specific question about vamps and a specific crate
- 05:26, 5 September 2019 diff hist +686 User:Studenterhue/Vampire Make a new section that describes vampire immunities and interactions with coffins
- 04:40, 5 September 2019 diff hist +32 N Mechanic Workshop Man, there are way too many names for the Mechanics Workshop current
- 04:40, 5 September 2019 diff hist +36 N Atmospherics Technician aaaaa what's the difference aaaa current
- 04:39, 5 September 2019 diff hist +24 N Roboticists aaaa current
- 04:37, 5 September 2019 diff hist +2,071 Cyborg Add a table describing the different batteries a borg can have.
- 04:05, 5 September 2019 diff hist −70 Cyborg Roundstart borgs have 15k batteries now, so we can now claim the most borgs have 15k cells
- 03:53, 5 September 2019 diff hist −201 Roboticist Borgs at roundstart start witih 15k cells now, and inserting a new cell no longer requires removing the old one
- 03:22, 5 September 2019 diff hist +10 Murder Add new stamina damage value for the wave gun's single shot mode, add a more specific link
- 03:20, 5 September 2019 diff hist +89 Murder Specify which crate you get taser shotguns from
- 03:19, 5 September 2019 diff hist +90 Murder More details on getting the 300 PU cell, including a mention of the taser shotgun
- 03:18, 5 September 2019 diff hist 0 m Murder No need for an underscore in the taser shotgun, a space is fine
- 03:08, 5 September 2019 diff hist −2 m Murder Also, "next paragraph" is kinda weird when it's in a table. Personally, I thought it was referring to the next row when I first saw it. Maybe "next section" is better.
- 03:06, 5 September 2019 diff hist +697 Murder Add a column to the grenades chart with all the grenade sprites
- 03:00, 5 September 2019 diff hist +19 Syndicate Items Add new-ish sprites for fake cleaner, banana, and moustache grenades, swap out old flashbang sprite for a frag grenade in the Tact Grenades entry since none of the 'nades in box actually look like that now.
- 02:55, 5 September 2019 diff hist +13 Engineering Objects Add new (well, a month old at least) sprites for fire-fighting foam and metal foam grenades
- 02:53, 5 September 2019 diff hist +10 Security Objects Add new sprite for crowd dispersal grenades and flashbangs
- 02:50, 5 September 2019 diff hist +134 N File:FragGrenadeNew.png Makes smoke, tears limbs, goes boom--is there anything more a frag grenade can do? Now a dark green ball instead of a green pineapple.
- 02:48, 5 September 2019 diff hist +3 Janitor Add the new sprite for the cleaner grenade
- 02:47, 5 September 2019 diff hist +97 N File:CryoGrenade.png Creates lots of ice on the floor and on people. Looks like something for preserving dino embryos.
- 02:46, 5 September 2019 diff hist +122 N File:MoustacheGrenade.png Gives people permanent moustaches. Naturally, the new sprite has a moustache too--and a really silly detonating animation.
- 02:45, 5 September 2019 diff hist +103 N File:SmokeGrenadeNew.png Creates a blinding cloud of smoke. Now with a sprite that actually looks like real-life smoke grenades.
- 02:44, 5 September 2019 diff hist +166 N File:CrowdDisperalGrenade.png Creates a cloud of capsaicin, spicy. Now with a nice orange-red sprite and a unique detonating animation that makes it look like it's cooking up something real nasty.
- 02:41, 5 September 2019 diff hist +89 N File:MustardGasGrenade.png No, not a grenade that squirts mustard onto hotdogs. A grenade that unleashes deadly gas.
- 02:39, 5 September 2019 diff hist +209 N File:SarinGrenade.png Creates poisonous clouds of gas for debilitating fellow nuclear operatives. Not serenading them with love/teamwork songs. Now actually looks like a chemical weapon instead of a generic, garden-variety grenade.
- 02:37, 5 September 2019 diff hist +150 N File:ShockGrenade.png A bomb that creates lightning and pools of voltagen. Now with a new sprite and cool detonating animation that looks like it's unleashing a tesla coil.
- 02:36, 5 September 2019 diff hist +129 N File:SonicGrenade.png A grenade that creates a deafening noise that breaks both glass and ears. Now with a new sprite with a colors of a fast hedgehog.
- 02:34, 5 September 2019 diff hist +141 N File:MetalFoamGrenade.png Creates a large glob of metal foam. Now with an actual sprite similar to the substance it's making instead of the old generic grenade sprite.
- 02:32, 5 September 2019 diff hist +190 N File:HighRangeIncendiary.png Creates an almost screen-length large ball of fire, goodness gracious. Now a unique sprite similar to the new sprite for the regular incendiary grenades, except with a red band for coolness.
- 02:31, 5 September 2019 diff hist +143 N File:IncendiaryGrenadeNew.png Creates great balls of fire, goodness gracious! Now with a unique grenade sprite that seems to be taking cues from CS:GO's incendiary grenades.
- 02:29, 5 September 2019 diff hist +147 N File:FlashbangNew.png Creates a blinding flash and deafening noise, like a bad clown. Now instead with an actual M84-inspired sprite instead of a generic grenade sprite.
- 02:26, 5 September 2019 diff hist +139 N File:FirefightingGrenade.png Spews out lots of fire-fighting foam. Now looks like a fire extinguisher instead of a regular grenade. Still looks like a dangerous weapon.
- 02:25, 5 September 2019 diff hist +98 N File:BananaGrenadeNew.png Creates banana peels, honk! Now actually looks like a banana instead of just being banana-colored.
- 02:24, 5 September 2019 diff hist +171 N File:GravitonGrenadeNew.png Moves scenery and objects around like a drunk badmin. Now with a metal ball with a singulo-colored sprite instead of a chemgrenade with glowly blue bits hanging off of it.
- 02:23, 5 September 2019 diff hist +226 N File:CleanerGrenade.png A grenade that creates a foam cloud of cleaning fluid, maybe with actual space cleaner for removing messes, maybe with something else for removing life. Now with a new sprite that makes people slightly less likely to run away.
- 02:02, 5 September 2019 diff hist +19 Guide to Genetics Seems you need a gas mask, not internals, for protection from chemsmoke
- 02:00, 5 September 2019 diff hist −128 Guide to Genetics Toxin Resist and Anaerobic Metabolism no longer lock damage values, protecting from chemsmoke is more involved,
- 05:51, 4 September 2019 diff hist +73 Clothing Grenader bandolier can also hold those grenade launcher shells
- 05:47, 4 September 2019 diff hist +100 Changelog Sep 3rd update
- 05:46, 4 September 2019 diff hist +102 Blob Blob's 'Thick Membrane' tiles will now block fluid and smoke spreads.
- 05:37, 4 September 2019 diff hist −9 Syndicate Items Heavy Weapons Specialist gets high explosive 'nades pouch too. Still not sure what's in them.
- 05:35, 4 September 2019 diff hist +149 Syndicate Items Grenadier crate now comes with some explosive rounds, including some new HEDP rounds, and a HE nade pouch...if only I knew what the last two were.
- 05:25, 4 September 2019 diff hist +7 Computers Mention ID Computer can change PINs, shorten a link. Entry's oddly sparse
- 05:18, 4 September 2019 diff hist +521 SS13 Wiki:Current events Sure could use some info on the S90A1 rifle and cartridge, the 40mm HEDP rounds, and the high-explosive grenade pouches and a very specific thing about the fire axe
- 05:07, 4 September 2019 diff hist +67 Engineering Objects Specifically describe what air scrubber filters out and mention its ability to drain chemsmoke clouds
- 05:01, 4 September 2019 diff hist −95 Random Events Random event antagonists will now ignore antag preferences.
- 04:54, 4 September 2019 diff hist +680 Murder Add some barebones entries for the S90A1 Marksman's Rifle and its associated mag, again mostly with info from the Changelog
- 04:46, 4 September 2019 diff hist +141 N File:762NATOMagazine.png Ammo for the S90A1 Marksman's Rifle, chambered in 7.62 NATO. Probably will end up in the head of the Clown, intentionally or unintentionally.
- 04:44, 4 September 2019 diff hist +763 Syndicate Items Add a fairly barebones entry for the new Marksman crate, with mostly info gleemed from the Changelog, the uplink's About entry, and some brief observation
- 04:15, 4 September 2019 diff hist −125 SS13 Wiki:Current events Finally added more complete info on syndi subs...and apparently forgot to remove the "update the LMG damage" task long ago
- 04:12, 4 September 2019 diff hist +15 Space Pod Clarion has locked pods too
- 04:12, 4 September 2019 diff hist +43 Space Pod Syndie subs actually have 150 HP and come with Pod Locking Mechanisms.
- 03:57, 4 September 2019 diff hist +35 Nuclear Operative Specify which revolver and what kind of ammo ops spawn with, add periods on some list items because the lack of it is weirdly disturbing me
- 03:05, 4 September 2019 diff hist −74 Syndicate Items Class crates no longer give a spare agent card and tele remote
- 03:04, 4 September 2019 diff hist +415 Syndicate Items Note that the combat engineer's turret is immune to tasers but not other damage sources, add their shotgun gear and the contents of the utility belt. Not sure what the 7th item on the belt is, but pretty sure about the other 6.
- 02:41, 4 September 2019 diff hist −19 m Nuclear Operative Unfuck a Syndicate Shuttle link
- 02:40, 4 September 2019 diff hist +72 Being A Better Traitor Speaking over radio also shows an icon associated with the headset used.
- 02:38, 4 September 2019 diff hist +120 Being A Better Traitor Add dungeon robes and cultist robes to list of face-concealing clothing
- 02:31, 4 September 2019 diff hist +150 Being A Better Traitor Mention how wearing face-concealing clothing without a mask makes you show up as "Unknown", give the list of face-conceaing clothings its own bullet point separate from the other tips on Face, ID, and vocie
- 02:18, 4 September 2019 diff hist +91 N File:NTSyringeGun.png The standard syringe gun, only blue and only able to use whatever chems the hypospray uses.
- 02:17, 4 September 2019 diff hist +885 Clothing Add +2 Robes of Dungeon Mastery and weird cultist robe
- 02:14, 4 September 2019 diff hist +49 N File:WeirdCultistRobe.png Spooky cultist robes for being spooky, ooo spooky
- 01:48, 4 September 2019 diff hist +217 Clothing Add clown dress
- 01:39, 4 September 2019 diff hist +92 General Objects Robotics fabs can now make station bounced radios
- 01:33, 4 September 2019 diff hist +135 Making and Breaking Robotics Fab can now make station bounced radios
- 20:40, 3 September 2019 diff hist +87 N File:ClownDress.png A colorful dress for the Clown. Instead of honking big pants, it's a honking big skirt.
- 06:26, 3 September 2019 diff hist +453 Nuclear Operative Mention that the commander now spawns with unique gear
- 06:15, 3 September 2019 diff hist +453 Clothing Add commander great coat
- 06:00, 3 September 2019 diff hist +350 Clothing Add Commander's Cap
- 05:47, 3 September 2019 diff hist +102 N File:CommanderGreatCoat.png A fancy overcoat Syndicate nuke op commanders wear to protect themselves from Space and friendly fire.
- 05:37, 3 September 2019 diff hist +94 N File:CommanderCap.png A cap Syndicate nuclear operative commanders wear when they want to cosplay a WH40K commissar.
- 05:01, 3 September 2019 diff hist +301 Changelog Updates for Sep 2. Seems the stuff under Sep 2 was meant to be for Sep 1
- 17:37, 2 September 2019 diff hist −3 Implants Security Vendor, not Security Dispenser. Some day, I'll change it a more reasonable name
- 17:36, 2 September 2019 diff hist +256 Implants Should specify that loyalty implants only damage people who are already revs
- 17:22, 2 September 2019 diff hist +270 Implants Loyalty implants can now be found in SecTechs, briefly stun rev heads, and cause damage during the deconversion process
- 17:09, 2 September 2019 diff hist +567 Mining Outpost More on how to get to the Mining Outpost by bus, which facilities are now public access, and a bit on where the Tech Outpost is.
- 16:48, 2 September 2019 diff hist +94 Mining Outpost The Mining Shuttle also docks at just the Diner now, so you also need John's Bus to get onto the Outpost--or a pod
- 16:36, 2 September 2019 diff hist −368 Mining Outpost Space Diner has been separated from the Mining Outpost (Jokes will come back when I make a page on the diner)
- 16:32, 2 September 2019 diff hist −2 Adventure Zone Space Diner and Mining Outpost have been separated, but now John's Bus goes to both. Specifically mention that's the bus you need to take and remove the awkward parenthesis.
- 16:28, 2 September 2019 diff hist +178 Z-level More on going back to the station from the Debris Field
- 16:17, 2 September 2019 diff hist +400 Z-level Space diner has been moved to Mining Level/Z5, John's Bus stops at the Mining Outpost too now. Also, now that Oshan (and eventually Manta) are a thing, not every map has a Mining Shuttle
- 15:31, 26 August 2019 diff hist +1 m Chemistry Gonna go ahead and change the row id to Coagulated Gnesis too, since the chem's only mentioned here now (and the mention of flockburgers containing gnesis has been removed)
- 15:29, 26 August 2019 diff hist −108 Foods and Drinks Would prefer the reference to flockburgers once containing gnesis be redacted entirely.
- 02:26, 26 August 2019 diff hist +318 Ghostdrone Explain how to use the dronechat, go into a bit more detail about the deadchat example
- 01:54, 26 August 2019 diff hist +60 Ghostdrone There is no fart cooldown, but there are unique sounds for certain emotes
- 01:48, 26 August 2019 diff hist +31 Artificial Intelligence Another supplementary video, this time describing an AI who opens and closes doors on a station full of forgetful meatbags.
- 01:36, 26 August 2019 diff hist +184 Cyborg Mediborg patches have been replaced with automenders
- 01:21, 26 August 2019 diff hist +270 Syndicate Items How to tele the bomb with the syndi tele remote
- 01:12, 26 August 2019 diff hist +152 Chemistry On how gnesis converts multiple different reagents
- 06:06, 25 August 2019 diff hist +3 Game Modes Mention the time limit for Rev is a bit random, rewrite the first sentence, especially the "are given the power" part
- 06:01, 25 August 2019 diff hist +51 m Game Modes Wow, the vamp mode description sucks like the antags it features, let's rewrite it, especially the joke
- 04:54, 25 August 2019 diff hist +100 Security Objects How to break the energy shield created by the barrier
- 04:52, 25 August 2019 diff hist +615 Chemistry Lots more on the other effects of gnesis added after the flockburger nerf, including its self-replication and decay
- 04:40, 22 July 2019 diff hist 0 m Revolutionary Meant to be a comma here