Making and Breaking

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Revision as of 22:17, 13 April 2019 by Studenterhue (talk | contribs) (Add a table of things the mining fabricator can make)
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So, you got comfortable with the game and now want to renovate the Bar and see what sort of cool stuff you can make with all this glass, metal, and cloth lying around. If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.

Automated

Fabricator.png

Many items can be made through fabricators/manufacturers, which automatically create items from a variety of processed materials. Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.

To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the link/name for the item you want to make. If you want to a fabricator/manufacturer to repeatly make something until it runs out of material, click on the Repeat:Off link on the top of the interface to do just that. It should change to Repeat: On, and you can click on it again to turn it off. The item currently being created and amount of time left until it's finished is displayed at the top. To see a list of all the items being created, click on the Queue link at the top of the interface.

Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked. You can also insert blueprints from Mechanics into any manufacturer/fabricator to make it able to produce things it usually can't produce. Items inserted this way are categorized as "Downloaded" items.

If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font. To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first. To remove materials, click on the list of materials at the top and enter the number of units of materials to be withdrawn. 10 units = 1 bar/block.

All fabricators/manufacturers have a basic search function and filters at the top of the interface. To get rid of a filter, click on the Filter link and press Cancel. You can also control how much time it takes for each item to be created, with the Speed link, with higher settings consuming more power.

The Cargo Bay features many different fabricators right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.

Reclaimers & Material Processors

PortableReclaimer.png

Many materials, such as metal sheets and raw ore, cannot be directly be used in the fabricators/manufacturers. Instead, they must be refined by some sort of processor into bars and blocks, which can then be inserted into a fabricator/manufacturer and then used to make items.

Processors come to two forms: the stationary material processor, often found in Ore Processing and Mining Department, and the portable reclaimer, which can be ordered from the QM and is often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers. Both can take ore and process it into material blocks/bars, but only the reclaimer can accept sheets, rods, floor tiles, and other refined goods. This makes the reclaimer handy for tasks such as:

  • Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively.
  • Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
  • Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.

For both types, to load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the processor's or simply click on the processor with the materials in your active hand. Also, you can use drag and drop on the processor to set its output to a fabricator, floor tile or crate.

General Manufacturer

Fabricator.png

Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.

Items Creatable at Round-Start
Name Type Materials Required Hidden/Secret
item?
Time Required at
Speed 3
(Seconds)
Screwdriver Tool 1 Metal 1 Second
Wirecutters Tool 1 Metal 1 Second
Wrench Tool 1 Metal 1 Second
Crowbar Tool 1 Metal 1 Second
Fire Extinguisher Tool 1 Sturdy Metal, 1 Crystal 2 Seconds
Welding Tool Tool 1 Sturdy Metal, 1 Conductive Material 2 Seconds
Soldering Iron Tool 1 Sturdy Metal, 1 Conductive Material 2 Seconds
Flashlight Tool 1 Metal, 1 Conductive Material, 1 Crystal 1 Seconds
Welder Mask Clothing 2 Sturdy Metal, 2 Crystal 3 Seconds
Multi Tool Tool 1 Crystal, 1 Conductive Material 2 Seconds
Metal Sheet Resource 1 Metal 0 Seconds
Reinforced Metal Resource 2 Metal 4 Seconds
Glass Panel (x5) Resource 5 Crystal 2 Seconds
Reinforced Glass Panel Resource 1 Crystal, 1 Sturdy Metal 4 Seconds
Portable Gas Canister Machinery 3 Sturdy Metal 3 Seconds
Circuit Board Component 2 Conductive Material 1 Second
Electrical Cable Coil (28 lengths) Resource 10 Insulative Material, 10 Conductive Material 1 Seconds
Power Cell (15k capacity) Component 4 Metal, 4 Conductive Material, 4 Any Material 10 Seconds
Erebite Power Cell (15k capacity) Component 4 Metal, 4 Any Material, 2 Erebite 15 Seconds
Cerenkite Power Cell (15k capacity) Component 4 Metal, 4 Any Material, 2 Cerenkite 15 Seconds
Light Bulb Box (7x standard, white light light bulbs) Resource 1 Crystal 1 Seconds
Red Light Bulb Box (7x red light bulbs) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Yellow Light Bulb Box (7x yellow light bulbs) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Green Light Bulb Box (7x green light bulbs) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Cyan Light Bulb Box (7x cyan light bulbs) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Blue Light Bulb Box (7x blue light bulbs) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Purple Light Bulb Box (7x purple light bulbs) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Blacklight Bulb Box (7x UV light bulbs) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Light Tube Box (7x standard, white light light tubes) Resource 1 Crystal 1 Seconds
Red Light Tube Box (7x red light tubes) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Yellow Light Tube Box (7x yellow light tubes) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Green Light Tube Box (7x green light tubes) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Cyan Light Tube Box (7x cyan light tubes) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Blue Light Tube Box (7x blue light tubes) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Purple Light Tube Box (7x purple light tubes) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Blacklight Tube Box (7x UV light tubes) Resource 1 Crystal, 1 Conductive Material 2 Seconds
Grey Jumpsuit Clothing 4 Fabric 1 Seconds
Black Shoes Clothing 3 Fabric 1 Seconds
Breath Mask Clothing 1 Fabric 1 Seconds
Chemical Patch (no chems) Resource 1 Fabric 1 Seconds
Compressed Matter Cartridge Resource 5 High Density Crystalline Material 3 Seconds
Large Compressed Matter Cartridge Resource 45 High Density Crystalline Material 10 Seconds
Glass Bottle (empty) Miscellaneous 1 Crystal 1 Seconds
Vuvuzela Miscellaneous 1 Any Material 1 Seconds
Harmonica Miscellaneous 1 Metal 1 Seconds
Bicycle Horn Miscellaneous 1 Any Material 1 Seconds
.38 Stunner Rounds Resource 3 Metal, 2 Conductive Material, 2 Crystal 6 Seconds
.22 Bullets Resource 30 Sturdy Metal, 24 Conductive Material 10 Seconds
40mm Smoke Grenade Resource 30 Sturdy Metal, 25 Conductive Material 11 Seconds
Staple Gun Tool 2 Sturdy Metal, 1 Conductive Material 3 Seconds

Robotics Fabricator

RoboticsFabricator.png

Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. A pair of these can be found in robotics, conventionally enough.

Medical Fabricator

MedicalFabricator.png

Found in medbay. Can be used to make surgery tools and other basic medical equipment.

Mining Fabricator

MiningFabricator.png

Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.

Items Creatable at Round-Start
Name Type Materials Required Hidden/Secret
item?
Time Required at
Speed 3
(Seconds)
Pickaxe Tool 1 Sturdy Metal 1 Seconds
Powered Pick Tool 2 Sturdy Metal, 5 Conductive Material 3 Seconds
Low Yield Mining Explosives (x5) Resource 3 Metal, 3 Crystal, 7 Conductive Material 13 Seconds
Mining Explosives (x5) Resource 7 Metal, 7 Crystal, 15 Conductive Material 20 Seconds
Power Hammer Tool 1 High Density Crystalline Matter, 8 Conductive Material 23 Seconds
Laser Drill Tool 15 Sturdy Metal, 7 Dense Metal, 10 High Energy Conductor 30 Seconds
Concussive Gauntlets Tool 15 Dense Metal, 15 High Energy Conductor, 2 Power Source 40 Seconds
Grey Jumpsuit Clothing 4 Fabric 1 Seconds
Black Shoes Clothing 3 Fabric 1 Seconds
Breath Mask Clothing 1 Fabric 1 Seconds
Engineering Space Suit Set Clothing 3 Fabric, 3 Metal, 2 Crystal 5 Seconds
Industrial Space Armor Set Clothing 15 Dense Metal, 7 High Energy Conductor, 3 Very High Density Crystalline Matter 30 Seconds
Mechanised Boots Clothing 15 Sturdy Metal, 7 High Energy Conductor, 3 Power Source 13 Seconds
Power Cell Component 4 Metal, 4 Conductive Material, 4 Any Material 10 Seconds
Erebite Power Cell Component 4 Metal, 4 Any Material, 2 Erebite 15 Seconds
Cerenkite Power Cell Component 4 Metal, 4 Any Material, 2 Cerenkite 15 Seconds
Ore Satchel Tool 5 Fabric 1 Seconds
Large Ore Satchel Tool 25 Fabric, 3 Dense Metal 5 Seconds
Jetpack Clothing 2 Dense Metal, 10 Conductive Material 20 Seconds
Geological Scanner Tool 1 Metal, 1 Conductive Material, 1 Crystal 2 Seconds
Optical Meson Scanner Clothing 3 Crystal, 2 Conductive Material 3 Seconds
Flashlight Tool 1 Metal, 1 Conductive Material, 1 Crystal 1 Seconds
Mineral Accumulator Machinery 25 Sturdy Metal, 15 High Energy Conductor, 2 High Density Crystalline Matter 40 Seconds
Metal Rods (x2) Resource 1 Sturdy Metal 1 Seconds
Metal Sheet Resource 1 Metal 0 Seconds
Mining Magnet Replacement Parts Component 5 High Density Crystalline Matter, 30 Dense Metal, 30 High Energy Conductor 40 Seconds
Rapid Construction Device Tool 5 Heavy Metal, 1 High Density Crystalline Material, 10 Conductive Material 30 Seconds
Compressed Matter Cartridge Resource 5 High Density Crystalline Material 3 Seconds
Large Compressed Matter Cartridge Resource 45 High Density Crystalline Material 10 Seconds

Uniform Manufacturer

UniformManufacturer.png

Found in customs, the Locker Room on some maps, and on the Syndicate shuttle, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.

Items Creatable at Round-Start
Name Type Materials Required Hidden/Secret
item?
Time Required at
Speed 3
(Seconds)
Black Shoes Clothing 3 Fabric 1 Seconds
Brown Shoes Clothing 2 Fabric 0 Seconds
White Shoes Clothing 3 Fabric 1 Seconds
Grey Jumpsuit Clothing 4 Fabric 1 Seconds
White Jumpsuit Clothing 4 Fabric 1 Seconds
Red Jumpsuit Clothing 4 Fabric 1 Seconds
Yellow Jumpsuit Clothing 4 Fabric 1 Seconds
Green Jumpsuit Clothing 4 Fabric 1 Seconds
Pink Jumpsuit Clothing 4 Fabric 1 Seconds
Blue Jumpsuit Clothing 4 Fabric 1 Seconds
Brown Jumpsuit Clothing 4 Fabric 1 Seconds
Black Jumpsuit Clothing 4 Fabric 1 Seconds
Orange Jumpsuit Clothing 4 Fabric 1 Seconds
Fancy Black Suit Clothing 4 Fabric 1 Seconds
Fancy Black Dress Clothing 4 Fabric 1 Seconds
Black Hat Clothing 2 Fabric 0 Seconds
White Hat Clothing 2 Fabric 0 Seconds
Blue Hat Clothing 2 Fabric 0 Seconds
Yellow Hat Clothing 2 Fabric 0 Seconds
Red Hat Clothing 2 Fabric 0 Seconds
Green Hat Clothing 2 Fabric 0 Seconds
Top Hat Clothing 3 Fabric 1 Seconds
Backpack Clothing 8 Fabric 3 Seconds
Satchel Clothing 8 Fabric 3 Seconds
Breath Mask Clothing 1 Fabric 1 Seconds
Chemical Patch (no chems) Resource 1 Fabric 1 Seconds

Personnel Equipment Manufacturer

PersonnelEquipmentManufacturer.png

Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.

Items Creatable at Round-Start
Name Type Materials Required Hidden/Secret
item?
Time Required at
Speed 3
(Seconds)
ID card (no access) Resource 3 Conductive Material, 3 Crystal 1 Seconds
Electronic Access Implant (2 Access Charges) Resource 3 Conductive Material, 3 Crystal 6 Seconds
Implanter Tool 1 Metal 1 Seconds
Black Shoes Clothing 3 Fabric 1 Seconds
Brown Shoes Clothing 2 Fabric 0 Seconds
White Shoes Clothing 3 Fabric 1 Seconds
Grey Jumpsuit Clothing 4 Fabric 1 Seconds
White Jumpsuit Clothing 4 Fabric 1 Seconds
Red Jumpsuit Clothing 4 Fabric 1 Seconds
Yellow Jumpsuit Clothing 4 Fabric 1 Seconds
Green Jumpsuit Clothing 4 Fabric 1 Seconds
Pink Jumpsuit Clothing 4 Fabric 1 Seconds
Blue Jumpsuit Clothing 4 Fabric 1 Seconds
Brown Jumpsuit Clothing 4 Fabric 1 Seconds
Black Jumpsuit Clothing 4 Fabric 1 Seconds
Orange Jumpsuit Clothing 4 Fabric 1 Seconds
Fancy Black Suit Clothing 4 Fabric 1 Seconds
Black Hat Clothing 2 Fabric 0 Seconds
White Hat Clothing 2 Fabric 0 Seconds
Blue Hat Clothing 2 Fabric 0 Seconds
Yellow Hat Clothing 2 Fabric 0 Seconds
Red Hat Clothing 2 Fabric 0 Seconds
Green Hat Clothing 2 Fabric 0 Seconds
Top Hat Clothing 3 Fabric 1 Seconds
Gold ID card (no access) Resource 3 Metal, 3 Conductive Material, 3 Crystal 6 Seconds
Electronic Access Implant (Unlimited Charge) Resource 9 Conductive Material, 15 Crystal 20 Seconds
Breath Mask Clothing 1 Fabric 1 Seconds
Chemical Patch (no chems) Resource 1 Fabric 1 Seconds

Ship Component Fabricator

ReverseFab.png

Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.

Items Creatable at Round-Start
Name Type Materials Required Hidden/Secret
item?
Time Required at
Speed 3
(Seconds)
MiniPutt Engine Manifold Component 5 Sturdy Metal, 2 Conductive Material 1 Seconds
MiniPutt Circuitry Component 2 Crystal, 2 Conductive Material 1 Seconds
MiniPutt Control Interface Component 5 Crystal, 5 Conductive Material 1 Seconds
MiniPutt Frame Kit Component 15 Sturdy Metal 3 Seconds
Engine Manifold Component 10 Sturdy Metal, 5 Conductive Material 3 Seconds
Pod Circuitry Component 5 Crystal, 5 Conductive Material 3 Seconds
Light Pod Armor Component 30 Sturdy Metal, 20 Conductive Material 6 Seconds
Heavy Pod Armor Component 30 Sturdy Metal, 20 Dense Metal 10 Seconds
Industrial Pod Armor Component 25 Dense Metal, 10 High Energy Conductor, 5 High Density Crystalline Matter 16 Seconds
Pod Control Interface Component 10 Crystal, 10 Conductive Material 3 Seconds
Pod Frame Kit Component 30 Sturdy Metal 6 Seconds
Cargo Hold Resource 20 Sturdy Metal 4 Seconds
Ore Scoop Resource 20 Sturdy Metal, 10 Conductive Material 4 Seconds
Conclave A-1984 Sensor System Resource 1 Power Source, 5 Crystal, 2 High Energy Conductor 1 Seconds
NT Magnet Link Array Resource 10 Sturdy Metal, 20 Conductive Material 4 Seconds
Plasma Cutter System Tool 10 Power Source, 10 Dense Metal 6 Seconds
Rock Drilling Rig Tool 10 Power Source, 10 Dense Metal, 20 Extraordinarily Dense Crystalline Matter 6 Seconds
Dual Phasers Tool 15 Sturdy Metal, 15 Conductive Material, 15 Crystal 6 Seconds
Helios Mark-II Engine Resource 20 Sturdy Metal, 10 Dense Metal, 15 High Energy Conductor 30 Seconds
Hermes 3.0 Engine Resource 20 Dense Metal, 20 High Energy Conductor, 5 Power Source 40 Seconds
Pod Locking Mechanism Tool 5 Crystal, 10 Conductive Material 3 Seconds

Gas Extractor

MiningFabricator.png

Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurising repaired hull breaches.

Items Creatable at Round-Start
Name Type Materials Required Hidden/Secret
item?
Time Required at
Speed 3
(Seconds)
Portable Gas Canister (empty) Machinery 3 Sturdy Metal 3 Seconds
High-Volume Air Canister Machinery 3 Sturdy Metal, 10 Molitz, 30 Viscerite 33 Seconds
O2 Canister Machinery 3 Sturdy Metal, 10 Molitz 33 Seconds
CO2 Canister Machinery 3 Sturdy Metal, 10 Char 33 Seconds
N2 Canister Machinery 3 Sturdy Metal, 10 Viscerite 33 Seconds
Plasma Canister Machinery 3 Sturdy Metal, 10 Plasmastone 33 Seconds

Manual

Construction

You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.

Robots

Want to fill the station with tiny beeping vermin helpful robots? Look no further!

Hacking

Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.

Chemistry

Certain chemicals can be used for making and breaking things. CLF3 for instance can melt floor tiles, whereas thermite burns through walls. Metal foam is convenient for repairing hull breaches.