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- 20:46, 4 May 2019 diff hist +97 Pod Bay What those double airlocks on Atlas are for
- 20:43, 4 May 2019 diff hist +110 Random Events Add Atlas's merchant shuttle spawns
- 22:13, 3 May 2019 diff hist +6 Atlas Update the image for Arrival Dock and Crew Lounge
- 22:12, 3 May 2019 diff hist +167 Crew Lounge Update the contents of Atlas's Crew Lounge. Evidently, I mislabeled the updated image as the Locker Room.
- 22:04, 3 May 2019 diff hist +3 m Tool Storage Missing a word in Atlas's tab
- 21:11, 3 May 2019 diff hist −101 m Battler You know what, forget about the roguelike artifact comparison.
- 04:31, 3 May 2019 diff hist −28 m User:Studenterhue/Quickstart Honestly, the controls are so important that they should get their own section, separate from the common scenarios
- 04:28, 3 May 2019 diff hist +3,664 User:Studenterhue/Quickstart A section explaining some rules
- 03:03, 3 May 2019 diff hist +344 SS13 Wiki:Current events Still haven't seen much about the spit ability hivemind members get during shambler mode. Or confirm anything about nuke ops getting syndie hats.
- 02:58, 3 May 2019 diff hist +23 N Central Warehouse Redirected page to Warehouse current
- 02:53, 3 May 2019 diff hist +184 Arrival Dock The blue drink machine in Atlas's Arrival Dock has been replaced with a robustris pro cabinet. Hooray.
- 02:49, 3 May 2019 diff hist +22 N Arrivals Shuttle Redirected page to Arrivals current
- 02:49, 3 May 2019 diff hist +8 Old Electronics Whoops it's Mushroom Station, not just Mushroom
- 02:48, 3 May 2019 diff hist +30 N Food and Drinks Redirected page to Foods and Drinks current
- 02:47, 3 May 2019 diff hist +12 m Revolutionary Should mention "will of the revolution" at the beginning of the section for people who got converted into revs for consistency.
- 02:46, 3 May 2019 diff hist −8 m Revolutionary What's this weird "heads in" bit doing here randomly lying around?
- 02:43, 3 May 2019 diff hist +150 Revolutionary Point out that willingly joining the Revs is against Rule 1
- 02:05, 3 May 2019 diff hist +22 Template:Archive Add the Old Electronics page. Time for some reorganizing?
- 02:04, 3 May 2019 diff hist +3,886 N Old Electronics Suddenly a page on the old version of the Mechanic job
- 01:54, 3 May 2019 diff hist +180 N File:MushroomElectronicsOld.png Mushroom's Mechanics Workshop, back when it was called Electronics, the electricians actually did something electricity related, and everything was in shitty MSPaint-esque sprites.
- 01:53, 3 May 2019 diff hist +183 N File:CogmapElectronicsOld.png Cogmap1's Mechanics Workshop, back when it was called Electronics, the people who ran this place used actual electrical components, and everything was in shitty MSPaint-esque sprites.
- 01:51, 3 May 2019 diff hist +223 N File:DataModule.png A old module used to upload schematics into device analyzers, used in the shitty old version of the Mechanic job. Maybe it has the shitty old energy gun of the shitty old captain, perhaps "borrowed" with a shitty old swipe.
- 01:50, 3 May 2019 diff hist +132 N File:ElectronicsFrame.png A basic machine frame used in the old version of the Mechanic Job, ready to accept components. Many components. Too many components.
- 18:11, 2 May 2019 diff hist −22 m Battler No, actual artifacts are not relevant.Yeah, both the crates and artifacts have randomly generated properties, but the crates don't need activating & have different properties, & you don't need to know how artifacts work to understand the loot crates.
- 04:40, 2 May 2019 diff hist +250 Chemistry Mention hyperallergic trait in the histamine entry and how it adds more histamine
- 04:13, 2 May 2019 diff hist +387 Traits Add the hyperallergic trait
- 03:22, 2 May 2019 diff hist −323 User:Studenterhue There's martian and intruder
- 15:29, 1 May 2019 diff hist +420 Changelog April 30th update
- 15:28, 1 May 2019 diff hist +550 Game Modes Guess Intrusion and Martian Mode belong here too
- 15:18, 1 May 2019 diff hist +42 Template:Archive Add Martian and Intruder to list of Discontinued Jobs
- 15:16, 1 May 2019 diff hist +502 Jobs Add Intruder and Martian to list of discontinued jobs
- 15:15, 1 May 2019 diff hist +70 Martian Mode Some witty quip for NPC martians
- 15:15, 1 May 2019 diff hist +34 Martian Mode Forgot that Martians are also available through the Tourist job and that the section is called Gimmick Jobs, not Gimmick jobs
- 15:13, 1 May 2019 diff hist +430 Martian Mode Martians today
- 14:54, 1 May 2019 diff hist +22 N Intrusion Redirected page to Intruder current
- 14:53, 1 May 2019 diff hist +24,225 N Martian Mode
- 14:52, 1 May 2019 diff hist +11,110 N Intruder
- 14:51, 1 May 2019 diff hist +113 User:Studenterhue/Intruder In case someone thinks the Intruder antag and Intruder Alert event are somehow related. current
- 14:47, 1 May 2019 diff hist +108 User:Studenterhue/Intruder I've had my history confused. The intruder stuff came after Cirrial began coding martian stuff
- 14:38, 1 May 2019 diff hist +1 Game Modes Disaster has a salvage crew, not a savage crew. Though that's probably what they degenerate into anyways.
- 14:37, 1 May 2019 diff hist +30 User:Studenterhue/Martian Some more concrete dates on when Martian mode was abandoned current
- 14:27, 1 May 2019 diff hist +123 User:Studenterhue/Martian Some finishing touches, fix some weird sentences
- 04:58, 1 May 2019 diff hist +718 User:Studenterhue/Martian Finally, some intros and a more appropriate template at the end
- 04:25, 1 May 2019 diff hist +19,290 User:Studenterhue/Martian Now to copy, paste, and reformat some interesting posts on ideas for Martian mode
- 03:40, 1 May 2019 diff hist +3,004 User:Studenterhue/Martian →The Station Under the Martians
- 02:30, 1 May 2019 diff hist +54 Traits The new version of illegal immigrant, now called stowawa
- 01:46, 1 May 2019 diff hist −3 Guide to Mining The low price of gold is because of some bug that's been around for way too long and has inspired some pretty dumb debates
- 01:37, 1 May 2019 diff hist −147 Murder Substitute info and column on number of shots with column on costs each mode has, add some info how many shots each mode fires
- 01:08, 1 May 2019 diff hist +297 Murder Replace the default setting column in the energy weapons table with a note on how to switch modes since it's not particularly useful and modes can be easily changed, add a column for raw damage
- 00:08, 1 May 2019 diff hist +1 Murder The smoke grenade does 25 damage