Pathogen Symptoms

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Revision as of 09:13, 27 January 2021 by Studenterhue (talk | contribs) (The air transmission symptoms also create "disease particles" clouds now)
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CryogenicHealingPodEmpty.png Player access to Pathology Research has been suspended pending rework and redevelopement.
Most pathogen sources have been disabled or reworked, though many other components of pathology are still around. This reference list remains in the rare case you do stumble upon one.

A whole page for all the funny ways pathogens can change people!

Tier 1: Very Common Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Explanation Spreads pathogen through
Indigestion The pathogen appears to react to hydrating agents. Harmful Saline-Glucose Solution: One of the glands of the pathogen seems to shut down in the presence of the solution. Afflicted suffers very mild, barely noticeable TOX damage. None
Gasping The pathogen appears to create bubbles of vacuum around its affected area. Harmful None Afflicted sometimes *gasps. In later stages, these gasping episodes may cause slight (1) OXY damage and eventually brief loss of breath\\. None
Shivering The pathogen appears to be shivering. Harmless None Afflicted infrequently (think 10% of the time) *shivers. Shivers occur more often with each stage of the pathogen, but are otherwise completely harmless. None
Sweating The pathogen appears to generate a high amount of fluids. Harmless Cryostylane: The cold substance appears to affect the fluid generation of the pathogen. Afflicted feels worrying but ultimately harmless sensations about feeling hot. Sweating generates puddles of "weirdly colored sweat" on the floor that can spread the disease to those not wearing adequate protection. This occurs quite frequently, even in the first stage. At the fifth stage, the afflicted will be sweating and spreading pathogens pretty much all the time. Puddles
Shakespeare The culture appears to be quite dramatic. Annoying None Afflicted's speech is "Shakespearified"; "does" becomes "doth", "you" becomes "thou", "are" becomes "art", etc. Very slight chance, which increases with each stage, to recite from a selection of Shakespeare quotes. None
Farts The pathogen appears to produce a large volume of gas. Harmless None Afflicted sometimes involuntarily *farts, creating cloud of "disease particles" that can infect people walking into it without proper protection. The later the stage of the pathogen, the more frequent the farting. Voluntary farts also create clouds. Air

Tier 2: Common Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Effect Spreads pathogen through
Coughing The pathogen appears to generate a high amount of fluids. Harmful None *Cough emotes that will generate clouds of highly-visible disease particles that, naturally, spread the infection. Coughing becomes more frequent as the pathogen progresses through stages. At tiers 4 and 5 the infected take a 1 and 2 brute damage respectively per cough. Air
Muscle Ache The pathogen appears to react to hydrating agents. Harmful Saline-Glucose Solution: One of the glands of the pathogen seems to shut down in the presence of the solution. Afflicted sometimes suffers mostly harmless aches and pains. In later stages, these aches become severe enough to cause slight amount of brute damage. None
Sneezing The pathogen appears to generate a high amount of fluids. Harmless Pepper: The pathogen violently discharges fluids when coming in contact with pepper. Afflicted infrequently sneezes, creating clouds of "disease particles" that spread pathogen. Sneezing occurs much more often with each stage of the pathogen, capping out at stage 4. Air
Fever The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers. Harmful Salicylic Acid: The heat emission of the pathogen is completely shut down by the painkillers. Infrequent messages about feeling hot, accompanied by small (6 degrees Celsius at most) rises in body temperature. In the pathogen's fourth stage, the fevers can cause slight BURN and occasionally TOX damage. None
Common Chills The pathogen is producing a trail of ice. Perhaps something hot might affect it. Harmful Phlogiston/Chlorine Trifluoride: The hot reagent melts the trail of ice completely. Slight (5%) chance to lower body temperature by 1 degree Celsius. At each stage, the chills become much more frequent and severe; at later stages, they can lower body temperature by 12 degrees Celsius. None
Detoxication The pathogen appears to react with a pure intoxicant. Beneficial Ethanol: The pathogen appears to have entirely metabolized the ethanol. When the pathogen reaches its fourth stage, ethanol in the afflicted's body depletes two times faster than normal. When it's in the fifth stage, ethanol depletes three times as fast! Ethanol depletion rate is otherwise unaffected when the pathogen's first to third stages. None
Snapping The pathogen seems like it might respond to strong sonic impulses. Harmful Hootingium/Sonic powder: The individual microbodies appear to be forming a very simplistic rhythm with their explosive snaps. Afflicted sometimes *snaps. Somehow this makes other people around them also snap. Snapping is more frequent with each stage. None
Oxygen Farts The pathogen appears to produce a large volume of gas. Beneficial Phlogiston/Chlorine Trifluoride: The flame of the hot reagents is oxidized by the gas. The afflicted gains a chance to involuntarily fart. The afflicted's farts release large amounts of oxygen into the air around them. Voluntary farts cause much larger volumes than involuntary ones. Air
Wound Mending The pathogen appears to have the ability to bond with organic tissue. Beneficial Synthflesh: Microscopic damage on the synthetic flesh appears to be mended by the pathogen. Afflicted is sometimes healed of an amount of BRUTE damage equal to the half of the pathogen's stage (.5/1/1.5/2/2.5). None
Burn Healing The pathogen appears to have the ability to bond with organic tissue. Beneficial Synthflesh: The pathogen does not appear to mend the synthetic flesh. Perhaps something that might cause other types of injuries might help.

Chlorine Trifluoride: The pathogen repels the scalding hot chemical and quickly repairs any damage caused by it to organic tissue.
Afflicted is sometimes healed of an amount of BURN damage equal to the half of the pathogen's stage (.5/1/1.5/2/2.5). None
Oxytocin Production The pathogen's cells appear to be... hugging each other? Harmful None Afflicted occasionally generates Pure Love inside their body. This will cause them to involuntarily hug people around them. Hugging people will spread the infection further. Hugs

Tier 3: Uncommon Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Effect Spreads pathogen through
Deathgasping The pathogen appears to be.. sort of dead? Harmless None. Infrequent, scary but ultimately harmless *deathgasp emotes ("[Name] seizes up and falls limp, his/her eyes dead and lifeless...") None
Cleansing The pathogen seems to be much cleaner than normal. Beneficial Any Reagent: The pathogen appears to have entirely metabolized... all chemical agents in the dish. Afflicted is sometimes healed of an amount of TOX damage equal to the half of the pathogen's stage (.5/1/1.5/2/2.5). None
Disorientation A glimpse at the pathogen's exterior indicates it could affect the central nervous system. Hell Mannitol: The pathogen appears to have trouble cultivating in the areas affected by the mannitol. Afflicted gets messages about feeling disorientated and has a mild (10%) chance to actually misstep and go off in a different direction than intended. Missteps occur more often with each pathogen stage. None
Paranoia The pathogen appears to be wilder than usual, perhaps sedatives or psychoactive substances might affect its behaviour. Harmful Morphine/Ketamine: The pathogens near the sedative appear to be in stasis.

LSD: The pathogen appears to be barely affected by the LSD.
Afflicted will hallucinate everyone they see threatening them. At later stages, the hallucinations occur more often and begin to involve suspicious items lying on the floor and being shoved into backpacks. None
Fluent Speech The pathogen appears to generate a high amount of fluids. Harmless Salt: The pathogen stops generating fluids when coming in contact with salt. Whenever the afflicted speaks they have a chance to create a cloud of "disease particles" that may spread the infection. Air
Sunglass Glands The pathogen appears to be sensitive to sudden flashes of light. YEEEEAAAAAAAAHH Flash Powder: The pathogen appears to have developed a resistance to the flash powder.

On zoom: The individual microbodies appear to be wearing sunglasses.
A pair of sunglasses may spontaneously appear over the afflicted's eyes. No really. If they were already wearing something over their eyes, the sunglasses will instead fly off into a random direction. None
Smoke Farts The pathogen appears to produce a large volume of gas. Harmful Any Reagent: The [reagent] violently explodes into a puff of smoke when coming into contact with the pathogen. Afflicted's farts, voluntary or not, create a 4x4 chemical smoke cloud around them, using whatever reagents happened to be in their blood at the time. They also get a low 1/2/3/4/5% chance with each stage to involuntarily fart. Unlike other Fart type symptoms, this will not create pathogen in the clouds. None
Hepatomegaly The pathogen appears to be capable of processing certain beverages. Harmful Ethanol/Alcoholic Beverages: The pathogen appears to react violently to the [reagent]. If the afflicted takes in ethanol, they may suffer mild toxin damage. The amount of toxin damage increases every stage, and they may be outright stunned or fall to the floor at later stages of the pathogen. None


Projectile Bee Egg Sneezing The pathogen appears to generate a high amount of fluids. Honey, to be more specific. Bee 🐝 Pepper: The pathogen violently discharges honey when coming in contact with pepper. Afflicted sometimes sneezes out a space bee egg, hatching the egg and creating a cloud of "disease particles" that spread the pathogen. The later the stage of the pathogen, the more often this occurs. Air
Neuron Restoration The pathogen appears to have a gland that may affect neural functions. Beneficial Neurotoxin: The pathogen releases a chemical in an attempt to counteract the effects of the neurotoxin. Afflicted sometimes heals a little bit of brain damage. Specifically, per stage, there is -/5/10/15/20% chance every few seconds to heal -/1/1/2/2 brain damage. None.

Tier 4: Rare Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Effect Spreads pathogen through
Serious Paranoia The pathogen appears to be wilder than usual, perhaps sedatives or psychoactive substances might affect its behaviour. Harmful Morphine/Ketamine: The pathogens near the sedative appear to be in stasis.

LSD: The pathogen appears to be strangely unaffected by the LSD.
Afflicted hallucinates nearby mobs making death threats at them, much more often than with standard paranoia. Eventually, the hallucinations involve Syndicate Items appearing on the floor and being inserting into backpacks, Changelings spitting acid, Vampires biting people, and bright flashes following the sounds of explosions. None
Teleportation A glimpse at an irregular nerve center of the pathogen indicates that it might react to psychoactive substances. Harmful LSD: Upon closer examination, the pathogens appear to be shifting through space, instantly disappearing and reappearing. Worrying messages about space warping around them. In the pathogen's third stage, the afflicted may rarely actually teleport to somewhere outside of their viewing range. The later the stage, the farther they teleport. None
Acute Fever The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers. Harmful Salicylic Acid: The heat emission of the pathogen is barely affected by the painkillers. Much like standard fever, except in the pathogen's fourth and fifth stages, the afflicted has a rare (1-3%) chance of spontaneously bursting into flames. None
Acute Chills The pathogen is producing a trail of ice. Perhaps something hot might affect it. Harmful Phlogiston/Chlorine Trifluoride: The hot reagent barely melts the trail of ice. Much like regular chills, but the afflicted has a rare (1%) chance of spontaneously freezing into ice in the pathogen's third stage. In addition, in the fourth and fifth stages, their body temperature can lower significantly; the chills become strong enough to outright stun the afflicted and create ice beneath them. None
Plasma Farts The pathogen appears to produce a large volume of gas. Round Destroying Phlogiston/Chlorine Trifluoride: The gas lights up in a puff of flame. Afflicted may spontaneously fart, and every time they fart, whether by choice, by pathogen, or by some other cause, they create some plasma gas. With each stage of the pathogen, the plasma farts occur more often and produce more plasma, and can cause TOX and OXY damage in later stages. Air
CO2 Farts The pathogen appears to produce a large volume of gas. Harmful Phlogiston/Chlorine Trifluoride: The flame of the hot reagents is snuffed by the gas. Afflicted sometimes farts...and every fart, spontaneous or not, creates some carbon dioxide gas around them. These farts produce more CO2 and occur more often with each stage. At later stages, these farts can cause the afflicted TOX and OXY damage. Air
Senility The pathogen appears to have a gland that may affect neural functions. Harmful None Afflicted occasionally takes a very small amount of brain damage and may drool, pick their nose, and, during the pathogen's fifth stage, drop whatever they were holding. None
Accelerated Metabolisis The pathogen appears to be rapidly breaking down certain materials around it. Mixed Any Reagent: The pathogen appears to have entirely metabolized... all chemical agents in the dish. Initially has no effect, but when the pathogen reaches its fourth stage, all chemicals in the afflicted's body deplete two times faster than normal. When it's in the fifth stage, chemicals deplete three times as fast! None
Auto-Brewery The pathogen appears to react with anything but a pure intoxicant. Harmful Any Reagent Besides Ethanol: The pathogen appears to have entirely metabolized all chemical agents in the dish into... ethanol. Afflicted slowly converts chemical reagents inside them into ethanol. The further the stage, the faster this occurs. Alcoholic drinks are not affected. None
Radioactivity A curiously shaped gland on the pathogen is emitting an unearthly blue glow. Harmful Silver: The silver appears to be moderating the reaction within the pathogen's gland. Pathogens occasionally blast the afflicted with doses of radiation, inflicting TOX and BURN damage over time. Dose increases with stage. None
Jazz Snapping The pathogen seems like it might respond to strong sonic impulses. Harmful Hootingium/Sonic powder: The individual microbodies appear to be playing smooth jazz. Much like standard Snapping, but the afflicted snaps much, much more frequently. In addition, when the pathogen reaches its fourth and fifth stages, a jazzy turtleneck and flat cap and/or saxophone may spontaneously materialize on the afflicted. Snapping will also cause the afflicted to player their saxophone, if they are holding one. None
Flesh Restructuring The pathogen appears to be rapidly repairing the other cells around it. Beneficial Synthflesh: The pathogen appears to mimic the behavior of the synthetic flesh.

Sulfuric Acid: The pathogen becomes agitated and works to repair the damaged caused by the sulfuric acid.
Afflicted is sometimes healed of an amount of both BRUTE and BURN damage equal to the pathogen's stage (1/2/3/4/5 each). As the pathogen progresses through each stage, they are healed more often and in its fifth stage, the afflicted can expect to be healed roughly once per 20-30 seconds. None
Oxygen Conversion The pathogen appears to radiate oxygen. Mixed Synthflesh: The pathogen consumes the synthflesh and converts it into oxygen. When the afflicted takes oxy damage for any reason, the pathogen may start converting said oxy damage into brute damage. The efficiency of this conversion depends on the stage of the pathogen. While this process is happening, the afflicted also moves slightly faster. None
Oxygen Storage The pathogen appears to have a bubble of oxygen around it. Beneficial None While the afflicted are able to breathe, this pathogen will store oxygen up to a specific capacity. How quickly oxygen is stored depends on the stage. When the afflicted takes oxy damage for any reason, the pathogen will start consuming the stored oxygen to keep them breathing. While this process is happening, the afflicted also moves slightly faster. None

Tier 5: Very Rare Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Effect Spreads pathogen through
Gibbing The culture appears to process proteins at an irregular speed. Round Destroying Synthflesh: There are stray synthflesh pieces all over the dish. Very scary (but actually quite harmless) feelings of the body being too "tight". Afflicted can only burst into gibs when the pathogen is in its fifth stage, at a rare (1%) chance. This also creates a cloud of "disease particles", spreading the infection further. Less dangerous than dragon fever, and less horrible than arctic chills. Air
Capacitor The culture appears to have an irregular lack of liquids, but a very high amount of hydrogen and oxygen. Very Harmful Voltagen: Bits of pathogen violently explode when coming into contact with the voltagen.

Water: The water inside the petri dish appears to be breaking down into hydrogen and oxygen.
Afflicted can somehow absorb and release electricity.
  • They are immune to electric shocks; if the shock has a high enough wattage, they can even absorb some of the electricity into themselves.
  • They may spontaneously absorb electricity from nearby wires and eventually APCs and SMES Units, but not without burning themselves.
  • They can safety electrocute others, without burning themselves, by punching them on Harm intent or punching a downed opponent on Disarm intent. Both of these will use half of the electricity contained within them and has a 50% chance to also electrocute the afflicted.
  • They may discharge all their electricity at random intervals or when punched, electrocuting everyone within a certain radius while stunning and inflicting BURN damage on themselves.
  • The area of effect, duration of stun, and BURN damage inflicted by the electrocution and received by the afflicted increases the more electricity stored in them.
  • If they absorb more electricity than they can hold, they will explode, creating infectious "disease particles" and probably killing them.
Air
Unlimited Capacitor The culture appears to have an irregular lack of liquids, but a very high amount of hydrogen and oxygen. Harmful Voltagen: The pathogen appears to have the ability to infinitely absorb the voltagen. Functions identically to the regular Capacitor symptom, except there is no chance for the afflicted to overload and explode. None
Dragon Fever The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers. Round Destroying Salicylic Acid: The heat emission of the pathogen is completely unaffected by the painkillers and continues to radiate heat at an intense rate. Much like standard fever, except when the pathogen is in the fourth and fifth stages, the afflicted has a good (25-35%) chance of spontaneously bursting into flames and, in the fifth stage, a rare (2%) chance to completely burn up and burst into a pile of ashes. Having the thermal or fire resistance mutation will prevent the spontaneous combustion. None
Arctic Chills The pathogen is producing a trail of ice. Perhaps something hot might affect it. Round Destroying Phlogiston/Chlorine Trifluoride: The hot reagent doesn't affect the trail of ice at all! Exactly like acute chills, but with a rare (1%) chance for the afflicted to become an ice statue when the pathogen is in its fifth stage. This time, you need either the thermal or cold resistance mutations to avoid becoming an art piece. None
Leprosy The pathogen appears to be rapidly breaking down certain materials around it Round Destroying None Worrying feelings about body parts feeling "loose". When the pathogen is in the fourth and fifth stages, the afflicted has a low (8-10%) chance of one of their arms or legs outright falling onto the floor. None
Wild Snapping The pathogen seems like it might respond to strong sonic impulses. Round Destroying Hootingium/Sonic powder: The individual microbodies appear to be playing some form of freeform jazz. They are clearly off-key. Similar to standard Snapping, but the afflicted snaps much more often. In the pathogen's fourth and fifth stages, they may also, very rarely, violently tear off one of their arms in the process. None
Random Mutations The pathogen appears to be shifting and distorting its genetic structure rapidly. Round Destroying Mutadone: Approximately 82.7% of the individual microbodies appear to have returned to genetic normalcy. Afflicted occasionally gains a mutation. The later the stage, the more often they mutate. These mutations can be good or bad, often come with a chromosome attached, and can decrease genetic stability. Not every mutation has an equal chance of occurring. None
Random Reinforced Mutations The pathogen appears to be shifting and distorting its genetic structure rapidly. Round Destroying Mutadone: Approximately 0.00% of the individual microbodies appear to have returned to genetic normalcy. Similar to standard Random Mutations, but the mutations cannot be removed with mutadone (so only a GeneTek console can remove them) and occur somewhat less often. None
Random Good and Stable Mutations The pathogen appears to be shifting and distorting its genetic structure rapidly. Beneficial Mutadone: Approximately 99.82% of the individual microbodies appear to have returned to genetic normalcy. Approximately 100.00% of the individual microbodies appear disappointed about that. Similar to standard Random Mutations, but the mutations are always "beneficial" and do not decrease genetic stability, though they occur somewhat less often. None
Necrotic Detonation Some of the pathogen's dead cells seem to remain active. Round Destroying Synthflesh: There are stray synthflesh pieces all over the dish. Afflicted explodes upon death. Power and radius of explosion increase with each stage; general effect is roughly on par with a microbomb or two. None
Necrotic Resurrection Some of the pathogen's dead cells seem to remain active. Beneficial Synthflesh: Dead parts of the synthflesh seem to still be transferring blood. When the afflicted dies, so long as the pathogen was at least in Stage 3, they are brought back to life. All blood is restored, and their OXY and TOX will be healed, but they'll be briefly paralyzed and suffer some misstepping in the first few minutes afterwards and start off with some significant BRUTE, BURN, and brain damage. They'll also soon contract tissue necrosis, which causes the body to gradually rot away if not preserved with formaldehyde. This cannot revive people who have set themselves to DNR, and the pathogen will not revive that person again until at least 20 minutes have passed. None
Genetic Template The pathogen cells all look exactly alike. Mixed Mutadone: Approximately 0% of the individual microbodies appear to have returned to genetic normalcy. This pathogen picks one mutation from all the people infected with it and imprints on it.

Once it has imprinted on a specific mutation, it will give this mutation to anyone it infects. As the pathogen progresses through the stages, more and more chromosomes will be applied to the mutation.

  1. Reinforced
  2. Stabilized
  3. Synchronized
  4. Empowered
  5. Energized
None
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