User:Studenterhue/Sandbox

From Space Station 13 Wiki
< User:Studenterhue
Revision as of 06:15, 7 October 2017 by Studenterhue (talk | contribs) (exciting new updates on wage payments)
Jump to navigation Jump to search

A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.


MechanicNew64.png This page is under construction.
The following information may be incomplete.
You can help by adding missing information or formatting.


Note: Spacebux is very much a WIP system. If you find some bugs with Spacebux or have some suggestions on how to make it better, please see the appropriate forum thread!

Earn It

Spacebux earnings follow a simple rule:

(Part-Timer or Full-Timer Modifier * Base Spacebux Wage)- Penalties

Part-Timer or Full-Timer Modifier

Roughly a percentage of Base Spacebux Salary when you joined the round, or, in another way, how much time you'd spent playing through the round. If you join before roundstart or within 8 minutes after, you get the Full-Timer wage, and your Modifier will be 100%. Essentially your Base Spacebux Wage will be unaffected. If you join 8 or so minutes after the round starts however, you get the Part-Timer wage, and your modifier will represent the amount of total round time in which you were present. (If you join at 10 minutes and the round ends at 20 minutes, your modifier is 50%.)

Base Spacebux Wage

Though Spacebux is out-of-game currency, the base Spacebux Salary is based on thein-game salary of whatever Job you play, as opposed to the amount of cash you start on your person when you spawn. If you take the Unionized or Pawn Star traits, your base salary amount for Spacebux earnings will not be affected.

The starting salary for each station job is listed in the table below:

Job Starting Salary
Captain 1000
AI 900
Head of Personnel 750
Chef 250
Barman 250
Janitor 200
Chaplain 150
Chief Engineer 750
Engineer 500
Mechanic 450
Miner 550
Quartermaster 350
Head of Security 750
Security Officer 700
Detective 300
Medical Director 750
Roboticist 450
Geneticist 600
Medical Doctor 400
Research Director 750
Scientist 400
Staff Assistant 100

Penalties

note that traitors do not suffer any penalties regardless of whether they escape or live. they also keep their held item.

depending on the round type, escape is not an option (nuclear, blob, revolution). in this case you do not need to escape, just live.

Spend It

The ultimate goal of Spacebux earnings. You can only buy one of these per a round, but they'll persist with you so long as you escape on the shuttle alive.

Item Price Notes
Crayons.gif Crayon $50 You start with a crayon as an extra trinket.
PaintCan.png Rainbow Paint Can $1500
PaintCan.png Plaid Paint Can $3000
TBA Sticker Box $300
TBA Bee Egg $550
TBA Harmonica $150
TBA Air Horn $800
TBA Dramatic Horn $400
TBA Trumpet $700
TBA Fiddle $700
GoldenZippo.png Gold Zippo $500 What's better than flicking a zippo and lighting like a badass? Flicking a golden one and lighting like a rich badass! Otherwise identical to the ordinary zippo.
CSaberNew.png Toy Sword $900 Strike fear into the hearts of men, and see them driven before you with this replicia cyalume saber. Perfect for miscreants.
SoundSynthesizerComponent.png Sound Synthesizer $14000 Just like the ones Brobots have. Suitable for taking the Clown's job.
MicrowaveNew.png Food Synthesizer $8000 Just like the ones Brobots have.
TBA Alternate Jumpsuit $1500 You spawn with an alternate version of the jumpsuit associated with your job. It'll have the same design, but it'll be in the opposite/complementary colors of the usual ones.
Lizardman.png Reptillian $3000 You start out with the Saurian Genetics mutation. You see slightly better in the dark and have a tendency to extend your s's into a hiss.
Skeleton.png $5000 You start out with the Ossification mutation. No in-game effects, but people will tend to make skeleton jokes around you a lot.
Foodcarrot.png TBA No Limbs $10000 The vegetable experience. You start with no limbs at all, so you can't move unless you have someone to drag you around, have somebody give you new limbs, or hitch a ride.
TBA Fruit Hat $150
Hoodie.png Hoodie $1500 Buy the option to wear casual wear to work, when just finding a tracksuit isn't for you.
??? Stripe Outfit $1400
Falsemustache.png Discount Fake Moustache $500 Won't hide your identity like a real Syndie 'stache and you can't twirl it, but it'll still provide the same villainous style.
TBA Golden Top Hat $900 The next stage of cranial adornment. It doesn't have a sparkle like real gold, unfortunately, but the envy and admiration will you will create will quickly make up for it.
Alohamaton.png Alohamaton Skin $3000 Cyborg only.