Template:Game Mechanics: Difference between revisions

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Add Access Levels link to...I guess Game Abstractions category? It's not exactly as tangible as the stuff in Miscellaneous
Swap out skullbot image shown with Robots for GuardBuddy. Part of it is because the buddy's more iconic, but also the skullbot looks real weird at 24px.
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| style="text-align:right; background: #CCCCFF;border: 2px solid #FFFFFF" |'''Critters'''
| style="text-align:right; background: #CCCCFF;border: 2px solid #FFFFFF" |'''Critters'''
| style="border: 2px solid #FFFFFF" |[[Image:Remy.png|x24px|link=Critter]] [[Critter|Critters]] · [[Image:BJobcyborg2.gif|x24px|link=Cyborg]] [[Cyborg|Cyborgs]] · [[Image:Skullbot.png|x24px|link=Robots]] [[Robots]] · [[Image:Biosuit.png|x24px|link=Virus]] [[Virus|Viruses]]
| style="border: 2px solid #FFFFFF" |[[Image:Remy.png|x24px|link=Critter]] [[Critter|Critters]] · [[Image:BJobcyborg2.gif|x24px|link=Cyborg]] [[Cyborg|Cyborgs]] · [[File:Robuddy.png|x24px|link=Robots]] [[Robots]] · [[Image:Biosuit.png|x24px|link=Virus]] [[Virus|Viruses]]
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| style="text-align:right; background: #CCCCFF;border: 2px solid #FFFFFF" |'''Game Abstractions'''
| style="text-align:right; background: #CCCCFF;border: 2px solid #FFFFFF" |'''Game Abstractions'''

Revision as of 04:32, 26 June 2020