Difference between revisions of "User:Studenterhue/Sandbox"
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note that traitors do not suffer any penalties regardless of whether they escape or live. they also keep their held item. | note that traitors do not suffer any penalties regardless of whether they escape or live. they also keep their held item. | ||
depending on the round type, escape is not an option (nuclear, blob, revolution). in this case you do not need to escape, just live. | |||
==Spend It== | ==Spend It== |
Revision as of 08:16, 1 October 2017
A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
Note: Spacebux is very much a WIP system. If you find some bugs with Spacebux or have some suggestions on how to make it better, please see the appropriate forum thread!
Earn It
Spacebux earnings follow a simple rule:
(Part-Timer or Full-Timer Modifier * Base Spacebux Wage)- Penalties
Part-Timer or Full-Timer Modifier
Roughly a percentage of Base Spacebux Salary when you joined the round, or, in another way, how much time you'd spent playing through the round. If you join before roundstart or within 8 minutes after, you get the Full-Timer wage, and your Modifier will be 100%. Essentially your Base Spacebux Wage will be unaffected. If you join 8 or so minutes after the round starts however, you get the Part-Timer wage, and your modifier will represent the amount of total round time in which you were present. (If you join at 10 minutes and the round ends at 20 minutes, your modifier is 50%.)
Base Spacebux Wage
Though Spacebux is out-of-game currency, the base Spacebux Salary is based on thein-game salary of whatever Job you play, as opposed to the amount of cash you start on your person when you spawn. If you take the Unionized or Pawn Star traits, your base salary amount for Spacebux earnings will not be affected.
The starting salary for each station job is listed in the table below:
Job | Starting Salary |
---|---|
Captain | 1000 |
Head of Personnel | 750 |
Chef | 250 |
Barman | 250 |
Janitor | 200 |
Chaplain | 150 |
Chief Engineer | 750 |
Engineer | 500 |
Mechanic | 450 |
Miner | 550 |
Quartermaster | 350 |
Head of Security | 750 |
Security Officer | 700 |
Detective | 300 |
Medical Director | 750 |
Roboticist | 450 |
Geneticist | 600 |
Medical Doctor | 400 |
Research Director | 750 |
Scientist | 400 |
Staff Assistant | 100 |
Penalties
note that traitors do not suffer any penalties regardless of whether they escape or live. they also keep their held item.
depending on the round type, escape is not an option (nuclear, blob, revolution). in this case you do not need to escape, just live.
Spend It
The ultimate goal of Spacebux earnings. You can only buy one of these per a round, but they'll persist with you so long as you escape on the shuttle alive.
Item | Price | Notes |
---|---|---|
Nothing | $0 | Free! What a bargain! |
TBA Crayon | $50 | You start with a crayon as an extra trinket. |
TBA Rainbow Paint Can | $1500 | |
TBA Plaid Paint Can | $3000 | |
TBA Sticker Box | $300 | |
TBA Bee Egg | $550 | |
TBA Harmonica | $150 | |
TBA Air Horn | $600 | |
TBA Dramatic Horn | $400 | |
TBA Trumpet | $700 | |
TBA Fiddle | $700 | |
Gold Zippo | $700 | What's better than flicking a zippo and lighting like a badass? Flicking a golden one and lighting like a rich badass! Otherwise identical to the ordinary zippo. |
Toy Sword | $900 | Strike fear into the hearts of men, and see them driven before you. Perfect for miscreants. |
Chameleon Jumpsuit | $13500 | Exactly like those Syndicate ones. |
Sound Synthesizer | $11000 | Just like the ones Brobots have. Suitable for taking the Clown's job. |
Food Synthesizer | $8000 | Just like the ones Brobots have. |
TBA Alternate Jumpsuit | $1000 | You spawn with an alternate version of the jumpsuit associated with your job. It'll have the same design, but it'll be in the opposite/complementary colors of the usual ones. |
Reptillian | $2000 | You start out with the Saurian Genetics mutation. You see slightly better in the dark and have a tendency to extend your s's into a hiss. |
$4000 | You start out with the Ossification mutation. No in-game effects, but people will tend to make skeleton jokes around you a lot. | |
TBA No Limbs | $10000 | The vegetable experience. You start with no limbs at all, so you can't move unless you have someone to drag you around, have somebody give you new limbs, or hitch a ride. |
TBA Fruit Hat | $150 | |
Hoodie | $1400 | Buy the option to wear casual wear to work, when just finding a tracksuit isn't for you. |
??? Stripe Outfit | $1100 | |
Fake Moustache | $500 | Just like the Syndicate ones. It'll hide your identity, and you can crackle and twirl it like your favorite Saturday morning cartoon villian! |
TBA Golden Top Hat | $900 | The next stage of cranial adornment. It doesn't have a sparkle like real gold, unfortunately, but the envy and admiration will you will create will quickly make up for it. |
Alohamaton Skin | $3000 | Cyborg only. |