Difference between revisions of "Science Objects"
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| <center>[[File:clipboard.png]]</center> | | <center>[[File:clipboard.png]]</center> | ||
| Makes you look like you're taking notes or something productive instead of melting people's faces off | | Makes you look like you're taking notes or something productive instead of melting people's faces off | ||
|- id="Implant" | |||
! Implant | |||
| <center>[[File:implantcase.png]]</center> | |||
| Comes in a variety of delicious [[Implants|flavors]] | |||
|- id="Implanter" | |||
! Implanter | |||
| <center>[[File:implanter.png]]</center> | |||
| Instantly adds the implant to your target. | |||
|} | |} | ||
Revision as of 14:20, 24 October 2012
Equipment
Item | Image | Description |
---|---|---|
Hand Teleporter | Using the hand teleporter will open a temporary portal. If the Teleporter Room computer has not been set to a destination, the portal will lead anyone who walks into a random location-- often the middle of space. If the computer has been set, the user will be prompted to choose a destination, either "None" (random) or "Active" (an active tracking beacon). The Research Director and Captain both begin with one of these, and they are sometimes a traitor objective. | |
Tank Transfer Valve | Used to link two tanks of gas together. The valve can also accept attachments such as remote signalers and timers. | |
Remote Signaler | Sends out a radio signal of a given value on a set frequency, and when attached to something, will activate when it receives that signal. It in turn can be attached a few other other items, which will cause it to send out a signal when that other item activates. | |
Proximity Sensor | When armed, it will activate whenever it detects motion adjacent to it and emits a beep. | |
Timer | Activates once the timer hits 0. | |
Igniter | Heats up the square it is on when activated. Can also be used to light cigarettes, but you'll never look as cool as when you're using a real lighter. | |
Timer/Igniter Assembly | Unique among the various assemblies that can be made in that it can be attached to a beaker of chemicals. | |
ElectroPack | Goes on to the back slot of a monkey or other victim-- cannot be removed by the wearer. The pack needs to be turned on first. It waits for a radio signal, and when received, delivers a debilitating jolt of electricity to whomever is wearing it. | |
Space GPS | Using it will bring up a menu of a few functions and a list of other active GPSes. Any GPS in distress mode will be highlighted in red. You can use it to get your local coordinates or send out a distress signal. In the list of GPSes, if you are on the Station or Mining z-level, the GPS will indicate as much-- otherwise it will list your nearest landmark as unknown. | |
Tracking Beacon | Allows someone using the Teleporter Room to safely lock onto it as a destination. Its coordinates will show up on the Space GPS. | |
Clipboard | Makes you look like you're taking notes or something productive instead of melting people's faces off | |
Implant | Comes in a variety of delicious flavors | |
Implanter | Instantly adds the implant to your target. |
Machinery
Item | Image | Description |
---|---|---|
Chem Dispenser | Dispenses 10 units of chemical at a time into a waiting container. | |
ChemMaster | Accepts a container holding chemicals. Allows the user to remove specific chemicals, analyze them for a short summary of their use, bottle them, or turn them into pill form. | |
Reagant Heater/Cooler | Changes the temperature of chems in an appropriate container. | |
ValuChimp | Dispenses Monkeys. |
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |