Difference between revisions of "User:Studenterhue/Sandbox"

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(Out with fabricator table, in with antag table)
(moved toxins thing to its own page, add this hotspots section that I don't remember what I was gonna do with)
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Plasma Research (generally known as Toxins) is where [[scientist]]s intricately study the properties and capabilities of [[Gas#Plasma|plasma]]. They do this by superheating plasma and using it to build bombs capable of ripping giant hull breaches into the station and killing everyone. Or, they might just cause an uncontrollable plasma fire in the escape arm or release super-heated carbon dioxide in the hallways, frying people from within. Generally only bad things happen in toxins, which is what makes it such a beloved part of the station.
<br>
<center>
{| border="2" cellpadding=5
! style="background:red" | Don't test your bombs on the station itself unless you are a legit antagonist.
|}
<br></center>
==Navigating the Gasworks==
<tabs plain>
<tab inline name="Cogmap2"></tab>
<tab inline name="Cogmap1"></tab>
<tab inline name="Destiny"></tab>
<tab inline name="Clarion"></tab>
<tab inline name="Linemap"></tab>
<tab inline name="Oshan"></tab>
===General Practice===
To connect a canister to a connector, simply drag it on top of the connector, then wrench it to connect. The gas will automatically start to flow through the pipes. The gas will proceed unless the valve is turned closed (red). The pipes into the combustion chambers are special--some are strictly outtake (gas will only flow towards the mixing room), and some are strictly intake (air will only flow out of the mixing room). More on them later.


To check out the contents of your canisters, use your scientist [[PDA]]'s built in scanner on it. It will give you a summary of its total pressure, its contents by percentage, and its temperature.
==Powering the station: the geothermal capture system==
<tab inline name="Cogmap2">
===All about Hotspots===
[[Image:GasLab.png|frame]]
These quakes cause particular effects within a certain radius of the center
</tab>
===Hunting for & Centering Hotspots: The Hard Part===
For example, if you plop a rod northwest of the your previous spot and get an estimate of 8 when your previous one was 9, you should continue northwest. Conversely, if it's 10, you should head the opposite direction, southeast, and if it's 9 again, you should try another direction entirely.
====Overlapping Hotspots====
With a bit of intuition and some simple math, you can still decipher where the centers are. If you manage to find a corner of one hotspot where there isn't overlap (that is, readings of 10 and nothing above that), you could intuit the center based on which corner it is (i.e. if you've found the northwest corner of a hotspot, then the center is 10 tiles to the southeast.) From there, since you know where one hotspot is and thus how far you are its center at any point, you can use to decipher the dowsing rod readings. For example, if you get an estimate of 5 and know that there's a hotspot 3 tiles directly north of you, then that means there's another hotspot 2 tiles away in some direction.


<tab inline name="Cogmap1">
Alternatively, you can ignore the distance estimates entirely and rely upon indicator light alone. Theoretically, you could use a single dowsing rod and find the center by the light alone. However, it's usually easier to make a grid of dowsing rods over an area, and
[[Image:CogmapToxins.png|frame]]
</tab>
 
<tab inline name="Destiny">
[[Image:DestinyToxins.png|frame]]
</tab>
 
<tab inline name="Clarion">
[[Image:ClarionPlasmaResearch.png|frame]]
</tab>
 
<tab inline name="Linemap">
[[Image:LinemapPlasmaResearch.png|frame]]
</tab>
 
<tab inline name="Oshan">
[[Image:OshanToxins.png|frame]]
</tab>
 
===Mixing===
 
<tab inline name="Cogmap2">
The T-shaped section of piping with three ports and valves in the rough center of the lab is for mixing gases together.
</tab>
<tab inline name="Cogmap1">
The T-shaped section of piping with three ports and valves just by the entrance is for mixing gases together.
</tab>
<tab inline name="Destiny">
The T-shaped section of piping with three ports and valves in the far left is for mixing gases together.
</tab>
<tab inline name="Clarion">
The T-shaped section of piping with three ports and valves in the middle is for mixing gases together.
</tab>
<tab inline name="Linemap">
The T-shaped section of piping with three ports and valves in the bottom right by the cooler is for mixing gases together.
</tab>
<tab inline name="Oshan">
The T-shaped section of piping with three ports and valves in the far left is for mixing gases together.
</tab>
</tabs>
When you connect canisters to the ports and open the valves, the gases will mix together and equalize among all the containers, depending on the number of canisters and the proportions of gases. Mixing follows a consistent, somewhat sensible pattern, but it takes a while to learn.
 
For example, if you connect a canister of 100% [[Gas#Oxygen|oxygen]] and a canister of 100% [[Gas#Plasma|plasma]] to two ports and open their valves, each canister will be 50% plasma and 50% oxygen. If you remove one canister and add a 100% plasma canister, the two canisters would have 75% plasma and 25% oxygen.
 
However, if, instead removing you then connect a canister of plasma to the third port and turn its associated valve, all three canisters would be 66% plasma and 33% oxygen. You would get a similar result if you originally had connected two canisters of plasma and one canister of oxygen and opened all their valves at the same time.
 
===Heating===
The combustion chambers is/are vacuum sealed room(s) where gas can be piped in, then ignited with a spark by pressing the igniter switch. The resulting hot mixture of gas can be pumped out of the chamber and into empty canisters through the adjacent outlet valves or used to heat whatever gases were feed into the chamber pipes. If the gas is a dud or the experimenting is finished, it can also be vented into space via the Combustion Vent switch.
 
===Cooling===
 
===Disposal===
 
===Storage & Other===
The storage room contains air scrubbers, a [[Engineering Objects#Tank Dispenser|tank dispenser]], and canisters of various types of [[Gas|gases]], most notably, [[Gas#Plasma|plasma]] and [[Gas#Oxygen|oxygen]].
 
To test your bombs, use the [[#How_to_use_the_the_bomb_simulator|special simulator equipment]] (for transfer valve bombs) or alternatively blow up something in the [[Z-level|debris field]].
 
==How not to die horribly==
* Always wear internals.
* Don't open any of the canisters, unless there is a tank attached.
* Do not leave any lit welders around.
* Move any welding fuel tanks out of the lab.
* Don't open a valve if you don't know what it'll do.
* If it looks like gas is leaking, use the [[Air_Scrubber#Air_Scrubber|air scrubber]] immediately.

Revision as of 17:22, 14 January 2020

Name Has Its Own Game Mode? Can Be a Late-Join Antag? Can Be a Random Event Antag? Can Spawn in Mixed? Has Special Spawn Conditions?
Traitor
Wizard
Nuclear Operative
Blob
Gang
Revolutionary
Conspirator
Spy Thief
Vampire
Wraith
Werewolf
Wrestler
Predator
Krampus
Grinch
Gimmick antag roles

Powering the station: the geothermal capture system

All about Hotspots

These quakes cause particular effects within a certain radius of the center

Hunting for & Centering Hotspots: The Hard Part

For example, if you plop a rod northwest of the your previous spot and get an estimate of 8 when your previous one was 9, you should continue northwest. Conversely, if it's 10, you should head the opposite direction, southeast, and if it's 9 again, you should try another direction entirely.

Overlapping Hotspots

With a bit of intuition and some simple math, you can still decipher where the centers are. If you manage to find a corner of one hotspot where there isn't overlap (that is, readings of 10 and nothing above that), you could intuit the center based on which corner it is (i.e. if you've found the northwest corner of a hotspot, then the center is 10 tiles to the southeast.) From there, since you know where one hotspot is and thus how far you are its center at any point, you can use to decipher the dowsing rod readings. For example, if you get an estimate of 5 and know that there's a hotspot 3 tiles directly north of you, then that means there's another hotspot 2 tiles away in some direction.

Alternatively, you can ignore the distance estimates entirely and rely upon indicator light alone. Theoretically, you could use a single dowsing rod and find the center by the light alone. However, it's usually easier to make a grid of dowsing rods over an area, and