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25 May 2024
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07:59 | Chaplain 3 changes history +234 [Studenterhue (3×)] | |||
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07:59 (cur | prev) +125 Studenterhue talk contribs →Chaplain XP: Add another way to gain XP, objectives (okay, just one objective in Chaplain's case), again from PR #18430 | ||||
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07:57 (cur | prev) +16 Studenterhue talk contribs →Crew Objectives: Update objective text | ||||
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07:57 (cur | prev) +93 Studenterhue talk contribs →Crew Objectives: Note objectives give XP, as introduced when PR #18430 was merged |
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07:24 | Traits 2 changes history +71 [Studenterhue (2×)] | |||
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07:24 (cur | prev) +16 Studenterhue talk contribs →Job Traits: Rewrite this joke, because you really do need Scientist Training to see "It appears to have a handle you can hold it by." | ||||
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07:21 (cur | prev) +55 Studenterhue talk contribs →Job Traits: Note some other jobs that have Scientist Training |
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05:17 | Foods and Drinks 2 changes history +11 [Studenterhue (2×)] | |||
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05:17 (cur | prev) +2 Studenterhue talk contribs →Alcoholic Cocktails: Update ethanol rate for Dirty Banana | ||||
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04:58 (cur | prev) +9 Studenterhue talk contribs →Alcoholic Cocktails: Mirror some ethanol value updates made on Chemicals. Basically going through drinks C-E...almost. |
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05:16 | Chemicals 5 changes history +2,156 [Studenterhue (5×)] | |||
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05:16 (cur | prev) +700 Studenterhue talk contribs →Food and Drink: Add Dirty Banana, added when PR #15717 was merged | ||||
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04:51 (cur | prev) +456 Studenterhue talk contribs →Food and Drink: Update ethanol rates for champagne, Cosmopolitan, Curacao, and Diesel (and confirm the one for Dragon's Breath) | ||||
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04:32 (cur | prev) +260 Studenterhue talk contribs →Food and Drink: Similar thing for cider | ||||
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04:23 (cur | prev) +167 Studenterhue talk contribs →Food and Drink: Move Espresso Martini out of Regular Drinks since PR #15065 also upped its depletion rate to 0.7. Regular Drinks assumes every drink has a 0.4 depletion rate, so it can't go there anymore. This also adds a little note about the drink | ||||
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04:16 (cur | prev) +573 Studenterhue talk contribs →Regular Drinks: Update ethanol values for cider, Crème de Menthe, Daiquiri, Derby, Duck Fart, and Espresso Martini, in accordance with PR #15065 being merged |
03:53 | Security Objects diffhist −109 Studenterhue talk contribs →Security Apparel: Remove police hat, since it was, as they say, "nuked" in commit 92ae226 |
24 May 2024
08:16 | Upload log Kregle talk contribs uploaded a new version of File:Remy.png |
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08:05 | Chemicals 4 changes history +1,846 [Studenterhue (4×)] | |||
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08:05 (cur | prev) −15 Studenterhue talk contribs →Food and Drink: Remove {{Instant}} template in Blue Lagoon entry, because this table assumes all reactions are instant | ||||
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07:46 (cur | prev) +182 Studenterhue talk contribs →Food and Drink: Move Blackberry Bramble out of Regular Drinks since its depletion rate is no longer 0.4, again as a result of #15065. Also taken liberty of adding a little note about it that incorporates the taste flavor text | ||||
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07:36 (cur | prev) +776 Studenterhue talk contribs →Regular Drinks: Update ethanol rates for Appletini, Bee's Knees, Blackberry Bramble, Black Russian, Bloody Mary. Blue Hawaiian, bourbon, and Brass Monkey, in keeping with same PR | ||||
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07:18 (cur | prev) +903 Studenterhue talk contribs →Food and Drink: Update ethanol amounts for beer, Beepskybrau, bitters, Bliss on the Beach, Bloody Scary, Blue Lagoon, Bo Jack Daniel's, BOOrbon, and Brave Bull, in light of PR #15065 being merged |
08:00 | Foods and Drinks diffhist +19 Studenterhue talk contribs →Alcoholic Cocktails: Mirror some ethanol rate adjustments on Chemicals. Basically going from A to B here. |
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06:28 | Head of Security 2 changes history +850 [Studenterhue (2×)] | |||
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06:28 (cur | prev) +242 Studenterhue talk contribs →Crew Objectives: Put the sort of boilerplate text about rewards for objectives | ||||
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06:23 (cur | prev) +608 Studenterhue talk contribs →Head of Security XP: Add methods for earning HoS XP, as PR #18430 being merged means doing objectives gives XP, and this applies to HoS. This also puts the job rewards table its own section to make things more organized |
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05:57 | XP 2 changes history −396 [Studenterhue (2×)] | |||
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05:57 (cur | prev) −282 Studenterhue talk contribs →Which jobs have XP? Job Rewards?: Reflect body to match, which mostly means axing parts saying HoS XP used to exist | ||||
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05:56 (cur | prev) −114 Studenterhue talk contribs →Which jobs have XP? Job Rewards?: Update table to reflect PR #18430 adding ways for Captain, Detective, and HoS to get XP |
23 May 2024
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09:04 | Traits 2 changes history +298 [Kregle; Studenterhue] | |||
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09:04 (cur | prev) +298 Kregle talk contribs →Job Traits | ||||
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06:22 (cur | prev) 0 Studenterhue talk contribs →Character Setup Traits: Update trip chance for Trippy, as that was decreased from 5% to 2% when PR #19089 was merged |
21 May 2024
20:43 | Guide to Botany diffhist +321 Lord earthfire talk contribs Changes from #18587 |
05:32 | File:BedV3.png diffhist +8 Studenterhue talk contribs →Summary: actually, hold on, I got the quote author wrong. Dang. |
05:26 | Upload log Studenterhue talk contribs uploaded File:BedV3.png (The sprite for the bed, without any sheets on it (or anyone in it). As a wiseman (okay, just Conor12) once said, like a chair, you clickdrag yourself or somebody else onto it to make you/them lie down. [https://github.com/goonstation/goonstation/pull/18135 New sprite by TemThrush]. Mattress design is a little different, but the main goal was to just make beds match the current art style. We've a nice colored outline, and everything just looks a little brighter. Plus, it looks extra comfy now...) |
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05:16 | Game Modes 2 changes history +792 [Studenterhue (2×)] | |||
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05:16 (cur | prev) +782 Studenterhue talk contribs Add a little section for salvager mode | ||||
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04:42 (cur | prev) +10 Studenterhue talk contribs →Intrigue: Add Salvager to list of modes in intrigue rotation |
20 May 2024
07:18 | Random Events diffhist +504 Studenterhue talk contribs →Hostile Critter: Add three other possible critter types from over the years |
19 May 2024
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06:30 | Fishing 3 changes history +787 [Studenterhue (3×)] | |||
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06:30 (cur | prev) +307 Studenterhue talk contribs →Fishing Supplies Vendor: Add more details about the angler's overalls | ||||
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06:25 (cur | prev) +34 Studenterhue talk contribs →Alien Fish: Workshop this disclaimer. It may need some further revisions. | ||||
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05:57 (cur | prev) +446 Studenterhue talk contribs →Alien Fish: Add some more details about lava fish. It burning people when attacking and being considered an open flame are from commit 2e18876, by the way |
18 May 2024
06:36 | Security Objects diffhist +24 Studenterhue talk contribs →Lethal: Add sprite for phaser rack to phaser gun's image column |
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06:15 | Fishing 2 changes history +617 [Studenterhue (2×)] | |||
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06:15 (cur | prev) +476 Studenterhue talk contribs →Fishing Supplies Vendor: Add Fish Wall Mount as added when PR #14642 was merged | ||||
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05:42 (cur | prev) +141 Studenterhue talk contribs →Fishing Supplies Vendor: Add IDs so we can link to each item shown, use book case |
17 May 2024
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08:02 | Fishing 3 changes history +397 [Studenterhue (3×)] | |||
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08:02 (cur | prev) −2 Studenterhue talk contribs Move these images up to match wiki standard | ||||
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08:00 (cur | prev) +427 Studenterhue talk contribs →Space Fishin' 101: Explain you turn the fish in at a terminal and then turn in the tickets at a vendor, do some very basic grammar fixes | ||||
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07:52 (cur | prev) −28 Studenterhue talk contribs Combine info explaining how to get started fishing into one section for convenience |
16 May 2024
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06:07 | Murder 2 changes history −29 [Studenterhue (2×)] | |||
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06:07 (cur | prev) 0 Studenterhue talk contribs →List of Longarms: Correct survival rifle's capacity in 5.56x45mm NATO mode | ||||
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06:05 (cur | prev) −29 Studenterhue talk contribs →List of Longarms: Fix capacity column for survival rifle displaying figures as damage numbers (by removing the {{BRUTE}} formatting) |
02:51 | Foods and Drinks diffhist +1 Meaow589 talk contribs →Candies and sweets |
15 May 2024
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22:23 | Being A Better Traitor 2 changes history +583 [NightmarechaMillian (2×)] | |||
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22:23 (cur | prev) +16 NightmarechaMillian talk contribs →Sawfly | ||||
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22:20 (cur | prev) +567 NightmarechaMillian talk contribs →Traitor item specific tricks |
14 May 2024
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06:27 | Guide to Botany 6 changes history +1,346 [Studenterhue (6×)] | |||
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06:27 (cur | prev) +344 Studenterhue talk contribs →Crop Mutations: Make a barebones entry for the tumbling creeper mutation, added when PR #12845 was merging | ||||
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05:59 (cur | prev) +56 Studenterhue talk contribs →Available Crops: Note sawing tools can cut coconuts too, a feature introduced by PR #18193. Probably overthought this, but to keep that note grammatically correct, I also expanded the wording of chairflips opening coconuts | ||||
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05:47 (cur | prev) +80 Studenterhue talk contribs →Tools & Machinery: Specify damage numbers for chainsaw | ||||
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05:42 (cur | prev) +308 Studenterhue talk contribs →Gene Strains: Elaborate on how Invasive Growth affects Creeper | ||||
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05:26 (cur | prev) +40 Studenterhue talk contribs →Gene Strains: Note plants with Invasive Growth can't attack crystal plant | ||||
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05:23 (cur | prev) +519 Studenterhue talk contribs →Available Crops: Elaborate on creeper behavior, as introduced when PR #12845 |
06:10 | Foods and Drinks diffhist +11 Studenterhue talk contribs →Other Ingredients: Note sawing tools can also be used for making coconut meat in coconut meat description. This was introduced in PR #18 |
13 May 2024
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06:28 | Traitor Objectives 2 changes history −98 [Studenterhue (2×)] | |||
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06:28 (cur | prev) +31 Studenterhue talk contribs →Riot Shotguns: Add emag to the suggested list of door-opening methods | ||||
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06:27 (cur | prev) −129 Studenterhue talk contribs →Riot Shotguns: Basically update to reflect the shotguns appearing a crate rather than a rack now, due to commit 7060164 |
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06:04 | Guide to Botany 3 changes history +156 [Studenterhue (3×)] | |||
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06:04 (cur | prev) 0 Studenterhue talk contribs →Gene Strains: Capitalize gene strain names in Invasive Growth description, to be consistent. Forgot to mention in the previous edits that I also corrected a few grammar errors | ||||
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06:03 (cur | prev) +156 Studenterhue talk contribs →Gene Strains: Note some conditions for a plant with Invasive Growth to spread | ||||
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05:56 (cur | prev) 0 Studenterhue talk contribs →Gene Strains: Capitalize Invasive Growth like it is in the code/like the other gene strains |
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04:27 | Cyborg 2 changes history −59 [Studenterhue (2×)] | |||
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04:27 (cur | prev) −46 Studenterhue talk contribs →Well-Oiled Machine: Oil and You: Cut comparison of oil to energy drink, because as a result of PR #18589, energy drink actually provides less stun resistance than oil | ||||
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04:17 (cur | prev) −13 Studenterhue talk contribs →Module Types: Update starting Upgrade for Civilian Module, as the efficiency module was replaced with a recharge pack when PR #18878 was merged |
04:07 | Chemicals diffhist +194 Studenterhue talk contribs →Poisons and Toxic Shit: Note some other effects of cytotoxin, including what happens when it removes a limb |
12 May 2024
06:34 | Random Events diffhist 0 Studenterhue talk contribs →Ion Storm: Update number of possible PDA alerts, as commit 6217aba bumped it down from 3-6 to 1-2 |
11 May 2024
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06:33 | Chemicals 2 changes history +258 [Studenterhue (2×)] | |||
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06:33 (cur | prev) +83 Studenterhue talk contribs →Poisons and Toxic Shit: Add some more details about capu's speaking restrictions | ||||
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06:28 (cur | prev) +175 Studenterhue talk contribs →Poisons and Toxic Shit: Note some other effects of capulettium introduced when PR #18746 was merged. The list was getting a bit unwieldy, so I've put them into a bulleted list |
10 May 2024
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04:16 | Chemicals 3 changes history +406 [Colossusqw; Studenterhue (2×)] | |||
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04:16 (cur | prev) +34 Studenterhue talk contribs →Poisons and Toxic Shit: Similar for hemotoxin | ||||
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04:14 (cur | prev) +28 Studenterhue talk contribs →Poisons and Toxic Shit: Get in a mention of venom's old name | ||||
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00:20 (cur | prev) +344 Colossusqw talk contribs →Poisons and Toxic Shit |
04:07 | Doctoring diffhist +4 Studenterhue talk contribs →Toxin: Rename venom->cytotoxin, update effects since it now delimbs rather than gibs, as a result of PR #18795 being merged |
9 May 2024
20:25 | Murder diffhist +28 Error2147483647 talk contribs The vega flamethrower contains syndicate napalm, rather than normal napalm |
20:22 | Chemicals diffhist +906 Error2147483647 talk contribs →Pyrotechnic Chems: Adds syndicate napalm - which appears in the Vega flamethrower's backpack - to the wiki, and changes the concrete damage numbers for both it and napalm goo to formulae based on volume. |
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19:09 | Traits 2 changes history +736 [Kregle; Studenterhue] | |||
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19:09 (cur | prev) +5 Kregle talk contribs | ||||
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05:36 (cur | prev) +676 Studenterhue talk contribs →Character Setup Traits: Add Party Animal trait, added when PR #18717 was merged |
19:02 | Medical Objects diffhist +15 Kregle talk contribs →Drug Application |
06:15 | Guide to Genetics diffhist +902 Studenterhue talk contribs →Mutation List: Add German accent mutation, added when PR #18050 was merged. Doing something new by including an example sentence |
7 May 2024
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06:34 | Roboticist 2 changes history +143 [Studenterhue (2×)] | |||
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06:34 (cur | prev) +81 Studenterhue talk contribs →Lungs: Point out an implication of not being able to breathe in less than 16 kPa of plasma | ||||
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06:30 (cur | prev) +62 Studenterhue talk contribs →Lungs: Note another source of plasmatoid lungs, people with the Plasma Lungs trait, from commit 5e7db01 |
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06:29 | Traits 2 changes history +972 [Studenterhue (2×)] | |||
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06:29 (cur | prev) +169 Studenterhue talk contribs →Character Setup Traits: Note some additional restrictions for Plasma Lungs, added in commit b3fd515 | ||||
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06:28 (cur | prev) +803 Studenterhue talk contribs →Character Setup Traits: Add Plasma Lungs trait. The trait itself was added in commit 5e7db01 |
05:15 | Scientist diffhist +34 Studenterhue talk contribs →Your Equipment: Scientists now get the scientist's labcoat, courtesy of PR #18771 being merged, so got to update the line about the labcoat to match |
5 May 2024
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06:06 | Murder 7 changes history +504 [Studenterhue (7×)] | |||
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06:06 (cur | prev) +171 Studenterhue talk contribs →List of Sidearms: Explain how to get foam dart revolver as well. | ||||
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06:01 (cur | prev) +216 Studenterhue talk contribs →List of Sidearms: Explain how to get foam darts and gun, fix a comma splice | ||||
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04:38 (cur | prev) +65 Studenterhue talk contribs →List of Longarms: Add keys/controls for lowering Striker-7 shotgun for reloading | ||||
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04:37 (cur | prev) +3 Studenterhue talk contribs →List of Longarms: Move Striker-7 up with the other shotties and standardize how its damage is displayed. Forgot to mention I also fixed a its'/it's/its type of grammar error in previous edit | ||||
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04:32 (cur | prev) +50 Studenterhue talk contribs →List of Longarms: Explain why Striker-7's pre-wound drum is notable | ||||
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04:21 (cur | prev) 0 Studenterhue talk contribs →List of Sidearms: Update Lo-Point capacity, per same PR | ||||
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04:02 (cur | prev) −1 Studenterhue talk contribs →List of Energy Weapons: Update Hafgan .93R damage, in keeping with it being upped from 11 to 14 when PR #18310 was merged |
05:51 | General Objects diffhist +6 Studenterhue talk contribs →General Items (handheld): Complete Handheld Arcade Games ID |
05:09 | Random Events diffhist +34 Studenterhue talk contribs →Ion Storm: Note these can break security cameras, as a result of commit 3e58383 |
4 May 2024
17:29 | Foods and Drinks diffhist +3,214 Ilysen talk contribs Add new pizza mechanics, as implemented in #18692 |
14:56 | Medical Director diffhist +377 Sord213 talk contribs department ID comp |
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05:05 | Medical Doctor 5 changes history +1,115 [Studenterhue (5×)] | |||
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05:05 (cur | prev) +123 Studenterhue talk contribs →The Cloner: Reference emagging the console to remove the record deletion access lock here as well, though in a different way that assumes the reader ISN'T an antag | ||||
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05:01 (cur | prev) +61 Studenterhue talk contribs →Syndicate Shenanigans: Traitor Medical Doctor: Update name of sleep toxin, add a handful of links and a missing article | ||||
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04:58 (cur | prev) +271 Studenterhue talk contribs →Syndicate Shenanigans: Traitor Medical Doctor: Get in a mention of emagging the cloner to remove the access lock, added in commit 75cc96c | ||||
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04:51 (cur | prev) +603 Studenterhue talk contribs →Antagonist Medical Doctor: List the job-specific items for Traitor Medical Doctor, add in some topic sentences, | ||||
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04:37 (cur | prev) +57 Studenterhue talk contribs →Syndicate Shenanigans: Split up into general antag vs traitor-specific stuff (don't have very creative titles for this one) |
3 May 2024
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07:01 | Traits 2 changes history +138 [Studenterhue (2×)] | |||
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07:01 (cur | prev) +48 Studenterhue talk contribs →Character Setup Traits: Note aggressive critters spawn tame in Pet Person description | ||||
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06:22 (cur | prev) +90 Studenterhue talk contribs →Job Traits: Note Engineer Training allows salvager zip gun repair |
06:30 | Murder diffhist +585 Studenterhue talk contribs →List of Sidearms: Add in customized/salvager zip gun |
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05:55 | Guide to Botany 2 changes history +39 [Studenterhue (2×)] | |||
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05:55 (cur | prev) +19 Studenterhue talk contribs →Available Crops: Offer some more info about getting sunflower seeds, move some info over to Foods and Drinks | ||||
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05:34 (cur | prev) +16 Studenterhue talk contribs →Available Crops: Add images for sunflower plant and crop |
05:51 | Foods and Drinks diffhist +381 Studenterhue talk contribs →Snacks: Add sunflower seeds, introduced when PR #17626 was merged |
1 May 2024
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06:48 | Medical Doctor 2 changes history +547 [Studenterhue (2×)] | |||
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06:48 (cur | prev) +463 Studenterhue talk contribs →Crew Objectives: Elaborate on conditions for patches objective. This page no longer recommends applying patches to yourself, since it no longer counts | ||||
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05:54 (cur | prev) +84 Studenterhue talk contribs →Crew Objectives: Specify you need a doctor's labcoat for the Patchwork, rephrase general explanation of said reward |
05:35 | Spacebux diffhist +148 Studenterhue talk contribs →Base Spacebux Wage: Add in wages for the Jobs of the Days |
30 April 2024
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06:30 | Spacebux 2 changes history +299 [Studenterhue (2×)] | |||
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06:30 (cur | prev) +250 Studenterhue talk contribs →Base Spacebux Wage: Add in wages for various gimmick jobs | ||||
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06:21 (cur | prev) +49 Studenterhue talk contribs →Base Spacebux Wage: Add in wages for Botanist and Rancher |
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06:16 | Murder 2 changes history +224 [Studenterhue (2×)] | |||
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06:16 (cur | prev) +99 Studenterhue talk contribs →List of Energy Weapons: Make a similar note in the entry for phasers | ||||
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06:14 (cur | prev) +125 Studenterhue talk contribs →Power cells: Note Armory phasers have 250 PU cells, as a result of commit 7060164 |
29 April 2024
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06:59 | Security Objects 5 changes history +378 [Studenterhue (5×)] | |||
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06:59 (cur | prev) +226 Studenterhue talk contribs →Lethal: Note some phasers have 250 PU cells while others have 200 PU cells, again due to commit 7060164 | ||||
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06:50 (cur | prev) +285 Studenterhue talk contribs →Lethal: Update phaser gun description to note they spawn in a rack that also recharges phasers. | ||||
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06:44 (cur | prev) −185 Studenterhue talk contribs →Less-than-Lethal: Replace references to shotgun rack with shotgun crate, since said commit also, indirectly, phased out the shotgun rack | ||||
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06:40 (cur | prev) +123 Studenterhue talk contribs →Armory Crates: Conversely, move phaser crate down and change its description to reflect it being replaced by the phaser rack in commit 7060164 | ||||
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06:38 (cur | prev) −71 Studenterhue talk contribs →Armory Crates: Rewrite shotgun crate description and move it up a bit to reflect it returning in commit 7060164 |
28 April 2024
20:02 | Murder diffhist +747 NightmarechaMillian talk contribs Adds the Webley revolver to the list of sidearms. Will try and get the actual sprite up later. |
06:50 | Chemicals diffhist −481 Studenterhue talk contribs →Medical Chems: Update charcoal entry now that PR #18657 has been merged, basically, which cut the various burning charcoal mechanics in favor of a reaction with different yields depending on presence of steam |
06:00 | Medical Director diffhist −2 Studenterhue talk contribs →Crew Objectives: Update text of patches-related objective |
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05:58 | Medical Doctor 3 changes history +465 [Studenterhue (3×)] | |||
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05:58 (cur | prev) −4 Studenterhue talk contribs Update text of patches objective | ||||
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05:42 (cur | prev) −8 Studenterhue talk contribs →Medicine: Correct summation of menders | ||||
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05:38 (cur | prev) +477 Studenterhue talk contribs →Medical Doctor XP: Add objective-based methods for earning XP, reflecting merging of PR #18430 |
05:48 | Adventure Zone diffhist −311 Azrun talk contribs |
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05:22 | Spacebux 6 changes history +150 [Studenterhue (6×)] | |||
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05:22 (cur | prev) −2 Studenterhue talk contribs →Base Spacebux Wage: Likewise update the engineering jobs' listings | ||||
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05:21 (cur | prev) −1 Studenterhue talk contribs →Base Spacebux Wage: Update listings for med and sci jobs | ||||
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05:19 (cur | prev) +4 Studenterhue talk contribs →Base Spacebux Wage: Update wages listed for various civ jobs | ||||
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05:14 (cur | prev) −49 Studenterhue talk contribs →Base Spacebux Wage: Attempt to update wages for Heads of Staff, silicon, Sec, based on commit b9a4a24. Also cuts gimmick jobs listing since those can vary widely | ||||
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04:56 (cur | prev) +171 Studenterhue talk contribs →Purchasable Items: Similar sort of deal for Travel Backpack, though more in the vein of being more informative than removing unnecessary negativity | ||||
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04:48 (cur | prev) +27 Studenterhue talk contribs →Purchasable Items: Revise travel backpack description to something less negative/less sarcastic/more informative |
27 April 2024
06:35 | Space Pod diffhist +111 Studenterhue talk contribs →Flying the Pod: Adjust to account for pod engines starting off, rather than already on |
02:14 | Head of Security diffhist −154 Jan.antilles talk contribs Updated to clarify the HoS position on the chain of command: they are not above the Captain |
26 April 2024
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06:09 | Space Pod 2 changes history +689 [Studenterhue (2×)] | |||
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06:09 (cur | prev) +569 Studenterhue talk contribs →Secondary Systems: Add Storage Hold component, added when PR #18574 was merged | ||||
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05:37 (cur | prev) +120 Studenterhue talk contribs →Secondary Systems: Provide some more details about the tractor beam's pull in light of PR #18566 being merged, which significantly improved the module's pulling ability |
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04:45 | Chemicals 3 changes history +343 [Studenterhue (3×)] | |||
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04:45 (cur | prev) +157 Studenterhue talk contribs →Food and Drink: Finally, note energy drink gives you caffeine, another change from PR #18589 | ||||
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04:39 (cur | prev) +49 Studenterhue talk contribs →Food and Drink: On a similar note, update energy drink's effects upon depletion, because the blurred vision/drowsiness was replaced with removing caffeine (it also added back slowed movement, though the wiki wasn't updated to reflect said removal.) | ||||
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04:28 (cur | prev) +137 Studenterhue talk contribs →Food and Drink: Update energy drink OD to match changes implemented when PR #18589 was merged |