Difference between revisions of "Medical Objects"

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You'll generally find these objects in [[Medbay]], used by the [[Medical Doctor|medical staff]]. Some of them aren't, however! Check [[Doctoring]] to find out how to use this stuff.
You'll generally find these objects in [[Medbay]], used by the [[Medical Doctor|medical staff]]. Some of them aren't, however!


==Items==
===Medkits===
{| class="wikitable" style="text-align: left"
!scope = "col" style="width: 20%" | Item
!scope = "col" style="width: 7.5%" | Image
!scope = "col" style="width: 72.5%" | Description


===Medkit===
|- id="Medkit"
[[Image:MedkW.png]][[Image:MedkO.png]][[Image:MedkG.png]][[Image:MedkB.png]][[Image:MedkitR.png]]<br>
! Medkit
This comes in five flavors:
| <center>[[File:MedkW.png]]</center>
* Regular Medkit: x3 Healing Patches, x2 Burn Patches, x2 Inaprovaline Syringe
| Contains 3x Healing Patches, 2x Burn Patches, 2x Inaprovaline Syringe, Health Analyzer
* Fire Medkit: x2 Burn Patches, x1 Kelotane Syringe, x1 Inaprovaline Syringe, 2x Kelotane Pill
* Toxin Medkit: x3 Dylovene Syringe, x3 Dylovene Pill
* Oxygen Medkit: x4 Dexalin Pill
* Neurological Medkit: x4 Alkysine Pill
All medkits also contain one [[Medical Objects#Health_Analyser|Health Analyser]].<br>
As containers go they're kind of crap, only storing fairly small items. They are also poor places to store traitor items, as Medkits are generally a desirable item that will be picked up.


===Patches===
|- id="Fire Medkit"
! Fire Medkit
| <center>[[File:MedkO.png]]</center>
| Contains 2x Burn Patches, 1x Kelotane Syringe, 1x Inaprovaline Syringe, 2x Kelotane Pill, Health Analyzer


These miracle devices contain healing solutions to heal brute or toxin damage. Can be manufactured without any solutions, allowing people to put in there mix of medicine or dangerous toxins. Patches can be found inside first aid kits.
|- id="Toxin Medkit"
! Toxin Medkit
| <center>[[File:MedkG.png]]</center>
| Contains 3x Dylovene Syringe, 3x Dylovene Pill, Health Analyzer


===Hypospray===
|- id="Oxygen Medkit"
[[File:Hypo.png]]<br>
! Oxygen Medkit
Hypospray is a device used in administering chemicals. Unlike a syringe, the Hypospray injects chemicals instantly and can be used at a bit of a range.
| <center>[[File:MedkB.png]]</center>
| Contains 4x Dexalin Pill, Health Analyzer


===Syringe and Dropper===
|- id="Neurological Medkit"
[[Image:Syringe.png]][[Image:Dropper.png]]<br>
! Neurological Medkit
The syringe has two modes: '''Inject''' and '''Draw''', which can be switched between by clicking the words that appear when one is in your hand. The dropper will draw if nothing is in it and drip if it is full. They are used to contain and transfer reagents from various containers, and inject/drop people with said chemicals. Injecting/dropping someone other than yourself takes a moment, during which both you and the target must remain still and not do anything. Droppers are roughly twice as fast as syringes.<br>
| <center>[[File:MedkitR.png]]</center>
Syringes draw and inject 5 units at a time to a maximum of 15, and Droppers transfer five units at a time, to a maximum of 5.
| Contains 4x Alkysine Pill, Health Analyzer. Available in [[Genetics]].
|}


===Bruise Pack/Ointment===
===Drug Application===
[[Image:Bruisepack.png]][[Image:Ointment.png]]<br>
{| class="wikitable" style="text-align: left"
Both do essentially the same thing: when you target a part of the body, you will apply these to the target and they will heal a lot of the damage from that part. Bruise packs work on [[Damage#Brute_Damage|physical injury]] and ointment works on [[Damage#Fire_Damage|burns]].<br>
!scope = "col" style="width: 15%" | Item
Medical [[Cyborg|Cyborgs]] have the Tissue Mender and Burn Salve Dispenser, which are identical to these items except they can be used infinitley.
!scope = "col" style="width: 10%" | Image
!scope = "col" style="width: 75%" | Description


Since medical patches were introduced, these two items don't exist on the station, though they may be found in other structures in space.
|- id="Medical Patch"
===Pills===
! Patch
[[Image:Pill1.png]][[Image:Pill2.png]][[Image:Pill3.png]]<br>
| <center></center>
Pills are taken orally, but do not require that you remove your mask.  You may also force a pill down someone else's throat. Taking pills yourself is instant, but forcing someone else to take them requires you to both be still for a moment, the same as injecting/food. They can also be dropped into drinks to roofie them with whatever's in the pill.<br>
| These miracle devices contain healing solutions to heal brute or toxin damage. Can be manufactured without any solutions, allowing people to put in any mix of medicine or dangerous toxins.
Pills come in two kinds - preset pills already filled with something, and custom pills manufactured by the [[Chemist]]. There is essentially no way to tell the two apart, since the chemist can label any pills they make - so use caution when taking pills!


===Medicine Bottle===
|- id="Hypospray"
[[Image:Bott1.png]][[Image:Bott2.png]][[Image:Bott3.png]]<br>
! Hypospray
These contain some chemicals, and are intended for use with a syrings or dropper. They usually come pre-filled with something, but can be refilled with other chemicals - so use the same level of caution you would with pills.
| <center>[[File:Hypo.png]]</center>
| Injects chemicals instantly. Holds up to 30 units. Can be adjusted to dispense varying amounts of its contents. It will reject harmful chemicals (including Benzo) unless [[emagged]].


===Health Analyzer===
|- id="Syringe"
[[Image:Medical_Scanner.png]]<br>
! Syringe
Click on someone next to you (or on yourself) to see what damage they/you have taken. [[Doctoring]] has a lot of good info on how to use this! As well as showing the health levels of any patient you might have, it will also detect and display Viruses, the cause of the virus, what stage of development the virus has reached, and how to cure it.<br>
| <center>[[File:Syringe.png]]</center>
It's also a component in suicide vests and Medibots.
| Injects chemicals and can hold up to 15 units. The recipient (unless it is yourself) must stand still for a moment to be injected. The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample.


===DNA Injector===
|- id="Dropper"
[[Image:Syringe.png]]<br>
! Dropper
Works like a regular Syringe, except it can't draw chemicals, and is one-use. These come in two-types; sandbox or admin spawned ones, and injectors created from the DNA Machine. If you're not a Geneticist who created a syringe from the DNA Machine, there's no real way to tell beyond the label (which could be a lie!) what the injector will do.<br>
| <center>[[File:Dropper.png]]</center>
Injectors created from the DNA Machine are creatable on a timer (roughly about 5 minutes per syringe) and contain a paticular strand of someone's DNA. If it contains SE DNA then it deals with superpowers, disabilities and species. If it contains UI DNA, it will change your appearance and identity. Both of these can be used for both benevolent and nefarious purposes, though chances are if someone comes up and tries to stab you with one, you should probably run away.<br>
| Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
Injectors spawned either by admins or from the sandbox panel in sandbox mode aren't what they say they are. They change specific blocks of DNA - since the DNA system has been changed to a randomiser since it was introduced but these injectors haven't, that Hulk injector you just spawned may not give you hulk powers at all but may infact blind you or do other nasty things. Another odd side effect of these injectors is that they will give you a fairly heavy amount of toxic damage over time, so if you're going to experiment with them then have some antitoxins on hand.


===Scalpel and Circular Saw===
|- id="Medicine Bottle"
[[Image:Scalpel.png]] [[Image:CircSaw.png]]<br>
! Medicine Bottle
Tools used for surgery. A pair of these are available in [[Robotics]], but extras can be created with the [[Autolathe|autolathe]] as you will lose them A LOT. [[Chaplain|Rabbis]] can use a Scalpel to circumcise crewmen by targeting the groin.
| <center>[[File:Bott1.png]]</center>
| Can hold up to 30 units of chemicals. Can fill a hypospray directly or be drawn from with a syringe/dropper. Several bottles pre-loaded with medicine begin in the [[Medbay]] lockers and vending machine.


|- id="Beaker"
! Beaker
| <center></center>
| Holds up to 50 units of chemicals. Standard equipment for [[Chemistry]], but Medbay has some as well.


==Fixtures==
|- id="Pill"
! Pill
| <center>[[File:Pill1.png]][[File:Pill2.png]][[File:Pill3.png]]</center>
| Pills are taken orally but do not require that the recipient remove their mask. You can force pills down other people's throats, though like a syringe they must hold still for a moment. Pills can be dissolved into beakers to create a liquid form of their chemical. Pills can also hold large sums of chemicals-- up to 120 units if a [[Scientist|scientist]] has gotten their hands on a large enough container.


===Cryo Chamber and Freezer===
|- id="Bruise Pack"
[[Image:Cryo.png]][[Image:Freezer.png]]<br>
! Bruise Pack
Loading someone into a functioning Cryo Chamber will rapidly heal all of their [[damage]] from nearly any condition except death. To function properly however, the Cryo Chamber must first be filled with chilled gas using the Freezer unit. Note that the pipes between the two must also be intact for the Cryo to recieve any of the gas. Insert a beaker of Cryoxadone into the chamber to speed up recovery.
| <center>[[File:Bruisepack.png]]</center>
| Outdated, but can be found on the [[Nuclear Operative|Syndicate Shuttle]]. Heals brute damage. You must target the damaged part of the player's body. [[Cyborg|Medical Cyborgs]] have a Tissue Mender, which functions the same way.


===Sleeper===
|- id="Ointment"
[[Image:Sleeper.png]][[Image:SleeperConsole.png]]<br>
! Ointment
These are essentially safe storage units for living people. Climb into one or put someone into one and they'll effectively be safe from outside harm until taken out. Using the console, you can see a summary of the occupant's health, as well as eject them from the sleeper or inject Inaprovaline to speed up paralysis recovery.
| <center>[[File:Ointment.png]]</center>
| As above but for burns. [[Cyborg|Medical Cyborgs]] have a Burn Salve Dispenser, which functions the same way.
|}


===Medical Dispenser===
===Tools===
[[Image:MedDispenser.png]]<br>
{| class="wikitable" style="text-align: left"
These work like a normal vending machine, accessible by anyone with [[Medbay]] access. They contain:
!scope = "col" style="width: 15%" | Item
* x4 Bottle of Dylovene
!scope = "col" style="width: 10%" | Image
* x4 Bottle of Inaprovaline
!scope = "col" style="width: 75%" | Description
* x4 Bottle of Sleep Toxins
* x4 Bottle of Toxins
* x8 Spaceacillin Syringes
* x12 Empty Syringes


===Genetic Scanner===
|- id="Health Analyzer"
[[Image:GeneScanner.png]]<br>
! Health Analyzer
Found in [[Medical Research]], a subject can be loaded into this machine and then have their genes scanned and manipulated by the [[Geneticist]]. The process of using this device is complex, so check the [[Genetics Guide]] for information on how to use it.
| <center>[[File:Medical_Scanner.png]]</center>
| Use it on a human/monkey to see a report of their health, damage taken, any [[Virus|virii]], and other medical ailments.


===Cloning Pod===
|- id="Scalpel"
[[Image:ClonePod.png]]<br>
! Scalpel
This is a small pod found in [[Medical Research]] used to grow living clones of dead people. This equipment is computer controlled - for a guide on how to use it, see the [[Genetics Guide]].
| <center>[[File:Scalpel.png]]</center>
| Used in the [[Roboticist]]'s surgery. Using one on a patient's chest will remove any [[implants]] they have.


===Operating Table===
|- id="Circular Saw"
[[Image:OpTable.png]]<br>
! Circular Saw
A surgery table found in [[Robotics]], people dead or alive can be laid on this and have surgery performed on them by the [[Roboticist]]. For information on how to do this, check the [[Robotics]] article.
| <center>[[File:CircSaw.png]]</center>
| Used in the [[Roboticist]]'s surgery. Extra tools can be created in the [[Robotics Fabricator]].


|- id="DNA Injector"
! DNA Injector
| <center></center>
| Created from the [[Geneticist]]'s DNA Manipulator. Contains either UI, UI & UE, or SE DNA. It takes a moment to inject anyone with this-- including yourself-- and the target must hold still. The label can be set to whatever the Geneticist wants, so don't be surprised if the syringe labeled "SUPERPOWERS" turns you into a blind epileptic [[monkey]]. Being injected with one of these gives some radiation.
|}


===Morgue Unit===
==Machinery==
[[Image:Morgue.png]]<br>
{| class="wikitable" style="text-align: left"
If you're really good at Doctoring you probably won't have to use this*! The Morgue unit extends a tray when used, which the dead (or unconcious, if you're paticularly sadistic) can be placed upon to store them inside the morgue unit. These don't often see very much use, as dead bodies are often taken to [[Medical Research]], [[Robotics]], the [[Kitchen]] (if you're REALLY sadistic) or the [[Chapel]] instead.<br>
!scope = "col" style="width: 15%" | Item
<small>* = blatant fucking lies</small>
!scope = "col" style="width: 15%" | Image
!scope = "col" style="width: 70%" | Description
 
|- id="Cryo"
! Cryo Chamber
| <center>[[File:Cryo.png]]</center>
| Loading someone into a functioning cryo chamber will rapidly heal all of their damage. The Cryo requires chilled gas from the freezer unit. It can also use beakers of chemicals, and the [[Medbay]] starts with very effective beakers of Cryoxadone. The chamber uses up its chemicals while it's on so it should be left off until it's needed.
 
|- id="Freezer"
! Freezer
| <center>[[File:Freezer.png]]</center>
| Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible. There's no harm in keeping this running at low temp non-stop.
 
|- id="Sleeper"
! Sleeper
| <center>[[File:Sleeper.png]][[File:SleeperConsole.png]]</center>
| These are essentially safe storage units for living people. Climb into one or put someone into one and they'll effectively be safe from outside harm until taken out. Using the console, you can see a summary of the occupant's health, as well as eject them from the sleeper or inject Inaprovaline to speed up paralysis recovery.
 
|- id="Medical Dispenser"
! Medical Dispenser
| <center>[[File:MedDispenser.png]]</center>
| These work like a normal vending machine, accessible by anyone with [[Medbay]] access. They contain dylovene, inaprovaline, sleep toxin, toxin, spaceacillin, empty syringes, and benzo pills.
 
|- id="Genetic Scanner"
! Genetic Scanner
|<center>[[File:GeneScanner.png]]</center>
| Found in [[Genetics]]. One is attached to the cloning device, another to the DNA Manipulator. The former is for dead bodies, the latter is for test subjects.
 
|- id="Cloning Pod"
! Cloning Pod
| <center>[[File:ClonePod.png]]</center>
| This is a small pod found in [[Genetics]] used to grow living clones of dead people. This equipment is computer controlled.
 
|- id="Operating Table"
! Operating Table
| <center>[[File:OpTable.png]]</center>
| A surgery table found in [[Robotics]], people dead or alive can be laid on this and have surgery performed on them by the [[Roboticist]]. Anyone on the table is unable to get off without another's assistance.
 
|- id="Morgue Unit"
! Morgue Unit
| <center>[[Image:Morgue.png]]</center>
|The Morgue unit extends a tray when used, which the dead (or unconcious, if you're paticularly sadistic) can be placed upon to store them inside the morgue unit. These don't often see very much use, as dead bodies are often taken to [[Genetics]], [[Robotics]], the [[Kitchen]] (if you're REALLY sadistic) or the [[Chapel]] instead. The one advantage to a morgue unit is that bodies do not decay while they are inside.
|}


{{Objects}}
{{Objects}}

Revision as of 22:04, 18 October 2012

You'll generally find these objects in Medbay, used by the medical staff. Some of them aren't, however!

Medkits

Item Image Description
Medkit
MedkW.png
Contains 3x Healing Patches, 2x Burn Patches, 2x Inaprovaline Syringe, Health Analyzer
Fire Medkit
MedkO.png
Contains 2x Burn Patches, 1x Kelotane Syringe, 1x Inaprovaline Syringe, 2x Kelotane Pill, Health Analyzer
Toxin Medkit
MedkG.png
Contains 3x Dylovene Syringe, 3x Dylovene Pill, Health Analyzer
Oxygen Medkit
MedkB.png
Contains 4x Dexalin Pill, Health Analyzer
Neurological Medkit
MedkitR.png
Contains 4x Alkysine Pill, Health Analyzer. Available in Genetics.

Drug Application

Item Image Description
Patch
These miracle devices contain healing solutions to heal brute or toxin damage. Can be manufactured without any solutions, allowing people to put in any mix of medicine or dangerous toxins.
Hypospray
Hypo.png
Injects chemicals instantly. Holds up to 30 units. Can be adjusted to dispense varying amounts of its contents. It will reject harmful chemicals (including Benzo) unless emagged.
Syringe
Syringe.png
Injects chemicals and can hold up to 15 units. The recipient (unless it is yourself) must stand still for a moment to be injected. The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample.
Dropper
Dropper.png
Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
Medicine Bottle
Bott1.png
Can hold up to 30 units of chemicals. Can fill a hypospray directly or be drawn from with a syringe/dropper. Several bottles pre-loaded with medicine begin in the Medbay lockers and vending machine.
Beaker
Holds up to 50 units of chemicals. Standard equipment for Chemistry, but Medbay has some as well.
Pill
Pill1.pngPill2.pngPill3.png
Pills are taken orally but do not require that the recipient remove their mask. You can force pills down other people's throats, though like a syringe they must hold still for a moment. Pills can be dissolved into beakers to create a liquid form of their chemical. Pills can also hold large sums of chemicals-- up to 120 units if a scientist has gotten their hands on a large enough container.
Bruise Pack
Bruisepack.png
Outdated, but can be found on the Syndicate Shuttle. Heals brute damage. You must target the damaged part of the player's body. Medical Cyborgs have a Tissue Mender, which functions the same way.
Ointment
Ointment.png
As above but for burns. Medical Cyborgs have a Burn Salve Dispenser, which functions the same way.

Tools

Item Image Description
Health Analyzer
Medical Scanner.png
Use it on a human/monkey to see a report of their health, damage taken, any virii, and other medical ailments.
Scalpel
Scalpel.png
Used in the Roboticist's surgery. Using one on a patient's chest will remove any implants they have.
Circular Saw
CircSaw.png
Used in the Roboticist's surgery. Extra tools can be created in the Robotics Fabricator.
DNA Injector
Created from the Geneticist's DNA Manipulator. Contains either UI, UI & UE, or SE DNA. It takes a moment to inject anyone with this-- including yourself-- and the target must hold still. The label can be set to whatever the Geneticist wants, so don't be surprised if the syringe labeled "SUPERPOWERS" turns you into a blind epileptic monkey. Being injected with one of these gives some radiation.

Machinery

Item Image Description
Cryo Chamber
Cryo.png
Loading someone into a functioning cryo chamber will rapidly heal all of their damage. The Cryo requires chilled gas from the freezer unit. It can also use beakers of chemicals, and the Medbay starts with very effective beakers of Cryoxadone. The chamber uses up its chemicals while it's on so it should be left off until it's needed.
Freezer
File:Freezer.png
Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible. There's no harm in keeping this running at low temp non-stop.
Sleeper
File:Sleeper.pngFile:SleeperConsole.png
These are essentially safe storage units for living people. Climb into one or put someone into one and they'll effectively be safe from outside harm until taken out. Using the console, you can see a summary of the occupant's health, as well as eject them from the sleeper or inject Inaprovaline to speed up paralysis recovery.
Medical Dispenser
MedDispenser.png
These work like a normal vending machine, accessible by anyone with Medbay access. They contain dylovene, inaprovaline, sleep toxin, toxin, spaceacillin, empty syringes, and benzo pills.
Genetic Scanner
GeneScanner.png
Found in Genetics. One is attached to the cloning device, another to the DNA Manipulator. The former is for dead bodies, the latter is for test subjects.
Cloning Pod
ClonePod.png
This is a small pod found in Genetics used to grow living clones of dead people. This equipment is computer controlled.
Operating Table
OpTable.png
A surgery table found in Robotics, people dead or alive can be laid on this and have surgery performed on them by the Roboticist. Anyone on the table is unable to get off without another's assistance.
Morgue Unit
Morgue.png
The Morgue unit extends a tray when used, which the dead (or unconcious, if you're paticularly sadistic) can be placed upon to store them inside the morgue unit. These don't often see very much use, as dead bodies are often taken to Genetics, Robotics, the Kitchen (if you're REALLY sadistic) or the Chapel instead. The one advantage to a morgue unit is that bodies do not decay while they are inside.
Objects and Items
Equipment
by Department
Box2.png General · MopV2-32x32.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing Chameleon.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs