Difference between revisions of "Engineering Objects"

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m (New images: power monitor/engine output monitor, solar monitor.)
(Overhauled the entire page. Plenty of new entries and images.)
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! Mechanical Toolbox
! Mechanical Toolbox
| <center>[[File:MechanicalToolbox.png]]</center>
| <center>[[File:MechanicalToolbox.png]]</center>
| The standard blue toolbox and iconic symbol of SS13's robust combat system because of its longstanding choice as an improvised weapon. For best results, apply directly to forehead. Found all over, it's bursting with useful tools for anyone without a nearby fabricator.
| The standard blue toolbox and iconic symbol of SS13's robust combat system because of its longstanding choice as an improvised weapon. For best results, apply directly to forehead. Found all over the station, and contains useful tools for anyone without a nearby fabricator.<br>
Contains: screwdriver, wirecutters, wrench, welder, crowbar, analyzer
Contains: screwdriver, wirecutters, wrench, welder, crowbar, atmospheric analyzer.


|- id="Electrical Toolbox"
|- id="Electrical Toolbox"
! Electrical Toolbox
! Electrical Toolbox
| <center>[[File:ElectricalToolbox.png]]</center>
| <center>[[File:ElectricalToolbox.png]]</center>
| Intended for [[Mechanic]]s fixing destroyed power infrastructure, they are clustered around [[Tool Storage]] and [[Electronics]].
| Intended for fixing destroyed power infrastructure. They are clustered around [[Tool Storage|tool storage]] and [[Electronics|electronics]].<br>
Contains: screwdriver, wirecutters, crowbar, T-ray scanner, wire x3
Contains: screwdriver, wirecutters, crowbar, t-ray scanner, 3x wire coils.


|- id="Emergency Toolbox"
|- id="Emergency Toolbox"
! Emergency Toolbox
! Emergency Toolbox
| <center>[[File:EmergencyToolbox.png]]</center>
| <center>[[File:EmergencyToolbox.png]]</center>
| Hidden mainly in firefighting stashes in [[Maintenance]] and emergency supply lockers, they're still great for caving in a skull.
| Hidden mainly in firefighting stashes in [[Maintenance|maintenance tunnels]] and emergency supply lockers. They're still great for caving in a skull.<br>
Contains: fire extinguisher, station-bounced radio, flashlight, crowbar
Contains: [[General Objects#Fire Extinguisher|fire extinguisher]], [[General Objects#Station Bounced Radio|station bounced radio]], flashlight, crowbar.


|- id="Toolbelt"
|- id="Toolbelt"
! Tool Belt
! Tool Belt
| <center>[[File:toolbelt.png]]</center>
| <center>[[File:toolbelt.png]]</center>
| A toolbox that fits into the belt slot. A Holy Grail for anyone unwilling or unable to stuff their tools into a box in their backpack, such as spacewalkers and other hoarders, made twice so by the fact that there's only a limited few available in [[Tool Storage]] and the exclusive [[Engineering]] warehouse.
| A toolbox that fits on the belt slot. A Holy Grail for anyone unwilling or unable to stuff their tools into a backpack box. Available in e.g. tool storage and the [[Engineering|engineering warehouse]].<br>
Starts empty. Holds absolutely anything in the Tools category.
Starts empty. Holds absolutely anything in the tools category and many other tiny or normal-sized items.
|}
|}


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! Screwdriver
! Screwdriver
| <center>[[File:screwdriver.png]]</center>
| <center>[[File:screwdriver.png]]</center>
| One of the most, if not the most essential tool. Used in moving windows and grilles, building [[Construction#Computers|Computers]], opening maintenance panels in electronics, fixing microwaves, modifying small devices, opening cyborg heads and more.
| One of the most, if not the most essential tool. Used in moving windows and grilles, building [[Construction#Computers|computers]], opening maintenance panels in electronics, fixing microwaves, modifying small devices, opening cyborg heads and more.


|- id="Wirecutters"
|- id="Wirecutters"
! Wirecutters
! Wirecutters
| <center>[[File:wirecutters.png]]</center>
| <center>[[File:wirecutters.png]]</center>
| Used in wiring, [[hacking]], deconstructing computers, etc. Live wires should always be handled with [[Clothing#insulated gloves|insulated gloves]].
| Used in wiring, [[hacking]], deconstructing computers, etc. Live wires should always be handled with [[Engineering Objects#Insulated Gloves|insulated gloves]].


|- id="Wrench"
|- id="Wrench"
! Wrench
! Wrench
| <center>[[File:Wrench.gif]]</center>
| <center>[[File:Wrench.gif]]</center>
| Used in building [[Construction#Computers|computers]], activating [[cyborg]]s, deconstructing walls and furniture.
| Used in building computers, activating [[cyborg]]s, deconstructing walls and furniture etc.


|- id="Welder"
|- id="Welder"
! Welder
! Welder
| <center>[[File:welder.gif]]</center>
| <center>[[File:welder.gif]]</center>
| A heavy engineering tool. An active welder will ignite [[plasma]], break lightbulbs, set off fire alarms just being held in a hand near the vicinity of a sensor and do horrible things when swung at a person. Must be activated to work and the fuel tank is small, so be sure to top up often. Has nearly as many uses as screwdrivers and crowbars, but operating one will cause eye damage without proper [[Clothing#eyes|eyewear]]. Can dismantle walls, fix robots, melt shards into glass, seal doors, clear the space kudzu, fight the [[blob|meat kudzu]], etc.
| A heavy engineering tool. An active welder will ignite [[Gas#Plasma|plasma]], break light bulbs, set off nearby fire alarms and do horrible things when swung at a person. Must be activated to work and has a limited [[General Objects#Tank|supply of fuel]]. Has nearly as many uses as screwdrivers and crowbars, but operating one will cause eye damage without proper [[Engineering Objects#Welding Mask|protection]].


|- id="Crowbar"
|- id="Crowbar"
! Crowbar
! Crowbar
| <center>[[File:crowbar.png]]</center>
| <center>[[File:crowbar.png]]</center>
| A general-purpose opener. First used by assistants to pry open firelocks and unpowered doors on the way to the escape shuttles, they are also essential for prying open or wedging shut floor tiles, window frames, wall girders, computer modules, pod casings and so on.
| A general-purpose opener. Used to pry open firelocks and unpowered doors, prying up or out floor tiles, window frames, wall girders, computer modules and so on.


|- id="Multitool"
|- id="Multitool"
! Multitool
! Multitool
| <center>[[File:multitool.png]]</center>
| <center>[[File:multitool.png]]</center>
| An electrician's precision tool. Known mostly for being a cornerstone of [[hacking]], it's also essential for finishing APC repairs. The hard plastic casing makes it surprisingly handy for pistol-whipping someone in a pinch.
| An electrician's precision tool. Known mostly for being a cornerstone of [[hacking]], it's also essential for finishing [[Construction#Fixing bombed APCs|APC repairs]].


|- id="T-Ray Scanner"
|- id="T-Ray Scanner"
! T-Ray Scanner
! T-Ray Scanner
| <center>[[File:tray.png]]</center>
| <center>[[File:tray.png]]</center>
| A combined ultrasound probe and volt meter. When operated like a flashlight, it emits terahertz range radio pulses that briefly reveal hidden wires, disposal pipes and [[cloaker]]s. When used on wires, doors or other electronic equipment, it reports whether it's powered or electrified. [[Engineer]] and [[Mechanic]] PDAs have these instead of the standard flashlight modules.
| A combined ultrasound probe and volt meter. When operated like a flashlight, it emits terahertz range radio pulses that briefly reveal hidden wires, disposal pipes and [[Syndicate Items#Cloaking Device|cloakers]]. When used on wires, doors or other electronic equipment, it reports whether it's powered or electrified. [[Engineer|Engineer's]] and [[Mechanic|mechanic's]] PDAs have these instead of the standard flashlight modules.


|- id="Wire"
|- id="Wire"
! Wire
! Wire
| <center>[[File:wire.png]]</center>
| <center>[[File:wire.png]]</center>
| Spare cable, found plentifully in yellow toolkits and boxes marked "Cable Storage". Used in constructing computers, repairing damaged wiring under floors, [[Construction#Fixing bombed APCs|fixing APCs]], [[Space Pod|building pods]], [[Cyborg#Patching up|fixing cyborgs]], making pretty art, and making a crap-ton of other [[Construction|neat stuff]]! Check out [[Guide to Wiring]] for details on how to put floors and wire together to make [[Powering the station|things]] happen.  
| Spare cable, found plentifully in yellow toolkits and boxes marked "Cable Storage". Used in constructing computers, repairing damaged wiring under floors and much more. Check out [[Guide to Wiring]] for details on how to put floors and wire together to make [[Powering the station|things]] happen.


|- id="Soldering Iron"
|- id="Soldering Iron"
! Soldering Iron
! Soldering Iron
| <center>[[file:solderingiron.png]]</center>
| <center>[[file:solderingiron.png]]</center>
| The [[Mechanic]]'s second half. This does most of the work in [[Electronics]] as far as gadget construction is concerned, but not much more than a superheated stabbing implement for the rest.
| Essential for [[Mechanic#R&D|electronic projects]] as far as gadget construction is concerned, but not much more than a superheated stabbing implement for the rest.
 
|- Id="Deconstruction Device"
! Deconstruction Device
| <center>[[Image:ForensicScanner2.png]]</center>
| Does the exact opposite and disassembles any piece of machinery that has been deployed via the electronics lab. For instance, vending machines blocking off the escape shuttle can be removed quickly by using this device.


|- id="Analyzer"
|- id="Analyzer"
! Analyzer
! Atmospheric Analyzer
| <center>[[file:analyser.png]]</center>
| <center>[[file:analyser.png]]</center>
| Instant atmospheric analysis. When used, lists the temperature, pressure and the proportions of gases either in the open air or inside pipes and canisters. Abundantly available in blue toolboxes, but every PDA has this feature built-in.
| Instant atmospheric analysis. Lists the temperature, pressure and the proportions of gases either in the open air or inside pipes and canisters. Abundantly available in blue toolboxes, but every PDA has this feature built-in.


|- id="Device Analyzer"
|- id="Device Analyzer"
! Device Analyzer
! Device Analyzer
| <center>[[file:Deviceanalyzer.png]]</center>
| <center>[[file:Deviceanalyzer.png]] [[Image:MechanicsPDA.png]]</center>
| Scans an electronic device into memory, which can then be redeemed for a blueprint in the [[Mechanic#R&D|ruckingenur kit]]. The [[Mechanic]] PDA comes with a superior scanner which transmits all schematics wirelessly into the workshop, so this thing is only useful for pretenders.  
| Scans one or multiple electronic devices into memory, which can then be redeemed for a blueprint in the [[Mechanic#R&D|ruckingenur kit]]. The mechanic's [[PDA]] comes with a superior scanner which transmits all schematics wirelessly into the workshop.


|- id="RCD"
|- id="RCD"
! RCD (Rapid Construction Device)
! RCD (Rapid Construction Device)
| <center>[[File:rcd.png]]</center>
| <center>[[File:rcd.png]]</center>
| Point-and-click repair magic! The RCD conjures up and tears down walls, floors and airlocks using a 50-unit magazine of compressed matter. It costs 1 to build a floor, 2 to build a wall and 5 to build an airlock. Deconstruction costs vary, but are generally higher. It creates sparks when switching between modes or when it finishes its task, which may ignite nearby flammable materials. Additional RCD ammo can be made at a hacked [[Making_and_Breaking#General Manufacturer|general manufacturer]] for a bit of precious, precious [[Guide to Mining#Gems|uqill]] or bought from certain [[Quartermaster#Making Money|space merchants]]. The whole station has exactly two units: one is locked away in [[EVA]] and the [[Chief Engineer]] sleeps next to the other one, but [[Electronics|electronics]] can assemble copies if needed. Stealing a RCD is a possible [[Traitor Objectives|traitor objective]]. Construction cyborgs have built-in RCDs that replicate the compressed matter straight from their power supplies, so emergency repair work usually falls on them.
| Point-and-click repair magic! The RCD conjures up and tears down walls, floors and airlocks using a 50-unit magazine of compressed matter. It costs 1 to build a floor, 2 to build a wall and 5 to build an airlock. Deconstruction costs vary, but are generally higher. It creates sparks when switching between modes or when it finishes its task, which may ignite nearby flammable materials. Additional RCD ammo can be made at a hacked [[Making_and_Breaking#General Manufacturer|general manufacturer]] or bought from certain [[Quartermaster#Making Money|space merchants]].<br>
 
The whole station has exactly two units: one is locked away in [[EVA]] and the [[Chief Engineer|CE]] sleeps next to the other one - stealing a RCD is a possible [[Traitor Objectives|traitor objective]]. Construction cyborgs have built-in RCDs that replicate the compressed matter straight from their power supplies, so emergency repair work usually falls on them.
|- id="I-Pen"
! i-Pen
| <center>[[file:pen.png]]</center>
| Writes messages on walls in infrared ink, visible only to the [[AI]], cyborgs, and those wearing mesons. Great for clandestine messaging and crude graffiti.
|}
|}


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!scope = "col" style="width: 75%" class="unsortable" | Description
!scope = "col" style="width: 75%" class="unsortable" | Description


|- id="Optical Meson Scanner"
|- id="Welding Mask"
! Optical Meson Scanner
| <center>[[File:mesons.png]]</center>
| What distinguishes an engineer from an assistant. Tints the vision green, but allows the wearer to see the condition of the station infrastructure through walls. Rather scarce aside from the units that start in card-locked equipment lockers. There's one pair sitting on a table corner in the central AI core for some preposterous reason.
 
|-
! Welding Mask
! Welding Mask
| <center>[[File:welding.png]]</center>
| <center>[[File:welding.png]]</center>
| Looks all business. When toggled down, will darken the wearer's vision a bit and prevent eye damage from light sources, be it welding or something else. Can be found in the [[Warehouse]] lockers or fabricated.
| Looks all business. When toggled down, will darken the wearer's vision a bit and prevent eye damage from light sources, be it welding or [[Security Objects#Flash|something else]]. Can be found in the engineering lockers or fabricated.


|- id="Hard Hat"
|- id="Hard Hat"
! Hard Hat
! Hard Hat
| <center>[[file:hardhat.png]]</center>
| <center>[[file:hardhat.png]]</center>
| Comes with built in flashlight. Protects the head, somewhat. Typical wear for chief engineers and firemen, they can be found in Maintenance tool stashes.
| Comes with a built-in flashlight. Protects the head quite well.
 
|- id="Optical Meson Scanner"
! Optical Meson Scanner
| <center>[[File:mesons.png]]</center>
| What distinguishes an engineer from an assistant. Tints the vision green, but allows the wearer to see the condition of the station infrastructure through walls. Rather scarce aside from the units that start in card-locked equipment lockers.
 
|- id="Insulated Gloves"
! Insulated Gloves
| <center>[[Image:Glovesy.png]]</center>
| For handling live wires. Highly coveted for their ability to allow door [[hacking]]. Found in engineering and electronics, and can be ordered by the quartermaster.
 
|- id="Firesuit"
! Firesuit
| <center>[[file:firesuit.png]]</center>
| Protects the wearer from extreme heat/cold and from catching fire. The suit can deteriorate from prolonged exposure to extreme conditions, so don't go wading into that scorching plasma fire. The suit also is not effective against hard vacuum. The suit will also slow down your running speed while you wear it. Available in engineering storage.
 
|- id="Engineering Space Suit"
! Engineering Space Suit
| <center>[[File:Miningspacesuit.png]] [[File:Miningspacehelm.png]]</center>
| Preferred gear for braving the vacuum of space. Will slow down your running speed indoors. The helmet has a built-in flashlight.
 
|- id="Jetpack"
! Jetpack
| <center>[[File:jetpack.png]]</center>
| Provides air and allows you to move freely in space when worn on your back. The flying function can be toggled on/off, but moving in space will drain the tank fairly quickly. You must set the jetpack's oxygen supply in the exact same way you would set an [[General Objects#Gas Tank|oxygen tank]], and it requires a breath or gas mask mask to work. Found in [[EVA]] and the [[Miner|mining department]].<br>
'''Note:''' Don't be tempted to top off your jetpack with regular air. It only works with pure oxygen.
 
|- id="Magnetic Boots"
! Magnetic Boots
| <center>[[file:magboots.png]]</center>
| Protects the wearer from slipping in space, and being pushed backward by on-coming air, allowing them to safely repair hull breaches. The wearer of these boots can also not be pushed or pulled, even if they lie dead on the ground - the boots must be removed before dragging them anywhere. You may also use the ''grab'' intent to pull them if their boots are still on, albeit at a much slower pace. A pair starts in the [[Chief Engineer|CE]]'s locker and a few more are available to engineers and miners.


|- id="Power Cell"
|- id="Power Cell"
! Power Cell
! Power Cell
| <center>[[file:PowerCell.png]]</center>
| <center>[[file:PowerCell.png]]</center>
| Main power for [[Robot]]s, backup juice for APCs before the lights go out. They're just high-capacity batteries. If depleted they may be recharged at either the Recharger in Engineering Storage or in an engine-powered APC. Every APC in the station starts with a fully charged power cell. The power monitoring computers reporting any less than 100% charge on these is usually a sign that things are quickly going to hell.
| Main power for [[Cyborg|cyborgs]] and backup juice for APCs before the lights go out. They're just high-capacity batteries. If depleted, they may be [[General Objects#Recharger|recharged manually]].
 
|- id="Plasma Tank"
! Plasma Tank
| <center>[[File:Plasmatank.png]]</center>
| Contains (surprise!) plasma. Used to be a key component of flamethrowers before the smaller fuel bottles came in, now less common. Still useful for bombs, however.


|- id="Light Tubes"
|- id="Light Tubes"
! Light Tubes
! Light Tubes
| <center>[[File:LightTube.png]]</center>
| <center>[[File:LightTube.png]]</center>
| In addition to windows and floor tiles, the incandescent tubes are usually the first casualties of rampant chemistry in the science wing or the cafeteria. Boxes of replacement lights are available in [[Tool Storage]], [[EVA]], [[Electronics]], and the [[Janitor]]'s closet. They can also be fabricated in a rainbow of colors, including blacklight.
| In addition to windows and floor tiles, the incandescent tubes are usually the first casualties of rampant chemistry in the science wing or the cafeteria. Boxes of replacement lights are available in e.g. [[Tool Storage|tool storage]] and the [[Custodial closet|janitor's closet]]. They can also be fabricated in a rainbow of colors, including black light.


|- id="Light Bulbs"
|- id="Light Bulbs"
! Light Bulbs
! Light Bulbs
| <center>[[File:lbulb.png]]</center>
| <center>[[File:lbulb.png]]</center>
| Dimmer and cheaper, ordinary bulbs are used in areas less traveled such as maintenance halls, [[Janitor]]'s closets, emergency tool stashes and confessionals. They can be usually found in the same haunts as light tubes and are fabricated in as many varieties. Their most notable feature compared to tube-based lighting is that completely empty bulb fixtures are a bitch to see and nearly impossible to find in the dark.
| Dimmer and cheaper, ordinary bulbs are used in areas less traveled such as maintenance halls and emergency tool stashes. They can be usually found in the same haunts as light tubes and are fabricated in as many varieties.


|- id="Metal Sheets"
|- id="Metal Sheets"
! Metal Sheets
! Metal Sheets
| <center>[[file:metalsheet.png]]</center>
| <center>[[file:MetalSheetsSteel.png]]</center>
| Used for many [[construction]]s. Available in [[Tool Storage]], the [[Warehouse]] and [[EVA]], but the [[Cargo Bay]] can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.
| Used for many [[Construction|construction projects]]. Available in numerous places, and the [[Quartermaster#Items you can order|cargo bay]] can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.


|- id="Reinforced Metal Sheets"
|- id="Reinforced Metal Sheets"
! Reinforced Metal Sheets
! Reinforced Metal Sheets
| <center>[[File:rmetalsheet.png]]</center>
| <center>[[File:RMetalSheetsSteel.png]]</center>
| More robust-looking when assembled into walls. Make them yourself by combining regular metal sheets and rods or have a fabricator build them straight from raw ore.
| Stronger metal. Make them yourself by combining regular metal sheets and rods or have a fabricator build them straight from processed ore.


|- id="Glass Sheets"
|- id="Glass Sheets"
! Glass Sheets
! Glass Sheets
| <center>[[File:glasssheet.png]]</center>
| <center>[[File:GlassSheets.png]]</center>
| Used for many [[construction]]s. Available in [[Tool Storage]], the [[Warehouse]] and [[EVA]], but the [[Cargo Bay]] can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.
| Used for many construction projects. Available in numerous places, and the [[Quartermaster#Items you can order|cargo bay]] can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.


|- id="Reinforced Glass Sheets"
|- id="Reinforced Glass Sheets"
! Reinforced Glass Sheets
! Reinforced Glass Sheets
| <center>[[File:rglasssheet.png]]</center>
| <center>[[File:SteelRGlassSheets.png]]</center>
| Made from adding rods to glass or made straight in a fabricator.
| Made by adding rods to glass or by using a [[Making and Breaking#Automated|general manufacturer]].
 
|- id="Rods"
! Rods
| <center>[[File:rods.png]]</center>
| Used for many [[constructions]]. Available in [[Tool Storage]], the [[Warehouse]], and [[EVA]].


|- id="Crystal Glass"
|- id="Crystal Glass"
! Crystal Glass
! Plasma Glass
| <center>[[File:Crystalglass.png]]</center>
| <center>[[File:PlasmaGlassSheets.png]]</center>
| Stronger than regular glass, can only be made in a [[Making and Breaking#General Manufacturer|fabricator]].
| Stronger than regular glass. Can only be made in a fabricator.


|- id="Reinforced Crystal Glass"
|- id="Reinforced Crystal Glass"
! Reinforced Crystal Glass
! Reinforced Plasma Glass
| <center>[[File:Reinforcedcrystalglass.png]]</center>
| <center>[[File:SteelRPlasmaGlassSheets.png]]</center>
| Extremely strong. Can only be made in a [[Making and Breaking#General Manufacturer|fabricator]].
| Extremely strong. Made by adding rods to plasma glass or by using a fabricator.
 
|- id="Rods"
! Rods
| <center>[[File:RodsSteel.png]]</center>
| Used for many constructions projects. Made from regular metal, and available in e.g. tool storage and the engineering warehouse.


|- id="Floor Tiles"
|- id="Floor Tiles"
! Floor Tiles
! Floor Tiles
| <center>[[file:floortile.png]]</center>
| <center>[[file:floortile.png]]</center>
| Make these in fours from sheet metal, find them in the [[Warehouse]], scavenge the many [[Pathology|unfinished construction sites on the station]] or just crowbar them right out from under people's feet. Damaged floor tiles are automatically discarded upon removal.
| Make these from regular metal or just crowbar them right out from under people's feet. Damaged floor tiles are automatically discarded upon removal.
 
|- id="Jetpack"
! Jetpack
| <center>[[File:jetpack.png]]</center>
| Works like a regular oxygen tank, but lets you fly in space! Moving in space will suck up your O2 reserves so try not to get lost. The flying function has to be toggled on or off. The O2 in these can be topped off using a large [[General Objects#Canister|O2 canister]]. Putting regular air inside it will make it stop working. You must set the jetpack's oxygen supply in the exact same way you would set an oxygen tank. With a gas mask or breath mask equipped, click on the jetpack and activate it. The pressure can be set as low as 17, any lower and you will suffocate. Right-click the jetpack and select 'toggle jetpack' to actually turn it on and start exploring space. Can be found in [[EVA]].
|}
|}


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!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 75%" class="unsortable" | Description
!scope = "col" style="width: 75%" class="unsortable" | Description
|- id="Furnaces"
! Furnaces
| <center>[[file:furnace.png]]</center>
| A combustion-based power generator. The furnaces burn flammable substances (primarily [[Guide to Mining#Ore|char ore]]) to provide energy of about 5000 W per furnace. The fuel must first be loaded, then the furnace may be turned on. Furnaces remain online until they run out of fuel or are shut off manually. On the main station, they are mildly useful for heating the engine's hot loop, however they are the only source of power on the [[Mining Outpost|mining outpost]]. Furnace can accept many alternate [[Murder|fuel sources]], such as cannabis leaves or paper.
|- id="SMES"
! SMES
| <center>[[File:smes.png]]</center>
| The station's capacitors. All APCs draw power from the SMES, assuming the connection is intact and stable. The SMES in turn draw power from sources such as the [[Powering the station|engine or solar arrays]], or the furnaces. SMES must be configured for optimal use: The input must be set equal or less than the power coming in, and the output must be set to equal or less than the input. The difference between output and input will build up as reserve power in case the power source is disabled.


|- id="Engine Output Monitoring Computer"
|- id="Engine Output Monitoring Computer"
! Engine Output Monitoring Computer
! Engine Output Monitoring Computer
| <center>[[file:PowerMonitor.png]]</center>
| <center>[[file:PowerMonitor.png]]</center>
| Located in [[Engineering]]'s power control room, wired in between the engine and the SMES. Displays the output from the engine, and how much the SMESs draw.
| Located in [[Engineering|engineering's]] power control room, wired in between the engine and the SMES. Displays the output from the engine, and how much the SMESs draw.


|- id="Solar Monitoring Computer"
|- id="Solar Monitoring Computer"
! Solar Panel Control
! Solar Panel Control
| <center>[[file:SolarMonitor.png]]</center>
| <center>[[file:SolarMonitor.png]]</center>
| Shows orientation and power output from connected [[Powering the station#The solar arrays|solars]]. Can be used to manually set the rotation of the solars, but that's rarely necessary.
| Shows orientation and power output from connected [[Powering the station#The solar arrays|solars]]. Can be used to manually align the panels to the sun, but that's rarely necessary.
 
|- id="SMES"
! SMES
| <center>[[File:smes.png]]</center>
| The station's capacitors. The station's APCs draw power from the SMES, assuming the connection is stable. The SMES in turn draw power from sources such as the engine, solar arrays, or the furnaces. SMES must be configured for optimal use: The input must be set equal or less than the power coming in, and the output must be set to equal or less than the input. The difference between output and input will build up as reserve power in case the power source is disabled.


|- id="Power Monitoring Computer"
|- id="Power Monitoring Computer"
! Power Monitoring Computer
! Power Monitoring Computer
| <center>[[file:PowerMonitor.png]]</center>
| <center>[[file:PowerMonitor.png]]</center>
| Located in [[Engineering]]'s power control room. When connected to the power grid, it will display a list of all APCs on the station and their current charge. If the SMES are set correctly, then the total power output should exceed the power load. If no APCs show up on the screen, it means a wire has been cut somewhere.
| Located in engineering's power control room. When connected to the power grid, it will display a list of all APCs on the station and their current charge. If the SMES are set correctly, then the total power output should exceed the power load. If no APCs show up on the screen, it means a wire has been cut somewhere.


|- id="APC"
|- id="APC"
! APC
! APC
| <center>[[file:apc.png]]</center>
| <center>[[file:apc.png]]</center>
| The power control board for individual rooms and sectors of the station, and the last stop in the station's power grid. Each APC houses a power cell, from which it will draw power if it is not receiving power externally. The power load depends on the equipment tied to that particular APC. The APC can individually control equipment, lighting, and environmental circuits. The [[AI]] and cyborgs have an additional option on the APC to overload the lighting circuits, blowing out all lights tied to the APC.  
| The power control board for individual rooms and sectors of the station, and the last stop in the station's power grid. Each APC houses a power cell, from which it will draw power if it is not receiving power externally. The power load depends on the equipment tied to that particular APC. It can individually control equipment, lighting and environmental circuits. The AI and cyborgs have an additional option to overload the lighting circuit, blowing out all lights connected to the APC.


|- id="Furnaces"
|- id="Experimental Local Generator"
! Furnaces
! Experimental Local Generator
| <center>[[file:furnace.png]]</center>
| <center>[[File:ExperimentalLocalGenerator.png]]</center>
| A combustion based power generator. The furnaces burn flammable substances, primarily Char ore, to provide energy of about 5000W per furnace. The fuel must first be loaded, then the furnace may be turned on. Furnaces stay on until they run out of fuel or are shut off manually. On the main station they are mildly useful for heating the engine's hot loop, but furnaces are the only source of power on the [[Mining Outpost]]. Furnace can accept many alternate [[Murder|fuel sources]].
| Sounding a lot cooler than it actually is, this is basically a portable [[General Objects#Cell Charger|cell charger]] that needs a plasma tank to work and costs the [[quartermaster]] a small fortune to buy. It doesn't actually interface with the power grid at all.  


|- id="General Alert Computer"
|- id="General Alert Computer"
! General Alert Computer
! General Alert Computer
| <center>[[file:GeneralAlertComputer.png]]</center>
| <center>[[file:GeneralAlertComputer.png]]</center>
| Located in the [[bridge]] and in the [[chapel]] air hookup. Lists all alerts on the station and lets you clear them. Unfortunately, it doesn't mention what the alert is about, and half the time it's nothing to worry about. The [[AI]] also gets these alerts, but if you don't trust it, the computer's there.
| Lists all alerts on the station and lets you clear them. Unfortunately, it doesn't mention specifics, and half the time it's nothing to worry about.


|- id="Tank Dispenser"
|- id="Tank Dispenser"
! Tank Dispenser
! Tank Dispenser
| <center>[[file:tankdispenser.png]]</center>
| <center>[[file:tankdispenser.png]]</center>
| Dispenses [[oxygen tank]]s and plasma tanks. Found in [[Engineering]], [[Toxins]], and [[EVA]].
| Dispenses [[General Objects#Gas Tank|gas tanks]]. Found in engineering, [[Plasma Research|toxin research]] and other places.


|- id="Air Siphon"
|- id="Air Siphon"
! Air Siphon
! Air Siphon
| <center>[[file:airsiphon.png]]</center>
| <center>[[file:airsiphon.png]]</center>
| A portable [[gas]] container that can be set to either intake the local atmosphere or expel its contents. If filled with air, can be used to re-pressurize areas that have lost their atmosphere, such as recently fixed hull breaches. Can also take in or expel its contents into portable tanks, which can be attached then detached.
| A portable gas container that can be set to either intake the local atmosphere or expel [[Gas|its contents]]. If filled with air, it can be used to re-pressurize areas that have lost their atmosphere, such as recently fixed hull breaches. Can also take in or expel its contents into portable tanks, which can be attached then detached.


|- id="Air Scrubber"
|- id="Air Scrubber"
! Air Scrubber  
! Air Scrubber  
| <center>[[File:airscrubber.png]]</center>
| <center>[[File:airscrubber.png]]</center>
| This portable device is meant for rapidly sucking in the local atmosphere in the event of a toxic [[gas]] leak.
| This portable device is meant for rapidly sucking in the local atmosphere in the event of a toxic gas leak.


|- id="Space Heater"
|- id="Space Heater"
! Space Heater
! Space Heater
| <center>[[File:SpaceHeater.png]]</center>
| <center>[[File:SpaceHeater.png]]</center>
| Slowly heats up the surrounding area, good for after a hull breach sucks all the warm air from a room. Can be found in various nooks and crannies in maintenance.
| Slowly heats up the surrounding area. Good for after a hull breach sucks all the warm air from a room. Can be found in various nooks and crannies in maintenance.
 
|- id="ABC-U"
! ABC-U
| <center>[[Image:ABC-U.png]] [[Image:ABC-UMarker.png]]</center>
| Stationed in the [[Warehouse|warehouse]]. Can build entire rooms - see [[Construction#Entire Rooms|Construction]] for more information.
 
|- id="Ruckingenur"
! Ruckingenur Kit
| <center>[[Image:RuckingenurKit.png]]</center>
| Creates [[Mechanic#R&D|blueprints]] of scanned devices, which can then be used in the reverse-engineering fabricator.


|- id="Experimental Local Generator"
|- id="MechComp"
! Experimental Local Generator
! MechComp Dispenser
| <center>[[File:ExperimentalLocalGenerator.png]]</center>
| <center>[[Image:MechCompDispenser.png]]</center>
| Sounding a lot cooler than it actually is, this is basically a portable [[General Objects#Cell Charger|cell charger]] that needs a plasma tank to work and costs the [[Quartermaster]] a small fortune to buy. It doesn't actually interface with the power grid at all.
| Stocks a wide variety of [[Mechanic|electronic components]].  
|}
|}


<br>{{objects}}
<br>{{objects}}

Revision as of 10:25, 7 October 2014

Containers

Item Image Description
Mechanical Toolbox
MechanicalToolbox.png
The standard blue toolbox and iconic symbol of SS13's robust combat system because of its longstanding choice as an improvised weapon. For best results, apply directly to forehead. Found all over the station, and contains useful tools for anyone without a nearby fabricator.

Contains: screwdriver, wirecutters, wrench, welder, crowbar, atmospheric analyzer.

Electrical Toolbox
ElectricalToolbox.png
Intended for fixing destroyed power infrastructure. They are clustered around tool storage and electronics.

Contains: screwdriver, wirecutters, crowbar, t-ray scanner, 3x wire coils.

Emergency Toolbox
EmergencyToolbox.png
Hidden mainly in firefighting stashes in maintenance tunnels and emergency supply lockers. They're still great for caving in a skull.

Contains: fire extinguisher, station bounced radio, flashlight, crowbar.

Tool Belt
Toolbelt.png
A toolbox that fits on the belt slot. A Holy Grail for anyone unwilling or unable to stuff their tools into a backpack box. Available in e.g. tool storage and the engineering warehouse.

Starts empty. Holds absolutely anything in the tools category and many other tiny or normal-sized items.

Tools

Item Image Description
Screwdriver
Screwdriver.png
One of the most, if not the most essential tool. Used in moving windows and grilles, building computers, opening maintenance panels in electronics, fixing microwaves, modifying small devices, opening cyborg heads and more.
Wirecutters
Wirecutters.png
Used in wiring, hacking, deconstructing computers, etc. Live wires should always be handled with insulated gloves.
Wrench
Wrench.gif
Used in building computers, activating cyborgs, deconstructing walls and furniture etc.
Welder
Welder.gif
A heavy engineering tool. An active welder will ignite plasma, break light bulbs, set off nearby fire alarms and do horrible things when swung at a person. Must be activated to work and has a limited supply of fuel. Has nearly as many uses as screwdrivers and crowbars, but operating one will cause eye damage without proper protection.
Crowbar
Crowbar.png
A general-purpose opener. Used to pry open firelocks and unpowered doors, prying up or out floor tiles, window frames, wall girders, computer modules and so on.
Multitool
Multitool.png
An electrician's precision tool. Known mostly for being a cornerstone of hacking, it's also essential for finishing APC repairs.
T-Ray Scanner
Tray.png
A combined ultrasound probe and volt meter. When operated like a flashlight, it emits terahertz range radio pulses that briefly reveal hidden wires, disposal pipes and cloakers. When used on wires, doors or other electronic equipment, it reports whether it's powered or electrified. Engineer's and mechanic's PDAs have these instead of the standard flashlight modules.
Wire
Wire.png
Spare cable, found plentifully in yellow toolkits and boxes marked "Cable Storage". Used in constructing computers, repairing damaged wiring under floors and much more. Check out Guide to Wiring for details on how to put floors and wire together to make things happen.
Soldering Iron
File:Solderingiron.png
Essential for electronic projects as far as gadget construction is concerned, but not much more than a superheated stabbing implement for the rest.
Deconstruction Device
ForensicScanner2.png
Does the exact opposite and disassembles any piece of machinery that has been deployed via the electronics lab. For instance, vending machines blocking off the escape shuttle can be removed quickly by using this device.
Atmospheric Analyzer
Analyser.png
Instant atmospheric analysis. Lists the temperature, pressure and the proportions of gases either in the open air or inside pipes and canisters. Abundantly available in blue toolboxes, but every PDA has this feature built-in.
Device Analyzer
Deviceanalyzer.png MechanicsPDA.png
Scans one or multiple electronic devices into memory, which can then be redeemed for a blueprint in the ruckingenur kit. The mechanic's PDA comes with a superior scanner which transmits all schematics wirelessly into the workshop.
RCD (Rapid Construction Device)
Rcd.png
Point-and-click repair magic! The RCD conjures up and tears down walls, floors and airlocks using a 50-unit magazine of compressed matter. It costs 1 to build a floor, 2 to build a wall and 5 to build an airlock. Deconstruction costs vary, but are generally higher. It creates sparks when switching between modes or when it finishes its task, which may ignite nearby flammable materials. Additional RCD ammo can be made at a hacked general manufacturer or bought from certain space merchants.

The whole station has exactly two units: one is locked away in EVA and the CE sleeps next to the other one - stealing a RCD is a possible traitor objective. Construction cyborgs have built-in RCDs that replicate the compressed matter straight from their power supplies, so emergency repair work usually falls on them.

Equipment

Item Image Description
Welding Mask
Welding.png
Looks all business. When toggled down, will darken the wearer's vision a bit and prevent eye damage from light sources, be it welding or something else. Can be found in the engineering lockers or fabricated.
Hard Hat
Hardhat.png
Comes with a built-in flashlight. Protects the head quite well.
Optical Meson Scanner
Mesons.png
What distinguishes an engineer from an assistant. Tints the vision green, but allows the wearer to see the condition of the station infrastructure through walls. Rather scarce aside from the units that start in card-locked equipment lockers.
Insulated Gloves
Glovesy.png
For handling live wires. Highly coveted for their ability to allow door hacking. Found in engineering and electronics, and can be ordered by the quartermaster.
Firesuit
Firesuit.png
Protects the wearer from extreme heat/cold and from catching fire. The suit can deteriorate from prolonged exposure to extreme conditions, so don't go wading into that scorching plasma fire. The suit also is not effective against hard vacuum. The suit will also slow down your running speed while you wear it. Available in engineering storage.
Engineering Space Suit
Miningspacesuit.png Miningspacehelm.png
Preferred gear for braving the vacuum of space. Will slow down your running speed indoors. The helmet has a built-in flashlight.
Jetpack
Jetpack.png
Provides air and allows you to move freely in space when worn on your back. The flying function can be toggled on/off, but moving in space will drain the tank fairly quickly. You must set the jetpack's oxygen supply in the exact same way you would set an oxygen tank, and it requires a breath or gas mask mask to work. Found in EVA and the mining department.

Note: Don't be tempted to top off your jetpack with regular air. It only works with pure oxygen.

Magnetic Boots
Magboots.png
Protects the wearer from slipping in space, and being pushed backward by on-coming air, allowing them to safely repair hull breaches. The wearer of these boots can also not be pushed or pulled, even if they lie dead on the ground - the boots must be removed before dragging them anywhere. You may also use the grab intent to pull them if their boots are still on, albeit at a much slower pace. A pair starts in the CE's locker and a few more are available to engineers and miners.
Power Cell
PowerCell.png
Main power for cyborgs and backup juice for APCs before the lights go out. They're just high-capacity batteries. If depleted, they may be recharged manually.
Light Tubes
LightTube.png
In addition to windows and floor tiles, the incandescent tubes are usually the first casualties of rampant chemistry in the science wing or the cafeteria. Boxes of replacement lights are available in e.g. tool storage and the janitor's closet. They can also be fabricated in a rainbow of colors, including black light.
Light Bulbs
Lbulb.png
Dimmer and cheaper, ordinary bulbs are used in areas less traveled such as maintenance halls and emergency tool stashes. They can be usually found in the same haunts as light tubes and are fabricated in as many varieties.
Metal Sheets
MetalSheetsSteel.png
Used for many construction projects. Available in numerous places, and the cargo bay can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.
Reinforced Metal Sheets
RMetalSheetsSteel.png
Stronger metal. Make them yourself by combining regular metal sheets and rods or have a fabricator build them straight from processed ore.
Glass Sheets
GlassSheets.png
Used for many construction projects. Available in numerous places, and the cargo bay can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.
Reinforced Glass Sheets
SteelRGlassSheets.png
Made by adding rods to glass or by using a general manufacturer.
Plasma Glass
PlasmaGlassSheets.png
Stronger than regular glass. Can only be made in a fabricator.
Reinforced Plasma Glass
SteelRPlasmaGlassSheets.png
Extremely strong. Made by adding rods to plasma glass or by using a fabricator.
Rods
RodsSteel.png
Used for many constructions projects. Made from regular metal, and available in e.g. tool storage and the engineering warehouse.
Floor Tiles
Floortile.png
Make these from regular metal or just crowbar them right out from under people's feet. Damaged floor tiles are automatically discarded upon removal.

Machinery

Item Image Description
Furnaces
Furnace.png
A combustion-based power generator. The furnaces burn flammable substances (primarily char ore) to provide energy of about 5000 W per furnace. The fuel must first be loaded, then the furnace may be turned on. Furnaces remain online until they run out of fuel or are shut off manually. On the main station, they are mildly useful for heating the engine's hot loop, however they are the only source of power on the mining outpost. Furnace can accept many alternate fuel sources, such as cannabis leaves or paper.
SMES
Smes.png
The station's capacitors. All APCs draw power from the SMES, assuming the connection is intact and stable. The SMES in turn draw power from sources such as the engine or solar arrays, or the furnaces. SMES must be configured for optimal use: The input must be set equal or less than the power coming in, and the output must be set to equal or less than the input. The difference between output and input will build up as reserve power in case the power source is disabled.
Engine Output Monitoring Computer
PowerMonitor.png
Located in engineering's power control room, wired in between the engine and the SMES. Displays the output from the engine, and how much the SMESs draw.
Solar Panel Control
SolarMonitor.png
Shows orientation and power output from connected solars. Can be used to manually align the panels to the sun, but that's rarely necessary.
Power Monitoring Computer
PowerMonitor.png
Located in engineering's power control room. When connected to the power grid, it will display a list of all APCs on the station and their current charge. If the SMES are set correctly, then the total power output should exceed the power load. If no APCs show up on the screen, it means a wire has been cut somewhere.
APC
Apc.png
The power control board for individual rooms and sectors of the station, and the last stop in the station's power grid. Each APC houses a power cell, from which it will draw power if it is not receiving power externally. The power load depends on the equipment tied to that particular APC. It can individually control equipment, lighting and environmental circuits. The AI and cyborgs have an additional option to overload the lighting circuit, blowing out all lights connected to the APC.
Experimental Local Generator
ExperimentalLocalGenerator.png
Sounding a lot cooler than it actually is, this is basically a portable cell charger that needs a plasma tank to work and costs the quartermaster a small fortune to buy. It doesn't actually interface with the power grid at all.
General Alert Computer
GeneralAlertComputer.png
Lists all alerts on the station and lets you clear them. Unfortunately, it doesn't mention specifics, and half the time it's nothing to worry about.
Tank Dispenser
Tankdispenser.png
Dispenses gas tanks. Found in engineering, toxin research and other places.
Air Siphon
Airsiphon.png
A portable gas container that can be set to either intake the local atmosphere or expel its contents. If filled with air, it can be used to re-pressurize areas that have lost their atmosphere, such as recently fixed hull breaches. Can also take in or expel its contents into portable tanks, which can be attached then detached.
Air Scrubber
Airscrubber.png
This portable device is meant for rapidly sucking in the local atmosphere in the event of a toxic gas leak.
Space Heater
SpaceHeater.png
Slowly heats up the surrounding area. Good for after a hull breach sucks all the warm air from a room. Can be found in various nooks and crannies in maintenance.
ABC-U
ABC-U.png ABC-UMarker.png
Stationed in the warehouse. Can build entire rooms - see Construction for more information.
Ruckingenur Kit
RuckingenurKit.png
Creates blueprints of scanned devices, which can then be used in the reverse-engineering fabricator.
MechComp Dispenser
File:MechCompDispenser.png
Stocks a wide variety of electronic components.


Objects and Items
Equipment
by Department
Box2.png General · MopV2-32x32.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing Chameleon.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs