Difference between revisions of "Computers"

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m (New images: QM's console, supply request console, teleporter computer.)
(This page should now actually list most of the computers on the station, and avoid duplicates at the same time. Circuits boards exist for all 'Normal computers' entries, though many aren't readily available to players.)
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The station is littered with computers, which basically fall into two categories:
The station is littered with '''Computers''', which basically fall into three categories:
*Normal computers, built around a ''circuit board'' providing all the software. Any computer with a GUI, basically.
*Simple. They are typically non-modular and serve a single purpose.
*Heavy computers and Terminals, built around a ''mainboard'' and probably some ''modules''. Either can run [[ThinkDOS]] or [[TermOS]] just fine, but pre-built terminals tend to run TermOS while heavy computers run ThinkDOS.
*Normal. Built around a circuit board providing all the software. Most computers with a GUI, basically.
*Heavy computers and terminals, built around a mainboard and usually some modules. Either can run [[ThinkDOS]] or [[TermOS]] just fine, but OEM terminals tend to use TermOS, while heavy computers run ThinkDOS.


Want to build one? Check out [[Construction#Computers|the guide]]!
Want to build one? Check out [[Construction#Computers|Construction]]!
 
==Normal computers==


==Simple computers==
{| class="wikitable sortable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 15%" | Item
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|- id="TV"
|- id="TV"
! TV
! TV
| <center>[[Image:TVnew.png]]</center>
| <center>[[Image:SmallTV.png]]</center>
| Reality shows! Lets you look through certain cameras, such as [[Telescience]]'s helmet cam. Portioned out here and there on the station, easiest to find in the [[Bar]] and [[Crew Quarters]].
| Reality shows! Lets you look through certain cameras, such as [[Telescience|telescience's]] helmet cam. Portioned out here and there on the station, easiest to find in the [[Bar|bar]] and [[Crew Quarters|crew quarters]].
 
|- id="Slot Machine"
! Slot Machine
| <center>[[file:slot machine.png]]</center>
| See [[General Objects#Slot Machine|General Objects]].
 
|- id="Shuttle Control"
! Shuttle Control
| <center>[[Image:ShuttleComputer.png]]</center>
| Remotely calls or sends off the [[Mining Outpost|mining station]] shuttle.


|- id="Supply Request Console"
|- id="Supply Request Console"
! Supply Request Console
! Supply Request Console
| <center>[[file:SupplyRequestConsole.png]]</center>
| <center>[[file:SupplyRequestConsole.png]]</center>
| A wish granter. Use this to send a material order to the [[Quartermaster]]. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way!  
| A wish granter. Use this to send a material order to the [[Quartermaster|quartermaster]]. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way! These consoles are located in each one of the [[Quartermaster#Belt Hell|Belt Hell]] docks and elsewhere on the station.
There's a good bunch of these things scattered all over. There's one in the [[Cargo Bay]] lobby, on the [[Bridge]], in the [[Pod Bay|main hangar]] workshop, in the bowels of the [[Routing Depot]] and in each one of the belt hell stops.


|- id="Quartermaster's Console"
|- id="Quartermaster's Console"
! Quartermaster's Console
! Quartermaster's Console
| <center>[[file:QuartermastersConsole.png]]</center>
| <center>[[file:QuartermastersConsole.png]]</center>
| The [[Quartermaster|QM's]] link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.
| The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.
 
|- id="Bank Records"
! Bank Records
| <center>[[file:Bankputer.gif]]</center>
| Shows the station's three budgets (payroll, research and shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. The [[Head of Personnel]] keeps it in [[Customs|customs]].
 
|- id="ATM"
! ATM
| <center>[[Image:ATM_Machine_Machine.png]]</center>
| See [[General Objects#ATM|General Objects]].
 
|- id="Special ATM"
! Special ATM
| <center>[[file:Atmputer.gif]]</center>
| A strange, freestanding teller machine in the staff chief's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.
 
|- id="Surgery Computer"
! Surgery Computer
| <center>[[File:Roboputer.gif]]</center>
| See [[Medical Objects#Surgery Computer|Medical Objects]].
 
|- id="Module Rewriter"
! Module Rewriter
| <center>[[File:Modulewriter.gif]]</center>
| See [[Medical Objects#Module Rewriter|Medical Objects]].
|}
 
==Normal computers==
 
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 75%" class="unsortable" | Description
 
|- id="CCTV"
! Security Camera Viewer
| <center>[[File:CCTVMonitor.png]] [[Image:TVnew.png]]</center>
| See [[Security Objects#Security Cameras|Security Objects]].
 
|- id="Security Records"
! Security Records
| <center>[[file:filecomp.png]]</center>
| See [[Security Objects#Security Records|Security Objects]].
 
|- id="Arcade Machine"
! Arcade Machine
| <center>[[Image:ArcadeMachine.png]]</center>
| See [[General Objects#Arcade Machine|General Objects]].


|- id="Barcode Computer"
|- id="Barcode Computer"
! Barcode Computer
! Barcode Computer
| <center>[[file:Barcodeputer.gif]][[file:Qmbarcode.gif]]</center>
| <center>[[file:Barcodeputer.gif]][[file:Qmbarcode.gif]]</center>
| Located in all [[Routing Depot|belt hell]] depots. Select a destination terminal, slap the fresh barcode sticker on the crate/victim and set it on the outbound conveyor - the cargo routers now know which way to shunt them. [[Miner|Miners]] use these to claim their cut from the QM's fat syreline profits.  
| Located in all [[Quartermaster#Belt Hell|Belt Hell]] depots. Select a destination terminal, slap the fresh barcode sticker on the crate and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to [[Miner#Profiting|claim their cut]] from the profits.<br>
The quartermaster has a special yellow terminal in his [[Cargo Bay]] that includes offstation merchants in the list of destinations.
The quartermaster has a special yellow terminal in the cargo bay that includes off-station merchants in the list of destinations.


|- id="ID Computer"
|- id="ID Computer"
! ID Computer
! ID Computer
| <center>[[Image:IDComputer.png]]</center>
| <center>[[Image:IDComputer.png]]</center>
| Lurks in [[Customs]] and the [[Arrivals]] checkpoint. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards by the diligent [[Head of Personnel]].
| Lurks in [[Customs|customs]] and the [[Arrivals|arrivals checkpoint]]. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards by the diligent HoP.
 
|- id="Bank Records"
! Bank Records
| <center>[[file:Bankputer.gif]]</center>
| Shows the station's three budgets (Payroll, Research and Shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. The [[Head of Personnel]] keeps it in [[Customs]].
 
|- id="Special ATM"
! Special ATM
| <center>[[file:Atmputer.gif]]</center>
| A strange, freestanding teller machine in the [[Head of Personnel|staff chief's]] quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.


|- id="AI Upload"
|- id="AI Upload"
! AI Upload Computer
! AI Upload Computer
| <center>[[File:Aiupload.gif]]</center>
| <center>[[File:AIUploadComputer.png]]</center>
| Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the [[Computer Core|AI's lair]], two paces away from a heavy laser turret.
| Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the [[Computer Core|AI's lair]], two paces away from a heavy laser turret.


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! Robotics Control Computer
! Robotics Control Computer
| <center>[[file:Borgputer.gif]]</center>
| <center>[[file:Borgputer.gif]]</center>
| Stashed next to the mainframe in the [[Computer Core]]. Lists all active [[Cyborg|cyborgs]] and [[AI|AI cores]] on the station, and can be used to remotely activate their killswitches in an emergency.
| Stashed next to the mainframe in the computer core. Lists all active [[Cyborg|cyborgs]] and [[AI|AI cores]] on the station, and can be used to remotely activate their killswitches in an emergency.<br>
'''Don't do that without a good reason, Jesus Christ!'''
'''Don't do that without a good reason, Jesus Christ!'''
|- id="Surgery Computer"
! Surgery Computer
| <center>[[File:Roboputer.gif]]</center>
| Located in [[Robotics]]. Currently doesn't work, supposedly scans for [[implants]] in whoever is lying on the adjacent surgery table.
|- id="Module Rewriter"
! Module Rewriter
| <center>[[File:Modulewriter.gif]]</center>
| Also in [[Robotics]]. Used to flash new data onto [[cyborg]] modules, but requires a human operator.


|- id="Teleporter"
|- id="Teleporter"
! Teleporter
! Teleporter
| <center>[[File:TeleporterComputer.png]]</center>
| <center>[[File:TeleporterComputer.png]]</center>
| One third of the [[Teleporter Room]]. More understandable than the setup in the Science Wing, but dependent on tracking beacons.
| One third of the [[Teleporter Room|teleporter room]]. More understandable than the setup in the science wing, but dependent on tracking beacons.
 
|- id="General Alert Computer"
! General Alert Computer
| <center>[[file:GeneralAlertComputer.png]]</center>
| See [[Engineering Objects#General Alert Computer|Engineering Objects]].


|- id="Shuttle Control"
|- id="Engine Output Monitoring Computer"
! Shuttle Control
! Engine Output Monitoring Computer
| <center>[[Image:ShuttleComputer.png]]</center>
| <center>[[file:Powercomp.gif]]</center>
| Located by the shuttle stop in the starboard arm. Remotely calls or sends off the mining station shuttle.
| See [[Engineering Objects#Engine Output Monitoring Computer|Engineering Objects]].
 
|- id="Solar Monitoring Computer"
! Solar Panel Control
| <center>[[file:Sunputer.gif]]</center>
| See [[Engineering Objects#Solar Monitoring Computer|Engineering Objects]].


|- id="Power Monitoring Computer"
! Power Monitoring Computer
| <center>[[file:Powercomp.gif]]</center>
| See [[Engineering Objects#Power Monitoring Computer|Engineering Objects]].
|}
|}


Line 88: Line 139:
!scope = "col" style="width: 75%" class="unsortable" | Description
!scope = "col" style="width: 75%" class="unsortable" | Description


|- id="Terminal"
|- id="Data Terminal"
! Terminal
! Data Terminal
| <center>[[File:Computer-small.gif]]</center>
| <center>[[File:DataTerminal.png]]</center>
| Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build.
| If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these.


|- id="Heavy Computer"
|- id="Heavy Computer"
Line 97: Line 148:
| <center>[[Image:GenericComputer.png]]</center>
| <center>[[Image:GenericComputer.png]]</center>
| Fits three modules, take 5 sheets of metal to build.
| Fits three modules, take 5 sheets of metal to build.
|- id="Communications Console"
! Communications Console
| <center>[[Image:CommunicationsComputer.png]]</center>
| A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] pre-installed. Used to [[Calling_the_Escape_Shuttle|call the emergency shuttle]]. The [[Bridge|bridge]] has two, one in the main room and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Security (place)#Armory|armory]]. It's quite possible to [[Construction#Computers|build your own]] if the three existing consoles have been destroyed.
|- id="Medical Computer"
! Medical Computer
| <center>[[File:MedicalComputerNew.png]]</center>
| See [[Medical Objects#Medical Computer|Medical Objects]].
|- id="Security Computer"
! Security Computer
| <center>[[File:SecurityComputer.png]]</center>
| See [[Security Objects#Security Computer|Security Objects]].
|- id="Personal Computer"
! Personal Computer
| <center>[[File:thinkdos-pc.gif]]</center>
| A simple consumer PC running [[ThinkDOS]]. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive.
|- id="Portable Computer"
! Portable Computer
| <center>[[Image:PortableComputerFolded.png]] [[Image:PortableComputer.png]]</center>
| A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an universal (wired and wireless) network card by default - deploy the laptop on top of a data terminal to access the wired network. The power cell can be swapped by prying it out with a crowbar.


|- id="Mainframe"
|- id="Mainframe"
! Mainframe
! Mainframe
| <center>[[File:Mainframe.gif]]</center>
| <center>[[File:Mainframe.gif]]</center>
| TermOS computers connect to these. They run all the software needed to interact with all the other junk that's connected to the mainframe. The [[TermOS]] article is more in-depth about all this.
| TermOS computers connect to these. They run all the software needed to interact with all the other junk that is connected to the mainframe. The [[TermOS]] article is more in-depth about all this.


|- id="Databank"
|- id="Databank"
Line 108: Line 184:
| Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.
| Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.


|- id="Data Terminal"
|- id="Terminal"
! Data Terminal
! Terminal
| <center>[[File:DataTerminal.png]]</center>
| <center>[[File:Computer-small.gif]]</center>
| If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these.
| Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build.


|- id="DWAINE Terminal"
|- id="DWAINE Terminal"
! DWAINE Terminal
! DWAINE Terminal
| <center>[[File:Computer-small.gif]]</center>
| <center>[[File:Computer-small.gif]]</center>
| Nerdminals. The [[Artifact Lab]] is run through these, [[Engineering]] has one for AI-engine interfacing and the [[Research Director|RD]] has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs [[TermOS]].
| The [[Artifact Lab|artlab]] is run through these, [[Engineering|engineering]] has one for AI-engine interfacing and the [[Research Director|RD]] has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs [[TermOS]].
 
|- id="Personal Computer"
! Personal Computer
| <center>[[File:thinkdos-pc.gif]]</center>
| A simple consumer PC running [[ThinkDOS]]. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive.
 
|- id="Communications Console"
! Communications Console
| <center>[[Image:CommunicationsComputer.png]]</center>
| A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] pre-installed. Used to [[Calling_the_Escape_Shuttle|call the Emergency Shuttle]]. The [[Bridge]] has two, one in the main room, and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Security (place)#Armory|armory]]. It's quite possible to [[Construction#Computers|build your own]] if the three existing consoles are [[Construction#Transfer valve bomb|gone]].
 
|- id="Medical Computer"
! Medical Computer
| <center>[[File:MedicalComputerNew.png]]</center>
| Found all over [[Medbay]], the port arm pharmacy and the [[Bridge]]. Just a fancy ThinkDOS computer with [[ThinkDOS#MedTrak|MedTrak]] on the hard drive.
 
|- id="Security Computer"
! Security Computer
| <center>[[File:SecurityComputer.png]]</center>
| Found all over [[Security]], in [[Customs]], [[Arrivals]] and the [[Bridge]]. It's just an intimidating ThinkDOS PC with a ready [[ThinkDOS#Secmate|Secmate]] install.
|}
|}


<br>{{Template:Objects}}
<br>{{Template:Objects}}

Revision as of 10:41, 2 October 2014

The station is littered with Computers, which basically fall into three categories:

  • Simple. They are typically non-modular and serve a single purpose.
  • Normal. Built around a circuit board providing all the software. Most computers with a GUI, basically.
  • Heavy computers and terminals, built around a mainboard and usually some modules. Either can run ThinkDOS or TermOS just fine, but OEM terminals tend to use TermOS, while heavy computers run ThinkDOS.

Want to build one? Check out Construction!

Simple computers

Item Image Description
TV
SmallTV.png
Reality shows! Lets you look through certain cameras, such as telescience's helmet cam. Portioned out here and there on the station, easiest to find in the bar and crew quarters.
Slot Machine
Slot machine.png
See General Objects.
Shuttle Control
ShuttleComputer.png
Remotely calls or sends off the mining station shuttle.
Supply Request Console
SupplyRequestConsole.png
A wish granter. Use this to send a material order to the quartermaster. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way! These consoles are located in each one of the Belt Hell docks and elsewhere on the station.
Quartermaster's Console
QuartermastersConsole.png
The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.
Bank Records
Bankputer.gif
Shows the station's three budgets (payroll, research and shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. The Head of Personnel keeps it in customs.
ATM
ATM Machine Machine.png
See General Objects.
Special ATM
Atmputer.gif
A strange, freestanding teller machine in the staff chief's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.
Surgery Computer
Roboputer.gif
See Medical Objects.
Module Rewriter
Modulewriter.gif
See Medical Objects.

Normal computers

Item Image Description
Security Camera Viewer
CCTVMonitor.png TVnew.png
See Security Objects.
Security Records
Filecomp.png
See Security Objects.
Arcade Machine
ArcadeMachine.png
See General Objects.
Barcode Computer
Barcodeputer.gifQmbarcode.gif
Located in all Belt Hell depots. Select a destination terminal, slap the fresh barcode sticker on the crate and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to claim their cut from the profits.

The quartermaster has a special yellow terminal in the cargo bay that includes off-station merchants in the list of destinations.

ID Computer
IDComputer.png
Lurks in customs and the arrivals checkpoint. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards by the diligent HoP.
AI Upload Computer
AIUploadComputer.png
Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the AI's lair, two paces away from a heavy laser turret.
Robotics Control Computer
Borgputer.gif
Stashed next to the mainframe in the computer core. Lists all active cyborgs and AI cores on the station, and can be used to remotely activate their killswitches in an emergency.

Don't do that without a good reason, Jesus Christ!

Teleporter
TeleporterComputer.png
One third of the teleporter room. More understandable than the setup in the science wing, but dependent on tracking beacons.
General Alert Computer
GeneralAlertComputer.png
See Engineering Objects.
Engine Output Monitoring Computer
Powercomp.gif
See Engineering Objects.
Solar Panel Control
Sunputer.gif
See Engineering Objects.
Power Monitoring Computer
Powercomp.gif
See Engineering Objects.

Advanced computers

Item Image Description
Data Terminal
File:DataTerminal.png
If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these.
Heavy Computer
GenericComputer.png
Fits three modules, take 5 sheets of metal to build.
Communications Console
CommunicationsComputer.png
A ThinkDOS computer with COMMaster pre-installed. Used to call the emergency shuttle. The bridge has two, one in the main room and another in the captain's office. A third is located in the armory. It's quite possible to build your own if the three existing consoles have been destroyed.
Medical Computer
MedicalComputerNew.png
See Medical Objects.
Security Computer
File:SecurityComputer.png
See Security Objects.
Personal Computer
Thinkdos-pc.gif
A simple consumer PC running ThinkDOS. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive.
Portable Computer
PortableComputerFolded.png PortableComputer.png
A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an universal (wired and wireless) network card by default - deploy the laptop on top of a data terminal to access the wired network. The power cell can be swapped by prying it out with a crowbar.
Mainframe
Mainframe.gif
TermOS computers connect to these. They run all the software needed to interact with all the other junk that is connected to the mainframe. The TermOS article is more in-depth about all this.
Databank
Databank.gif
Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.
Terminal
Computer-small.gif
Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build.
DWAINE Terminal
Computer-small.gif
The artlab is run through these, engineering has one for AI-engine interfacing and the RD has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs TermOS.


Objects and Items
Equipment
by Department
Box2.png General · MopV2-32x32.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing Chameleon.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs