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- 07:30, 25 May 2024 diff hist +90 Artifact Research →Examining: Get in a mention for these messages being locked to those with Scientist Training, as introduced when PR #19035 was merged
- 07:24, 25 May 2024 diff hist +16 Traits →Job Traits: Rewrite this joke, because you really do need Scientist Training to see "It appears to have a handle you can hold it by."
- 07:21, 25 May 2024 diff hist +55 Traits →Job Traits: Note some other jobs that have Scientist Training
- 06:12, 25 May 2024 diff hist +111 Detective →Fingerprints: Add listing for kote
- 05:57, 25 May 2024 diff hist +163 Detective →Detective XP: Note job XP has no in-game effect but is sort of a soft job playtime indicator
- 05:51, 25 May 2024 diff hist +496 Detective →Detective XP: Now that PR #18430 is merged, there is in fact a way of earning Detective XP (via objectives), so update body of text and add in a table of ways to earn XP to reflect this. Also gives job rewards its own section.
- 05:46, 25 May 2024 diff hist +217 Detective →Crew Objectives: Note potential rewards for completing objectives
- 05:43, 25 May 2024 diff hist −7 Detective →Crew Objectives: Update objective text
- 05:37, 25 May 2024 diff hist +80 Salvager →Items the M4GP13 Salvage and Barter System sells: Note there's a free Door Hacker Assistant
- 05:36, 25 May 2024 diff hist +109 Salvager →Items the M4GP13 Salvage and Barter System sells: Explain why vendor sells handheld tele/elaborate on the listing
- 05:17, 25 May 2024 diff hist +2 Foods and Drinks →Alcoholic Cocktails: Update ethanol rate for Dirty Banana
- 05:16, 25 May 2024 diff hist +700 Chemicals →Food and Drink: Add Dirty Banana, added when PR #15717 was merged
- 04:58, 25 May 2024 diff hist +9 Foods and Drinks →Alcoholic Cocktails: Mirror some ethanol value updates made on Chemicals. Basically going through drinks C-E...almost.
- 04:51, 25 May 2024 diff hist +456 Chemicals →Food and Drink: Update ethanol rates for champagne, Cosmopolitan, Curacao, and Diesel (and confirm the one for Dragon's Breath)
- 04:32, 25 May 2024 diff hist +260 Chemicals →Food and Drink: Similar thing for cider
- 04:23, 25 May 2024 diff hist +167 Chemicals →Food and Drink: Move Espresso Martini out of Regular Drinks since PR #15065 also upped its depletion rate to 0.7. Regular Drinks assumes every drink has a 0.4 depletion rate, so it can't go there anymore. This also adds a little note about the drink
- 04:16, 25 May 2024 diff hist +573 Chemicals →Regular Drinks: Update ethanol values for cider, Crème de Menthe, Daiquiri, Derby, Duck Fart, and Espresso Martini, in accordance with PR #15065 being merged
- 04:02, 25 May 2024 diff hist +39 m Clothing →(Exo)Suit: Add link to info on armored nanotrasen jacket
- 03:56, 25 May 2024 diff hist −3 Clothing →Uniform: commit 92ae226 renamed "police uniform" to "guard uniform", so update police uniform description, ID, and header to reflect this
- 03:54, 25 May 2024 diff hist −149 Staff Assistant →Crew Objectives: commit 92ae226 removed the police hat, so remove this note about not confusing it with the postmaster's hat
- 03:53, 25 May 2024 diff hist −109 Security Objects →Security Apparel: Remove police hat, since it was, as they say, "nuked" in commit 92ae226
- 08:05, 24 May 2024 diff hist −15 Chemicals →Food and Drink: Remove {{Instant}} template in Blue Lagoon entry, because this table assumes all reactions are instant
- 08:00, 24 May 2024 diff hist +19 Foods and Drinks →Alcoholic Cocktails: Mirror some ethanol rate adjustments on Chemicals. Basically going from A to B here.
- 07:46, 24 May 2024 diff hist +182 Chemicals →Food and Drink: Move Blackberry Bramble out of Regular Drinks since its depletion rate is no longer 0.4, again as a result of #15065. Also taken liberty of adding a little note about it that incorporates the taste flavor text
- 07:36, 24 May 2024 diff hist +776 Chemicals →Regular Drinks: Update ethanol rates for Appletini, Bee's Knees, Blackberry Bramble, Black Russian, Bloody Mary. Blue Hawaiian, bourbon, and Brass Monkey, in keeping with same PR
- 07:18, 24 May 2024 diff hist +903 Chemicals →Food and Drink: Update ethanol amounts for beer, Beepskybrau, bitters, Bliss on the Beach, Bloody Scary, Blue Lagoon, Bo Jack Daniel's, BOOrbon, and Brave Bull, in light of PR #15065 being merged
- 06:52, 24 May 2024 diff hist +232 Captain →Crew Objectives: Add usual blurb about rewards for objectives
- 06:49, 24 May 2024 diff hist +683 Captain Basically add section for Captain XP. Move the info about the one job reward there and add a table for methods of earning XP. With PR #18430 merged, it's now possible to earning Cap XP for objectives
- 06:30, 24 May 2024 diff hist +9 Captain →Crew Objectives: Update text of alcohol-related objective
- 06:29, 24 May 2024 diff hist +3 m Spacebux →Crew Objective Bonus: Fix wrong word: it's "complete all your objectives" rather than "complete all your objects"
- 06:28, 24 May 2024 diff hist +242 Head of Security →Crew Objectives: Put the sort of boilerplate text about rewards for objectives
- 06:23, 24 May 2024 diff hist +608 Head of Security →Head of Security XP: Add methods for earning HoS XP, as PR #18430 being merged means doing objectives gives XP, and this applies to HoS. This also puts the job rewards table its own section to make things more organized
- 05:57, 24 May 2024 diff hist −282 XP →Which jobs have XP? Job Rewards?: Reflect body to match, which mostly means axing parts saying HoS XP used to exist
- 05:56, 24 May 2024 diff hist −114 XP →Which jobs have XP? Job Rewards?: Update table to reflect PR #18430 adding ways for Captain, Detective, and HoS to get XP
- 04:46, 24 May 2024 diff hist −138 Changelog →Current Testmerged PRs: Back to None now that the one testmerged PR, #18797, is in the game proper
- 04:44, 24 May 2024 diff hist +634 Changelog →May 2024: May 23rd updates
- 07:04, 23 May 2024 diff hist +1,993 Changelog →May 2024: May 22's updates
- 06:55, 23 May 2024 diff hist +116 Gang →Set Gang Base: Specify name of locker-moving ability, clarify some wording, tweak to second-person because the person reading this is probably the gang leader
- 06:46, 23 May 2024 diff hist +81 Gang →Score Table: Note foam dart weapons are also excluded
- 06:22, 23 May 2024 diff hist 0 Traits →Character Setup Traits: Update trip chance for Trippy, as that was decreased from 5% to 2% when PR #19089 was merged
- 06:20, 23 May 2024 diff hist +506 Salvager →Items the M4GP13 Salvage and Barter System sells: Flesh out AP mag purchase
- 06:03, 23 May 2024 diff hist +160 Salvager →Items the M4GP13 Salvage and Barter System sells: Flesh out Radio Channel Upgrade
- 05:16, 23 May 2024 diff hist −5 Security Officer →How to Deal with Threats: Switchblades aren't gang-exclusive anymore, since they can now appear in surplus crates (as a result of PR #19034 being merged), so use a different example of a gang weapon to reflect this
- 06:35, 22 May 2024 diff hist +9 Syndicate Items →Standard Items: Put description of SounDreamS PRO cartridge ringtones into a bullet list for readability
- 06:31, 22 May 2024 diff hist +400 Syndicate Items →Surplus crate items: Add Quickhack, from same PR. This one does have some mechanical differences
- 06:23, 22 May 2024 diff hist +485 Syndicate Items →Surplus crate items: Add switchblade, with a detail relevant to Syndicate operatives. Switchblades were added to surplus crate rotation when PR #19034 was merged.
- 05:21, 22 May 2024 diff hist −454 Changelog →Current Testmerged PRs: Take 18587 off the list now that it's merged in full
- 04:55, 22 May 2024 diff hist +858 Changelog →May 2024: May 21's updates
- 06:21, 21 May 2024 diff hist +279 Changelog →Current Testmerged PRs: Update testmerges list: in with 18587, out with 18561
- 06:19, 21 May 2024 diff hist +1,096 Changelog →May 2024: May 20th's updates