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- 07:16, 6 April 2024 diff hist +268 Chemicals →Acids: Note some caveats about the steam-based recipe for sulfuric acid
- 07:13, 6 April 2024 diff hist +69 Chemicals →Acids: Add steam-based recipe for sulfuric acid, added when PR #16639 was merged. I might tweak the way this is displayed on the wiki later
- 07:10, 6 April 2024 diff hist +1 User:Studenterhue/Foods Dummy edit: just mirroring Foods and Drinks edits (updating small beaker sprite) current
- 07:07, 6 April 2024 diff hist 0 m User:Studenterhue/Foods Text replacement - "BeakerV2" to "BeakerV3"
- 07:06, 6 April 2024 diff hist +530 General Objects →General Items (large): Talk about how cryoing as a non-unique job opens job slots, a feature introduced when PR #18145 was merged
- 06:57, 6 April 2024 diff hist +89 General Objects →General Items (large): Talk about the button's cooldown as well. PR #18406 also raised the activation cooldown from 2 to 5 min and added a deactivation cooldown.
- 06:54, 6 April 2024 diff hist +234 General Objects →General Items (large): Talk about effects of alert button on shutters and turrets, introduced when PR #18406 was merged. Put effects into nice bullet-point list for readability
- 06:26, 6 April 2024 diff hist +3 m Cyborg →Upgrades: Making them at a robotics fab, not making them a robotics fab, whoops. Not my day today
- 06:21, 6 April 2024 diff hist +1,040 Cyborg →Upgrades: Put this information on the descriptions of the four modules as well. Putting how-to-obtain info on the other ones would take some time, so I'm putting that off for now
- 06:06, 6 April 2024 diff hist +479 Cyborg →Upgrades: Give some general information on how to get upgrades, so I can mention them appearing in abandoned crates (they already appeared in them before PR #9605 was merged)
- 05:58, 6 April 2024 diff hist +9 m Cyborg →Arms and legs: Add a missing word to prove I am not a doofus
- 05:56, 6 April 2024 diff hist +232 Cyborg →Arms and legs: Note the thrusters appear in abandoned crates, something introduced when PR #9605 was merged
- 06:45, 5 April 2024 diff hist +7 Gang →Locker Purchases: Comment out nunchucks, since the option to buy them was commented out/disabled when PR #18369 was merged
- 06:38, 5 April 2024 diff hist +1,008 Changelog →April 2024: April 4th's updates
- 06:29, 5 April 2024 diff hist +308 N File:AtheistSweaterV1.png The old item sprite for the atheist's sweater, a jumpsuit item for the Chaplain, ironically enough. This item has since been resprited. The newer version/replacement is at File:AtheistSweaterV2.png. Who made this sprite? That is yet to be determined. Category:Historical Item Sprites current
- 06:27, 5 April 2024 diff hist +501 N File:AtheistSweaterV2.png The item sprite for the atheist's sweater, a jumpsuit item for the Chaplain, ironically enough. Not a sweater that's atheist, just a sweater belonging to one. The apostrophe s is important. [https://github.com/goonstation/goonstation/pull/6932 New sprite by Flaborized]. Still a tan sweater with brown slacks, just touched up to match the worn sprites. This new version has better shading, particularly around the sleeves, and the color palette's more vivid. Category:Object Sprites current
- 06:19, 5 April 2024 diff hist +15 User:Studenterhue/Drinks →Non-Alcoholic Drinks: Mirror an edit on Foods and Drinks (Catamount mix effect) current
- 06:18, 5 April 2024 diff hist +144 User:Studenterhue/Drinks →Alcoholic Cocktails: Mirror some edits made on Foods and Drinks (Diesel, Cosmopolitan, and Old-Fashioned drink effects)
- 06:02, 5 April 2024 diff hist +90 Chemicals →Acids: Note different heat rate for sulfuric acid mixing in open vs closed container, a feature introduced when PR #16639 was merged. Made the open vs closed container stuff into bullet point to make it all more readable. Also corrects off-gasing threshold
- 05:52, 5 April 2024 diff hist 0 Chemicals →Food and Drink: Update Cosmopolitan's depletion rate, since it was raised from 0.4 to 0.7 when PR #15065 was merged
- 05:50, 5 April 2024 diff hist +340 Chemicals →Food and Drink: Move Cosmopolitan out of Regular Drinks to describe the random accent effect, per commit 48eb0a8
- 05:32, 5 April 2024 diff hist +277 Chemicals →Food and Drink: Bring Diesel up from Regular Drinks as well so I can mention it's usable in the Portable Combustion Generator, an interaction introduced in commit 598b15b
- 05:26, 5 April 2024 diff hist +40 Chemicals →Food and Drink: Note Gunfire specifically uses a VOX clip, with attendant link for more info
- 05:20, 5 April 2024 diff hist +95 Chemicals →Food and Drink: Move catamount up from Regular Drinks to talk about its silly mix sound, introduced by commit d5c7822
- 05:08, 5 April 2024 diff hist +124 Chemicals →Food and Drink: Move Gunfire up from regular drinks to talk about the silly mix effect
- 06:44, 4 April 2024 diff hist +6 Clothing →Head: Specify how much melee resistance the space-american football helmet provides
- 06:36, 4 April 2024 diff hist +20 m Clothing →Uniform: Clarify who "their" is in the outlander's jumpsuit description, because I realize now it could also refer to the outlander's outfit
- 06:33, 4 April 2024 diff hist −68 Clothing →(Exo)Suit: Cut reference to gang getting the authentic versions of the sneaking suit
- 06:31, 4 April 2024 diff hist +125 Clothing →(Exo)Suit: Add light armor vest, or rather a link directing people to info on it
- 06:24, 4 April 2024 diff hist +28 m Medals →Secret Medals: Add link to info about gas respirator skin
- 06:23, 4 April 2024 diff hist +539 Clothing →Masks: Add respirator mask, added when PR #13739 was merged
- 06:06, 4 April 2024 diff hist +568 Clothing →Uniform: Add outlander's jumpsuit, from same PR
- 05:49, 4 April 2024 diff hist +701 Clothing →Head: Add outlander's mask, added when PR #17965 was merged
- 05:32, 4 April 2024 diff hist +311 Flockmind →Flockmind Abilities: Give some details about what the tutorial is like current
- 05:00, 4 April 2024 diff hist +24 m Gas →Special Notes: Proofread things a bit
- 06:51, 3 April 2024 diff hist −365 Changelog →Current Testmerged PRs: Take off April Fool's test merges, add in entries for 18294
- 06:39, 3 April 2024 diff hist +6 m Clothing →Uniform: Add missing preposition and pronoun
- 06:36, 3 April 2024 diff hist +650 Clothing →Head: Add druid mask, from same PR
- 06:24, 3 April 2024 diff hist +566 Clothing →Uniform: Add druid robes, added when PR #17965 was merged
- 05:52, 3 April 2024 diff hist +38 Traits →Job Traits: Add Blue Clown to the list of jobs with Clown Training, as per merging of PR #16699
- 05:50, 3 April 2024 diff hist +68 Traits →Job Traits: Note Clown Training allows juggling, as a result of commit 80ec57d
- 05:47, 3 April 2024 diff hist +509 Traits →Job Traits: Add Clown Training trait, introduced when PR #15937 was merged
- 05:18, 3 April 2024 diff hist +133 Armory Note Cog1's armory has door-breaching rounds and gun, as per commit a606a19
- 05:04, 3 April 2024 diff hist +328 Armory Add info about the APC for Cog1's Armory, convert some numbers into words for consistency
- 04:57, 3 April 2024 diff hist +587 Armory Rearrange list contents for Cog1 tab for comedic effect, add back in AmmoTech because I had a moment there, add in some more links and mentions of the rechargers and comms console
- 04:46, 3 April 2024 diff hist +8 Armory Move some info about the Comms Console and rechargers in Cog1 tab so it doesn't get lost in the big list of items (with some tweaks), fix a sentence I forgot to complete
- 04:28, 3 April 2024 diff hist +499 Armory Add info about turrets and chute in Cog1 tab, while also workshopping some prose here and there
- 06:56, 2 April 2024 diff hist +62 Clothing →Head: Insert a note in turban description about what the other half of the imam's outfit it
- 06:54, 2 April 2024 diff hist +371 Clothing →Uniform: Add imam's robe
- 06:28, 2 April 2024 diff hist +58 Clothing →Head: Make similar note for formal turban, which combos with the siropa