User contributions for Studenterhue
Results for Studenterhue talk block log uploads logs
A user with 33,979 edits. Account created on 17 February 2017.
22 January 2023
- 05:5705:57, 22 January 2023 diff hist +627 Changelog →January 2023: Jan 21st update
21 January 2023
- 08:4308:43, 21 January 2023 diff hist +26 Security Forgot someone there current
- 08:3508:35, 21 January 2023 diff hist −839 Wrestler →Passives: These could probably just be links to Guide to Being Robust.
- 08:2508:25, 21 January 2023 diff hist +354 Wrestler →Passives: Expanding and reorganizing. Now it goes info on unarmed attacks->other stuff, rather than related to *flip->not related, which is a bit of a strange dichotomy. Also added some details on chairflipping and flipping as a wrestler
- 08:1808:18, 21 January 2023 diff hist +114 Guide to Being Robust →Shoulder Dive: Mention a useful hotkey, add bit of organization
- 07:3707:37, 21 January 2023 diff hist +193 General Objects →General Items (large): It'd be good to link to info on how to buckle to chairs. I imagine if someone wanted to know how, then besides the FAQ, they might also look up chairs in general. Moved the joke about chairs being haunted to make way for this
- 07:2907:29, 21 January 2023 diff hist +6 m General Objects →General Items (large): Can't believe I forgot a very important verb. Also, that last edit was meant to be marked as minor.
- 07:2807:28, 21 January 2023 diff hist −67 General Objects →General Items (large): There are like more than a few ways to climb stairs, so I think I'm just going to condense this part
- 07:2307:23, 21 January 2023 diff hist +36 m Doctoring →Improvised Surgery: Update a link
- 07:1707:17, 21 January 2023 diff hist +357 m Game FAQ →Why am I so slow?: Elaborate on the walk/run button points and clothing points, italicize the buttons you press
- 07:0607:06, 21 January 2023 diff hist +11 Game FAQ →How do I buckle myself to a chair? How do I unbuckle myself? How do I do this for other people?: Bullet point lists could make this more readable/easier to read at a glance.
- 07:0307:03, 21 January 2023 diff hist +37 Game FAQ →How do I buckle people into chairs? How do I unbuckle them?: Yeah, this basically about buckling yourself, to be real. Changing title and verb forms to reflect that
- 06:5506:55, 21 January 2023 diff hist +217 Game FAQ →How do I buckle people into chairs? How do I unbuckle them?: We got to talk about unbuckling too
- 06:5406:54, 21 January 2023 diff hist +62 Game FAQ →How do I buckle people into chairs? How do I unbuckle them?: Okay, there's a fourth...
- 06:5006:50, 21 January 2023 diff hist +236 Game FAQ →How do I buckle people into chairs? How do I unbuckle them?: There are also a couple more ways to buckle yourself
- 06:3706:37, 21 January 2023 diff hist −12 Game FAQ →How do I buckle people into chairs? How do I unbuckle them?: Now click-on-yourself-to-buckle works only on Help intent
- 06:1506:15, 21 January 2023 diff hist +529 Changelog →January 2023: Jan 20th update
- 06:1406:14, 21 January 2023 diff hist +43 Construction →Player Vending Machines: Can't link to rows on the Making and Breaking tables, but mentioning that General Manufacturer can make should be just as helpful
- 06:1006:10, 21 January 2023 diff hist −290 Arcade Remove/rewrite references to the pod colosseum per merging of PR #10234
- 06:0606:06, 21 January 2023 diff hist +30 m Virtual Reality →Pod Colosseum: capitalizing "pod Colosseum" this way looks kinda odd. Might be better to use the game's name (the Colosseum), and preface that there's another name people use..d
- 06:0206:02, 21 January 2023 diff hist +30 m Virtual Reality →Pod Colosseum: "used to be found" I think suggests it was once found at one location but is now found in another. That is technically true since it was moved after a VR revamp, but this is probably not what this is getting at.
- 05:5905:59, 21 January 2023 diff hist −2 m Virtual Reality Move Pod Colosseum section downward for a loose sense of organization (current VR->removed ones).
20 January 2023
- 07:5207:52, 20 January 2023 diff hist +990 Changelog →January 2023: January 19th update
19 January 2023
- 08:4608:46, 19 January 2023 diff hist +77 m Quartermaster →Items you can order: Turn cases of "[object] frame" into "Frames: [object]", mostly to be consistent
- 08:4208:42, 19 January 2023 diff hist +450 m Quartermaster →Items you can order: Add links to frame entry on Engineering Objects
- 08:3608:36, 19 January 2023 diff hist +9 m Syndicate Items →Job-Specific Items: Make "frames" link led to the Engineering Objects page's entry on it, both to dewick the Mechanic page post-removal and to provide some more direct info on what a frame is. Slightly tweaked some wording.
- 08:3108:31, 19 January 2023 diff hist +931 Engineering Objects →Building Materials: Add frame, mostly for linking purposes. Building Materials seems as good a place as any (maybe this page could be organized a little?)
- 07:5807:58, 19 January 2023 diff hist −8 Foods and Drinks →Microwave: Swap this mention of Mechanic with Engineer, since those two jobs were combined when PR #12252 was merged
- 07:5507:55, 19 January 2023 diff hist 0 Medical Objects Swap this mention of Mechanic with Engineer, since those two jobs were combined when PR #12252 was merged
- 07:4707:47, 19 January 2023 diff hist −5 Engineering Objects →Equipment: Now that Nuclear Engine is a real thing, handling fuel rods while wearing class II radiation gear is no longer just something done "in theory" (though it also kinda works in a "they don't actually wear the suits" deal?)
- 07:4307:43, 19 January 2023 diff hist 0 m File:MartianSpecialistV2.gif Studenterhue moved page File:MartianInfiltrator.gif to File:MartianSpecialistV2.gif without leaving a redirect: This is in fact a specialist. Adding V2...too since it's also the resprited version current
- 07:3607:36, 19 January 2023 diff hist +930 Martian Mode →Epilogue: Martians Today: Note re-sprite, add table of comparing old vs new sprites. More TBA
- 07:3307:33, 19 January 2023 diff hist 0 m File:MartianInfiltratorV2.gif Studenterhue moved page File:MartianBeserker.gif to File:MartianInfiltratorV2.gif without leaving a redirect: This is a Martian Infiltrator, not a Beserker; those weren't added. This is also the resprited version current
- 07:0607:06, 19 January 2023 diff hist +47 Martian Mode Reorganizing, namely renaming some headers and putting info about what happened to Martian mode under the header of what first iteration of martian mode was like.
- 06:4606:46, 19 January 2023 diff hist −5 m Martian Mode →Classes: Whoops!
- 06:4506:45, 19 January 2023 diff hist −34 Martian Mode →The Station Under the Martians: Likewise here
- 06:4106:41, 19 January 2023 diff hist +98 Martian Mode →The Classes in Detail: Restoring old sprites. This is more faithful to the post, and I think I have a better way to show these new sprites
- 06:3506:35, 19 January 2023 diff hist +6 m Security Checkpoints Arrivals's was correct in this context, but this is probably a better way
- 06:2906:29, 19 January 2023 diff hist +60 Jobs With Horizon gone, Atmospherish/Atmospherics Technician is gone too
- 06:1806:18, 19 January 2023 diff hist +1,718 Changelog →January 2023: January 18th update, and one final change for Jan 17th
- 02:0002:00, 19 January 2023 diff hist +4 Beepsky's House Commit d27b85d made the phaser in the Oshan version of Beepsky's House into a micro phaser
18 January 2023
- 09:3709:37, 18 January 2023 diff hist +260 Market KInda regret doing the whole asylum thing for Donut 2, gonna try to retool that current
- 09:2409:24, 18 January 2023 diff hist +280 Market Rewrite a blurb for Oshan.
- 09:1709:17, 18 January 2023 diff hist 0 Market Swap the mentions of Mechanic with Engineer for tabs of current maps, since those two jobs were combined when PR #12252 was merged
- 09:1509:15, 18 January 2023 diff hist 0 Maintenance Swap the mentions of Mechanic with Engineer, since those two jobs were combined when PR #12252 was merged. Besides, if Mechanic was still around, I'm pretty sure an Engineers would get more use of out the power monitor current
- 09:1309:13, 18 January 2023 diff hist 0 Miner Swap the mentions of Mechanic with Engineer, since those two jobs were combined when PR #12252 was merged. Should still mostly make sense
- 09:1009:10, 18 January 2023 diff hist 0 Revolutionary Swap the mentions of Mechanic with Engineer, since those two jobs were combined when PR #12252 was merged
- 09:0709:07, 18 January 2023 diff hist −1 m Research Director →Telescience Gimmicks: No, we are not lizards
- 09:0709:07, 18 January 2023 diff hist −8 Research Director Swap the mentions of Mechanic with Engineer, since those two jobs were combined when PR #12252 was merged
- 09:0509:05, 18 January 2023 diff hist +486 Vampire →Undead & Not Quite Loving It: Other Traits: Yeah, let's do it. Change section title to suit the different focus