User contributions for Studenterhue
Results for Studenterhue talk block log uploads logs
A user with 34,120 edits. Account created on 17 February 2017.
8 November 2019
- 05:0405:04, 8 November 2019 diff hist +55 Ore Processing Spell out the recipe for soulsteel
- 04:5404:54, 8 November 2019 diff hist +610 Ore Processing Add ectoplasm as a material
- 00:4800:48, 8 November 2019 diff hist +4 Making and Breaking It really does say fluid canister in the general manufacturer menu for some reason.
7 November 2019
- 23:5123:51, 7 November 2019 diff hist +6 Being A Better Traitor Link to Cyborg's section on erebite cells, rather than the general Guide to Mining section on ores
- 23:5023:50, 7 November 2019 diff hist +2 m Guide to Mining also why is the gem entry's row id cytine i get it's the image name but gemstone makes way more sense
- 23:4923:49, 7 November 2019 diff hist +11 Random Events Add specific links to ores mentioned in the meteor shower section
- 23:4823:48, 7 November 2019 diff hist −1 m Critter Update link to wiki's entry on soulsteel, which isn't on the guide to mining page anymore
- 23:4723:47, 7 November 2019 diff hist −1 m Ghost Update link to wiki's entry on soulsteel, which isn't on the guide to mining page anymore
- 23:4623:46, 7 November 2019 diff hist −1 m Guide to Botany Update link to wiki's entry on steel
- 23:4423:44, 7 November 2019 diff hist −2,802 Guide to Mining I've always thought it was weird a section on stuff you mostly don't get from mining was in a mining guide, so I've moved it to the Ore Processing, where it can document a broader scope. Don't worry, I moved erebite and starstone to fitting sections.
- 23:4023:40, 7 November 2019 diff hist +38 Station Grade "and the game the crew" wasn't quite a grammatical error, but I'll make it fit better
- 23:2023:20, 7 November 2019 diff hist +424 Ore Processing Shove the possibly outdated recommendations on material sheets into the section about uses for materials
- 23:1623:16, 7 November 2019 diff hist +2,314 Ore Processing →So where do I get all the stuff I need?: Replace the most likely outdated material tips with a section on various materials than can be used for metallurgy, transplanted from the Guide to Mining section.
- 22:5322:53, 7 November 2019 diff hist +190 Ore Processing There also seems to be a reflectivity property, seen on stuff like gold, gnesis, and koshmarite. Here's what I know so far.
- 22:4822:48, 7 November 2019 diff hist +63 Guide to Mining Gold is also definitely a Reflective Material, gnesis and koshmarite seem to be based on material analyzer readings (not that they correlate with the manufacturer's material properties very well)
- 22:4322:43, 7 November 2019 diff hist +123 Ore Processing →The Nano-Fabricator: Let's mention how radioactivity influences self-charge rate here too
- 22:4122:41, 7 November 2019 diff hist −292 Ore Processing Remember how I said I might remove the notes column on the properties table because it's kinda useless? I just did and moved some of the info else.
- 22:0822:08, 7 November 2019 diff hist +65 Medical Doctor You can put more than bodies and organs into the reclaimer
- 22:0722:07, 7 November 2019 diff hist +38 m Medical Doctor Link to the specific upgrade that allows scanning decayed bodies
- 22:0522:05, 7 November 2019 diff hist +415 Medical Doctor So there's like three different cases--and solutions--that the "total ossification" message is associated with. Maybe even a fourth.
- 21:5721:57, 7 November 2019 diff hist +34 Medical Objects Okay, so the NecroScan CAN scan bodies that are skeletonized because of natural decay, but not those because of wraith/blob shenanigans (no idea about rotting/ossification)
- 08:1408:14, 7 November 2019 diff hist +182 SS13 Wiki:Current events there's some missing traitor objectives too
- 08:0508:05, 7 November 2019 diff hist −3 m Clothing is goes is not gramatically correct phrase
- 07:4207:42, 7 November 2019 diff hist +251 SS13 Wiki:Current events can't get the gang rework stuff
- 07:4107:41, 7 November 2019 diff hist +88 SS13 Wiki:Current events Got a player piano entry a few days back, now need some info on the disease reagents and LSR
- 07:3907:39, 7 November 2019 diff hist −1 Revolutionary also the deconvert message has only one exclamation point
- 07:3807:38, 7 November 2019 diff hist −5 m Revolutionary Saying reasonable hunches and then within reason feels really weird for some reason. Maybe "firm evidence" is better
- 07:3707:37, 7 November 2019 diff hist +30 Gang Sec and all Heads can't join gangs.
- 07:2907:29, 7 November 2019 diff hist +68 Medical Objects Floor scanners and cryo cells accept health analyzer upgrades too.
- 07:2607:26, 7 November 2019 diff hist +238 m Medical Objects Mention that floor health scanners can be given analyzer upgrades, add a few more links.
- 07:2307:23, 7 November 2019 diff hist +11 Medical Doctor Medical patches adminster chems over time rather than instantly now
- 07:2207:22, 7 November 2019 diff hist +174 Gang Add WIP widget explaining what needs to be updated for the gang revamp
- 07:1607:16, 7 November 2019 diff hist +103 Gang Gang uniforms also grant health and stamina boosts. Again, no specifics so far.
- 07:1307:13, 7 November 2019 diff hist +42 Gang Cash can now only be deposited in $500 increments. An interesting decision.
- 07:1207:12, 7 November 2019 diff hist −58 Gang Tagging turf now generates points over time. I have no numbers or other specifics on this.
- 07:1107:11, 7 November 2019 diff hist +3 m Security Officer nice forgot a "to" too. Two.
- 07:0807:08, 7 November 2019 diff hist +1 m Security Officer It's "an old veteran", not a "a old veteran", stud enter the hue this is pre-k stuff
- 07:0407:04, 7 November 2019 diff hist +87 Gang You can't actually join a different gang once you're in one.
- 06:5906:59, 7 November 2019 diff hist +72 Gang Gang leaders can now choose gang uniform and name from a set of randomized choices. Also, add more details about how you know you're a gang leader.
- 06:5406:54, 7 November 2019 diff hist +97 Gang Gang members cannot make or use TTVs. Well, that's one way to discourage bombs.
- 06:4506:45, 7 November 2019 diff hist +431 Clown On balloon animals. Also, remove the Linemap image now that it's not really current map.
- 06:3106:31, 7 November 2019 diff hist +15 Clown Clowns do in fact get some access, in form of just maint access
- 06:3006:30, 7 November 2019 diff hist +62 Chemistry Seems you need 6 units of feather fluid to infect someone with avian flu now, maybe less. Heard similar things about vamp serum, so gonna add a WIP widget stating that some infection thresholds need to be updated
- 06:2606:26, 7 November 2019 diff hist −21 m Guide to Mining That's not quite how you link to the construction page
- 06:2506:25, 7 November 2019 diff hist +153 Ore Processing Actually the big thing I've seen a lot of people want is an explanation of the material analyzer readings
- 06:1506:15, 7 November 2019 diff hist −27 Ore Processing Weird that the entry for the hardness property mentions things that aren't actually affected by hardness (also the notes column for the properties table is honestly kinda useless, I might remove it sometime)
- 06:0706:07, 7 November 2019 diff hist +16 Ore Processing Could also use some info on how material properties affect properties of the material sheets
- 06:0606:06, 7 November 2019 diff hist −99 Ore Processing The armor plates and large coil definitely have no use now
- 06:0406:04, 7 November 2019 diff hist +232 Ore Processing More specific WIP widgets
6 November 2019
- 22:0922:09, 6 November 2019 diff hist +613 Changelog Nov 6th update so far. Gang revamp sure arrived faster than I expected