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- 07:26, 7 November 2019 diff hist +238 m Medical Objects Mention that floor health scanners can be given analyzer upgrades, add a few more links.
- 07:23, 7 November 2019 diff hist +11 Medical Doctor Medical patches adminster chems over time rather than instantly now
- 07:22, 7 November 2019 diff hist +174 Gang Add WIP widget explaining what needs to be updated for the gang revamp
- 07:16, 7 November 2019 diff hist +103 Gang Gang uniforms also grant health and stamina boosts. Again, no specifics so far.
- 07:13, 7 November 2019 diff hist +42 Gang Cash can now only be deposited in $500 increments. An interesting decision.
- 07:12, 7 November 2019 diff hist −58 Gang Tagging turf now generates points over time. I have no numbers or other specifics on this.
- 07:11, 7 November 2019 diff hist +3 m Security Officer nice forgot a "to" too. Two.
- 07:08, 7 November 2019 diff hist +1 m Security Officer It's "an old veteran", not a "a old veteran", stud enter the hue this is pre-k stuff
- 07:04, 7 November 2019 diff hist +87 Gang You can't actually join a different gang once you're in one.
- 06:59, 7 November 2019 diff hist +72 Gang Gang leaders can now choose gang uniform and name from a set of randomized choices. Also, add more details about how you know you're a gang leader.
- 06:54, 7 November 2019 diff hist +97 Gang Gang members cannot make or use TTVs. Well, that's one way to discourage bombs.
- 06:45, 7 November 2019 diff hist +431 Clown On balloon animals. Also, remove the Linemap image now that it's not really current map.
- 06:31, 7 November 2019 diff hist +15 Clown Clowns do in fact get some access, in form of just maint access
- 06:30, 7 November 2019 diff hist +62 Chemistry Seems you need 6 units of feather fluid to infect someone with avian flu now, maybe less. Heard similar things about vamp serum, so gonna add a WIP widget stating that some infection thresholds need to be updated
- 06:26, 7 November 2019 diff hist −21 m Guide to Mining That's not quite how you link to the construction page
- 06:25, 7 November 2019 diff hist +153 Ore Processing Actually the big thing I've seen a lot of people want is an explanation of the material analyzer readings
- 06:15, 7 November 2019 diff hist −27 Ore Processing Weird that the entry for the hardness property mentions things that aren't actually affected by hardness (also the notes column for the properties table is honestly kinda useless, I might remove it sometime)
- 06:07, 7 November 2019 diff hist +16 Ore Processing Could also use some info on how material properties affect properties of the material sheets
- 06:06, 7 November 2019 diff hist −99 Ore Processing The armor plates and large coil definitely have no use now
- 06:04, 7 November 2019 diff hist +232 Ore Processing More specific WIP widgets
- 22:09, 6 November 2019 diff hist +613 Changelog Nov 6th update so far. Gang revamp sure arrived faster than I expected
- 06:43, 6 November 2019 diff hist +395 Guide to Genetics Add Vestigical Ballistics
- 03:21, 6 November 2019 diff hist +150 Changelog First update of November, the Nov 5th update
- 00:39, 6 November 2019 diff hist +2,390 Revolutionary Add a section on dealing with the Heads' counter-revolutionary effort, complete with another The Internationale reference. Mostly focuses on how to break loyalty implants and how to sabotage the implant process.
- 23:58, 5 November 2019 diff hist +643 Revolutionary Add a probably badly-titled section explaining that heads aren't antags. Also, split up a title to accomodate it
- 23:36, 5 November 2019 diff hist +1,136 Revolutionary On the rules relating to melee beatdown deconversions and the funny things that arise from it not preventing reconversion.
- 22:56, 5 November 2019 diff hist +1,929 Revolutionary Explain how to quicken the loyalty implant deconversion, how to deal with people who try to outheal the implant, and where to get medicine for the converted...boy I may have to split this up in the future, it's getting kinda long
- 20:48, 5 November 2019 diff hist +1,386 Revolutionary Generally update the loyalty implant section, namely how they deconvert now and they can be bypassed
- 08:19, 5 November 2019 diff hist +39 N Your Player Piano And You freaking capitals current
- 08:18, 5 November 2019 diff hist −259 SS13 Wiki:Current events Got a "sprite" for the custom power cell, the sprite for the player piano, and info on the associated player piano book.
- 08:16, 5 November 2019 diff hist +26 Cyborg Add an "image" for the custom large energy cell
- 08:13, 5 November 2019 diff hist +623 General Objects Add an honestly kinda garbo entry on the player piano
- 07:54, 5 November 2019 diff hist +32 Template:Books Add Your Player Piano and You. Some day we'll need a new template for this
- 07:53, 5 November 2019 diff hist +156 Books Add Your Player Piano and You
- 07:51, 5 November 2019 diff hist +83 N File:CustomLargeCell.png A large energy cell made by the refinery's nanofab. Who knows what it'll look like?
- 07:46, 5 November 2019 diff hist +3,676 N Your Player Piano and You
- 07:45, 5 November 2019 diff hist −3 Fixing the Paint Machine causing it to disappear, not causing it to disappearing
- 07:50, 4 November 2019 diff hist −13 General Objects Swap out the still image used for Discount Dan's bath bombs for a gif of all 12 flavors.
- 07:48, 4 November 2019 diff hist +162 N File:DiscountDanBathBombsV2.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness. Reuploading because there were some stray pixels on the Primal Scream flavor frame.
- 07:19, 4 November 2019 diff hist +78 N File:DiscountDanBathBombs.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness.
- 07:17, 4 November 2019 diff hist +86 N File:PlayerPiano.png In the future, pianos have become so advanced that they can play themselves!....kinda.
- 07:11, 4 November 2019 diff hist +133 Syndicate Items What PDA bombs do to ID cards in them now
- 02:05, 4 November 2019 diff hist +337 Jobs Ehhhh sure let's copy over the Mime's entry in the Job of the Day section to the Gimmick Jobs section, then rewrite the Job of the Day Mime entry to reflect the unusual availability (which has three a's)
- 01:55, 4 November 2019 diff hist −19 Jobs In fact, the only guaranteed gimmick jobs are radio host and mime now.
- 01:40, 4 November 2019 diff hist −51 Jobs So, the guaranteed Lawyer, Boxer, Tourist, and Barber job slots have been removed
- 19:56, 3 November 2019 diff hist 0 Wizard Prismatic Spray and Polymorph's cooldowns were shortened at some point
- 08:25, 3 November 2019 diff hist +85 General Objects Add a source of coffins. I think the crate might have been renamed.
- 08:23, 3 November 2019 diff hist −200 SS13 Wiki:Current events Completed the tasks for wraith, got some info on vamps and the morgue supplies crate and thermals and chameleon cloak
- 08:18, 3 November 2019 diff hist +22 Wraith I wouldn't say Create smoke blinds people so much as completely obscures it
- 08:16, 3 November 2019 diff hist −3 Wraith Add updated cost and cooldown for Whisper