Difference between revisions of "Science Objects"
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Brucehenke (talk | contribs) (you know the word "sort" starts to sound really weird after a while) |
Convair880 (talk | contribs) m (Port-a-Medbay was replaced by the Port-A-NanoMed.) |
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! Port-A-Sci | ! Port-A-Sci | ||
| <center>[[Image:PortASci.png]] [[Image:RemoteNew.png]]</center> | | <center>[[Image:PortASci.png]] [[Image:RemoteNew.png]]</center> | ||
| | | Intended to safely send [[Telescience|telescientists]] and loot back to the station. Comes with a remote. | ||
|} | |} | ||
<br>{{objects}} | <br>{{objects}} | ||
[[Category:Objects]] | [[Category:Objects]] |
Revision as of 15:22, 28 September 2014
Equipment
Item | Image | Description |
---|---|---|
Hand Teleporter | Using the hand teleporter will open a temporary portal. If the teleporter room computer has not been set to a destination, the portal will lead anyone who walks into a random location, often the middle of space. If the computer has been set, the user will be prompted to choose a destination, either None (random) or Active (an active tracking beacon). The RD, MD and Captain have one of these at their disposal, and they are sometimes a traitor objective. | |
Tank Transfer Valve | Used to link two tanks of gas together. The valve can also accept attachments such as remote signalers and timers. | |
Remote Signaler | Sends out a radio signal of a given value on a set frequency, and when attached to something, will activate when it receives that signal. It in turn can be attached a few other other items, which will cause it to send out a signal when that other item activates. | |
Proximity Sensor | When armed, it will activate whenever it detects motion adjacent to it and emits a beep. | |
Timer | Activates once the timer hits 0. | |
Igniter | Heats up the square it is on when activated. Can also be used to light cigarettes, but you'll never look as cool as when you're using a real lighter. | |
Timer/Igniter Assembly | One of the various assemblies you can build and attach to beakers as well as bombs. | |
ElectroPack | Goes on to the back slot of a monkey or other victim-- cannot be removed by the wearer. The pack needs to be turned on first. It waits for a radio signal, and when received, delivers a debilitating jolt of electricity to whomever is wearing it. | |
Space GPS | Using it will bring up a menu of a few functions and a list of other active GPSes. Any GPS in distress mode will be highlighted in red. You can use it to get your local coordinates or send out a distress signal. In the list of GPSes, if you are on the Station or Mining z-level, the GPS will indicate as much-- otherwise it will list your nearest landmark as unknown. | |
Tracking Beacon | Allows someone using the Teleporter Room to safely lock onto it as a destination. Its coordinates will show up on the Space GPS. | |
Clipboard | Makes you look like you're taking notes or something productive instead of melting people's faces off | |
Implant | Comes in a variety of delicious flavors | |
Implanter | Instantly adds the implant to your target. |
Machinery
Item | Image | Description |
---|---|---|
Chem Dispenser | Dispenses 10 units of chemical at a time into a waiting container. The beaker's contents can be manipulated as well. | |
CheMaster 3000 | Accepts a container holding chemicals. Allows the user to isolate or remove specific chemicals, analyze them for a short summary of their use, bottle them, turn them into pills or medical patches. | |
Reagant Heater/Cooler | Changes the temperature of chems in an appropriate container. | |
ValuChimp | Dispenses monkeys. | |
Port-A-Sci | Intended to safely send telescientists and loot back to the station. Comes with a remote. |
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |