Science Objects: Difference between revisions
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Convair880 (talk | contribs) Added: Port-a-Sci. |
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| <center>[[File:Valuchimp.png]]</center> | | <center>[[File:Valuchimp.png]]</center> | ||
| Dispenses [[Monkey]]s. | | Dispenses [[Monkey]]s. | ||
|- id="PortASci" | |||
! Port-A-Sci | |||
| <center>[[Image:PortASci.png]] [[Image:RemoteNew.png]]</center> | |||
| Very similar to the [[Medical Objects#Port-a-Medbay|Port-a-Medbay]]. Intended to safely send [[Telescience|telescientists]] and loot back to the station. Comes with a remote. | |||
|} | |} | ||
<br>{{objects}} | <br>{{objects}} | ||
[[Category:Objects]] | [[Category:Objects]] | ||
Revision as of 13:15, 27 August 2014
Equipment
| Item | Image | Description |
|---|---|---|
| Hand Teleporter | Using the hand teleporter will open a temporary portal. If the Teleporter Room computer has not been set to a destination, the portal will lead anyone who walks into a random location-- often the middle of space. If the computer has been set, the user will be prompted to choose a destination, either "None" (random) or "Active" (an active tracking beacon). The Research Director and Captain both begin with one of these, and they are sometimes a traitor objective. | |
| Tank Transfer Valve | Used to link two tanks of gas together. The valve can also accept attachments such as remote signalers and timers. | |
| Remote Signaler | Sends out a radio signal of a given value on a set frequency, and when attached to something, will activate when it receives that signal. It in turn can be attached a few other other items, which will cause it to send out a signal when that other item activates. | |
| Proximity Sensor | When armed, it will activate whenever it detects motion adjacent to it and emits a beep. | |
| Timer | Activates once the timer hits 0. | |
| Igniter | Heats up the square it is on when activated. Can also be used to light cigarettes, but you'll never look as cool as when you're using a real lighter. | |
| Timer/Igniter Assembly | One of the various assemblies you can build and attach to beakers as well as bombs. | |
| ElectroPack | Goes on to the back slot of a monkey or other victim-- cannot be removed by the wearer. The pack needs to be turned on first. It waits for a radio signal, and when received, delivers a debilitating jolt of electricity to whomever is wearing it. | |
| Space GPS | Using it will bring up a menu of a few functions and a list of other active GPSes. Any GPS in distress mode will be highlighted in red. You can use it to get your local coordinates or send out a distress signal. In the list of GPSes, if you are on the Station or Mining z-level, the GPS will indicate as much-- otherwise it will list your nearest landmark as unknown. | |
| Tracking Beacon | Allows someone using the Teleporter Room to safely lock onto it as a destination. Its coordinates will show up on the Space GPS. | |
| Clipboard | Makes you look like you're taking notes or something productive instead of melting people's faces off | |
| Implant | Comes in a variety of delicious flavors | |
| Implanter | Instantly adds the implant to your target. |
Machinery
| Item | Image | Description |
|---|---|---|
| Chem Dispenser | Dispenses 10 units of chemical at a time into a waiting container. | |
| CheMaster 3000 | Accepts a container holding chemicals. Allows the user to remove specific chemicals, analyze them for a short summary of their use, bottle them, turn them into pills or medical patches. | |
| Reagant Heater/Cooler | Changes the temperature of chems in an appropriate container. | |
| ValuChimp | Dispenses Monkeys. | |
| Port-A-Sci | Very similar to the Port-a-Medbay. Intended to safely send telescientists and loot back to the station. Comes with a remote. |
| Objects and Items | |
|---|---|
| Equipment by Department |
|
| Machinery | |
| Clothing | |
| Catering | |
| Weapons | |