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Show new changes starting from 14:30, 25 May 2024
   
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25 May 2024

     07:59  Chaplain‎‎ 3 changes history +234 [Studenterhue‎ (3×)]
     
07:59 (cur | prev) +125 Studenterhue talk contribs →‎Chaplain XP: Add another way to gain XP, objectives (okay, just one objective in Chaplain's case), again from PR #18430
     
07:57 (cur | prev) +16 Studenterhue talk contribs →‎Crew Objectives: Update objective text
     
07:57 (cur | prev) +93 Studenterhue talk contribs →‎Crew Objectives: Note objectives give XP, as introduced when PR #18430 was merged
     07:24  Traits‎‎ 2 changes history +71 [Studenterhue‎ (2×)]
     
07:24 (cur | prev) +16 Studenterhue talk contribs →‎Job Traits: Rewrite this joke, because you really do need Scientist Training to see "It appears to have a handle you can hold it by."
     
07:21 (cur | prev) +55 Studenterhue talk contribs →‎Job Traits: Note some other jobs that have Scientist Training
     06:12  Detective‎‎ 5 changes history +980 [Studenterhue‎ (5×)]
     
06:12 (cur | prev) +111 Studenterhue talk contribs →‎Fingerprints: Add listing for kote
     
05:57 (cur | prev) +163 Studenterhue talk contribs →‎Detective XP: Note job XP has no in-game effect but is sort of a soft job playtime indicator
     
05:51 (cur | prev) +496 Studenterhue talk contribs →‎Detective XP: Now that PR #18430 is merged, there is in fact a way of earning Detective XP (via objectives), so update body of text and add in a table of ways to earn XP to reflect this. Also gives job rewards its own section.
     
05:46 (cur | prev) +217 Studenterhue talk contribs →‎Crew Objectives: Note potential rewards for completing objectives
     
05:43 (cur | prev) −7 Studenterhue talk contribs →‎Crew Objectives: Update objective text
     05:17  Foods and Drinks‎‎ 2 changes history +11 [Studenterhue‎ (2×)]
     
05:17 (cur | prev) +2 Studenterhue talk contribs →‎Alcoholic Cocktails: Update ethanol rate for Dirty Banana
     
04:58 (cur | prev) +9 Studenterhue talk contribs →‎Alcoholic Cocktails: Mirror some ethanol value updates made on Chemicals. Basically going through drinks C-E...almost.
     05:16  Chemicals‎‎ 5 changes history +2,156 [Studenterhue‎ (5×)]
     
05:16 (cur | prev) +700 Studenterhue talk contribs →‎Food and Drink: Add Dirty Banana, added when PR #15717 was merged
     
04:51 (cur | prev) +456 Studenterhue talk contribs →‎Food and Drink: Update ethanol rates for champagne, Cosmopolitan, Curacao, and Diesel (and confirm the one for Dragon's Breath)
     
04:32 (cur | prev) +260 Studenterhue talk contribs →‎Food and Drink: Similar thing for cider
     
04:23 (cur | prev) +167 Studenterhue talk contribs →‎Food and Drink: Move Espresso Martini out of Regular Drinks since PR #15065 also upped its depletion rate to 0.7. Regular Drinks assumes every drink has a 0.4 depletion rate, so it can't go there anymore. This also adds a little note about the drink
     
04:16 (cur | prev) +573 Studenterhue talk contribs →‎Regular Drinks: Update ethanol values for cider, Crème de Menthe, Daiquiri, Derby, Duck Fart, and Espresso Martini, in accordance with PR #15065 being merged
     04:02  Clothing‎‎ 2 changes history +36 [Studenterhue‎ (2×)]
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04:02 (cur | prev) +39 Studenterhue talk contribs →‎(Exo)Suit: Add link to info on armored nanotrasen jacket
     
03:56 (cur | prev) −3 Studenterhue talk contribs →‎Uniform: commit 92ae226 renamed "police uniform" to "guard uniform", so update police uniform description, ID, and header to reflect this
     03:54  Staff Assistant diffhist −149 Studenterhue talk contribs →‎Crew Objectives: commit 92ae226 removed the police hat, so remove this note about not confusing it with the postmaster's hat
     02:00  Syndicate Items diffhist +84 Kregle talk contribs →‎Surplus crate items

24 May 2024

     08:16 Upload log Kregle talk contribs uploaded a new version of File:Remy.png
     08:05  Chemicals‎‎ 4 changes history +1,846 [Studenterhue‎ (4×)]
     
08:05 (cur | prev) −15 Studenterhue talk contribs →‎Food and Drink: Remove {{Instant}} template in Blue Lagoon entry, because this table assumes all reactions are instant
     
07:46 (cur | prev) +182 Studenterhue talk contribs →‎Food and Drink: Move Blackberry Bramble out of Regular Drinks since its depletion rate is no longer 0.4, again as a result of #15065. Also taken liberty of adding a little note about it that incorporates the taste flavor text
     
07:36 (cur | prev) +776 Studenterhue talk contribs →‎Regular Drinks: Update ethanol rates for Appletini, Bee's Knees, Blackberry Bramble, Black Russian, Bloody Mary. Blue Hawaiian, bourbon, and Brass Monkey, in keeping with same PR
     
07:18 (cur | prev) +903 Studenterhue talk contribs →‎Food and Drink: Update ethanol amounts for beer, Beepskybrau, bitters, Bliss on the Beach, Bloody Scary, Blue Lagoon, Bo Jack Daniel's, BOOrbon, and Brave Bull, in light of PR #15065 being merged
     08:00  Foods and Drinks diffhist +19 Studenterhue talk contribs →‎Alcoholic Cocktails: Mirror some ethanol rate adjustments on Chemicals. Basically going from A to B here.
     06:52  Captain‎‎ 3 changes history +924 [Studenterhue‎ (3×)]
     
06:52 (cur | prev) +232 Studenterhue talk contribs →‎Crew Objectives: Add usual blurb about rewards for objectives
     
06:49 (cur | prev) +683 Studenterhue talk contribs Basically add section for Captain XP. Move the info about the one job reward there and add a table for methods of earning XP. With PR #18430 merged, it's now possible to earning Cap XP for objectives
     
06:30 (cur | prev) +9 Studenterhue talk contribs →‎Crew Objectives: Update text of alcohol-related objective
 m   06:29  Spacebux diffhist +3 Studenterhue talk contribs →‎Crew Objective Bonus: Fix wrong word: it's "complete all your objectives" rather than "complete all your objects"
     06:28  Head of Security‎‎ 2 changes history +850 [Studenterhue‎ (2×)]
     
06:28 (cur | prev) +242 Studenterhue talk contribs →‎Crew Objectives: Put the sort of boilerplate text about rewards for objectives
     
06:23 (cur | prev) +608 Studenterhue talk contribs →‎Head of Security XP: Add methods for earning HoS XP, as PR #18430 being merged means doing objectives gives XP, and this applies to HoS. This also puts the job rewards table its own section to make things more organized
     05:57  XP‎‎ 2 changes history −396 [Studenterhue‎ (2×)]
     
05:57 (cur | prev) −282 Studenterhue talk contribs →‎Which jobs have XP? Job Rewards?: Reflect body to match, which mostly means axing parts saying HoS XP used to exist
     
05:56 (cur | prev) −114 Studenterhue talk contribs →‎Which jobs have XP? Job Rewards?: Update table to reflect PR #18430 adding ways for Captain, Detective, and HoS to get XP

23 May 2024

     09:04  Traits‎‎ 2 changes history +298 [Kregle‎; Studenterhue‎]
     
09:04 (cur | prev) +298 Kregle talk contribs →‎Job Traits
     
06:22 (cur | prev) 0 Studenterhue talk contribs →‎Character Setup Traits: Update trip chance for Trippy, as that was decreased from 5% to 2% when PR #19089 was merged
     06:55  Gang‎‎ 2 changes history +197 [Studenterhue‎ (2×)]
     
06:55 (cur | prev) +116 Studenterhue talk contribs →‎Set Gang Base: Specify name of locker-moving ability, clarify some wording, tweak to second-person because the person reading this is probably the gang leader
     
06:46 (cur | prev) +81 Studenterhue talk contribs →‎Score Table: Note foam dart weapons are also excluded
     05:16  Security Officer diffhist −5 Studenterhue talk contribs →‎How to Deal with Threats: Switchblades aren't gang-exclusive anymore, since they can now appear in surplus crates (as a result of PR #19034 being merged), so use a different example of a gang weapon to reflect this

22 May 2024

     06:35  Syndicate Items‎‎ 3 changes history +894 [Studenterhue‎ (3×)]
     
06:35 (cur | prev) +9 Studenterhue talk contribs →‎Standard Items: Put description of SounDreamS PRO cartridge ringtones into a bullet list for readability
     
06:31 (cur | prev) +400 Studenterhue talk contribs →‎Surplus crate items: Add Quickhack, from same PR. This one does have some mechanical differences
     
06:23 (cur | prev) +485 Studenterhue talk contribs →‎Surplus crate items: Add switchblade, with a detail relevant to Syndicate operatives. Switchblades were added to surplus crate rotation when PR #19034 was merged.

21 May 2024

 m   20:14  Changeling diffhist 0 Sord213 talk contribs hand and leg costs reduced
 m   05:57  Botanist diffhist −2 Studenterhue talk contribs Text replacement - "CogmapBotany2022April.png" to "CogmapHydroponicsV5.png"
 m   05:27  General Objects diffhist −9 Studenterhue talk contribs Text replacement - "BedTransparent.png" to "BedV3.png"
 m   05:27  Virus diffhist −9 Studenterhue talk contribs Text replacement - "BedTransparent.png" to "BedV3.png"
     05:16  Game Modes‎‎ 2 changes history +792 [Studenterhue‎ (2×)]
     
05:16 (cur | prev) +782 Studenterhue talk contribs Add a little section for salvager mode
     
04:42 (cur | prev) +10 Studenterhue talk contribs →‎Intrigue: Add Salvager to list of modes in intrigue rotation

20 May 2024

 m   11:51  Medals diffhist +4 Glamurio talk contribs New name for Strange Vampire Suit