Engineering Objects

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Containers

Item Image Description
Mechanical Toolbox
Toolboxb.png
The standard blue toolbox and iconic symbol of SS13's robust combat system because of its longstanding choice as an improvised weapon. For best results, apply directly to forehead. Contains a screwdriver, wirecutters, wrench, welder, crowbar and analyzer
Electrical Toolbox
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Contains a screwdriver, wirecutters, crowbar, T-ray scanner and 3x lengths of wire
Emergency Toolbox
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Contains a fire extinguisher, station bounced radio, flashlight and crowbar
Tool Belt
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Can hold screwdrivers, wirecutters, wrenches, crowbars, analyzers, T-ray scanners, wire, multitools, and soldering irons.

Tools

Item Image Description
Screwdriver
Screwdriver.png
Used in moving windows, grilles, building Computers, opening panels, fixing microwaves, combining/modifying small devices, opening cyborg heads, and more.
Wirecutters
Wirecutters.png
Used in wiring, hacking, deconstructing computers, etc. Live wires should always be handled with insulated gloves.
Wrench
Wrench.gif
Used in building computers, deconstructing tables, chairs, and so on, activating cyborgs, deconstructing walls.
Welder
Welder.gif
Must be activated to use and has limited fuel supply. An active welder will ignite plasma, break lightbulbs, and set off fire alarms. Can be used for multiple purposes, but will often cause eye damage without proper eyewear. Can dismantle walls, fix robots, turn shards into glass, seal doors, fighting the blob, etc.
Crowbar
Crowbar.png
Can pry open firelocks or unpowered doors, floor tiles, windows, and girders
Multitool
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Can pulse wires in machinery, an essential aspect of hacking.
T-Ray Scanner
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Illuminates cables and disposal pipes beneath floor tiles. Can be used while in your pocket or on your belt. Using it on a door will report whether or not it is electrified. It also causes people carrying a cloaker to flicker briefly when nearby. Using it on exposed wiring will report how much (if any) current is passing through.
Wire
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Used in constructing computers, repairing damaged wiring, and making pretty art. Check out Guide to Wiring for details.
Soldering Iron
File:Solderingiron.png
Used by Mechanics to secure and deploy devices.
Analyzer
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Tells you the atmospheric conditions around you. The same function is in your PDA and wall-mounted atmos sensors so this thing is pretty much useless. Also known as an analyser in space stations across the pond.
Device Analyzer
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Scans the machine and allows you to build copies via the handy-dandy blueprint generator! Follow the directions and wall off escape with gambling machines
RCD (Rapid Construction Device)
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The RCD uses a finite ammo supply to quickly construct or deconstruct floors, walls, and airlocks. The RCD and 30 units of compressed matter begin in EVA. It costs 1 to build a floor, 3 to build a wall, 5 to dismantle a floor or wall, and 10 to build or dismantle an airlock. Stealing this is a possible traitor objective. Additional RCDs and RCD ammo can be made at a mining fabricator. Construction borgs have a built-in RCD with effectively infinite ammo. The RCD creates sparks when switching between modes or when it finishes its task.
i-Pen
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Writes messages on walls in infrared ink, visible only to the AI, cyborgs, and those wearing mesons. Great for clandestine messaging and crude graffiti.

Equipment

Item Image Description
Optical Meson Scanner
Mesons.png
What distinguishes an engineer from an assistant. Tints the vision green, but allows the wearer to see the condition of the station infrastructure through walls. Rather scarce aside from the units that start in card-locked equipment lockers. There's one pair sitting on a table corner in the central AI core for some preposterous reason.
Welding Mask
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Looks all business. When toggled down, will darken the wearer's vision a bit and prevent eye damage from light sources, be it welding or something else. Can be found in the Warehouse lockers or fabricated.
Hard Hat
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Comes with built in flashlight. Protects the head, somewhat. Typical wear for chief engineers and firemen, they can be found in Maintenance tool stashes.
Power Cell
File:Powercell.png
Main power for Robots, backup juice for APCs before the lights go out. They're just high-capacity batteries. If depleted they may be recharged at either the Recharger in Engineering Storage or in an engine-powered APC. Every APC in the station starts with a fully charged power cell. The power monitoring computers reporting any less than 100% charge on these is usually a sign that things are quickly going to hell.
Plasma Tank
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Contains (surprise!) plasma. Used to be a key component of flamethrowers before the smaller fuel bottles came in, now less common. Still useful for bombs, however.
Light Tubes
File:Ltube.png
In addition to windows and floor tiles, the incandescent tubes are usually the first casualties of rampant chemistry in the science wing or the cafeteria. Boxes of replacement lights are available in Tool Storage, EVA, Electronics, and the Janitor's closet. They can also be fabricated in a rainbow of colors, including blacklight.
Light Bulbs
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Dimmer and cheaper, ordinary bulbs are used in areas less traveled such as maintenance halls, Janitor's closets, emergency tool stashes and confessionals. They can be usually found in the same haunts as light tubes and are fabricated in as many varieties. Their most notable feature compared to tube-based lighting is that completely empty bulb fixtures are a bitch to see and nearly impossible to find in the dark.
Metal Sheets
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Used for many constructions. Available in Tool Storage, the Warehouse and EVA, but the Cargo Bay can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.
Reinforced Metal Sheets
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More robust-looking when assembled into walls. Make them yourself from metal sheets or have a fabricator build them straight from raw mauxite.
Glass Sheets
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Used for many constructions. Available in Tool Storage, the Warehouse and EVA, but the Cargo Bay can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.
Reinforced Glass Sheets
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Made from adding rods to glass or made straight in a fabricator.
Rods
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Used for many constructions. Available in Tool Storage, the Warehouse, and EVA.
Crystal Glass
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Stronger than regular glass, can only be made in a fabricator.
Reinforced Crystal Glass
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Extremely strong. Can only be made in a fabricator.
Floor Tiles
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Make these in fours from sheet metal, find them in the Warehouse, scavenge the many unfinished construction sites on the station or just crowbar them right out from under people's feet. Damaged floor tiles are automatically discarded upon removal.
Jetpack
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Works like a regular oxygen tank, but lets you fly in space! Moving in space will suck up your O2 reserves so try not to get lost. The flying function has to be toggled on or off. The O2 in these can be topped off using a large O2 canister. Putting regular air inside it will make it stop working. You must set the jetpack's oxygen supply in the exact same way you would set an oxygen tank. With a gas mask or breath mask equipped, click on the jetpack and activate it. The pressure can be set as low as 17, any lower and you will suffocate. Right-click the jetpack and select 'toggle jetpack' to actually turn it on and start exploring space. Can be found on the Mining Outpost and at EVA.

Machinery

Item Image Description
Engine Output Monitoring Computer
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Located in Engineering's power control room, wired in between the engine and the SMES. Displays the output from the engine, and how much the SMESs draw.
Solar Panel Control
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Shows orientation and power output from connected solars. Sits between the solar panels and their associated SMES. Can be used to manually set the rotation of the solars, but that's rarely necessary.
SMES
Smes.png
The station's capacitors. The station's APCs draw power from the SMES, assuming the connection is stable. The SMES in turn draw power from sources such as the engine, solar arrays, or the furnaces. SMES must be configured for optimal use: The input must be set equal or less than the power coming in, and the output must be set to equal or less than the input. The difference between output and input will build up as reserve power in case the power source is disabled.
Power Monitoring Computer
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Located in Engineering's power control room. When connected to the power grid, it will display a list of all APCs on the station and their current charge. If the SMES are set correctly, then the total power output should exceed the power load. If no APCs show up on the screen, it means a wire has been cut somewhere.
APC
Apc.png
The power control board for individual rooms and sectors of the station, and the last stop in the station's power grid. Each APC houses a power cell, from which it will draw power if it is not receiving power externally. The power load depends on the equipment tied to that particular APC. The APC can individually control equipment, lighting, and environmental circuits. The AI and cyborgs have an additional option on the APC to overload the lighting circuits, blowing out all lights tied to the APC.
Furnaces
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A combustion based power generator. The furnaces burn flammable substances, primarily Char ore, to provide energy of about 5000W per furnace. The fuel must first be loaded, then the furnace may be turned on. Furnaces stay on until they run out of fuel or are shut off manually. On the main station they are mildly useful for heating the engine's hot loop, but furnaces are the only source of power on the Mining Outpost. Furnace can accept many alternate fuel sources.
General Alert Computer
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Located in the Emergency Air Hookups. Lists all alerts on the station and lets you clear them. Unfortunately, it doesn't mention what the alert is about, and half the time it's nothing to worry about. The AI also gets these alerts, but if you don't trust it, the computer's there.
Tank Dispenser
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Dispenses oxygen tanks and plasma tanks. Found in Engineering, Toxins, and EVA.
Air Siphon
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A portable gas container that can be set to either intake the local atmosphere or expel its contents. If filled with air, can be used to re-pressurize areas that have lost their atmosphere, such as recently fixed hull breaches. Can also take in or expel its contents into portable tanks, which can be attached then detached.
Air Scrubber
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This portable device is meant for rapidly sucking in the local atmosphere in the event of a toxic gas leak.
Space Heater
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Slowly heats up the surrounding area, good for after a hull breach sucks all the warm air from a room. Can be found in various nooks and crannies in maintenance.
Experimental Local Generator
ExperimentalLocalGenerator.png
Sounding a lot cooler than it actually is, this is basically a portable cell charger that needs a plasma tank to work and costs the Quartermaster a small fortune to buy. It doesn't actually interface with the power grid at all.
Objects and Items
Equipment
by Department
Box2.png General · MopV2-32x32.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing Chameleon.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs