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- 06:41, 19 March 2024 diff hist +34 Vampire →A Fortune at the Blood Bank: Vampire Objectives: Adjust intro to account for the fact that there are two vampire-exclusive objectives
- 06:39, 19 March 2024 diff hist +1,017 Vampire →A Fortune at the Blood Bank: Vampire Objectives: Add unique hijack objective introduced when PR #18222 was merged
- 06:26, 19 March 2024 diff hist −5 m Changeling →Changeling Objectives: Forgot this actually used definition formatting (the semicolon)
- 06:24, 19 March 2024 diff hist +1,148 Changeling Add a section on changeling objectives, so I can add the ling-exclusive hijack objective PR #18222 introduced when it was merged (at a later time, I plan to add the "absorb X crew" objective)
- 05:43, 19 March 2024 diff hist +2 Spy Thief →Other Objectives: Rewrite reference to hijack shuttle objective, since PR #18222 removed that in favor of some ling- and vamp-exclusive versions
- 05:39, 19 March 2024 diff hist +50 Traitor Probably wouldn't hurt to get the player nicknames for them somewhere
- 05:38, 19 March 2024 diff hist +21 N Tot Redirected page to Traitor current Tag: New redirect
- 05:37, 19 March 2024 diff hist +377 Terminology →S-Z: Add tot
- 05:24, 19 March 2024 diff hist −90 Terminology →Gray Tide/Grey Tide: This is a real thing, but it's not called Grey Tide
- 05:24, 19 March 2024 diff hist +137 Terminology →Silicon: Might as well mention there's a silicon chem too
- 05:21, 19 March 2024 diff hist +48 N Syndie Meth Redirected page to Chemicals#Syndicate Methamphetamine current Tag: New redirect
- 05:20, 19 March 2024 diff hist +31 N Silicon (Reagent) Redirected page to Chemicals#Silicon current Tag: New redirect
- 05:19, 19 March 2024 diff hist +31 N Silicon Reagent Redirected page to Chemicals#Silicon current Tag: New redirect
- 05:19, 19 March 2024 diff hist +31 N Silicon Chemical Redirected page to Chemicals#Silicon current Tag: New redirect
- 05:19, 19 March 2024 diff hist +31 N Silicon (Chemical) Redirected page to Chemicals#Silicon current Tag: New redirect
- 05:17, 19 March 2024 diff hist +148 Silicon Make this into a disambiguation since "silicon" as a name for cyborgs and AIs is also a common term current
- 07:24, 18 March 2024 diff hist −1 m Changelog →March 2024: Remove extra newline
- 07:22, 18 March 2024 diff hist +515 Changelog →March 2024: March 17th's updates
- 07:02, 18 March 2024 diff hist +358 N File:WebleyHoldoutSnubnose.png The item sprite for the Webley "Holdout" Snubnose, a break-open (this is the sprite for when it's closed) revolver often used by gangs (or planned to--that part has yet to be implemented). Looks like it might be older than the first tank. [https://github.com/goonstation/goonstation/pull/18180 Sprite by what7431]. Category:Object Sprites current
- 06:57, 18 March 2024 diff hist −46 Traitor Objectives →Energy Guns: Remove reference to objective asking for more energy guns than actually present in-game, since the aforementioned PR fixed that oversight. Also, the rewards mentioned don't use medals, so removing that as well.Add some links
- 06:53, 18 March 2024 diff hist +163 Traitor Objectives →Stun Batons: Add some links, specify where the token is and what you need to use to scan and replicate batons, removed a quip about police brutality, since that isn't really allowed. This is a comparatively soft example, but I'd err on the side of caution.
- 06:49, 18 March 2024 diff hist −12 Traitor Objectives →Stealing Multiple Items: Update numbers listed for multi-steal objectives, since PR #18222 also reduced item requirements for these
- 06:38, 18 March 2024 diff hist +1,656 User:Studenterhue/Retired Objectives Shove objectives removed as a result of PR #18222 being merged from Traitor Objectives onto here. Will have to change these (and others) to past tense at some point. current
- 06:37, 18 March 2024 diff hist −1,018 Traitor Objectives →Escaping: Remove Hijack objective. Yep, PR #18222 removed that one as well, though it got branched off into more antag-specific versions (so ones outside scope of this page)
- 06:33, 18 March 2024 diff hist −39 Traitor Objectives →Aurora MKII utility belt: CE always spawns with aurora belt now, as a result of PR #17853 getting merged, so got to update this
- 06:30, 18 March 2024 diff hist −302 Traitor Objectives →Stealing Multiple Items: Remove space helmets objective as well, since that PR removed that objective too
- 06:29, 18 March 2024 diff hist −336 Traitor Objectives →Stealing Multiple Items: Remove sunglasses objective from the list, since that was removed when PR #18222 was merged
- 06:08, 18 March 2024 diff hist +68 File:Cogmap2Armory-June-13th-2023.png Try out something new: linking to its replacement current
- 06:07, 18 March 2024 diff hist +11 m File:Cogmap2Armory-June-13th-2023.png Reassign to Historical Map Images since it's somewhat out of date now
- 06:06, 18 March 2024 diff hist +1 m Head of Security Text replacement - "Cogmap2Armory-June-13th-2023.png" to "Cogmap2Armory-March-18th-2024.png"
- 06:06, 18 March 2024 diff hist +1 m Cogmap2 Text replacement - "Cogmap2Armory-June-13th-2023.png" to "Cogmap2Armory-March-18th-2024.png"
- 06:06, 18 March 2024 diff hist +1 m Armory Text replacement - "Cogmap2Armory-June-13th-2023.png" to "Cogmap2Armory-March-18th-2024.png"
- 06:05, 18 March 2024 diff hist +472 N File:Cogmap2Armory-March-18th-2024.png The Armory of Cog2, pulled images on the Goonhub server on March 18, 2024. The Armory itself hasn't changed much, but [https://github.com/goonstation/goonstation/pull/15900/ EOD gear got resprited] and [https://github.com/goonstation/goonstation/pull/15970 so did autoinjectors], so an update seemed in order. This specific image also shows more of the area around the Armory, so people have some idea of where it is and what's by it. Category:Map Images current
- 05:55, 18 March 2024 diff hist +46 Armory Expand on castle theme in Cog2 slightly. Don't want to go overboard on this one; it's not like we're describing a literal castle here
- 05:43, 18 March 2024 diff hist +915 Armory Update contents of Cogmap2's Armory (to be inline with PR #11192 and commit a606a19), significantly change how contents of room are described. Also add a bit of castle theme, for a spot of humor/making a illustrative comparison
- 22:21, 17 March 2024 diff hist +31 m Access Levels Rephrase this so it doesn't imply the flasher is the one with the sec access level
- 22:14, 17 March 2024 diff hist +212 Access Levels Note Security access disables portable flashers briefly, a feature added when PR #8627 was merged.
- 22:09, 17 March 2024 diff hist +167 Security Objects →Machinery: Clarify flasher does not destroy bushes, since a lot of people still ask if they do this. This feature was removed when PR #1553 was merged, by the way.
- 21:52, 17 March 2024 diff hist +62 Security Objects →Machinery: Note there's a cooldown on the portable flasher. Not from PR #8627, just something worth noting. Also, add link to info on Security access
- 21:49, 17 March 2024 diff hist +252 Security Objects →Machinery: Note some creatures do and do not trigger flashers, a granularity added when PR #8627 was merged.
- 21:21, 17 March 2024 diff hist +24 Security Objects →Machinery: Note other common name for Mounted Flasher
- 21:19, 17 March 2024 diff hist +84 Clothing →Eyes: Hint that NVGs make you more vulnerable to other types of stunners besides flashes and flashers, update link to info on flashers
- 21:18, 17 March 2024 diff hist +18 m Security Officer →The Security Weapons Vendor and You: Update link to info on portable flashers. Presuming it's talking about portable flashers here; sec getting flashed by a portable flasher on accident is probably more likely than being in a brig and getting flashed by a wall flasher
- 21:10, 17 March 2024 diff hist +18 m Detective Update link to info on portable flashers. The info can technically apply to both flashers, but det probably sees portable flashers more often
- 21:07, 17 March 2024 diff hist +16 m Brig Update links to info on mounted flashers
- 21:06, 17 March 2024 diff hist +9 m Beesmark's Goon Guide to Robust Security Update link to info on portable flashers current
- 21:02, 17 March 2024 diff hist +471 Security Objects →Machinery: Separate portable and mounted flashers, allowing room for greater amounts of detail
- 07:45, 17 March 2024 diff hist +462 Changelog →March 2024: March 16th's updates
- 07:43, 17 March 2024 diff hist −4 m General Objects →General Items (handheld): Remove extra "and"
- 07:26, 17 March 2024 diff hist +163 General Objects →General Items (handheld): Note laundered cash becomes unlaundered when mixed with unlaundered cash, as introduced when PR #18179 was merged