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- 07:18, 17 March 2024 diff hist +92 Salvager →The trader: Get in a general mention that people start with a certain amount of points
- 07:14, 17 March 2024 diff hist −19 Salvager →The trader: Correct note about how points work with multiple salvagers: salvagers no longer/do not share points
- 07:09, 17 March 2024 diff hist +11 m File:SyndicateKnightV2-64x64.png Reassign to Historical Character Sprites since this uses the old wield sprites for Hadar (Hadar used to reuse d-saber's sprites, so you could imagine this to be a knight with a d-saber, but that's silly since d-saber's a gang item) current
- 06:41, 17 March 2024 diff hist +53 Nuclear Operative Update images for Knight tab. These new ones show the current worn/wielded sprites for the Hadar, since it got new ones/ones of its own when PR #16337 was merged. There are two since said PR gave separate states for the stab and swipe modes.
- 06:37, 17 March 2024 diff hist +56 Syndicate Items →Loadout: Swap image for Knight with ones (yes, multiple images) that use the updated wield/worn sprites for the Hadar, since PR #16337 gave it actual wield sprites when merged
- 06:33, 17 March 2024 diff hist +587 N File:SyndicateKnightStabV3-32x48.png A screenshot of a Nuclear Operative kitted out in the Knight loadout, with their sword set to stab mode (the red one). A knight in shining armo(u)r or a black knight? 32x48 means it's 32 pixels wide by 48 pixels tall. This is a somewhat atypical size for character sprites, as most are currently 64x64. Made a new version since the Hadar power sword [https://github.com/goonstation/goonstation/pull/16337 got its own set of worn/wield sprites], instead of just reusing the d-saber's. In additio... current
- 06:29, 17 March 2024 diff hist +538 N File:SyndicateKnightSwipeV3-32x48.png A screenshot of a Nuclear Operative kitted out in the Knight loadout, with their sword set to swipe mode (the blue one). A knight in shining armo(u)r or a black knight? 32x48 means it's 32 pixels wide by 48 pixels tall. This is a somewhat atypical size for character sprites, as most are currently 64x64, but I'm trying something out. Made a new version since the Hadar power sword [https://github.com/goonstation/goonstation/pull/16337 got new worn/wield sprites]. They look pretty gnarly. [[C... current
- 06:19, 17 March 2024 diff hist +8 File:CoolingRack.png →Summary: Got this wrong, oops
- 06:18, 17 March 2024 diff hist +90 File:SyndicateBackpackV1.png Add proof of attribution, put on new line, describe file more current
- 06:16, 17 March 2024 diff hist +37 m File:SyndicateBackpackV1.png Assign to Historical Item Sprites since this is an old sprite for an item
- 06:15, 17 March 2024 diff hist −55 File:SyndicateBackpackV1.png Remove deletion template because it's now no longer a duplicate
- 06:15, 17 March 2024 diff hist 0 File:SyndicateBackpackV1.png Studenterhue uploaded a new version of File:SyndicateBackpackV1.png
- 06:14, 17 March 2024 diff hist 0 m File:SyndicateBackpackV1.png Studenterhue moved page File:SyndicateBackpack.png to File:SyndicateBackpackV1.png without leaving a redirect: To reflect how this is the old sprite for something that got resprited
- 06:11, 17 March 2024 diff hist +459 File:MimeBeretV2.png Add attribution and other details about this file current
- 06:07, 17 March 2024 diff hist +34 N File:MimeBeret.png Studenterhue moved page File:MimeBeret.png to File:MimeBeretV2.png: Better reflects how this is a resprite of something current Tag: New redirect
- 06:07, 17 March 2024 diff hist 0 m File:MimeBeretV2.png Studenterhue moved page File:MimeBeret.png to File:MimeBeretV2.png: Better reflects how this is a resprite of something
- 06:06, 17 March 2024 diff hist +27 m File:MimeBeretV2.png Assign to Object Sprites since it's a sprite for an in-game item
- 06:06, 17 March 2024 diff hist +4 File:MimeBeretV1.png Briefly note this is an old sprite current
- 06:05, 17 March 2024 diff hist +6 m File:MimeBeretV1.png Reassign to Historical Item Sprites since this is specifically an old sprite for an item
- 06:04, 17 March 2024 diff hist +92 File:SafariHatV1.png Add a couple more details about this file, including a note that this is old current
- 06:04, 17 March 2024 diff hist +9 m File:SafariHatV1.png Reassign to Historical Items Sprites since this is no longer used
- 06:03, 17 March 2024 diff hist 0 m File:SafariHatV1.png Studenterhue moved page File:SafariHat.png to File:SafariHatV1.png without leaving a redirect: Better reflect how it's an older version of a sprite
- 06:03, 17 March 2024 diff hist +301 File:SafariHatV2.png Add more details about file current
- 06:00, 17 March 2024 diff hist +27 m File:SafariHatV2.png Assign to Object Sprites since it's a sprite for an in-game item
- 06:11, 16 March 2024 diff hist +202 Changelog →March 2024: March 15th's update
- 06:00, 16 March 2024 diff hist +364 N File:CoolingRack.png The item sprite for the cooling rack, a simple kitchen device for cooling foods. This sets it to the ambient air temp, so technically it could heat foods too, if the air was really hot or the food was freezing or something. [https://github.com/goonstation/goonstation/pull/18170 Sprite by DecidedlyUnethical, it appears?] Category:Object Sprites
- 05:46, 16 March 2024 diff hist +27 Syndicate Items →Loadout: Commit a3a5409 made it so hitting people on the Cairngorm explicitly does not raise Hadar damage, so tweak description to reflect this. Forgot to mention in previous edit that those new sprites were added when PR #16337 was merged.
- 05:39, 16 March 2024 diff hist +567 Syndicate Items →Loadout: Note hadar sword changes sprite as it accumulates damage, add table about this and the two damage modes, reorganize a few bits of info to make this look better
- 05:06, 16 March 2024 diff hist +688 N File:HadarHeavyPowerSwordSwipeModeHigh-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels].... current
- 05:04, 16 March 2024 diff hist +650 N File:HadarHeavyPowerSwordSwipeModeMedium-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels... current
- 05:02, 16 March 2024 diff hist +638 N File:HadarHeavyPowerSwordStabModeHigh-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different sprit... current
- 05:00, 16 March 2024 diff hist +608 N File:HadarHeavyPowerSwordStabModeMedium-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different spr... current
- 05:16, 15 March 2024 diff hist +209 Changelog →March 2024: March 14th's update
- 04:42, 15 March 2024 diff hist −100 Courtroom Rewrite joke in Destiny tab that references a really old map that accidentally labels this room "PTL Room" current
- 04:38, 15 March 2024 diff hist +7 PTL Room Reroute to Power Transmission Laser. It used to go to Destiny#Courtroom because the map on Destiny's page labeled the Courtroom "PTL Room" but now that page uses an unlabeled map, so this joke doesn't make any sense current Tag: Redirect target changed
- 04:31, 15 March 2024 diff hist +574 Power Transmission Laser Add a paragraph explaining what is and is not directly connected to Nadir's PTL, to reflect PR #18199 also removing the catalytic generators' direct connection
- 04:18, 15 March 2024 diff hist +18 Power Transmission Laser Update Maintenance Information for Nadir's version. Now that PR #18199 has been merged, the wire for the APC now goes under the door instead of under a wall, and the wire to the reactor is now blue
- 07:31, 14 March 2024 diff hist +247 Changelog →March 2024: Another update for the 13th
- 07:00, 14 March 2024 diff hist +26 Rules →Discord Rules: Update instructions on how to get the imspoiler role
- 06:58, 14 March 2024 diff hist +1,584 Ghost →The Spooky Ghost Commands: Describe new Observe menu, as implemented when PR #15096 was merged. This PR merged Observe and Observe Objects too current
- 06:10, 14 March 2024 diff hist −9 Chemicals →Acids: Update explanation of shatter behavior as well, since that same PR also made it so it shatters when it reaches 150 C/423.15 K rather than when it gets too full. Also some spaces between temp and temp symbol for readability
- 06:02, 14 March 2024 diff hist +4 Chemicals →Acids: Update offgas threshold for sulfuric acid, list the Celsius equivalent too. It was upped from 20C to 50C when PR #16639 was merged
- 05:49, 14 March 2024 diff hist +188 Chemicals →Disease Reagents: Clarify the E.Coli recipe in Notes column, as it's somewhat unusual
- 05:33, 14 March 2024 diff hist −5 Rules →Discord Rules: Clarify who <@658985308741828610> is supposed to be
- 06:53, 13 March 2024 diff hist +809 Changelog →March 2024: March 12th's updates, plus first update for March 13th
- 06:12, 13 March 2024 diff hist −369 Changelog →Current Testmerged PRs: Clear these, since both these PRs are now in the game for real
- 06:12, 13 March 2024 diff hist 0 User:Studenterhue/Foods →Other Ingredients: Update Free-Range Egg-Plant link/mirror change on Foods and Drinks
- 06:10, 13 March 2024 diff hist 0 User:Studenterhue/Drinks →Alcoholic Cocktails: Mirroring an edit on the Foods and Drinks page
- 06:08, 13 March 2024 diff hist 0 Foods and Drinks →Alcoholic Cocktails: Standardize mulled wine to book case like other drinks in this table
- 06:01, 13 March 2024 diff hist +250 Chemicals →Poisons and Toxic Shit: Note there is a way to create toxin, thanks to the E.Coli recipe. Forgot to mention this a while back, but mulled wine warming people up was actually the result of commit 28cc57c