User contributions for Studenterhue

A user with 33,928 edits. Account created on 17 February 2017.
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17 March 2024

16 March 2024

  • 06:1106:11, 16 March 2024 diff hist +202 Changelog March 2024: March 15th's update
  • 06:0006:00, 16 March 2024 diff hist +364 N File:CoolingRack.png The item sprite for the cooling rack, a simple kitchen device for cooling foods. This sets it to the ambient air temp, so technically it could heat foods too, if the air was really hot or the food was freezing or something. [https://github.com/goonstation/goonstation/pull/18170 Sprite by DecidedlyUnethical, it appears?] Category:Object Sprites
  • 05:4605:46, 16 March 2024 diff hist +27 Syndicate Items Loadout: Commit a3a5409 made it so hitting people on the Cairngorm explicitly does not raise Hadar damage, so tweak description to reflect this. Forgot to mention in previous edit that those new sprites were added when PR #16337 was merged.
  • 05:3905:39, 16 March 2024 diff hist +567 Syndicate Items Loadout: Note hadar sword changes sprite as it accumulates damage, add table about this and the two damage modes, reorganize a few bits of info to make this look better
  • 05:0605:06, 16 March 2024 diff hist +688 N File:HadarHeavyPowerSwordSwipeModeHigh-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels].... current
  • 05:0405:04, 16 March 2024 diff hist +650 N File:HadarHeavyPowerSwordSwipeModeMedium-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the swipe (or sweep if you prefer), which is the one that goes wide and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels... current
  • 05:0205:02, 16 March 2024 diff hist +638 N File:HadarHeavyPowerSwordStabModeHigh-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 90+% of its maximum damage potential, which is called "high mode" and "stage three" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different sprit... current
  • 05:0005:00, 16 March 2024 diff hist +608 N File:HadarHeavyPowerSwordStabModeMedium-64x32.gif The sprite for the "Hadar heavy power-sword" from the Nuclear Operative Knight loadout, specifically 1) when it's in the stab mode, which has extra range, and 2) when it has reached 50-90% of its maximum damage potential, which is called "medium mode" and "stage two" in the code. 64x32 means the file's 64 pixels wide by 32 tall. This might look a little weird next to smaller sprites. [https://github.com/goonstation/goonstation/pull/16337 Sprite by MylieDaniels]. Now there are different spr... current

15 March 2024

14 March 2024

13 March 2024

12 March 2024

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