User contributions for Studenterhue
Results for Studenterhue talk block log uploads logs
A user with 34,002 edits. Account created on 17 February 2017.
3 June 2021
- 06:2206:22, 3 June 2021 diff hist +528 General Objects But funny pack and syndie fanny pack still have 7 slots, so there's a good case for giving them separate entries. todo:possibly move these to Clothing?
- 06:1406:14, 3 June 2021 diff hist 0 General Objects Fanny packs now have just 5 slots. Gotta update fanny pack entry to reflect that.
- 06:1206:12, 3 June 2021 diff hist −376 SS13 Wiki:Current events Got new Staff of Cthulhu functions, changes to which nukies get pinpointers, and some nukie loadouts getting fanny packs.
- 06:0706:07, 3 June 2021 diff hist +1,548 Murder Talk about spread from drunkenness, spread from dual-wielding, and the ways they combine with guns that already have spread
- 05:2505:25, 3 June 2021 diff hist +135 Security Objects Explain how to put omsone in a port-a-brig, mostly to segue into mentioning the recent addition of a one-second delay to that action
- 05:0205:02, 3 June 2021 diff hist 0 m Changelog That was meant to be a >...
- 04:5804:58, 3 June 2021 diff hist +91 Murder Note the Betelgeuse sniper rifle and Antares LMG don't fit in backpacks
- 04:5404:54, 3 June 2021 diff hist +101 Nuclear Operative →Prepping Up: Briefly mention certain loadouts come with the fanny pack.
- 04:4604:46, 3 June 2021 diff hist +9 m Syndicate Items Excuse me, not just one, but one of these (packs)
- 04:4504:45, 3 June 2021 diff hist +211 Syndicate Items →Utility: Make a note some loadouts come with belt packs
- 04:4304:43, 3 June 2021 diff hist +88 Syndicate Items Call attention to SYNDICATE TACTICAL ESPIONAGE BELT PACK having 7 instead of 5 slots.
- 04:4104:41, 3 June 2021 diff hist +798 Syndicate Items Note Marksman, Heavy Weapons Specialist, and Firebrand now come with belt packs, explain why exactly they have them
- 04:1704:17, 3 June 2021 diff hist +32 Foods and Drinks Similar deal with mashed brains
- 04:1404:14, 3 June 2021 diff hist +18 Foods and Drinks Now you can use a fork OR spoon with mashed potatoes.
- 01:2901:29, 3 June 2021 diff hist +456 Syndicate Items Note Infiltrator and Scout loadouts now have disk pinpointers
- 01:0601:06, 3 June 2021 diff hist +55 Nuclear Operative →Toys for big boys: add image of nuclear bomb and green pinpointer to this section. Not only clarifies what they look like but the fact that they're currently the only parts with inline images also emphasizes their importance
- 01:0401:04, 3 June 2021 diff hist +84 Nuclear Operative Still want to have the pinpointer images in a few places though
- 01:0301:03, 3 June 2021 diff hist −162 Nuclear Operative Can probably remove this tip about the differences between the green and red pinpointers now that it's something you need to go out of your way to get
- 01:0201:02, 3 June 2021 diff hist +201 Nuclear Operative Rewrite and/or remove some references to nuke commander having a disk pinpointer, now that it's been moved to the Scout and Infiltrator loadouts
- 00:4000:40, 3 June 2021 diff hist +201 Captain Rewrite reference to nuclear commander having a disk pinpointer.
- 00:2800:28, 3 June 2021 diff hist +105 General Objects Update pinpointer entry to reflect how the Scout and Infiltrator have disk pinpointers now rather than the nuke commander
- 00:2500:25, 3 June 2021 diff hist −428 Spy Thief Remove port-a-sci bounty since that's no longer one of the possible spy bounties
- 00:2000:20, 3 June 2021 diff hist +1,619 Changelog June 1st update, start of the June 2021 section
- 00:1300:13, 3 June 2021 diff hist +1,282 Changelog May 31st update
2 June 2021
- 07:2707:27, 2 June 2021 diff hist +1 m Roboticist Ooops, messed up that shackles link
- 07:2707:27, 2 June 2021 diff hist +138 Roboticist Clarify Hunter arms don't let you break cuffs
- 07:2407:24, 2 June 2021 diff hist +253 Hunter →Advantages: Clarify Hunter doesn't talk like in the movies.
- 07:1907:19, 2 June 2021 diff hist +84 Hunter →Advantages: Clarify rip-apart-cuffs things doesn't apply to straightjackets
- 07:1607:16, 2 June 2021 diff hist +266 Hunter →Hunter Traits: Note some traits are tied to the arms
- 05:4805:48, 2 June 2021 diff hist +246 Hunter →Disadvantages: Mention the whole snarls thing here. It seems like a bit of a disadvantage.
- 05:4605:46, 2 June 2021 diff hist +197 Hunter Elaborate on punch damage done by Hunters
- 01:1901:19, 2 June 2021 diff hist +468 Wizard →Equipment: Elaborate on the effects of Staff of Cthulhu. Also mention there's a brain damage threshold for the most severe effect now. It's kinda wordy...
- 00:1700:17, 2 June 2021 diff hist +31 Wizard Mention pulling and touching staff of Cthulhu makes you unconscious
1 June 2021
- 23:5723:57, 1 June 2021 diff hist 0 m Wizard Correct a tiny grammar error
- 23:5523:55, 1 June 2021 diff hist −7 Wizard Summon Staff of Cthulhu now gives you a new staff if it's destroyed
- 23:3723:37, 1 June 2021 diff hist −240 SS13 Wiki:Current events Tackled Rathen's Secret stun change, being able to move while swapping a cell, and tracking implants showing on GPS for Implants page, though that one was already kinda done for me.
- 23:3623:36, 1 June 2021 diff hist +32 m Wizard →Offensive: I suppose it'd be good to link to Guide to Genetics's entry on blindness. The spell actually does use that mutation.
- 23:3523:35, 1 June 2021 diff hist +1 Wizard →Wizardry 101: Rewrite this tip since it recommends taking Rathen's Secret if you don't think the stun from Magic Missile is enough for one's needs, which doesn't make sense now that Rathen's Secret's stun is quite brief. Recommend blind instead
- 23:2923:29, 1 June 2021 diff hist +235 Wizard Lot more details about the Blind spell
- 23:1923:19, 1 June 2021 diff hist +133 Wizard Note Arse Nath's stun is just 0.1 seconds, explain the significance
- 23:1023:10, 1 June 2021 diff hist +54 Implants Make it clear the tracking implants allows a person to be...tracked via GPS, be a little more consistent in POV
- 22:5822:58, 1 June 2021 diff hist −387 Spacebux Food synthesizer is now gone from the Spacebux purchasables menu!
- 22:5722:57, 1 June 2021 diff hist −2 m Syndicate Items Remove stray | that was making the table of general syndie items look weird
- 22:5422:54, 1 June 2021 diff hist +29 m Murder →General Gun Information: Group bullet points about intent-specific interactions with guns under one bullet point, again to divide it up for easier reading
- 22:5222:52, 1 June 2021 diff hist +93 m Murder →General Gun Information: add two new subsections for info specific to energy weapons and info specific to kinetic weapons
- 22:4922:49, 1 June 2021 diff hist +36 Murder Note you can now move while swapping cells
- 22:4822:48, 1 June 2021 diff hist −3 m Security Officer Remove stray pair of [
- 18:5418:54, 1 June 2021 diff hist +361 Being A Better Traitor →Syndicate Donk Pockets: Turn a link to a general list of poisons that wasn't really relevant since the bullet point was about a specific type of poison in a specific item into its own bullet point about poisoning donks in general
- 18:3918:39, 1 June 2021 diff hist −19 m Being A Better Traitor →Syndicate Donk Pockets: Rewrite this reference to amanitin causing seizures, or possibly someone just calling getting downed in general "seizures"
- 18:3618:36, 1 June 2021 diff hist −1 Guide to Being Robust →Mutations: Rewrite reference to epilepsy mutation